I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Yelrae Allies VS dawgoneit Axis BM3
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 34 Sea Zone Japanese take 35 Sea Zone from Americans 1 destroyer moved from 20 Sea Zone to 22 Sea Zone Japanese take 22 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Jehol 10 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 fighters moved from Manchuria to Chahar 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Burma 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Szechwan 2 armour, 5 artilleries and 10 mech_infantrys moved from Shensi to Kansu 3 fighters and 7 tactical_bombers moved from Hopei to Kansu 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 artillery, 1 infantry and 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Shan State to Yunnan 1 artillery moved from Kiangsu to Anhwe 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Burma Combat - Japanese Battle in Korea Japanese attack with 8 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 armour, 5 artilleries, 3 fighters, 10 mech_infantrys and 7 tactical_bombers Chinese defend with 1 fighter and 11 infantry Japanese roll dice for 2 armour, 5 artilleries, 3 fighters, 10 mech_infantrys and 7 tactical_bombers in Kansu, round 2 : 13/27 hits, 11.00 expected hits Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 5/12 hits, 4.33 expected hits 5 artilleries owned by the Japanese, 11 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour, 3 fighters, 10 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 5 artilleries Casualties for Chinese: 1 fighter and 11 infantry Non Combat Move - Japanese 3 fighters and 7 tactical_bombers moved from Kansu to Kweichow 2 fighters moved from Chahar to Kweichow 2 bombers moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter moved from Manchuria to Japan 1 aaGun moved from Manchuria to Amur Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : -0.67 Russians : 0.67 Japanese : 3.50 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 6 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 5 artilleries, 5 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 33 Sea Zone to 45 Sea Zone 5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 45 Sea Zone to 35 Sea Zone 5 infantry moved from 35 Sea Zone to Philippines 5 artilleries moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 30 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Midway to 23 Sea Zone 1 tactical_bomber moved from Midway to 23 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Yelrae none
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@dawgoneit be back in a while
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 6 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 5 artilleries, 5 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 33 Sea Zone to 45 Sea Zone 5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 45 Sea Zone to 35 Sea Zone 5 infantry moved from 35 Sea Zone to Philippines 5 artilleries moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 30 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Midway to 23 Sea Zone 1 tactical_bomber moved from Midway to 23 Sea Zone Combat - Americans Battle in Philippines Battle in Normandy Bordeaux Americans attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.00 expected hits Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux Americans roll dice for 3 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Philippines from Japanese, taking Normandy Bordeaux from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries and 3 mech_infantrys Battle in 22 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 22 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 6 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 5 fighters moved from 34 Sea Zone to 35 Sea Zone 4 fighters moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from 23 Sea Zone to 35 Sea Zone 1 bomber moved from 22 Sea Zone to Celebes 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from 23 Sea Zone to Wake Island 1 tactical_bomber moved from 23 Sea Zone to Wake Island 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - Americans 6 transports placed in 101 Sea Zone Americans undo move 1. 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 107 Sea Zone: 3 transports EDIT: Turning off Edit Mode 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 3. Americans undo move 3. 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 artilleries placed in Central United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 14 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from Syria to Burma Combat - British Battle in Burma British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - British 1 bomber moved from Burma to India 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 1 infantry moved from West India to India 2 infantry moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Syria to Normandy Bordeaux 1 tactical_bomber moved from Syria to Normandy Bordeaux 2 fighters moved from 99 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 aaGun, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Syria to Egypt 2 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria Place Units - British 1 transport placed in 110 Sea Zone 8 infantry placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans : -0.00 British : -0.33 Americans : 5.33 Japanese : 1.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Albania 1 submarine moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 Italians collect 10 PUs (2 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour, 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 3 fighters moved from India to Caucasus 1 artillery moved from Western Australia to 56 Sea Zone 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in Caucasus ANZAC attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry Germans defend with 4 armour and 1 mech_infantry ANZAC roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Caucasus, round 2 : 5/9 hits, 3.50 expected hits Germans roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 4/5 hits, 2.33 expected hits 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus ANZAC win, taking Sumatra from Japanese, taking Caucasus from Germans with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 artillery and 3 infantry Casualties for Germans: 4 armour and 1 mech_infantry Non Combat Move - ANZAC 3 fighters moved from Caucasus to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Syria to Normandy Bordeaux 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia Place Units - ANZAC 1 fighter and 2 infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Germans : 1.67 ANZAC : 1.50 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Holland Belgium to France 2 artilleries and 7 infantry moved from Western Germany to France 2 armour, 1 artillery and 8 infantry moved from Germany to Western Germany 2 armour moved from Western Germany to France 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Vologda to Samara 1 armour and 1 mech_infantry moved from Tambov to Caucasus 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Vologda to Novosibirsk 1 armour moved from Timguska to Novosibirsk 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Belarus to Samara 1 artillery and 1 mech_infantry moved from Smolensk to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Belarus to Smolensk 1 artillery moved from Archangel to Belarus 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Finland 4 armour moved from Evenkiyskiy to Nenetsia 4 armour moved from Nenetsia to Belarus Combat - Germans Battle in Caucasus Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry ANZAC defend with 1 armour and 1 artillery Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 armour and 1 artillery Battle in Samara Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Samara to Novosibirsk Place Units - Germans 3 artilleries placed in France 5 artilleries and 5 infantry placed in Western Germany 10 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 airfield and 5 infantry EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Turning off Edit Mode 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : -0.17 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 17 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 17 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 5 fighters moved from Russia to Samara Combat - Russians Battle in Yakut S.S.R. Russians attack with 17 infantry Germans defend with 1 armour Russians roll dice for 17 infantry in Yakut S.S.R., round 2 : 5/17 hits, 2.83 expected hits Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Germans with 17 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Samara Russians attack with 1 artillery, 5 fighters, 17 infantry and 1 tactical_bomber Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 5 fighters, 17 infantry and 1 tactical_bomber in Samara, round 2 : 3/24 hits, 6.50 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 5 fighters, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 5 fighters moved from Samara to Russia 1 aaGun moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Russia to Samara 4 infantry moved from Russia to Samara 4 armour moved from Russia to Samara 3 infantry moved from Russia to Samara Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : -1.33 -
I’ve never seen the three airbases protecting the italian fleet before. That’s interesting.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Kwangtung 2 bombers moved from Yunnan to Burma 5 fighters and 7 tactical_bombers moved from Kweichow to Kwangtung 1 fighter moved from Japan to Kwangtung 1 artillery and 1 infantry moved from Shan State to Malaya 2 artilleries moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Anhwe to Kiangsu 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery and 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Kiangsu 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 7 infantry moved from Amur to Manchuria Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Burma Japanese attack with 2 artilleries and 2 bombers British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 bombers in Burma, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Burma to Kwangtung Place Units - Japanese 1 airfield placed in Kwangtung 3 infantry placed in Malaya 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.33 UK_Pacific : -0.33 Japanese : 1.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 4 destroyers, 8 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium 11 fighters moved from 35 Sea Zone to Malaya 5 artilleries, 5 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 battleship and 3 cruisers moved from 35 Sea Zone to 37 Sea Zone 5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 4 artilleries, 4 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 1 carrier moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to Queensland 6 carriers and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Celebes to India 1 tactical_bomber moved from Wake Island to Queensland 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour moved from Iraq to Northwest Persia Combat - Americans Battle in Holland Belgium Americans attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Shan State Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking Shan State from Japanese with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Malaya Americans attack with 4 artilleries, 11 fighters, 4 infantry and 1 mech_infantry Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys Americans roll dice for 1 battleship and 3 cruisers in Malaya, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 4 artilleries, 11 fighters, 4 infantry and 1 mech_infantry in Malaya, round 2 : 7/20 hits, 8.33 expected hits Japanese roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Malaya, round 2 : 4/10 hits, 3.33 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Americans lost in Malaya Americans roll dice for 4 artilleries, 11 fighters and 1 mech_infantry in Malaya, round 3 : 6/16 hits, 7.17 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 4 artilleries, 11 fighters and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for Americans: 4 infantry Casualties for Japanese: 2 artilleries, 5 infantry and 3 mech_infantrys Non Combat Move - Americans 11 fighters moved from Malaya to 37 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to United Kingdom 3 transports moved from 107 Sea Zone to 106 Sea Zone 4 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone 3 transports moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 4 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 3 infantry placed in Normandy Bordeaux 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Egypt to Caucasus 2 infantry moved from Northwest Persia to Caucasus 12 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from India to Caucasus Combat - British Battle in Burma British attack with 1 fighter, 12 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Burma, round 2 : 3/14 hits, 3.17 expected hits Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Battle in Caucasus British attack with 2 bombers and 2 infantry Germans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 2 bombers and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 2 bombers and 1 infantry in Caucasus, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win with 2 bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Caucasus to Iraq 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 3 infantry moved from Persia to Northwest Persia Place Units - British 2 artilleries and 8 infantry placed in United Kingdom British undo move 1. 10 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia British undo move 1. 10 infantry placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Units Change Ownership Some Units in Burma change ownership: 1 aaGun Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0.83 British : -1.00 Americans : -3.67 Japanese : 0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to France 2 artilleries and 1 infantry moved from Greece to Albania Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,3 Italians collect 10 PUs (2 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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@Yelrae sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 artilleries moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 fighter moved from Iraq to Egypt 1 fighter moved from Northwest Persia to India 2 infantry moved from Iraq to Northwest Persia 2 fighters moved from Northwest Persia to Syria 2 infantry moved from Western Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 2 fighters and 1 mech_infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@dawgoneit Congratulations on your 30th anniversary! That sounds like a lot of fun.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 4 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Norway 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Novosibirsk to Caucasus 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Archangel to Vologda 4 armour moved from Nenetsia to Belarus 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Northern Italy to Holland Belgium 1 fighter moved from Yugoslavia to Holland Belgium 6 artilleries and 6 infantry moved from Western Germany to France 5 infantry moved from Germany to Western Germany Combat - Germans Battle in Caucasus Germans attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 2 artilleries and 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caucasus Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for ANZAC: 2 artilleries and 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Yugoslavia 2 fighters moved from Holland Belgium to Northern Italy 1 aaGun and 1 artillery moved from Archangel to Belarus 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Smolensk to Western Ukraine 4 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 aaGun and 4 artilleries moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine Place Units - Germans 3 artilleries placed in France 10 armour placed in Western Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 3.17 Americans : -0.33 Russians : -1.33 -
@Yelrae said in Yelrae Allies VS dawgoneit Axis BM3:
@dawgoneit Congratulations on your 30th anniversary! That sounds like a lot of fun.
thank you
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 infantry moved from Samara to Vologda 2 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Vologda 2 fighters moved from Russia to Vologda 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Novosibirsk 4 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter moved from Russia to Novosibirsk 10 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Samara to Tambov 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Novosibirsk, round 2 : 4/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter moved from Novosibirsk to Russia 1 armour moved from Samara to Novosibirsk 3 armour moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 aaGun moved from Samara to Volgograd 1 fighter moved from Kazakhstan to Russia 1 tactical_bomber moved from Kazakhstan to Russia 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Amur 1 destroyer moved from 21 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 7 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 8 infantry and 5 transports moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries, 5 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hunan 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 armour moved from Kansu to Kweichow 5 mech_infantrys moved from Kansu to Kweichow 1 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kweichow 6 infantry moved from Manchuria to Amur Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Non Combat Move - Japanese Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,2,2,4,6,5,6,3,6,4,2,6,4,3,1,1,5,3,6,1,1,1,5,1,2,1 Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :





