Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
VonAlba (Allies+6) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese 1 armour moved from Timguska to Novosibirsk Japanese take Urals from Russians Japanese take Novosibirsk from Russians 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 fighter moved from Japan to 21 Sea Zone 2 bombers and 1 fighter moved from Philippines to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from Japan to Anhwe 1 fighter moved from 6 Sea Zone to Anhwe 1 submarine moved from 6 Sea Zone to 33 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 33 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Iwo Jima Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 submarine Americans defend with 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 fighter in 33 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 bomber, 1 fighter and 1 submarine Casualties for Americans: 1 destroyer and 2 fighters Battle in Anhwe Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Anhwe, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Anhwe to Kiangsu 1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan 3 armour and 9 mech_infantrys moved from India to Yunnan 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 transports moved from 41 Sea Zone to 36 Sea Zone 11 artilleries and 3 infantry moved from India to Burma 1 bomber moved from 33 Sea Zone to Philippines 2 carriers and 5 destroyers moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone 1 fighter moved from 21 Sea Zone to 17 Sea Zone 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 105 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 108 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 113 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans : 1.67 Chinese : 0.67 Japanese : 2.83
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 2 submarines moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 carrier moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from French Equatorial Africa to Alexandria 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 32 Sea Zone to 49 Sea Zone 2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Battle in 42 Sea Zone Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits
Combat Hit Differential Summary :
Americans : 3,33
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ool for jap fleet , 6 hits with subs (lucky dice)
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Oh no!
I’m going to sink 2CVs, dent the BBs and lose 2 DDs.
Just for the record, I should be able to see the other units’ hits before deciding this - it’s a Triple-A limitation when the defender has a DD (and vice versa for defender rolls). I doubt I’ll want to change that but thought I’d let you know.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 2 submarines moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 carrier moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from French Equatorial Africa to Alexandria 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 32 Sea Zone to 49 Sea Zone 2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Battle in 42 Sea Zone Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 bomber, 3 carriers and 6 fighters in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
Americans : 4,67
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other 5 hits, ool? And you wanna just give me ool for the next round?
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Sink the other CV, Cruisers and a tac.
Next round, lose the remaining ships first.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 2 submarines moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 carrier moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from French Equatorial Africa to Alexandria 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 32 Sea Zone to 49 Sea Zone 2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Battle in 42 Sea Zone Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 bomber, 3 carriers and 6 fighters in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 8/16 hits, 7,83 expected hits 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 4/6 hits, 2,00 expected hits Americans roll dice for 1 bomber and 6 fighters in 42 Sea Zone, round 3 : 6/7 hits, 3,67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/10 hits, 5,17 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 42 Sea Zone Americans win, taking Morocco from Germans, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter and 6 submarines remaining. Battle score for attacker is 89 Casualties for Americans: 3 carriers, 5 fighters and 2 submarines Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Battle in Alexandria Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Alexandria, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Western Australia 1 bomber moved from 42 Sea Zone to Queensland 2 infantry moved from 87 Sea Zone to French West Africa 2 mech_infantrys moved from 87 Sea Zone to French West Africa 3 submarines moved from 101 Sea Zone to 87 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States 4 fighters placed in Eastern United States 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Chahar to Hopei 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Hunan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Kweichow to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 cruisers moved from 99 Sea Zone to 96 Sea Zone 2 battleships moved from 99 Sea Zone to 96 Sea Zone 3 destroyers moved from 99 Sea Zone to 96 Sea Zone 2 armour moved from 96 Sea Zone to Tobruk 2 fighters moved from 96 Sea Zone to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk 1 armour, 1 infantry and 4 mech_infantrys moved from Egypt to Alexandria 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour and 4 mech_infantrys moved from Persia to Northwest Persia 4 infantry moved from Eastern Persia to West India 1 artillery moved from Eastern Persia to West India 12 infantry moved from Eastern Persia to Persia Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Tobruk British attack with 2 armour, 2 fighters and 2 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 1 artillery and 1 infantry British roll dice for 2 battleships and 2 cruisers in Tobruk, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 2 armour, 2 fighters and 2 infantry in Tobruk, round 2 : 3/6 hits, 2,33 expected hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 2 : 1/6 hits, 2,17 expected hits 2 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk British roll dice for 2 armour, 2 fighters and 1 infantry in Tobruk, round 3 : 3/5 hits, 2,17 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Tobruk British win, taking Tobruk from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 17 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in Alexandria British attack with 1 armour, 1 infantry and 4 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Alexandria, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Tobruk to 96 Sea Zone 1 fighter moved from Northwest Persia to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 aaGuns moved from Eastern Persia to West India 1 aaGun moved from Eastern Persia to Persia 1 fighter moved from United Kingdom to Morocco Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,67 British : 0,83 Americans : 8,33 Chinese : -1,83 Japanese : 1,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to Rostov 1 mech_infantry moved from Ukraine to Rostov 3 fighters moved from Southern Italy to 99 Sea Zone Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 3 fighters French defend with 1 destroyer; Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits French roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone 1 submarine owned by the Americans Submerged Italians roll dice for 3 fighters in 99 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 99 Sea Zone retreated to 99 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -18 Casualties for Italians: 1 destroyer and 1 fighter Battle in Rostov Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 artillery Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -3.17 French : 1.17 Russians : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Queensland to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry and 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry and 1 marine Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 99 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : 0,00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 mech_infantry moved from Smolensk to Russia 1 mech_infantry moved from Archangel to Russia 3 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Bryansk to Russia 3 armour moved from Ukraine to Volgograd 2 fighters moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 5 mech_infantrys moved from Bryansk to Volgograd 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to Caucasus Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 5 PUs; Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Volgograd Germans attack with 3 armour and 5 mech_infantrys Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 3 armour and 5 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 123 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 123 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Russia Germans attack with 1 bomber and 6 mech_infantrys Russians defend with 1 airfield, 1 factory_minor and 3 infantry Germans roll dice for 1 bomber and 6 mech_infantrys in Russia, round 2 : 3/7 hits, 1.67 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Russia Germans destroys 19PUs while taking Russians capital Germans win, taking Russia from Russians with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 bomber, 2 fighters and 3 mech_infantrys British defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Caucasus to Ukraine 1 aaGun moved from Bryansk to Rostov 1 bomber moved from Russia to Ukraine 3 mech_infantrys moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 109 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone 3 infantry placed in Western Germany 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Germans collect 62 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 4.17 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 2 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Szechwan 7 infantry moved from Kweichow to Shensi Combat - Russians Battle in Hunan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Russians win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Kweichow to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2,33 Japanese : -0,67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 2 fighters and 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Guam 1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 artilleries and 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from Novosibirsk to Samara Japanese take Vologda from Russians Japanese take Samara from Russians 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Yunnan to Szechwan 2 armour, 2 artilleries and 8 mech_infantrys moved from Yunnan to Szechwan Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 carriers, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Hunan Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 4/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Guam Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 5/7 hits, 3.33 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Jehol Japanese attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 armour, 2 artilleries, 1 infantry and 8 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 8 mech_infantrys in Szechwan, round 2 : 4/13 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Szechwan 2 artilleries and 1 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 9 artilleries and 2 infantry moved from Burma to Yunnan 2 fighters moved from Jehol to Kiangsu 1 fighter moved from Kiangsu to French Indo China 3 artilleries and 2 infantry moved from Kiangsu to Anhwe 2 carriers and 5 destroyers moved from 17 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Guam to 21 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Amur to Manchuria 1 infantry moved from Siberia to Amur 1 fighter moved from Japan to Philippines 1 fighter moved from Japan to French Indo China Place Units - Japanese 2 carriers, 2 destroyers and 3 submarines placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Japanese collect 66 PUs (3 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -0.67 Japanese : 5.00
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i surrender, i post result
thanks for playing -
Thanks for the game.