I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Yelrae Allies VS dawgoneit Axis BM3
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries moved from Queensland to 54 Sea Zone 4 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 armour moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 destroyer moved from 123 Sea Zone to 125 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 submarine; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports in 33 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French Equatorial Africa Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 airfield and 1 harbour Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 4 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 destroyer, 2 fighters and 3 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 2. 2 artilleries and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 Americans : 1.17 Neutral_Axis : -0.33 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries moved from Queensland to 54 Sea Zone 4 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 armour moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 destroyer moved from 123 Sea Zone to 125 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 submarine; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports in 33 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French Equatorial Africa Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in French Equatorial Africa, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 airfield and 1 harbour Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 4 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 destroyer, 2 fighters and 3 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 2. 2 artilleries and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Sikang to Szechwan 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Hopei to Shensi 3 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 5 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Anhwe, round 4 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry and 3 marines; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Ethiopia to Kenya British take Kenya from Italians 1 armour moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians 1 armour moved from Algeria to Tunisia 1 bomber moved from Egypt to Tunisia 2 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from Egypt to Tunisia 1 submarine moved from 98 Sea Zone to 99 Sea Zone Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia British attack with 1 armour and 2 bombers Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 2 bombers in Tunisia, round 2 : 2/3 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 2 bombers moved from Tunisia to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 3 infantry moved from Persia to Eastern Persia 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Egypt to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Place Units - British 3 marines placed in Egypt 1 factory_minor placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 British : 0.17 Americans : 1.17 Chinese : 1.00 Neutral_Axis : -0.67 Japanese : -2.00 -
@dawgoneit The game did not prompt to select what was meant for a bombardment for taking caroline islands. I swear this is a rule? Being able to decide what ships are for sea battle and what is for bombardment. So I did the battle calc and ran it once with a ship per unit landing bombarding.
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@dawgoneit Oh now I see the rule. I’m wrong… sorry! What should I do? :white_frowning_face:
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Greece to Romania 1 armour moved from Albania to Romania 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory Combat - Italians Battle in Tanganyika Territory Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Tanganyika Territory, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 armour in Tanganyika Territory, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Tanganyika Territory British win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Southern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Italians collect 10 PUs (2 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : 0.00 British : 1.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 1 fighter moved from Northern Territory to Caroline Islands 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 4 infantry moved from Northern Territory to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 aaGun moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries and 1 infantry placed in Iraq Turning on Edit Mode EDIT: Adding units owned by ANZAC to Syria: 2 infantry EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Yugoslavia to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Yugoslavia 2 armour and 4 mech_infantrys moved from Poland to Eastern Poland 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Holland Belgium to Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 armour, 12 artilleries, 14 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Yugoslavia to Belarus 2 infantry moved from Bessarabia to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 3 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 12 artilleries, 19 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 12 artilleries, 19 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 11/37 hits, 10.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 12 artilleries, 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Belarus to Baltic States 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,1,4,2 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus Combat - Russians Battle in Belarus Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 2 aaGuns, 2 artilleries and 33 infantry moved from Bryansk to Russia 1 infantry moved from Ukraine to Bryansk 4 infantry moved from Ukraine to Rostov 2 armour moved from Novgorod to Smolensk 2 mech_infantrys moved from Novgorod to Smolensk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Novgorod 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 35 Sea Zone 4 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Shantung to Jehol 1 armour and 1 mech_infantry moved from Shantung to Anhwe 3 mech_infantrys moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 artillery and 2 infantry moved from Shan State to Burma 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Kweichow to Anhwe 1 armour moved from Kweichow to Hunan Combat - Japanese Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Anhwe, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Anhwe, round 3 : 2/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 4 infantry Battle in Jehol Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsu 2 infantry moved from Korea to Manchuria 3 artilleries, 3 infantry and 1 marine moved from Shan State to Yunnan Place Units - Japanese 3 fighters placed in Japan 3 mech_infantrys placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : -0.67 Japanese : 2.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone Combat - Americans Battle in Java Battle in Celebes Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Americans roll dice for 3 fighters in 23 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 34 Sea Zone to Queensland 2 fighters moved from 23 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone 3 fighters moved from 22 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to New South Wales 1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from French Equatorial Africa to 82 Sea Zone 2 infantry moved from French Equatorial Africa to 82 Sea Zone 1 artillery moved from French West Africa to 87 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery, 2 infantry and 2 transports moved from 82 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 artillery moved from 87 Sea Zone to French West Africa 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 2 infantry moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Chahar 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 39 PUs; British buy 1 airfield and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 marines moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 bombers moved from Alexandria to Greece 1 tactical_bomber moved from Egypt to Greece 2 fighters moved from 98 Sea Zone to Greece 1 armour moved from Tunisia to Tobruk British take Libya from Italians British take Tobruk from Italians 3 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 artillery, 3 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 3 marines, 1 submarine and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 3 marines moved from 99 Sea Zone to Greece 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Greece British attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry, 3 marines and 1 tactical_bomber Italians defend with 4 artilleries and 4 infantry British roll dice for 3 battleships and 2 cruisers in Greece, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry, 3 marines and 1 tactical_bomber in Greece, round 2 : 3/10 hits, 4.67 expected hits Italians roll dice for 4 artilleries and 4 infantry in Greece, round 2 : 1/8 hits, 2.67 expected hits 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Greece British roll dice for 1 artillery, 2 bombers, 2 fighters, 3 marines and 1 tactical_bomber in Greece, round 3 : 7/9 hits, 4.33 expected hits Italians roll dice for 2 artilleries in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 1 artillery owned by the British lost in Greece British win, taking Normandy Bordeaux from Germans, taking Greece from Italians with 2 bombers, 2 fighters, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 4 artilleries and 4 infantry Non Combat Move - British 2 fighters moved from Greece to 99 Sea Zone 1 tactical_bomber moved from Greece to Syria 2 bombers moved from Greece to Egypt 2 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from India to Syria 3 infantry moved from Eastern Persia to West India Place Units - British 3 infantry placed in Egypt 3 infantry placed in Persia 1 airfield placed in Syria 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4,6,2,6,5,2 British collect 37 PUs (2 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
British : 1.00 Italians : -1.33 Americans : -2.00 Chinese : 0.00 Japanese : 2.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 bomber moved from Holland Belgium to Greece 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 3 fighters moved from Southern Italy to Greece 1 fighter moved from Yugoslavia to Greece 2 armour moved from Romania to Ukraine 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Italians attack with 2 armour Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Ukraine, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Ukraine, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Ukraine, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Italians attack with 1 bomber, 4 fighters and 3 infantry British defend with 3 marines Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 bomber, 4 fighters and 3 infantry in Greece, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 3 marines in Greece, round 2 : 1/3 hits, 1.00 expected hits 3 marines owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for British: 3 marines Non Combat Move - Italians 3 fighters moved from Greece to Southern Italy 1 fighter moved from Greece to Yugoslavia 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,2,2,4,5,6,5,4,6,6,3,2,3,5 Italians collect 11 PUs (2 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : -4.50 British : 0.00 Russians : -1.33 -
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - French -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Northern Italy to Normandy Bordeaux 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to Norway 9 armour, 3 artilleries, 13 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Baltic States to Novgorod 2 mech_infantrys moved from Eastern Poland to Belarus 2 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Yugoslavia to Belarus 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov Combat - Germans Battle in Belarus Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 armour and 3 mech_infantrys Russians defend with 4 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Rostov Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 4 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 fighters and 1 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 3 : 3/4 hits, 1.83 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -8 Casualties for Germans: 2 artilleries, 1 fighter and 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in Novgorod Germans attack with 11 armour, 3 artilleries, 13 infantry, 7 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 27 infantry AA fire in Novgorod : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in Novgorod Germans roll dice for 11 armour, 3 artilleries, 13 infantry, 7 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 12/35 hits, 11.00 expected hits Russians roll dice for 2 aaGuns and 27 infantry in Novgorod, round 2 : 11/27 hits, 9.00 expected hits 10 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 11 armour, 3 artilleries, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 12/24 hits, 9.17 expected hits Russians roll dice for 17 infantry in Novgorod, round 3 : 7/17 hits, 5.67 expected hits 12 infantry owned by the Russians, 2 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 11 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 9/17 hits, 7.83 expected hits Russians roll dice for 5 infantry in Novgorod, round 4 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 11 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 13 infantry, 7 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 27 infantry Non Combat Move - Germans 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 fighters moved from Normandy Bordeaux to Northern Italy 2 mech_infantrys moved from Germany to France 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Novgorod 5 infantry moved from Finland to Karelia 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to France Place Units - Germans 1 artillery and 2 infantry placed in France 6 infantry placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany Germans undo move 3. 2 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 4.33 British : 2.33 Russians : -0.00 AA fire in Novgorod : : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 armour moved from Smolensk to Russia Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 2 mech_infantrys moved from Smolensk to Russia Place Units - Russians 2 armour, 2 fighters and 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : 0.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 42 Sea Zone 1 bomber moved from Philippines to 44 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 fighters moved from Japan to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from Philippines to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 41 Sea Zone 1 artillery and 1 infantry moved from Jehol to Chahar 1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Hopei 1 armour and 1 artillery moved from Hunan to Kweichow 3 artilleries and 4 mech_infantrys moved from Yunnan to Kweichow 1 mech_infantry moved from Kwangtung to Yunnan 1 marine moved from Yunnan to Kweichow Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 artillery and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Hopei, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 4 artilleries, 1 marine and 5 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 1 marine and 5 mech_infantrys in Kweichow, round 2 : 2/11 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 marine Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra 2 battleships, 3 carriers, 2 cruisers, 6 fighters and 5 transports moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Japan 3 fighters moved from 22 Sea Zone to Guam 1 fighter and 5 tactical_bombers moved from Philippines to Guam 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Malaya to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 bomber moved from 42 Sea Zone to Guam 1 bomber moved from 44 Sea Zone to Guam Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Americans : -0.33 Chinese : 2.67 Japanese : -0.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 34 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from French West Africa to 87 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Americans undo move 1. Americans undo move 1. 3 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 9 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 43 PUs; British buy 4 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece 2 fighters moved from 99 Sea Zone to Greece 1 fighter moved from Syria to Greece 1 tactical_bomber moved from Syria to Greece 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Holland Belgium British attack with 2 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Greece British attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 battleships in Greece, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Normandy Bordeaux British attack with 1 fighter and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 5 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Greece to Syria 2 fighters moved from Greece to 99 Sea Zone 1 fighter moved from Greece to Syria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Persia to Iraq 1 infantry moved from Persia to Eastern Persia 3 infantry moved from West India to India 3 infantry moved from Rhodesia to Belgian Congo Place Units - British 2 transports placed in 110 Sea Zone British undo move 1. Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport placed in 110 Sea Zone 3 artilleries and 3 infantry placed in United Kingdom 1 transport placed in 98 Sea Zone 1 artillery and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,5,2,6,2,4 British collect 40 PUs (2 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Removing units owned by British from 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 50 to 49 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 British : -3.00 Italians : -0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 armour moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 armour and 2 infantry moved from 97 Sea Zone to Greece 1 bomber moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber and 2 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in Greece, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Greece Italians win, taking Greece from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,5,6,1,3,3,6,1,3,3,4,2,6,6 Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians : 0.33 British : 1.17 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Iraq to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 fighters Italians defend with 1 armour ANZAC roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus ANZAC win with 1 fighter remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Italians: 1 armour Non Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Neutral_Allies 1 fighter moved from Caucasus to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 infantry moved from Syria to Iraq 1 fighter moved from Java to India 2 fighters moved from Queensland to Java Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.50 ANZAC : 0.00 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Novgorod to Vologda Germans take Archangel from Russians Germans take Vologda from Russians 2 infantry moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Rostov to Tambov 2 armour and 1 mech_infantry moved from Rostov to Volgograd 6 infantry moved from Karelia to Finland 10 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 3 artilleries moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Yugoslavia to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Northern Italy to Holland Belgium 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Battle in Volgograd Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 3/5 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter and 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Holland Belgium to Yugoslavia 1 fighter moved from Holland Belgium to Northern Italy 2 armour moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to France 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 2 artilleries and 4 infantry placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany Germans undo move 3. 1 artillery and 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -0.33 Russians : 0.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.17 Russians : 1.33





