@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Java
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from United Kingdom to Iceland
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 fighters and 2 infantry
Sumatra : 1 fighter
42 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser
61 Sea Zone : 1 destroyer
Iceland : 1 fighter
Trans-Jordan : 1 infantry
Egypt : 2 infantry
Nigeria : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 2 infantry
Southern France : 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 infantry
76 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 36 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 14 / 14
French : 17 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.9, time: 18:57:47
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 bombers moved from Western Germany to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
2 artilleries moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/9 hits, 4,50 expected hits
French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for French: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 fighter moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
2 bombers moved from 96 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries and 7 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Eastern Poland
4 infantry moved from Bulgaria to Romania
2 infantry moved from Germany to Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Western Germany to Germany
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 armour moved from France to Germany
1 mech_infantry moved from France to Germany
3 armour and 1 mech_infantry moved from France to Yugoslavia
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 armour and 8 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : -0,33
French : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Non Combat Move - Russians
1 aaGun and 5 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Kazakhstan to Vologda
5 infantry moved from Russia to Vologda
1 mech_infantry moved from Volgograd to Vologda
1 armour and 1 mech_infantry moved from Sikang to Samara
2 fighters and 1 tactical_bomber moved from Sikang to Russia
2 aaGuns and 18 infantry moved from Sakha to Amur
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Bryansk : 2 aaGuns, 3 artilleries and 12 infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Vologda : 1 armour, 5 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 22 infantry
Samara : 1 armour and 1 mech_infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 52
Russians : 34 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
2 infantry moved from Siam to Shan State
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2,50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 2/4 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5,00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2,67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking 36 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 aaGun and 4 infantry moved from Jehol to Manchuria
1 infantry moved from Hunan to Yunnan
3 artilleries and 5 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Anhwe
2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Manchuria
1 bomber moved from Kwangtung to French Indo China
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 bomber and 2 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 submarines placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -0,67
Americans : 0,00
Chinese : 0,00
UK_Pacific : 0,67
Japanese : 1,50
Sir, just to clarify as this caused confusion in the past from time to time. In case you attack the sub in 101, the transports cannot do NCM and neither can they leave the sz during combat move phase. The warships can though and avoid the combat, but transports are only allowed to do combat moves in case they conduct an amphibious assault which is not possible from 101 in this turn.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 101 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Gibraltar
1 bomber moved from 101 Sea Zone to United Kingdom
2 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Guam to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 2.
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.50
Territory Summary for Americans :
Queensland : 4 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter and 1 tactical_bomber
United Kingdom : 1 bomber
106 Sea Zone : 2 transports
86 Sea Zone : 1 cruiser and 1 marine
101 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 47 / 52
Russians : 34 / 37
Japanese : 49 / 52
Americans : 50 / 75
Chinese : 7 / 12
British : 28 / 31
UK_Pacific : 10 / 21
Italians : 13 / 13
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Suiyuyan : 1 fighter and 11 infantry
Production/PUs Summary :
Germans : 47 / 52
Russians : 34 / 37
Japanese : 49 / 52
Americans : 50 / 75
Chinese : 7 / 7
British : 28 / 31
UK_Pacific : 10 / 21
Italians : 13 / 13
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Combat Move - British
1 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 101 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Gibraltar
1 bomber moved from 101 Sea Zone to United Kingdom
2 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Guam to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 2.
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Tunisia
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 battleship moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt
1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 bomber and 1 fighter moved from Tunisia to Gibraltar
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from India to Burma
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
Place Units - British
2 fighters and 1 marine placed in United Kingdom
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,6,5,1,6,4,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 1.00
Italians : -0.33
Americans : -1.50
Japanese : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Suiyuyan : 1 fighter and 11 infantry
Shan State : 1 mech_infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
Queensland : 4 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
Sumatra : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 bomber, 4 fighters, 1 harbour and 2 tactical_bombers
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 marine
Algeria : 1 aaGun, 1 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 1 infantry
76 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
106 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
86 Sea Zone : 1 cruiser and 1 marine
109 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 transports
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 47 / 52
Russians : 34 / 37
Japanese : 48 / 52
Americans : 50 / 75
Chinese : 7 / 7
British : 31 / 37
UK_Pacific : 11 / 13
Italians : 12 / 13
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
@JDOW said in JDOW vs JWW/666 Allies+7 BM3:
Sir, just to clarify as this caused confusion in the past from time to time. In case you attack the sub in 101, the transports cannot do NCM and neither can they leave the sz during combat move phase. The warships can though and avoid the combat, but transports are only allowed to do combat moves in case they conduct an amphibious assault which is not possible from 101 in this turn.
when I ran a test, the use crosier was able to drop the marine into africa and I assume Brazil, is this a mistake in triple a? if not I would like to add brazil to the usa income this turn.
As often, the tripleA client is not exactly compliant with the rules.
But I have clarified this issue with gamerman some time ago and I am certain: the transports can‘t do NCM after the battle in 101.
Im am btw out of town and won’t move before Sunday.
Regarding the marine, the same logic applies. He would have to be loaded during combat move phase which he is only allowed if this results into an amphibious assault.
@JDOW said in JDOW vs JWW/666 Allies+7 BM3:
Regarding the marine, the same logic applies. He would have to be loaded during combat move phase which he is only allowed if this results into an amphibious assault.
understood, would have been an easy solution if I was aware/thinking, load the land units at the end of USA T1…hopefully I will remember that small detail.
True. Good tip. I will keep this in mind, too. There is no downside in loading in ncm during US peacetime
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Crete
Battle in Syria
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2,33 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tunisia
Italians win, taking Crete from Neutral_Allies, taking Syria from French, taking Tunisia from British with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from British Somaliland to Italian Somaliland
1 armour moved from Romania to Bessarabia
1 armour moved from Greece to Romania
2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 marine and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
You did not post properly. the map shows French units after combat move, but I am not sure whether the turn is complete.
I guess it won’t affect my German turn, you can finish after G3.