@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Timguska to Novosibirsk
Japanese take Urals from Russians
Japanese take Novosibirsk from Russians
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from Japan to 21 Sea Zone
2 bombers and 1 fighter moved from Philippines to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 33 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 fighter in 33 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer and 2 fighters
Battle in Anhwe
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Anhwe, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Anhwe to Kiangsu
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 armour and 9 mech_infantrys moved from India to Yunnan
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 transports moved from 41 Sea Zone to 36 Sea Zone
11 artilleries and 3 infantry moved from India to Burma
1 bomber moved from 33 Sea Zone to Philippines
2 carriers and 5 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 105 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 108 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans : 1.67
Chinese : 0.67
Japanese : 2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Alexandria
1 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 32 Sea Zone to 49 Sea Zone
2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers
Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits
Combat Hit Differential Summary :
Americans : 3,33
ool for jap fleet , 6 hits with subs (lucky dice)
Oh no!
I’m going to sink 2CVs, dent the BBs and lose 2 DDs.
Just for the record, I should be able to see the other units’ hits before deciding this - it’s a Triple-A limitation when the defender has a DD (and vice versa for defender rolls). I doubt I’ll want to change that but thought I’d let you know.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Alexandria
1 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 32 Sea Zone to 49 Sea Zone
2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers
Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 bomber, 3 carriers and 6 fighters in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
Americans : 4,67
other 5 hits, ool? And you wanna just give me ool for the next round?
Sink the other CV, Cruisers and a tac.
Next round, lose the remaining ships first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from French Equatorial Africa to Alexandria
1 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 32 Sea Zone to 49 Sea Zone
2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers
Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 bomber, 3 carriers and 6 fighters in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 8/16 hits, 7,83 expected hits
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 4/6 hits, 2,00 expected hits
Americans roll dice for 1 bomber and 6 fighters in 42 Sea Zone, round 3 : 6/7 hits, 3,67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/10 hits, 5,17 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 42 Sea Zone
Americans win, taking Morocco from Germans, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter and 6 submarines remaining. Battle score for attacker is 89
Casualties for Americans: 3 carriers, 5 fighters and 2 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers
Battle in Alexandria
Americans attack with 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber in Alexandria, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to Western Australia
1 bomber moved from 42 Sea Zone to Queensland
2 infantry moved from 87 Sea Zone to French West Africa
2 mech_infantrys moved from 87 Sea Zone to French West Africa
3 submarines moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
Place Units - Americans
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
4 fighters placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Kweichow to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Move - British
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 99 Sea Zone to 96 Sea Zone
2 battleships moved from 99 Sea Zone to 96 Sea Zone
3 destroyers moved from 99 Sea Zone to 96 Sea Zone
2 armour moved from 96 Sea Zone to Tobruk
2 fighters moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 infantry and 4 mech_infantrys moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Persia to Northwest Persia
4 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
12 infantry moved from Eastern Persia to Persia
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Tobruk
British attack with 2 armour, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 1 artillery and 1 infantry
British roll dice for 2 battleships and 2 cruisers in Tobruk, round 2 : 1/4 hits, 2,33 expected hits
British roll dice for 2 armour, 2 fighters and 2 infantry in Tobruk, round 2 : 3/6 hits, 2,33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 2 : 1/6 hits, 2,17 expected hits
2 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
British roll dice for 2 armour, 2 fighters and 1 infantry in Tobruk, round 3 : 3/5 hits, 2,17 expected hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Battle in Alexandria
British attack with 1 armour, 1 infantry and 4 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Alexandria, round 2 : 2/6 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Tobruk to 96 Sea Zone
1 fighter moved from Northwest Persia to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to Persia
1 fighter moved from United Kingdom to Morocco
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,67
British : 0,83
Americans : 8,33
Chinese : -1,83
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to Rostov
1 mech_infantry moved from Ukraine to Rostov
3 fighters moved from Southern Italy to 99 Sea Zone
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
French defend with 1 destroyer; Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
French roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
1 submarine owned by the Americans Submerged
Italians roll dice for 3 fighters in 99 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 99 Sea Zone
retreated to 99 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Italians: 1 destroyer and 1 fighter
Battle in Rostov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -3.17
French : 1.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry and 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry and 1 marine
Non Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 124 Sea Zone to 123 Sea Zone
1 mech_infantry moved from Smolensk to Russia
1 mech_infantry moved from Archangel to Russia
3 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Bryansk to Russia
3 armour moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
5 mech_infantrys moved from Bryansk to Volgograd
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Caucasus
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 5 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 armour and 5 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2.33 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in 123 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 123 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Russia
Germans attack with 1 bomber and 6 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber and 6 mech_infantrys in Russia, round 2 : 3/7 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Russia
Germans destroys 19PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber and 2 fighters moved from Caucasus to Ukraine
1 aaGun moved from Bryansk to Rostov
1 bomber moved from Russia to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
3 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Germans collect 62 PUs (2 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 4.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Szechwan
7 infantry moved from Kweichow to Shensi
Combat - Russians
Battle in Hunan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Russians win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Kweichow to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
2 fighters and 1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Guam
1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 artilleries and 1 infantry moved from 21 Sea Zone to Guam
1 armour moved from Novosibirsk to Samara
Japanese take Vologda from Russians
Japanese take Samara from Russians
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
2 armour, 2 artilleries and 8 mech_infantrys moved from Yunnan to Szechwan
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 carriers, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Hunan
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 4/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Guam
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 5/7 hits, 3.33 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour, 2 artilleries, 1 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 8 mech_infantrys in Szechwan, round 2 : 4/13 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Szechwan
2 artilleries and 1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
9 artilleries and 2 infantry moved from Burma to Yunnan
2 fighters moved from Jehol to Kiangsu
1 fighter moved from Kiangsu to French Indo China
3 artilleries and 2 infantry moved from Kiangsu to Anhwe
2 carriers and 5 destroyers moved from 17 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Guam to 21 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to French Indo China
Place Units - Japanese
2 carriers, 2 destroyers and 3 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 66 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -0.67
Japanese : 5.00
i surrender, i post result
thanks for playing
Thanks for the game.