@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 7 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 2 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Urals to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 artillery moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Tambov
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Rostov to Ukraine
3 tactical_bombers moved from Rostov to Ukraine
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Buryatia
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 submarines
British defend with 2 destroyers and 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Germans : -1.33
British : 0.00
Americans : 0.50
Well, I got hosed on the dice a bit in Normandy – I didn’t expect to win, necessarily, but I hoped to start out with better than 3:1 losses in your favor!
Let me know about your casualty order, sub submerging etc. in the southeast med sea zone – how do you want to resolve that? I am going to have the last German sub fight to the death.
@Argothair ya I saw that, one hit out of 6 really really hurts; I was sure you were going to send everything to Moscow or Eastern front…
I want best OOL in med, so sub than dds
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 7 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 2 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Urals to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 artillery moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Tambov
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Rostov to Ukraine
3 tactical_bombers moved from Rostov to Ukraine
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Buryatia
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 submarines
British defend with 2 destroyers and 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 98 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Germans: 2 submarines
Casualties for British: 1 submarine
Non Combat Move - Germans
1 aaGun moved from Rostov to Ukraine
1 tactical_bomber moved from Novgorod to Western Germany
2 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Bryansk to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 fighters placed in Western Germany
4 infantry placed in Germany
1 transport placed in 113 Sea Zone
2 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.33
Americans : 0.50
Well, that also turned out to be irrelevant. :-p
The Moscow battle, surprisingly, was only 80% for me to win even if I go all-in, and deadly for me if I lose, and I don’t feel like I’m under any particular time pressure. I think I can attack again later…but perhaps you’ll prove me wrong.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Sikang to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
2 aaGuns, 1 armour, 12 infantry and 1 mech_infantry moved from Kweichow to Yunnan
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 2,00
@Argothair said in Argothair (Axis +0) v. Sovietishcat (Allies), BM3 no tech:
Well, that also turned out to be irrelevant. :-p
The Moscow battle, surprisingly, was only 80% for me to win even if I go all-in, and deadly for me if I lose, and I don’t feel like I’m under any particular time pressure. I think I can attack again later…but perhaps you’ll prove me wrong.
@Argothair let’s hope so :relaxed:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Chahar to Kiangsi
1 mech_infantry moved from Shantung to Kiangsi
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Caroline Islands to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 bomber moved from French Indo China to India
1 artillery moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Combat Hit Differential Summary :
Scramble off Queensland?
@Argothair no scramble!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Chahar to Kiangsi
1 mech_infantry moved from Shantung to Kiangsi
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Caroline Islands to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 bomber moved from French Indo China to India
1 artillery moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Solomon Islands
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
2 battleships, 3 carriers and 2 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Shantung to Anhwe
1 tactical_bomber moved from Shantung to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : 0.00
UK_Pacific : -0.67
AA fire in India : : 0.83
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
14 bombers moved from Russia to Caucasus
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 4 : 1/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Caucasus
Americans attack with 14 bombers
Italians defend with 3 armour, 1 artillery and 6 mech_infantrys
Americans roll dice for 14 bombers in Caucasus, round 2 : 8/14 hits, 9,33 expected hits
Italians roll dice for 3 armour, 1 artillery and 6 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3,83 expected hits
6 mech_infantrys owned by the Italians, 2 bombers owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Americans roll dice for 12 bombers in Caucasus, round 3 : 10/12 hits, 8,00 expected hits
Italians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits
2 bombers owned by the Americans and 2 armour owned by the Italians lost in Caucasus
Americans win with 10 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 bombers
Casualties for Italians: 3 armour, 1 artillery and 6 mech_infantrys
Non Combat Move - Americans
10 bombers moved from Caucasus to Iraq
1 bomber, 4 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 103 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
5 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -0,83
Americans : -1,00
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
5 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -2,17
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
14 bombers moved from Russia to Caucasus
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 4 : 1/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Caucasus
Americans attack with 14 bombers
Italians defend with 3 armour, 1 artillery and 6 mech_infantrys
Americans roll dice for 14 bombers in Caucasus, round 2 : 8/14 hits, 9,33 expected hits
Italians roll dice for 3 armour, 1 artillery and 6 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3,83 expected hits
6 mech_infantrys owned by the Italians, 2 bombers owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Americans roll dice for 12 bombers in Caucasus, round 3 : 10/12 hits, 8,00 expected hits
Italians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits
2 bombers owned by the Americans and 2 armour owned by the Italians lost in Caucasus
Americans win with 10 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 bombers
Casualties for Italians: 3 armour, 1 artillery and 6 mech_infantrys
Non Combat Move - Americans
10 bombers moved from Caucasus to Iraq
1 bomber, 4 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 103 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
5 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
5 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 48 PUs;
British buy 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Libya to Tunisia
1 fighter moved from Normandy Bordeaux to United Kingdom
3 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Burma to Shan State
1 artillery moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 4 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Burma
2 mech_infantrys moved from India to Burma
3 infantry moved from Yunnan to Burma
1 aaGun moved from Yunnan to Kweichow
1 tactical_bomber moved from Persia to Burma
1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Persia
Place Units - British
3 destroyers and 1 submarine placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 3 fighters
EDIT: Adding units owned by British to Persia: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,4,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Italians : -0,83
British : 0,50
Americans : -1,00
Chinese : -2,17
Japanese : -2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery and 3 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Malta
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Malta from British, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -2.50
British : 0.00
Americans : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Kweichow
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Kweichow
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 21 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
13 armour, 3 artilleries, 16 infantry and 35 mech_infantrys moved from Bryansk to Russia
4 armour, 3 fighters, 10 mech_infantrys and 4 tactical_bombers moved from Ukraine to Russia
3 bombers moved from Western Germany to Russia
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 armour moved from Buryatia to Yenisey
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 112 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 17 armour, 4 artilleries, 3 bombers, 3 fighters, 20 infantry, 45 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 14 artilleries, 1 factory_major, 2 fighters, 43 infantry and 1 tactical_bomber
AA fire in Russia : 1/10 hits, 1.67 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 17 armour, 4 artilleries, 3 bombers, 3 fighters, 20 infantry, 45 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 25/95 hits, 26.83 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 14 artilleries, 2 fighters, 43 infantry and 1 tactical_bomber in Russia, round 2 : 26/64 hits, 22.83 expected hits
21 infantry owned by the Russians, 20 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 4 artilleries, 3 bombers, 3 fighters, 39 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 17/69 hits, 22.50 expected hits
Russians roll dice for 4 armour, 14 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber in Russia, round 3 : 14/43 hits, 15.83 expected hits
17 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 4 artilleries, 3 bombers, 3 fighters, 25 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 24/55 hits, 20.17 expected hits
Russians roll dice for 4 armour, 14 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Russia, round 4 : 9/26 hits, 10.17 expected hits
1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 4 armour owned by the Russians, 14 artilleries owned by the Russians, 4 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 3 bombers, 3 fighters, 20 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 23/46 hits, 17.33 expected hits
Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 3 bombers, 3 fighters, 18 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 4 artilleries, 20 infantry, 27 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 14 artilleries, 2 fighters, 43 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Smolensk
3 bombers moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
2 fighters and 3 tactical_bombers moved from Russia to Archangel
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from 115 Sea Zone to Germany
3 fighters moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Finland
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
Place Units - Germans
2 artilleries, 3 infantry and 5 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 artilleries, 3 infantry and 5 mech_infantrys placed in Western Germany
10 infantry placed in Germany
Germans undo move 2.
2 artilleries and 8 infantry placed in Germany
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 aaGuns and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns and 2 infantry
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.17
AA fire in Russia : : -0.67
Americans : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Yunnan to Kweichow
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
5 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
3 mech_infantrys moved from French Indo China to Shan State
4 armour moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 artillery moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
4 mech_infantrys moved from Kiangsi to Anhwe
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Philippines to Japan
1 fighter moved from Japan to Anhwe
1 fighter moved from Japan to Anhwe
1 transport moved from 19 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 4 armour, 4 artilleries, 11 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 4 armour, 4 artilleries, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 5/24 hits, 7.17 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 armour, 4 artilleries, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Hunan to French Indo China
2 tactical_bombers moved from Hunan to Anhwe
1 fighter moved from Hunan to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
1 armour placed in Kwangtung
Japanese undo move 4.
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in Shantung
1 infantry placed in Kwangtung
Japanese undo move 4.
1 infantry placed in Japan
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 3.
1 armour and 2 infantry placed in Shantung
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : 1.00
Japanese : -2.83