@Avner Still need your email to put into the game to get dice rolls
Yelrae Allies VS dawgoneit Axis BM3
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries moved from Queensland to 54 Sea Zone 4 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 armour moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 destroyer moved from 123 Sea Zone to 125 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 submarine; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports in 33 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French Equatorial Africa Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 airfield and 1 harbour Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 4 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 destroyer, 2 fighters and 3 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 2. 2 artilleries and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 Americans : 1.17 Neutral_Axis : -0.33 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries moved from Queensland to 54 Sea Zone 4 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 armour moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 destroyer moved from 123 Sea Zone to 125 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 submarine; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports in 33 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French Equatorial Africa Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 airfield and 1 harbour Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 4 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 destroyer, 2 fighters and 3 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 2. 2 artilleries and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Sikang to Szechwan 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Hopei to Shensi 3 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 5 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry and 3 marines; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Ethiopia to Kenya British take Kenya from Italians 1 armour moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians 1 armour moved from Algeria to Tunisia 1 bomber moved from Egypt to Tunisia 2 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from Egypt to Tunisia 1 submarine moved from 98 Sea Zone to 99 Sea Zone Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia British attack with 1 armour and 2 bombers Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 2 bombers in Tunisia, round 2 : 2/3 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 2 bombers moved from Tunisia to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 3 infantry moved from Persia to Eastern Persia 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Egypt to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Place Units - British 3 marines placed in Egypt 1 factory_minor placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 British : 0.17 Americans : 1.17 Chinese : 1.00 Neutral_Axis : -0.67 Japanese : -2.00
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@dawgoneit The game did not prompt to select what was meant for a bombardment for taking caroline islands. I swear this is a rule? Being able to decide what ships are for sea battle and what is for bombardment. So I did the battle calc and ran it once with a ship per unit landing bombarding.
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@dawgoneit Oh now I see the rule. I’m wrong… sorry! What should I do? :white_frowning_face:
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Greece to Romania 1 armour moved from Albania to Romania 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory Combat - Italians Battle in Tanganyika Territory Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Tanganyika Territory, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 armour in Tanganyika Territory, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Tanganyika Territory British win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Southern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : 1.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 1 fighter moved from Northern Territory to Caroline Islands 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 4 infantry moved from Northern Territory to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 aaGun moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries and 1 infantry placed in Iraq Turning on Edit Mode EDIT: Adding units owned by ANZAC to Syria: 2 infantry EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Yugoslavia to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Yugoslavia 2 armour and 4 mech_infantrys moved from Poland to Eastern Poland 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Holland Belgium to Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 armour, 12 artilleries, 14 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Yugoslavia to Belarus 2 infantry moved from Bessarabia to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 3 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 12 artilleries, 19 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 12 artilleries, 19 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 11/37 hits, 10.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 12 artilleries, 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Belarus to Baltic States 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,1,4,2 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus Combat - Russians Battle in Belarus Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 2 aaGuns, 2 artilleries and 33 infantry moved from Bryansk to Russia 1 infantry moved from Ukraine to Bryansk 4 infantry moved from Ukraine to Rostov 2 armour moved from Novgorod to Smolensk 2 mech_infantrys moved from Novgorod to Smolensk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Novgorod 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 35 Sea Zone 4 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Shantung to Jehol 1 armour and 1 mech_infantry moved from Shantung to Anhwe 3 mech_infantrys moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 artillery and 2 infantry moved from Shan State to Burma 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Kweichow to Anhwe 1 armour moved from Kweichow to Hunan Combat - Japanese Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Anhwe, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Anhwe, round 3 : 2/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 4 infantry Battle in Jehol Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsu 2 infantry moved from Korea to Manchuria 3 artilleries, 3 infantry and 1 marine moved from Shan State to Yunnan Place Units - Japanese 3 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : -0.67 Japanese : 2.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone Combat - Americans Battle in Java Battle in Celebes Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Americans roll dice for 3 fighters in 23 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 34 Sea Zone to Queensland 2 fighters moved from 23 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone 3 fighters moved from 22 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to New South Wales 1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from French Equatorial Africa to 82 Sea Zone 2 infantry moved from French Equatorial Africa to 82 Sea Zone 1 artillery moved from French West Africa to 87 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery, 2 infantry and 2 transports moved from 82 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 artillery moved from 87 Sea Zone to French West Africa 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 2 infantry moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Chahar 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 39 PUs; British buy 1 airfield and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 marines moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 bombers moved from Alexandria to Greece 1 tactical_bomber moved from Egypt to Greece 2 fighters moved from 98 Sea Zone to Greece 1 armour moved from Tunisia to Tobruk British take Libya from Italians British take Tobruk from Italians 3 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 artillery, 3 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 3 marines, 1 submarine and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 3 marines moved from 99 Sea Zone to Greece 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Greece British attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry, 3 marines and 1 tactical_bomber Italians defend with 4 artilleries and 4 infantry British roll dice for 3 battleships and 2 cruisers in Greece, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry, 3 marines and 1 tactical_bomber in Greece, round 2 : 3/10 hits, 4.67 expected hits Italians roll dice for 4 artilleries and 4 infantry in Greece, round 2 : 1/8 hits, 2.67 expected hits 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Greece British roll dice for 1 artillery, 2 bombers, 2 fighters, 3 marines and 1 tactical_bomber in Greece, round 3 : 7/9 hits, 4.33 expected hits Italians roll dice for 2 artilleries in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 1 artillery owned by the British lost in Greece British win, taking Normandy Bordeaux from Germans, taking Greece from Italians with 2 bombers, 2 fighters, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 4 artilleries and 4 infantry Non Combat Move - British 2 fighters moved from Greece to 99 Sea Zone 1 tactical_bomber moved from Greece to Syria 2 bombers moved from Greece to Egypt 2 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from India to Syria 3 infantry moved from Eastern Persia to West India Place Units - British 3 infantry placed in Egypt 3 infantry placed in Persia 1 airfield placed in Syria 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4,6,2,6,5,2 British collect 37 PUs (2 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : 1.00 Italians : -1.33 Americans : -2.00 Chinese : 0.00 Japanese : 2.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 bomber moved from Holland Belgium to Greece 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 3 fighters moved from Southern Italy to Greece 1 fighter moved from Yugoslavia to Greece 2 armour moved from Romania to Ukraine 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Italians attack with 2 armour Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Ukraine, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Ukraine, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Ukraine, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Italians attack with 1 bomber, 4 fighters and 3 infantry British defend with 3 marines Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 bomber, 4 fighters and 3 infantry in Greece, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 3 marines in Greece, round 2 : 1/3 hits, 1.00 expected hits 3 marines owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for British: 3 marines Non Combat Move - Italians 3 fighters moved from Greece to Southern Italy 1 fighter moved from Greece to Yugoslavia 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,2,2,4,5,6,5,4,6,6,3,2,3,5 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -4.50 British : 0.00 Russians : -1.33
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - French
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Northern Italy to Normandy Bordeaux 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to Norway 9 armour, 3 artilleries, 13 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Baltic States to Novgorod 2 mech_infantrys moved from Eastern Poland to Belarus 2 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Yugoslavia to Belarus 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov Combat - Germans Battle in Belarus Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 armour and 3 mech_infantrys Russians defend with 4 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Rostov Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 4 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 fighters and 1 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 3 : 3/4 hits, 1.83 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -8 Casualties for Germans: 2 artilleries, 1 fighter and 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in Novgorod Germans attack with 11 armour, 3 artilleries, 13 infantry, 7 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 27 infantry AA fire in Novgorod : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in Novgorod Germans roll dice for 11 armour, 3 artilleries, 13 infantry, 7 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 12/35 hits, 11.00 expected hits Russians roll dice for 2 aaGuns and 27 infantry in Novgorod, round 2 : 11/27 hits, 9.00 expected hits 10 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 11 armour, 3 artilleries, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 12/24 hits, 9.17 expected hits Russians roll dice for 17 infantry in Novgorod, round 3 : 7/17 hits, 5.67 expected hits 12 infantry owned by the Russians, 2 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 11 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 9/17 hits, 7.83 expected hits Russians roll dice for 5 infantry in Novgorod, round 4 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 11 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 13 infantry, 7 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 27 infantry Non Combat Move - Germans 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 fighters moved from Normandy Bordeaux to Northern Italy 2 mech_infantrys moved from Germany to France 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Novgorod 5 infantry moved from Finland to Karelia 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to France Place Units - Germans 1 artillery and 2 infantry placed in France 6 infantry placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany Germans undo move 3. 2 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 4.33 British : 2.33 Russians : -0.00 AA fire in Novgorod : : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 armour moved from Smolensk to Russia Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 2 mech_infantrys moved from Smolensk to Russia Place Units - Russians 2 armour, 2 fighters and 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : 0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 42 Sea Zone 1 bomber moved from Philippines to 44 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 fighters moved from Japan to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from Philippines to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 41 Sea Zone 1 artillery and 1 infantry moved from Jehol to Chahar 1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Hopei 1 armour and 1 artillery moved from Hunan to Kweichow 3 artilleries and 4 mech_infantrys moved from Yunnan to Kweichow 1 mech_infantry moved from Kwangtung to Yunnan 1 marine moved from Yunnan to Kweichow Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 artillery and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Hopei, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 4 artilleries, 1 marine and 5 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 1 marine and 5 mech_infantrys in Kweichow, round 2 : 2/11 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 marine Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra 2 battleships, 3 carriers, 2 cruisers, 6 fighters and 5 transports moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Japan 3 fighters moved from 22 Sea Zone to Guam 1 fighter and 5 tactical_bombers moved from Philippines to Guam 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Malaya to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 bomber moved from 42 Sea Zone to Guam 1 bomber moved from 44 Sea Zone to Guam Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Americans : -0.33 Chinese : 2.67 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 34 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from French West Africa to 87 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Americans undo move 1. Americans undo move 1. 3 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 9 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 43 PUs; British buy 4 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece 2 fighters moved from 99 Sea Zone to Greece 1 fighter moved from Syria to Greece 1 tactical_bomber moved from Syria to Greece 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Holland Belgium British attack with 2 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Greece British attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 battleships in Greece, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Normandy Bordeaux British attack with 1 fighter and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 5 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Greece to Syria 2 fighters moved from Greece to 99 Sea Zone 1 fighter moved from Greece to Syria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Persia to Iraq 1 infantry moved from Persia to Eastern Persia 3 infantry moved from West India to India 3 infantry moved from Rhodesia to Belgian Congo Place Units - British 2 transports placed in 110 Sea Zone British undo move 1. Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport placed in 110 Sea Zone 3 artilleries and 3 infantry placed in United Kingdom 1 transport placed in 98 Sea Zone 1 artillery and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,5,2,6,2,4 British collect 40 PUs (2 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Removing units owned by British from 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 50 to 49 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : -3.00 Italians : -0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 armour moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 armour and 2 infantry moved from 97 Sea Zone to Greece 1 bomber moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber and 2 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in Greece, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Greece Italians win, taking Greece from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,5,6,1,3,3,6,1,3,3,4,2,6,6 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 1.17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Iraq to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 fighters Italians defend with 1 armour ANZAC roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus ANZAC win with 1 fighter remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Italians: 1 armour Non Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Neutral_Allies 1 fighter moved from Caucasus to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 infantry moved from Syria to Iraq 1 fighter moved from Java to India 2 fighters moved from Queensland to Java Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.50 ANZAC : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Novgorod to Vologda Germans take Archangel from Russians Germans take Vologda from Russians 2 infantry moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Rostov to Tambov 2 armour and 1 mech_infantry moved from Rostov to Volgograd 6 infantry moved from Karelia to Finland 10 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 3 artilleries moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Yugoslavia to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Northern Italy to Holland Belgium 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Battle in Volgograd Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 3/5 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter and 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Holland Belgium to Yugoslavia 1 fighter moved from Holland Belgium to Northern Italy 2 armour moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to France 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 2 artilleries and 4 infantry placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany Germans undo move 3. 1 artillery and 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 1.33