@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 2
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 4,6 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover science
Combat Move - Communists
1 field_gun moved from Aldan to Tiksi
1 infantry moved from Yakutsk to Tiksi
1 conscript moved from Yakutsk to Tiksi
Purchase Units - Communists
Communists buy 2 conscripts, 2 field_guns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Tiksi
Communists attack with 1 conscript, 1 field_gun and 1 infantry
Russia defend with 1 field_gun
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 2 : 1/3 hits, 0.67 expected hits
Russia roll dice for 1 field_gun in Tiksi, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Tiksi
Communists win, taking Tiksi from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russia: 1 field_gun
Non Combat Move - Communists
1 conscript moved from Aldan to Sakhe
1 cavalry moved from Sakhe to Yakutsk
1 cavalry moved from Yakutsk to Aldan
3 infantry moved from Yakutsk to Aldan
3 conscripts moved from Yakutsk to Aldan
2 infantry moved from Yakutsk to Tiksi
2 conscripts moved from Yakutsk to Tiksi
1 infantry moved from Yakutsk to Sakhe
1 conscript moved from Yakutsk to Sakhe
Place Units - Communists
2 conscripts, 2 field_guns and 2 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating science
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Communists : 0.33
Russia : -0.33
@Wittmann said in NML 1914: 3 Americans (Centrals) vs 3 Brits (Entente) #2:
As fir Adam, the less said the better.
Quite right. I don’t want you tarnishing my reputation.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 2
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
2 infantry moved from New Mexico to Chihuahua
1 cavalry moved from New Mexico to Chihuahua
Purchase Units - USA
USA buy 1 battleship, 1 cavalry, 1 field_gun, 1 fighter, 1 infantry and 3 transports; Remaining resources: 1 PUs; 1 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry and 2 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 2 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the USA and 1 cavalry owned by the USA lost in Chihuahua
1 infantry owned by the USA retreated to New Mexico
Neutral win with 2 infantry remaining. Battle score for attacker is -7
Casualties for USA: 1 cavalry and 1 infantry
Non Combat Move - USA
1 infantry moved from Louisiana to Texas
1 cruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic
1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic
Place Units - USA
1 battleship and 3 transports placed in Sea Zone 29 Mid Atlantic
1 cavalry, 1 field_gun, 1 fighter and 1 infantry placed in Charleston
Turn Complete - USA
USA collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : 1.33
USA : -0.50
USA rolls : : 0.00
Territory Summary for USA :
Charleston : 1 Factory, 1 cavalry, 2 field_guns, 1 fighter and 2 infantry
Honolulu : 1 field_gun, 2 infantry and 2 trenchs
Luzon : 1 field_gun and 1 infantry
Manila : 1 infantry
Mindanao : 1 infantry
New Mexico : 1 infantry
New York : 1 Factory and 2 infantry
Panama : 1 cavalry and 1 infantry
San Francisco : 2 infantry and 1 trench
Texas : 1 infantry
Sea Zone 29 Mid Atlantic : 1 battleship, 1 cruiser, 1 destroyer and 3 transports
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3
Research Technology - Germany
Germany spend 0 on tech rolls
Germany roll 3,5 and gets 0 hits
Combat Move - Germany
Germany loses 0 PUs for violating Mexico Citys neutrality.
2 infantry moved from Alsace to Franche-Comte
1 fighter moved from Rhine to Franche-Comte
1 field_gun and 5 infantry moved from Alsace to Champagne
3 field_guns and 9 infantry moved from Rhine to Champagne
2 field_guns moved from Belgium to Champagne
3 cavalrys moved from Westphalia to Belgium
1 heavy_gun moved from Rhine to Belgium
2 fighters moved from Rhine to Champagne
14 infantry moved from Belgium to Champagne
2 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
2 field_guns and 2 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm
1 battlecruiser and 1 battleship moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
1 infantry moved from Guadalahara to Mexico City
Germany take Mexico City from Neutral
1 field_gun moved from Guadalahara to Sea Zone 146 Pacific Ocean
1 field_gun and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 110 Pacific Ocean
1 field_gun moved from Sea Zone 110 Pacific Ocean to Line Islands
Germany take Line Islands from Britain
1 battlecruiser moved from Sea Zone 146 Pacific Ocean to Sea Zone 110 Pacific Ocean
1 submarine moved from Sea Zone 119 Timor Sea to Sea Zone 115 Tasman Sea
1 cavalry moved from Gabon to Kamerun
1 field_gun and 3 infantry moved from German East Africa to Uganda
1 heavy_gun and 2 infantry moved from German East Africa to Rwanda
2 submarines moved from Sea Zone 52 Mid Atlantic to Sea Zone 50 Mid Atlantic
1 field_gun and 1 infantry moved from East Prussia to Lithuania
Purchase Units - Germany
Germany buy 3 field_guns, 6 infantry, 2 stormtruppens, 12 tanks and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Germany
Battle in Lithuania
Germany attack with 1 field_gun and 1 infantry
Russia defend with 1 conscript
Germany roll dice for 1 field_gun and 1 infantry in Lithuania, round 2 : 1/2 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Lithuania, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Lithuania
Germany win, taking Lithuania from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sea Zone 115 Tasman Sea
Germany attack with 1 submarine
Britain defend with 1 destroyer and 1 transport
Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 2 : 1/1 hits, 0.33 expected hits
Britain roll dice for 1 destroyer and 1 transport in Sea Zone 115 Tasman Sea, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Britain lost in Sea Zone 115 Tasman Sea
1 transport owned by the Britain lost in Sea Zone 115 Tasman Sea
Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 3 : 1/1 hits, 0.33 expected hits
Germany win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Britain: 1 destroyer and 1 transport
Battle in Kamerun
Germany attack with 1 cavalry
Britain defend with 1 cavalry
Germany roll dice for 1 cavalry in Kamerun, round 2 : 0/1 hits, 0.17 expected hits
France roll dice for 1 cavalry in Kamerun, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 cavalry in Kamerun, round 3 : 0/1 hits, 0.17 expected hits
France roll dice for 1 cavalry in Kamerun, round 3 : 1/1 hits, 0.17 expected hits
1 cavalry owned by the Germany lost in Kamerun
France win with 1 cavalry remaining. Battle score for attacker is -4
Casualties for Germany: 1 cavalry
Battle in Franche-Comte
Germany attack with 1 fighter and 2 infantry
France defend with 1 infantry
Germany roll dice for 1 fighter and 2 infantry in Franche-Comte, round 2 : 0/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 fighter and 2 infantry in Franche-Comte, round 3 : 2/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Franche-Comte
Germany win, taking Franche-Comte from France with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Rwanda
Germany attack with 1 heavy_gun and 2 infantry
Britain defend with 1 infantry
Germany roll dice for 1 heavy_gun and 2 infantry in Rwanda, round 2 : 1/3 hits, 0.83 expected hits
Britain roll dice for 1 infantry in Rwanda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Rwanda
Germany win, taking Rwanda from Britain with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Battle in Uganda
Germany attack with 1 field_gun and 3 infantry
Britain defend with 1 infantry
Germany roll dice for 1 field_gun and 3 infantry in Uganda, round 2 : 0/4 hits, 1.00 expected hits
Britain roll dice for 1 infantry in Uganda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Uganda
Germany roll dice for 1 field_gun and 2 infantry in Uganda, round 3 : 0/3 hits, 0.83 expected hits
Britain roll dice for 1 infantry in Uganda, round 3 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun and 2 infantry in Uganda, round 4 : 2/3 hits, 0.83 expected hits
Britain roll dice for 1 infantry in Uganda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Uganda
Germany win, taking Uganda from Britain with 1 field_gun and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for Britain: 1 infantry
Battle in Champagne
Germany attack with 6 field_guns, 2 fighters and 28 infantry
France defend with 2 infantry
Germany roll dice for 6 field_guns, 2 fighters and 28 infantry in Champagne, round 2 : 7/36 hits, 8.67 expected hits
France roll dice for 2 infantry in Champagne, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 2 infantry owned by the France lost in Champagne
Germany win, taking Champagne from France with 6 field_guns, 2 fighters and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for France: 2 infantry
Battle in Stockholm
Germany attack with 2 field_guns and 2 stormtruppens
Neutral defend with 3 infantry
Germany roll dice for 1 battlecruiser and 1 battleship in Stockholm, round 2 : 2/2 hits, 1.33 expected hits
Germany roll dice for 2 field_guns and 2 stormtruppens in Stockholm, round 2 : 1/4 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Stockholm, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 2 field_guns and 2 stormtruppens remaining. Battle score for attacker is 9
Casualties for Neutral: 3 infantry
Non Combat Move - Germany
2 battlecruisers, 1 battleship, 2 cruisers and 2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea
2 submarines moved from Sea Zone 19 North Atlantic to Sea Zone 18 North Atlantic
2 fighters moved from Champagne to Belgium
1 field_gun and 15 infantry moved from Westphalia to Rhine
1 cavalry moved from Mecklenburg to Hanover
1 cavalry moved from Berlin to Hanover
2 stormtruppens moved from Berlin to Mecklenburg
1 field_gun moved from Eastern Poland to Galicia
1 field_gun and 1 infantry moved from Warsaw to Western Poland
8 field_guns and 4 infantry moved from Wurttemburg to Alsace
1 tank moved from Bavaria to Rhine
5 tanks moved from Bavaria to Alsace
1 fighter moved from Franche-Comte to Alsace
1 cavalry moved from Galicia to Saxony
1 infantry moved from Dar es Salaam to German East Africa
Place Units - Germany
2 field_guns placed in Mecklenburg
6 tanks placed in Wurttemburg
6 tanks placed in Bavaria
3 trenchs placed in Belgium
2 stormtruppens placed in Berlin
2 infantry placed in Warsaw
1 infantry placed in Dar es Salaam
2 trenchs placed in Hanover
1 trench placed in Shanghai 1
1 field_gun and 2 infantry placed in Belgium
1 infantry placed in Mecklenburg
Turn Complete - Germany
Germany collect 137 PUs; end with 137 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Britain : -0.67
France : 0.33
Germany : -0.50
Russia : -0.17
@redrum that is monstrous G3 income .
Well…Americans play to WIN!
@captainwalker It helps that the Brits can’t roll dice. Do you guys own Marti?
Armour means you have Paris in two. Game over.
Land your line German Sub has sunk my newly built DD and TT off Oz? This is getting ridiculous.
@Wittmann Yeah, Germany has gotten a bit lucky the first few turns. And Paris is definitely looking a bit vulnerable given the 12 tanks per turn that are about to start rolling in (I’m a big fan of tanks with Germany as they really need more mobile units to keep momentum). The sub vs dd/tt is a 50/50 battle with the upside if the sub wins it kills 2 ships vs if it loses it only loses 1 ship so pretty much have to take the gamble.
@redrum you have played Germany, as scripted by the changes and it really hurts the Allies.
I am looking at te East Front amd wondering how I can take advantage of the KFF. Unfortunately, I decided to contain the Commies and don’t feel strong enough to advance. Imagine how bleak things would have looked, had I not recaptured Bombay.
Little mistakes by us are compounding matters.
Not sure what to advise PP about France. My reaction to adversity, is to strike (like Lee and Jackson), but France bought Inf (amd a Ft), not Art last turn. Would have been worth a strike at “those people”, had the odds been better. Then those 5 Rhône troops could have comfortably moved to Burgundy. They are stuck where they are!
@Wittmann Yeah, Russia is really lacking any attack power on the Eastern Front to advance. But with KFF, Germany should be weak everywhere else for the Entente to take advantage and press them to try and divert resources from France.
At this point, France doesn’t really have many options. It essentially needs to max defend and hope the UK can reinforce them. They need every unit possible in Paris to have any chance to hold off Germany. All those french units in italy and africa won’t mean much if Germany is parading its tanks down the streets of Paris.
And did those feet in ancient time
walk upon Germany’s mountains green?
And was the Holy Lamb of God
on Germany’s pleasant pastures seen?
@captainwalker I have called the men in white coats, Steve. You will be better soon.
@captainwalker I definitely think the singer needs to be “taken away”. What a nut job!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3
Research Technology - France
France spend 5 on tech rolls
France roll 3,6,4 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover bunkers
Combat Move - France
1 fighter moved from Paris to Franche-Comte
1 gas moved from Picardy to Burgundy
1 gas moved from Burgundy to Franche-Comte
1 fighter moved from Picardy to Franche-Comte
2 infantry moved from Rhone to Franche-Comte
1 infantry moved from Middle Congo to Gabon
France take Gabon from Germany
Purchase Units - France
France buy 2 colonials, 3 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Franche-Comte
France attack with 2 fighters, 1 gas and 2 infantry
Germany defend with 2 infantry
France roll dice for 1 gas in Franche-Comte, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germany lost in Franche-Comte
1 gas owned by the France lost in Franche-Comte
France roll dice for 2 fighters and 2 infantry in Franche-Comte, round 2 : 1/4 hits, 1.33 expected hits
Germany roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Franche-Comte
France win, taking Franche-Comte from Germany with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germany: 2 infantry
Casualties for France: 1 gas
Non Combat Move - France
1 infantry moved from Burgundy to Paris
2 cavalrys, 2 field_guns, 4 heavy_guns and 12 infantry moved from Picardy to Paris
3 infantry moved from Brittany to Normandy
2 fighters moved from Franche-Comte to Rhone
1 infantry moved from Rhone to Burgundy
1 infantry moved from Piedmont to Rhone
3 infantry moved from Marseilles to Rhone
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
1 battleship, 1 cruiser and 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
2 colonials and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
2 colonials moved from Sea Zone 69 Sea of Crete to Greece
2 infantry moved from Niger to Chad
1 colonial moved from Niger to Chad
2 cavalrys moved from Fezzan to Middle Congo
1 cruiser and 1 transport moved from Sea Zone 101 South Atlantic to Sea Zone 94 South Atlantic
1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 129 South China Sea
1 cruiser moved from Sea Zone 137 Yellow Sea to Sea Zone 136 East China Sea
1 colonial moved from Sea Zone 136 East China Sea to Shanghai 4
1 infantry moved from Sea Zone 136 East China Sea to Shanghai 4
Place Units - France
3 heavy_guns, 5 infantry and 3 trenchs placed in Paris
3 infantry placed in Brittany
3 infantry placed in Marseilles
2 colonials placed in Tobruk
Activate Technology - France
France activating bunkers
Turn Complete - France
France collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
France : 0.00
Germany : -0.33
Territory Summary for France :
Kamerun : 1 flag
Algiers : 1 Factory
Brittany : 1 Factory and 3 infantry
Burgundy : 1 infantry
Chad : 1 colonial and 2 infantry
Franche-Comte : 2 infantry
Gabon : 1 infantry
Madagascar : 1 infantry
Marseilles : 1 Factory and 3 infantry
Middle Congo : 2 cavalrys
Normandy : 3 infantry
Paris : 1 Factory, 2 cavalrys, 2 field_guns, 7 heavy_guns, 25 infantry and 6 trenchs
Rhone : 2 colonials, 1 field_gun, 2 fighters and 6 infantry
Shanghai 4 : 1 colonial and 1 infantry
Tobruk : 1 Factory and 3 colonials
Yanaon : 1 Factory and 1 infantry
Greece : 2 colonials
Piedmont : 2 colonials
Sea Zone 15 English Channel : 1 battlecruiser, 1 cruiser and 1 transport
Sea Zone 57 Ligurian Sea : 1 transport
Sea Zone 60 Central Mediterranean : 1 battleship, 1 cruiser and 1 destroyer
Sea Zone 69 Sea of Crete : 1 transport
Sea Zone 94 South Atlantic : 1 cruiser and 1 transport
Sea Zone 129 South China Sea : 1 transport
Sea Zone 136 East China Sea : 1 cruiser and 1 transport
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3
Combat Move - Serbia
1 fighter moved from Belgrade to Albania
2 infantry moved from Greece to Albania
4 field_guns, 2 heavy_guns and 12 infantry moved from Belgrade to Transylvania
Purchase Units - Serbia
Serbia buy 1 field_gun and 4 infantry; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Transylvania
Serbia attack with 4 field_guns, 2 heavy_guns and 12 infantry
Austria defend with 1 field_gun and 7 infantry
Serbia roll dice for 4 field_guns, 2 heavy_guns and 12 infantry in Transylvania, round 2 : 7/18 hits, 5.00 expected hits
Austria roll dice for 1 field_gun and 7 infantry in Transylvania, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Serbia and 7 infantry owned by the Austria lost in Transylvania
2 heavy_guns owned by the Serbia, 9 infantry owned by the Serbia and 4 field_guns owned by the Serbia retreated to Belgrade
Austria win with 1 field_gun remaining. Battle score for attacker is 12
Casualties for Serbia: 3 infantry
Casualties for Austria: 7 infantry
Battle in Albania
Serbia attack with 1 fighter and 2 infantry
Austria defend with 1 heavy_gun
Serbia roll dice for 1 fighter and 2 infantry in Albania, round 2 : 0/3 hits, 0.83 expected hits
Austria roll dice for 1 heavy_gun in Albania, round 2 : 0/1 hits, 0.67 expected hits
Serbia roll dice for 1 fighter and 2 infantry in Albania, round 3 : 0/3 hits, 0.83 expected hits
Austria roll dice for 1 heavy_gun in Albania, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Serbia lost in Albania
Serbia roll dice for 1 fighter and 1 infantry in Albania, round 4 : 1/2 hits, 0.67 expected hits
Austria roll dice for 1 heavy_gun in Albania, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Serbia and 1 heavy_gun owned by the Austria lost in Albania
Serbia win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Serbia: 2 infantry
Casualties for Austria: 1 heavy_gun
Non Combat Move - Serbia
1 fighter moved from Albania to Greece
Place Units - Serbia
1 field_gun and 3 infantry placed in Belgrade
1 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Austria : 0.33
Serbia : 0.67
Territory Summary for Serbia :
Belgrade : 1 Factory, 5 field_guns, 2 heavy_guns and 12 infantry
Greece : 1 Factory, 2 field_guns, 1 fighter and 1 infantry
@captainwalker Hi Steve - when doing A can you please edit the French Channel flotilla to the coast of Denmark. Ta!
OOL for sz 60? my subs got a hit on the bb and I have one hit with the surface ships…do you want to keep the dd or ca?