@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 4 submarines moved from 95 Sea Zone to 94 Sea Zone
1 cruiser, 1 destroyer and 4 submarines moved from 94 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
2 armour moved from Western Ukraine to Rostov
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
British defend with 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 carriers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
1 submarine owned by the British and 2 submarines owned by the Italians lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
British roll dice for 2 carriers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 submarines owned by the Italians and 2 carriers owned by the British lost in 92 Sea Zone
Italians win with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Italians: 4 submarines
Casualties for British: 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber
Battle in Rostov
Italians attack with 2 armour
Russians defend with 2 infantry
Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Rostov
1 armour owned by the Italians retreated to Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
Italians undo move 2.
1 mech_infantry placed in Northern Italy
1 mech_infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.83
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 12 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 12 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 54 Sea Zone to Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 12 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 54 Sea Zone to Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
1 fighter moved from Persia to India
3 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,67
@Tizkit just to let you know I edited back an Anzac plane and took cruise as a hit, I just clicked too fast!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
2 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 artillery and 2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
3 bombers moved from Western Ukraine to Russia
17 armour, 7 artilleries, 23 infantry and 15 mech_infantrys moved from Bryansk to Tambov
2 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 fighter moved from Southern Italy to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Western Germany to 76 Sea Zone
Combat - Germans
Battle in 76 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 76 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys in Tambov, round 2 : 20/65 hits, 18.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Russia, round 2 : 5/10 hits, 4.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers and 1 fighter
French defend with 1 destroyer
Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 98 Sea Zone to Greece
2 bombers moved from 98 Sea Zone to Romania
1 bomber moved from 76 Sea Zone to Italian Somaliland
2 aaGuns moved from Bryansk to Tambov
1 fighter and 2 tactical_bombers moved from Western Ukraine to Western Germany
1 aaGun moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Belarus
2 mech_infantrys moved from Baltic States to Bryansk
1 mech_infantry moved from Baltic States to Belarus
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
3 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 2 artilleries moved from Northern Italy to France
1 submarine moved from 85 Sea Zone to 65 Sea Zone
Place Units - Germans
1 infantry placed in France
1 infantry and 4 mech_infantrys placed in Western Germany
1 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 destroyer placed in 127 Sea Zone
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 54 PUs (3 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1.00
French : -0.33
Russians : -0.67
@Sovietishcat No worries, it was the only battle anyway, so no new information gained after that roll.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Samara to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Samara to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
4 aaGuns, 6 armour, 9 artilleries and 32 infantry moved from Samara to Kazakhstan
2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Sikang to Suiyuyan
3 fighters and 2 tactical_bombers moved from Kweichow to Suiyuyan
2 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan
3 bombers moved from Yunnan to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 armour, 1 artillery and 2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
1 armour and 5 mech_infantrys moved from Kweichow to Suiyuyan
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers
Chinese defend with 18 infantry
Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 2 : 8/25 hits, 10.67 expected hits
Chinese roll dice for 18 infantry in Suiyuyan, round 2 : 7/18 hits, 6.00 expected hits
2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 3 : 13/18 hits, 9.50 expected hits
Chinese roll dice for 10 infantry in Suiyuyan, round 3 : 1/10 hits, 3.33 expected hits
1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 infantry and 6 mech_infantrys
Casualties for Chinese: 18 infantry
Non Combat Move - Japanese
2 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Kiangsu to Hopei
2 mech_infantrys moved from Yunnan to Hopei
3 bombers moved from Suiyuyan to Yunnan
1 bomber, 5 fighters and 5 tactical_bombers moved from Suiyuyan to Hopei
3 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 33 Sea Zone
2 fighters moved from 35 Sea Zone to Yunnan
2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Japanese undo move 3.
1 artillery, 1 bomber and 1 infantry placed in Japan
1 fighter placed in 6 Sea Zone
Japanese undo move 5.
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : -1.33
UK_Pacific : 0.00
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers and 7 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 10 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers and 7 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Battle in 92 Sea Zone
Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 2 destroyers
Americans roll dice for 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 8/10 hits, 4,00 expected hits
Italians roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Americans
2 destroyers owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win, taking Aleutian Islands from Japanese with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Italians: 1 cruiser and 2 destroyers
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
8 bombers moved from India to Queensland
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0,17
Americans : 4,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers and 7 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Battle in 92 Sea Zone
Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 2 destroyers
Americans roll dice for 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 8/10 hits, 4,00 expected hits
Italians roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Americans
2 destroyers owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win, taking Aleutian Islands from Japanese with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Italians: 1 cruiser and 2 destroyers
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
8 bombers moved from India to Queensland
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to India
Combat - British
Non Combat Move - British
3 infantry moved from Persia to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to British Somaliland
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Italians : -0,17
Americans : 4,00
@Tizkit if you see twice mari dice for sz 92; it is because when I first rolled the battle this morning, my computeur crashed; you can see you have no defence it… but I had to reroll the battle this afternoon and you hit this time… so I edited back the no hit of this morning; again you can see it with marti dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Rostov to Romania
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Southern France to Yugoslavia
1 infantry moved from Southern France to Northern Italy
2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 bomber, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 bomber moved from Italian Somaliland to Persia
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Non Combat Move - Germans
2 aaGuns, 17 armour, 7 artilleries, 22 infantry and 18 mech_infantrys moved from Tambov to Volgograd
4 armour and 5 mech_infantrys moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Russia to Tambov
1 mech_infantry moved from Belarus to Rostov
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 aaGun moved from France to Western Germany
1 aaGun moved from Southern France to France
3 mech_infantrys moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Germany to Yugoslavia
2 bombers moved from Romania to Southern Italy
3 bombers moved from Novgorod to Southern Italy
1 fighter moved from Greece to Western Germany
1 fighter moved from Belarus to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 bomber moved from Persia to Rostov
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Finland to Karelia
1 submarine moved from 121 Sea Zone to 123 Sea Zone
1 submarine moved from 65 Sea Zone to 85 Sea Zone
Place Units - Germans
1 artillery and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Russia
1 artillery and 1 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 4.
2 artilleries placed in France
1 infantry and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Germans undo move 7.
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17