G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 bomber, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 bomber moved from Italian Somaliland to Persia
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
    
        Non Combat Move - Germans
            2 aaGuns, 17 armour, 7 artilleries, 22 infantry and 18 mech_infantrys moved from Tambov to Volgograd
            4 armour and 5 mech_infantrys moved from Bryansk to Volgograd
            1 aaGun moved from Bryansk to Rostov
            3 infantry moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 artillery and 3 infantry moved from Russia to Tambov
            1 mech_infantry moved from Belarus to Rostov
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Southern France to France
            3 mech_infantrys moved from Western Germany to Yugoslavia
            2 mech_infantrys moved from Germany to Yugoslavia
            2 bombers moved from Romania to Southern Italy
            3 bombers moved from Novgorod to Southern Italy
            1 fighter moved from Greece to Western Germany
            1 fighter moved from Belarus to Western Germany
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Belarus to Western Germany
            1 fighter and 1 tactical_bomber moved from Belarus to Rostov
            1 bomber moved from Persia to Rostov
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 mech_infantry moved from Finland to Karelia
            1 submarine moved from 121 Sea Zone to 123 Sea Zone
            1 submarine moved from 65 Sea Zone to 85 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 armour, 1 artillery and 1 mech_infantry placed in Russia
            1 artillery and 1 infantry placed in France
            1 infantry placed in Western Germany
            Germans undo move 4.
            2 artilleries placed in France
            1 infantry and 4 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            Germans undo move 7.
            1 mech_infantry placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            7 artilleries and 7 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Kazakhstan to Urals
            1 tactical_bomber moved from Kazakhstan to Urals
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            7 artilleries and 7 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Kazakhstan to Urals
            1 tactical_bomber moved from Kazakhstan to Urals
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 armour and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 7 artilleries and 7 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 7 artilleries and 7 infantry in Caucasus, round 2 : 4/14 hits, 4,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 7 artilleries and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Kazakhstan to Caucasus
            5 armour, 2 artilleries and 43 infantry moved from Kazakhstan to Caucasus
            1 fighter moved from Kazakhstan to India
            1 tactical_bomber moved from Urals to Yenisey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,83
    

    Savegame

  • '19 '18

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Suiyuyan to Tsinghai
            2 bombers moved from Yunnan to Tsinghai
            1 bomber moved from Hopei to Kansu
            1 bomber moved from Yunnan to Kansu
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Yunnan to Shan State
            5 fighters and 5 tactical_bombers moved from Hopei to Shan State
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Japan to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
    

    Savegame

  • '19 '18

    @Sovietishcat
    Scramble into SZ 54? And if so, which units?

  • '19

    @Tizkit no scrambles

  • '19 '18

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Suiyuyan to Tsinghai
            2 bombers moved from Yunnan to Tsinghai
            1 bomber moved from Hopei to Kansu
            1 bomber moved from Yunnan to Kansu
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Yunnan to Shan State
            5 fighters and 5 tactical_bombers moved from Hopei to Shan State
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Japan to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from ANZAC with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
            Battle in Shan State
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 6/12 hits, 6.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 armour moved from Suiyuyan to Kweichow
            5 mech_infantrys moved from Hopei to Yunnan
            4 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Chahar to Suiyuyan
            2 bombers moved from Kansu to Yunnan
            2 bombers moved from Tsinghai to Yunnan
            2 fighters moved from Yunnan to Philippines
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            5 fighters and 5 tactical_bombers moved from Shan State to Yunnan
            4 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from 8 Sea Zone to Japan
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 aaGun and 4 infantry moved from Korea to Manchuria
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 artillery and 3 infantry placed in Japan
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.33
    Chinese : -0.67
    UK_Pacific : -0.33
    Japanese : -0.33
    

    Savegame

  • '19

    @Tizkit I surrender, I don’t see any bright future for the allies, well done, I will post.

  • '19 '18

    @Sovietishcat
    Thanks, good game.

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