Can I edit the french troop in Alexandria?
trulpen (Axis) vs dawgoneit (Allies), G40 vanilla with a bid of 20
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 7 bombers moved from Amur to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 7 bombers Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber Americans roll dice for 7 bombers in 19 Sea Zone, round 2 : 2/7 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits 4 bombers owned by the Americans lost in 19 Sea Zone Americans roll dice for 3 bombers in 19 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
Combat Hit Differential Summary :
Americans : -2.67 Japanese : 0.50
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@trulpenplay i hit 2 to start i clicked on the button to quick and it took 2 hits on your carriers. then i got 2 more hits. what would you like to do?
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I’ll check.
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If I understand the situation correctly, I’ll kill the des and tac, to keep the dmg ac’s and 3 figs.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 7 bombers moved from Amur to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 7 bombers Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber Americans roll dice for 7 bombers in 19 Sea Zone, round 2 : 2/7 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits 4 bombers owned by the Americans lost in 19 Sea Zone Americans roll dice for 3 bombers in 19 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 3 bombers owned by the Americans lost in 19 Sea Zone Japanese win with 2 carriers and 3 fighters remaining. Battle score for attacker is -65 Casualties for Americans: 7 bombers Casualties for Japanese: 1 destroyer and 1 tactical_bomber Battle in 6 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer 3 fighters owned by the Japanese forced to land in Shantung Non Combat Move - Americans 2 carriers moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 7 Sea Zone to 3 Sea Zone Place Units - Americans 1 destroyer and 4 fighters placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 7 bombers moved from Amur to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 7 bombers Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber Americans roll dice for 7 bombers in 19 Sea Zone, round 2 : 2/7 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits 4 bombers owned by the Americans lost in 19 Sea Zone Americans roll dice for 3 bombers in 19 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 3 bombers owned by the Americans lost in 19 Sea Zone Japanese win with 2 carriers and 3 fighters remaining. Battle score for attacker is -65 Casualties for Americans: 7 bombers Casualties for Japanese: 1 destroyer and 1 tactical_bomber Battle in 6 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer 3 fighters owned by the Japanese forced to land in Shantung Non Combat Move - Americans 2 carriers moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 destroyers moved from 7 Sea Zone to 3 Sea Zone Place Units - Americans 1 destroyer and 4 fighters placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 2 fighters and 1 tactical_bomber moved from India to Caucasus 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from Burma to Shan State 2 artilleries and 4 infantry moved from India to Burma 1 infantry moved from West India to India Combat - British Battle in Caucasus British attack with 2 armour, 5 fighters, 3 mech_infantrys and 2 tactical_bombers Germans defend with 9 armour and 3 mech_infantrys British roll dice for 2 armour, 5 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 4/12 hits, 5.33 expected hits Germans roll dice for 9 armour and 3 mech_infantrys in Caucasus, round 2 : 8/12 hits, 5.50 expected hits 3 mech_infantrys owned by the British, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Caucasus retreated to Caucasus Germans win with 8 armour remaining. Battle score for attacker is -36 Casualties for British: 2 armour, 3 fighters and 3 mech_infantrys Casualties for Germans: 1 armour and 3 mech_infantrys Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 2 mech_infantrys moved from Egypt to Iraq Place Units - British 3 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,5,4,4,3,3,5,3,5 British collect 25 PUs (8 lost to blockades); end with 25 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 2.50 British : -1.17 Americans : -2.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Greece 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from Ukraine to Rostov 2 infantry moved from Romania to Bessarabia Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 3 fighters moved from Western Australia to 42 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 armour moved from Western Australia to Queensland 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese win, taking Celebes from Japanese with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -23 Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier and 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 ANZAC collect 13 PUs (4 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : 2.33
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Just checking. The French?
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 3 fighters moved from Western Australia to 42 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 armour moved from Western Australia to Queensland 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese win, taking Celebes from Japanese with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -23 Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier and 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 ANZAC collect 13 PUs (4 lost to blockades); end with 15 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : 2.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 10 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 5 infantry moved from 111 Sea Zone to Scotland 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 3 artilleries and 6 infantry moved from Rostov to Volgograd 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 bomber moved from Western Germany to Bryansk 2 infantry moved from Rostov to Tambov 3 infantry moved from Archangel to Vologda 2 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Rostov to Smolensk 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 2 bombers moved from Western Germany to Bryansk 2 bombers moved from Western Germany to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 2 armour moved from Caucasus to Samara 6 armour moved from Caucasus to Volgograd 1 artillery moved from Nenetsia to Vologda 5 artilleries and 4 infantry moved from Rostov to Volgograd 1 battleship and 1 cruiser moved from 109 Sea Zone to 111 Sea Zone 1 artillery moved from Ukraine to Bryansk Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Scotland Germans attack with 1 artillery and 5 infantry British defend with 1 airfield and 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 artillery and 5 infantry in Scotland, round 2 : 3/6 hits, 1,33 expected hits British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Bryansk Germans attack with 1 artillery, 5 bombers, 4 infantry and 1 tactical_bomber Russians defend with 2 artilleries and 3 infantry Germans roll dice for 1 artillery, 5 bombers, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 5/11 hits, 5,00 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 5 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Volgograd Germans attack with 6 armour, 8 artilleries and 10 infantry Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 6 armour, 8 artilleries and 10 infantry in Volgograd, round 2 : 8/24 hits, 8,67 expected hits Russians roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour, 8 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Vologda Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 2,17 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 3 : 3/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Samara Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Ukraine to Rostov 3 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 5 bombers moved from Bryansk to Novgorod 2 infantry moved from Poland to Germany 2 artilleries moved from Eastern Poland to Western Ukraine 1 infantry moved from Poland to Eastern Poland 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 109 Sea Zone to 111 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 artilleries and 4 infantry placed in Western Germany 1 carrier, 1 submarine and 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : 0,33 Americans : 0,67 Russians : 2,00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Vologda 2 artilleries and 2 infantry moved from Russia to Samara 2 artilleries and 2 infantry moved from Russia to Tambov 2 artilleries and 3 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Samara 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Samara Russians attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 2 armour Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Tambov Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Bryansk Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Samara to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : 2.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 46 Sea Zone to Java 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 61 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 bomber moved from Yunnan to 44 Sea Zone 9 infantry moved from Manchuria to Amur 1 bomber moved from Timguska to Shan State 1 artillery and 3 infantry moved from Malaya to Shan State 3 infantry moved from Yenisey to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. 6 artilleries and 2 infantry moved from Kazakhstan to Samara Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 cruiser ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Java, round 2 : 2/5 hits, 1,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 9 infantry Russians defend with 1 aaGun and 3 infantry Japanese roll dice for 9 infantry in Amur, round 2 : 0/9 hits, 1,50 expected hits Russians roll dice for 1 aaGun and 3 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 8 infantry in Amur, round 3 : 3/8 hits, 1,33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Amur, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 8 infantry in Amur, round 4 : 0/8 hits, 1,33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 7 infantry in Amur, round 5 : 1/7 hits, 1,17 expected hits Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 6 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 3 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Shan State Japanese attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 1/5 hits, 1,67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 3 : 3/5 hits, 1,67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Samara Japanese attack with 6 artilleries and 2 infantry Russians defend with 2 artilleries and 1 infantry Japanese roll dice for 6 artilleries and 2 infantry in Samara, round 2 : 4/8 hits, 2,67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 6 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Japanese 1 bomber moved from Shan State to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Hunan to Yunnan 3 infantry moved from Anhwe to Hunan 2 fighters moved from Shantung to Japan 1 fighter moved from Shantung to Yunnan 1 carrier moved from 46 Sea Zone to 42 Sea Zone 1 battleship moved from 46 Sea Zone to 35 Sea Zone 1 bomber moved from 44 Sea Zone to Philippines 2 carriers moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Evenkiyskiy to Urals 2 fighters moved from Java to 42 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 1 bomber and 1 tactical_bomber placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,6 Japanese collect 65 PUs (2 lost to blockades); end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 UK_Pacific : -0,67 Russians : -1,00 Japanese : 0,67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 3 destroyers and 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 3 destroyers and 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland 2 fighters moved from Gibraltar to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 fighters and 1 tactical_bomber moved from Persia to India 2 infantry moved from India to Burma 1 artillery and 3 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Northwest Persia to India 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Scotland British attack with 2 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery and 4 infantry British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour and 1 mech_infantry placed in Egypt 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -1.67 British : 1.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 3 destroyers and 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland 2 fighters moved from Gibraltar to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 fighters and 1 tactical_bomber moved from Persia to India 2 infantry moved from India to Burma 1 artillery and 3 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Northwest Persia to India 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Scotland British attack with 2 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery and 4 infantry British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour and 1 mech_infantry placed in Egypt 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 infantry EDIT: Adding units owned by British to India: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.67 British : 1.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 1 bomber moved from Greece to 112 Sea Zone 2 armour moved from Rostov to Caucasus Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 112 Sea Zone Italians attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Italians attack with 2 armour British defend with 1 infantry Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Caucasus Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Rostov to Caucasus 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery moved from France to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,50 Americans : -0,50 Russians : -0,33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to South Australia 1 artillery and 1 infantry moved from New South Wales to Queensland 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :