Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
3 bombers and 2 fighters moved from Novgorod to Russia
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Bryansk to Russia
Germans take Smolensk from Russians
6 armour, 12 artilleries, 1 fighter and 1 mech_infantry moved from Bryansk to Russia
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Belarus, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Belarus, round 4 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 7 armour, 12 artilleries, 3 bombers, 3 fighters and 1 mech_infantry
British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 20 infantry and 1 tactical_bomber
AA fire in Russia : 3/6 hits, 1.00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 7 armour, 12 artilleries, 3 bombers and 1 mech_infantry in Russia, round 2 : 10/23 hits, 9.83 expected hits
Combat Hit Differential Summary :
Germans : -1.00
AA fire in Russia : : 2.00
Russians : -0.33
Max D in Moscow?
yes, sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
3 bombers and 2 fighters moved from Novgorod to Russia
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Bryansk to Russia
Germans take Smolensk from Russians
6 armour, 12 artilleries, 1 fighter and 1 mech_infantry moved from Bryansk to Russia
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Belarus, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Belarus, round 4 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 7 armour, 12 artilleries, 3 bombers, 3 fighters and 1 mech_infantry
British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 20 infantry and 1 tactical_bomber
AA fire in Russia : 3/6 hits, 1.00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 7 armour, 12 artilleries, 3 bombers and 1 mech_infantry in Russia, round 2 : 10/23 hits, 9.83 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 1 bomber, 2 fighters, 20 infantry and 1 tactical_bomber in Russia, round 2 : 10/25 hits, 9.00 expected hits
7 infantry owned by the Russians, 9 artilleries owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 7 armour, 3 artilleries and 3 bombers in Russia, round 3 : 7/13 hits, 6.50 expected hits
Russians roll dice for 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber in Russia, round 3 : 4/17 hits, 6.50 expected hits
7 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour and 3 bombers in Russia, round 4 : 4/9 hits, 5.00 expected hits
Russians roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Russia, round 4 : 3/10 hits, 4.17 expected hits
4 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 3 armour and 3 bombers in Russia, round 5 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 5 : 3/6 hits, 2.83 expected hits
1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Germans and 2 armour owned by the Germans lost in Russia
Germans roll dice for 1 armour and 2 bombers in Russia, round 6 : 2/3 hits, 1.83 expected hits
Russians roll dice for 2 fighters in Russia, round 6 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 1 bomber owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -25
Casualties for Germans: 6 armour, 12 artilleries, 2 bombers, 3 fighters and 1 mech_infantry
Casualties for British: 1 bomber
Casualties for Russians: 2 aaGuns, 1 artillery, 2 fighters, 20 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
3 aaGuns moved from Bryansk to Western Ukraine
2 fighters moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
1 submarine moved from 113 Sea Zone to 110 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,4,1,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4
Germans collect 56 PUs (3 lost to blockades); end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.83
AA fire in Russia : : 2.00
Russians : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
11 infantry moved from Suiyuyan to Hopei
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
4 infantry moved from Samara to Russia
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Russia
Russians attack with 4 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians roll dice for 4 infantry in Russia, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Russia
Russians roll dice for 3 infantry in Russia, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Suiyuyan to Hopei
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,50
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 battleship and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
4 armour, 10 artilleries, 3 infantry and 9 mech_infantrys moved from Burma to India
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour moved from Yenisey to Timguska
Japanese take Evenkiyskiy from Russians
Japanese take Timguska from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Sumatra, round 2 : 5/10 hits, 4.83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in India
Japanese attack with 4 armour, 11 artilleries, 4 infantry and 9 mech_infantrys
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 armour, 11 artilleries, 4 infantry and 9 mech_infantrys in India, round 2 : 11/28 hits, 9.67 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 11 artilleries, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Hunan to Philippines
1 tactical_bomber moved from French Indo China to Celebes
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 17 Sea Zone to Japan
1 transport moved from 36 Sea Zone to 6 Sea Zone
3 carriers and 2 destroyers moved from 41 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Sumatra to 42 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hunan to Kiangsu
1 infantry moved from Yunnan to Hunan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Sakha to Amur
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 artillery, 2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to French Equatorial Africa
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 3 PUs;
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 32 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - Americans
1 destroyer, 3 submarines and 3 transports placed in 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Anhwe
10 infantry moved from Hopei to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Move - British
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
4 mech_infantrys moved from West India to Persia
1 armour moved from West India to Persia
1 fighter moved from West India to Northwest Persia
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Syria to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 artilleries and 20 infantry moved from West India to Eastern Persia
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Cyprus
Non Combat Move - British
3 aaGuns moved from West India to Eastern Persia
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,33
Chinese : -1,00
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,1,3,5
Italians collect 8 PUs (8 lost to blockades); end with 9 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Ukraine to Smolensk
2 fighters moved from Western Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Bryansk
1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Belarus to Bryansk
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 13 mech_infantrys in Bryansk, round 2 : 2/14 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
2 fighters moved from Rostov to Ukraine
3 mech_infantrys moved from Germany to Western Germany
6 artilleries moved from Western Germany to France
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Ukraine
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 fighters and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,1,6,2,5,4,6,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6,2,5
Germans collect 52 PUs (7 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Caucasus to Rostov
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Hopei to Kweichow
Place Units - Russians
3 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -1,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Timguska to Novosibirsk
Japanese take Urals from Russians
Japanese take Novosibirsk from Russians
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from Japan to 21 Sea Zone
2 bombers and 1 fighter moved from Philippines to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 33 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from the Carolines?
yes thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Timguska to Novosibirsk
Japanese take Urals from Russians
Japanese take Novosibirsk from Russians
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from Japan to 21 Sea Zone
2 bombers and 1 fighter moved from Philippines to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 33 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 fighter in 33 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer and 2 fighters
Battle in Anhwe
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Anhwe, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Anhwe to Kiangsu
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 armour and 9 mech_infantrys moved from India to Yunnan
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 transports moved from 41 Sea Zone to 36 Sea Zone
11 artilleries and 3 infantry moved from India to Burma
1 bomber moved from 33 Sea Zone to Philippines
2 carriers and 5 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 105 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 108 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans : 1.67
Chinese : 0.67
Japanese : 2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Alexandria
1 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 32 Sea Zone to 49 Sea Zone
2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers
Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits
Combat Hit Differential Summary :
Americans : 3,33
ool for jap fleet , 6 hits with subs (lucky dice)
Oh no!
I’m going to sink 2CVs, dent the BBs and lose 2 DDs.
Just for the record, I should be able to see the other units’ hits before deciding this - it’s a Triple-A limitation when the defender has a DD (and vice versa for defender rolls). I doubt I’ll want to change that but thought I’d let you know.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Alexandria
1 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 32 Sea Zone to 49 Sea Zone
2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers
Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 bomber, 3 carriers and 6 fighters in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
Americans : 4,67
other 5 hits, ool? And you wanna just give me ool for the next round?