Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis) vs Simon33 (Allies) BML19
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 bomber moved from France to United Kingdom 2 fighters moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer and 5 submarines placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 9 infantry moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from Syria to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Yunnan to 37 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iraq British attack with 1 armour, 1 artillery and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 2 : 2/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Kenya British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 37 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport British roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British lost in 37 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -11 Casualties for British: 1 tactical_bomber Non Combat Move - British 1 fighter moved from Yunnan to India 1 bomber moved from Kenya to Egypt 1 mech_infantry moved from Syria to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 factory_minor placed in Persia 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : -2.00 British : 0.83 AA fire in France : : -0.17 Americans : -0.17 Chinese : -0.50 Neutral_Axis : 1.67 Japanese : 2.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Battle in Morocco Italians attack with 1 armour and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the French and 1 armour owned by the Italians lost in Morocco French win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Tunisia to Algeria 1 artillery and 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33 French : 1.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Sumatra to India Non Combat Move - ANZAC 2 fighters moved from Hawaiian Islands to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to New South Wales 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Nigeria to French Equatorial Africa Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 46 PUs; Germans buy 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 2 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland 5 armour and 10 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Germany to Poland 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 5 infantry moved from Romania to Eastern Poland 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 108 Sea Zone to 118 Sea Zone 1 submarine moved from 118 Sea Zone to 119 Sea Zone 1 submarine moved from 103 Sea Zone to 105 Sea Zone 1 artillery moved from Southern France to France 1 armour moved from Southern France to Yugoslavia Place Units - Germans 1 destroyer placed in 110 Sea Zone 7 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 46 PUs; Germans buy 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 2 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland 5 armour and 10 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Germany to Poland 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 5 infantry moved from Romania to Eastern Poland 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 108 Sea Zone to 118 Sea Zone 1 submarine moved from 118 Sea Zone to 119 Sea Zone 1 submarine moved from 103 Sea Zone to 105 Sea Zone 1 artillery moved from Southern France to France 1 armour moved from Southern France to Yugoslavia Place Units - Germans 1 destroyer placed in 110 Sea Zone 7 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 3 armour and 2 infantry EDIT: Adding units owned by Germans to Romania: 3 armour EDIT: Adding units owned by Germans to Bulgaria: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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You have to DOW on Germany to move into USSR territory in BM. From the notes:
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.” -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Turning on Edit Mode EDIT: Changing PUs for Germans from 54 to 49 EDIT: Turning off Edit Mode 18 infantry moved from Amur to Manchuria 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Vyborg to Finland 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 armour moved from Novgorod to Finland Combat - Russians Battle in Finland Russians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 9 infantry Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits, 4.50 expected hits Germans roll dice for 9 infantry in Finland, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits, 3.83 expected hits Germans roll dice for 5 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 4 : 6/8 hits, 3.50 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 4 infantry Casualties for Germans: 9 infantry Battle in Manchuria Russians attack with 18 infantry Japanese defend with 1 aaGun and 8 infantry Russians roll dice for 18 infantry in Manchuria, round 2 : 2/18 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 5/8 hits, 2.67 expected hits 1 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 13 infantry in Manchuria, round 3 : 2/13 hits, 2.17 expected hits Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 12 infantry in Manchuria, round 4 : 4/12 hits, 2.00 expected hits Japanese roll dice for 5 infantry in Manchuria, round 4 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 11 infantry in Manchuria, round 5 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 7 infantry Casualties for Japanese: 1 aaGun and 8 infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 13 infantry and 3 mech_infantrys moved from Novgorod to Archangel 1 artillery and 14 infantry moved from Bryansk to Smolensk 10 infantry moved from Russia to Smolensk 2 aaGuns, 1 artillery and 4 infantry moved from Belarus to Smolensk 1 fighter moved from Finland to Smolensk 1 fighter and 1 tactical_bomber moved from Finland to Archangel 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 aaGuns moved from Amur to Manchuria Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.17 Japanese : -0.00
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@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
You have to DOW on Germany to move into USSR territory in BM. From the notes:
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.”I see - I didn’t actually know that rule! Well, since I didn’t declare war and the game allowed me to move into Russia anyway, I would say that it be fair that I be allowed to either (a) declare war and move my pieces differently (b) not declare war and hold them in German territory.
I see you declared war on Germany. My feeling is, by the rules I should not have been allowed to move into Italian-held Russia, so I don’t see how it would be fair for you to benefit from a move that I should not have been able to make.
Do you agree?
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@Odonis said in Odonis (Axis) vs Simon33 (Allies) BML19:
@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
You have to DOW on Germany to move into USSR territory in BM. From the notes:
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.”I see - I didn’t actually know that rule! Well, since I didn’t declare war and the game allowed me to move into Russia anyway, I would say that it be fair that I be allowed to either (a) declare war and move my pieces differently (b) not declare war and hold them in German territory.
I see you declared war on Germany. My feeling is, by the rules I should not have been allowed to move into Italian-held Russia, so I don’t see how it would be fair for you to benefit from a move that I should not have been able to make.
Do you agree?
Sure you can DOW and move differently. Just edit it on Japan’s turn. And if you really want to avoid the DOW, you can do that too if you really want - and edit in the 5IPC that I edited out.
In fact, the IPC edit was on the assumption that you would have DOW’d if you knew the rule.
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But you should have known that I could attack the troops in Finland. That’s standard G40.
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@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
But you should have known that I could attack the troops in Finland. That’s standard G40.
I do know that rule. But I assumed that I was not at war with Russia when I non-combat moved into Russia, so I left my units in a position that assumed you would not attack.
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@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
@Odonis said in Odonis (Axis) vs Simon33 (Allies) BML19:
@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
You have to DOW on Germany to move into USSR territory in BM. From the notes:
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.”I see - I didn’t actually know that rule! Well, since I didn’t declare war and the game allowed me to move into Russia anyway, I would say that it be fair that I be allowed to either (a) declare war and move my pieces differently (b) not declare war and hold them in German territory.
I see you declared war on Germany. My feeling is, by the rules I should not have been allowed to move into Italian-held Russia, so I don’t see how it would be fair for you to benefit from a move that I should not have been able to make.
Do you agree?
Sure you can DOW and move differently. Just edit it on Japan’s turn. And if you really want to avoid the DOW, you can do that too if you really want - and edit in the 5IPC that I edited out.
In fact, the IPC edit was on the assumption that you would have DOW’d if you knew the rule.
Thanks - you know what, I’ll keep as is. My fault for not knowing the rule
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The rule in BM changes little - just gets rid of the bogus situation of moving units into original USSR territories while still collecting the NO for peace with USSR.
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 6 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 artillery, 6 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 artillery, 6 fighters, 4 infantry and 3 tactical_bombers moved from 19 Sea Zone to Manchuria 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
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I’ll scramble.
Must have been a miscalculation there.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 6 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 artillery, 6 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 artillery, 6 fighters, 4 infantry and 3 tactical_bombers moved from 19 Sea Zone to Manchuria 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Java Battle in Sumatra Battle in Manchuria Japanese attack with 2 artilleries, 6 fighters, 4 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 11 infantry AA fire in Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/14 hits, 6.17 expected hits Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 6/11 hits, 3.67 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 4 fighters and 3 tactical_bombers in Manchuria, round 3 : 5/8 hits, 4.33 expected hits Chinese roll dice for 9 infantry in Manchuria, round 3 : 1/9 hits, 3.00 expected hits 1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Manchuria, round 4 : 4/7 hits, 3.83 expected hits Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Manchuria Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Manchuria from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery, 3 fighters and 4 infantry Casualties for Russians: 2 aaGuns and 11 infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 54 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 battleship owned by the Japanese and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 18 Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from Manchuria to Jehol 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Hunan to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 destroyer moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Japan: 2 artilleries EDIT: Adding units owned by Japanese to French Indo China: 2 armour and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.67 Chinese : -1.00 AA fire in Manchuria : : 0.00 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from Iceland to 110 Sea Zone 1 bomber moved from United Kingdom to 127 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Eastern United States to 110 Sea Zone Combat - Americans Battle in 127 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 110 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Non Combat Move - Americans 1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom 1 bomber moved from 127 Sea Zone to Archangel 1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 2 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Shensi 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 artilleries and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 6 infantry in Yunnan, round 2 : 4/8 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 10 infantry moved from India to Burma 1 fighter moved from India to 41 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 10 infantry Japanese defend with 1 armour British roll dice for 10 infantry in Burma, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 10 infantry in Burma, round 3 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 armour and 4 mech_infantrys moved from India to Yunnan 3 aaGuns moved from India to Burma 1 fighter moved from 41 Sea Zone to Yunnan 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from Iraq to Egypt 1 artillery moved from Iraq to Trans-Jordan 1 bomber moved from Egypt to India 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 4 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from Central United States to Eastern United States 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 Americans : 1.50 Chinese : 4.33 Japanese : 0.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Alexandria to Egypt 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 artillery and 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery and 1 infantry British defend with 1 armour and 1 infantry; French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Morocco 1 artillery owned by the Italians retreated to Algeria French win with 1 armour and 2 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 armour, 1 artillery and 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 4/4 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the French, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 16 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Romania to Bessarabia Place Units - Italians 1 artillery placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 Italians collect 20 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : -1.33 French : -0.17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from India to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 1 carrier and 1 fighter ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland 1 aaGun and 4 infantry moved from Queensland to Northern Territory 1 fighter moved from 42 Sea Zone to Northern Territory Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,1 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00