I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Yelrae Allies VS dawgoneit Axis BM3
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 17 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 17 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 5 fighters moved from Russia to Samara Combat - Russians Battle in Yakut S.S.R. Russians attack with 17 infantry Germans defend with 1 armour Russians roll dice for 17 infantry in Yakut S.S.R., round 2 : 5/17 hits, 2.83 expected hits Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Germans with 17 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Samara Russians attack with 1 artillery, 5 fighters, 17 infantry and 1 tactical_bomber Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 5 fighters, 17 infantry and 1 tactical_bomber in Samara, round 2 : 3/24 hits, 6.50 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 5 fighters, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 5 fighters moved from Samara to Russia 1 aaGun moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Russia to Samara 4 infantry moved from Russia to Samara 4 armour moved from Russia to Samara 3 infantry moved from Russia to Samara Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : -1.33 -
I’ve never seen the three airbases protecting the italian fleet before. That’s interesting.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung 2 bombers moved from Yunnan to Burma 5 fighters and 7 tactical_bombers moved from Kweichow to Kwangtung 1 fighter moved from Japan to Kwangtung 1 artillery and 1 infantry moved from Shan State to Malaya 2 artilleries moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Anhwe to Kiangsu 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery and 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Kiangsu 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 7 infantry moved from Amur to Manchuria Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Burma Japanese attack with 2 artilleries and 2 bombers British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 bombers in Burma, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Burma to Kwangtung Place Units - Japanese 1 airfield placed in Kwangtung 3 infantry placed in Malaya 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.33 UK_Pacific : -0.33 Japanese : 1.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 4 destroyers, 8 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium 11 fighters moved from 35 Sea Zone to Malaya 5 artilleries, 5 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 battleship and 3 cruisers moved from 35 Sea Zone to 37 Sea Zone 5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 4 artilleries, 4 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 1 carrier moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to Queensland 6 carriers and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Celebes to India 1 tactical_bomber moved from Wake Island to Queensland 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour moved from Iraq to Northwest Persia Combat - Americans Battle in Holland Belgium Americans attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Shan State Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking Shan State from Japanese with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Malaya Americans attack with 4 artilleries, 11 fighters, 4 infantry and 1 mech_infantry Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys Americans roll dice for 1 battleship and 3 cruisers in Malaya, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 4 artilleries, 11 fighters, 4 infantry and 1 mech_infantry in Malaya, round 2 : 7/20 hits, 8.33 expected hits Japanese roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Malaya, round 2 : 4/10 hits, 3.33 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Americans lost in Malaya Americans roll dice for 4 artilleries, 11 fighters and 1 mech_infantry in Malaya, round 3 : 6/16 hits, 7.17 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 4 artilleries, 11 fighters and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for Americans: 4 infantry Casualties for Japanese: 2 artilleries, 5 infantry and 3 mech_infantrys Non Combat Move - Americans 11 fighters moved from Malaya to 37 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to United Kingdom 3 transports moved from 107 Sea Zone to 106 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone 3 transports moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 4 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 3 infantry placed in Normandy Bordeaux 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Egypt to Caucasus 2 infantry moved from Northwest Persia to Caucasus 12 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from India to Caucasus Combat - British Battle in Burma British attack with 1 fighter, 12 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Burma, round 2 : 3/14 hits, 3.17 expected hits Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Battle in Caucasus British attack with 2 bombers and 2 infantry Germans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 2 bombers and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 2 bombers and 1 infantry in Caucasus, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win with 2 bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Caucasus to Iraq 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 3 infantry moved from Persia to Northwest Persia Place Units - British 2 artilleries and 8 infantry placed in United Kingdom British undo move 1. 10 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia British undo move 1. 10 infantry placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Units Change Ownership Some Units in Burma change ownership: 1 aaGun Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0.83 British : -1.00 Americans : -3.67 Japanese : 0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to France 2 artilleries and 1 infantry moved from Greece to Albania Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,3 Italians collect 10 PUs (2 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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@Yelrae sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 artilleries moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 fighter moved from Iraq to Egypt 1 fighter moved from Northwest Persia to India 2 infantry moved from Iraq to Northwest Persia 2 fighters moved from Northwest Persia to Syria 2 infantry moved from Western Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 2 fighters and 1 mech_infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@dawgoneit Congratulations on your 30th anniversary! That sounds like a lot of fun.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 4 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Norway 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Novosibirsk to Caucasus 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Archangel to Vologda 4 armour moved from Nenetsia to Belarus 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Northern Italy to Holland Belgium 1 fighter moved from Yugoslavia to Holland Belgium 6 artilleries and 6 infantry moved from Western Germany to France 5 infantry moved from Germany to Western Germany Combat - Germans Battle in Caucasus Germans attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 2 artilleries and 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caucasus Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for ANZAC: 2 artilleries and 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Yugoslavia 2 fighters moved from Holland Belgium to Northern Italy 1 aaGun and 1 artillery moved from Archangel to Belarus 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Smolensk to Western Ukraine 4 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 aaGun and 4 artilleries moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine Place Units - Germans 3 artilleries placed in France 10 armour placed in Western Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 3.17 Americans : -0.33 Russians : -1.33 -
@Yelrae said in Yelrae Allies VS dawgoneit Axis BM3:
@dawgoneit Congratulations on your 30th anniversary! That sounds like a lot of fun.
thank you
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 infantry moved from Samara to Vologda 2 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Vologda 2 fighters moved from Russia to Vologda 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Novosibirsk 4 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter moved from Russia to Novosibirsk 10 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Samara to Tambov 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Novosibirsk, round 2 : 4/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter moved from Novosibirsk to Russia 1 armour moved from Samara to Novosibirsk 3 armour moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 aaGun moved from Samara to Volgograd 1 fighter moved from Kazakhstan to Russia 1 tactical_bomber moved from Kazakhstan to Russia 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Amur 1 destroyer moved from 21 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 7 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 8 infantry and 5 transports moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries, 5 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hunan 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 armour moved from Kansu to Kweichow 5 mech_infantrys moved from Kansu to Kweichow 1 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kweichow 6 infantry moved from Manchuria to Amur Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Non Combat Move - Japanese Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,2,2,4,6,5,6,3,6,4,2,6,4,3,1,1,5,3,6,1,1,1,5,1,2,1 Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 8 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Shan State to French Indo China Americans take French Indo China from Neutral_Axis 1 artillery moved from Shan State to Siam Americans take Siam from Japanese 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Queensland to 43 Sea Zone 3 transports moved from 37 Sea Zone to 54 Sea Zone 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 4 fighters moved from 37 Sea Zone to 36 Sea Zone 4 fighters moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 bomber moved from India to 43 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 artillery, 2 fighters and 2 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Neutral_Axis with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Neutral_Axis: 1 artillery and 1 infantry Battle in 36 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 5 fighters in 36 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 5 fighters moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 bomber moved from 43 Sea Zone to Malaya 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Queensland to 37 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 108 Sea Zone to 110 Sea Zone 6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Southern France to Normandy Bordeaux 3 transports moved from 110 Sea Zone to 107 Sea Zone 3 transports moved from 107 Sea Zone to 101 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 armour placed in Normandy Bordeaux 3 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States 2 artilleries placed in Central United States Turn Complete - Americans Americans collect 73 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by Americans to Egypt: 1 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 2 bombers moved from Iraq to Caucasus 3 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 bombers and 3 infantry Germans defend with 1 armour, 1 infantry and 1 mech_infantry British roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 2 bombers and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - British 2 bombers moved from Caucasus to Iraq 1 artillery and 2 infantry moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Yunnan to India 3 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 3 infantry moved from Burma to India 1 aaGun moved from Burma to Shan State 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from Syria to Iraq Place Units - British 8 infantry placed in United Kingdom 2 infantry placed in Persia 1 destroyer and 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 destroyer and 1 submarine placed in 37 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in 37 Sea Zone change ownership: 1 destroyer and 1 submarineCombat Hit Differential Summary :
Germans : 0.67 British : -0.17 Americans : 0.67 Neutral_Axis : 1.33 Japanese : 0.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 2 infantry moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France 1 fighter moved from Northern Italy to Holland Belgium Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 3 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 3 fighters moved from Southern France to Northern Italy 1 fighter moved from Holland Belgium to Northern Italy 3 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1 Italians collect 13 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : 1.50 Americans : -1.00 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 4 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Syria to Normandy Bordeaux 2 fighters moved from Iraq to Syria 1 fighter moved from Egypt to Syria 2 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Syria to Egypt 1 fighter moved from India to Syria 1 transport moved from 37 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in Iraq 2 infantry placed in New South Wales ANZAC undo move 1. 1 infantry placed in New South Wales ANZAC undo move 2. 1 fighter and 2 infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 16 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans Combat - Germans Non Combat Move - Germans 1 fighter moved from Ukraine to Yugoslavia 1 tactical_bomber moved from Ukraine to Northern Italy 1 aaGun and 4 artilleries moved from Eastern Poland to Western Ukraine 4 armour and 3 mech_infantrys moved from Western Ukraine to Belarus 4 artilleries and 4 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bryansk to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus 3 armour and 4 mech_infantrys moved from France to Western Germany 5 infantry moved from Western Germany to Denmark Place Units - Germans 10 armour placed in Western Germany 3 infantry placed in France 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Timguska Russians take Timguska from Germans 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 6 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Yenisey to Yakut S.S.R. 4 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 3 infantry moved from Kazakhstan to Volgograd 1 armour moved from Novosibirsk to Volgograd 1 artillery moved from Novosibirsk to Timguska 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Vologda to Russia 6 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 2 fighters moved from Russia to Bryansk 2 infantry moved from Tambov to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 2 fighters moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Vologda to Russia Place Units - Russians 2 artilleries placed in Volgograd 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Yenisey: 1 aaGun EDIT: Adding units owned by Russians to Timguska: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 armour and 6 mech_infantrys moved from Kweichow to Yunnan 1 artillery and 2 mech_infantrys moved from Hunan to Yunnan 2 artilleries, 2 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 2 artilleries moved from Anhwe to Hunan 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Manchuria 2 carriers moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from Kwangtung to Kiangsi 3 fighters moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 mech_infantry moved from Kiangsu to Kwangsi Combat - Japanese Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 3 armour, 3 artilleries, 4 infantry and 13 mech_infantrys British defend with 3 infantry Japanese roll dice for 3 armour, 3 artilleries, 4 infantry and 13 mech_infantrys in Yunnan, round 2 : 2/23 hits, 5.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Yunnan Japanese roll dice for 3 armour, 3 artilleries, 4 infantry and 13 mech_infantrys in Yunnan, round 3 : 6/23 hits, 5.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries, 4 infantry and 13 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 6 infantry moved from 20 Sea Zone to Kwangtung Place Units - Japanese 1 airfield placed in Kiangsi 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : -1.33 Japanese : -4.17 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 4 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries, 4 infantry and 4 transports moved from 108 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 4 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 destroyers moved from 26 Sea Zone to 54 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Malaya to Iraq 1 armour moved from Northwest Persia to Eastern Persia 1 artillery moved from Siam to 37 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 2 artilleries, 2 fighters and 1 infantry Italians defend with 3 infantry Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 3 infantry Battle in Southern France Americans attack with 2 artilleries, 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Southern France, round 3 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Normandy Bordeaux 2 fighters moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone 3 transports moved from 107 Sea Zone to 101 Sea Zone 6 transports moved from 110 Sea Zone to 107 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya Place Units - Americans 1 airfield and 3 fighters placed in Normandy Bordeaux 3 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States 2 artilleries placed in Central United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Iraq to India 1 bomber moved from Iraq to Normandy Bordeaux 1 infantry moved from Caucasus to Rostov Combat - British Non Combat Move - British 1 artillery and 2 infantry moved from West India to India 1 artillery and 2 infantry moved from Eastern Persia to West India 2 infantry moved from Persia to Eastern Persia 1 aaGun and 4 infantry moved from Shan State to Burma 3 infantry moved from Iraq to Syria 1 aaGun moved from United Kingdom to 110 Sea Zone 9 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 9 infantry placed in United Kingdom British undo move 1. 1 artillery and 8 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Germans : 0.67 Italians : -1.00 Americans : -2.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :





