@Daaras I’m not quite sure I have heard both on this forum.
VonAlba (Allies+6) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 2 infantry moved from Crete to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Caucasus to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Caucasus 1 armour moved from Belarus to Archangel Italians take Archangel from Russians 1 armour moved from Archangel to Belarus 1 infantry moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians Purchase Units - Italians Italians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Cyprus Non Combat Move - Italians 3 infantry moved from Syria to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Romania to Trans-Jordan 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Romania to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - Italians 2 artilleries and 1 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
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Well, that was bad.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 3 fighters moved from Caroline Islands to Guam 2 destroyers moved from 33 Sea Zone to 21 Sea Zone 1 cruiser moved from 33 Sea Zone to 21 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 4 PUs; Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 armour and 1 mech_infantry moved from Novgorod to Finland Germans take Karelia from Russians 1 bomber moved from Western Germany to Finland 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 3 bombers and 1 fighter moved from Belarus to Russia Purchase Units - Germans Germans buy 8 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept in Moscow?
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no thanks
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 armour and 1 mech_infantry moved from Novgorod to Finland Germans take Karelia from Russians 1 bomber moved from Western Germany to Finland 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 3 bombers and 1 fighter moved from Belarus to Russia Purchase Units - Germans Germans buy 8 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,8,4 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Finland Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Belarus 1 armour moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 13 artilleries moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 3 bombers and 1 fighter moved from Russia to Belarus 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 infantry moved from Bulgaria to Romania 1 armour, 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers moved from Morocco to Algeria 1 bomber moved from Finland to Novgorod 1 bomber moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 4 bombers moved from Belarus to Novgorod Place Units - Germans 3 mech_infantrys placed in Novgorod 8 artilleries and 1 infantry placed in Western Germany 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 artillery moved from Vologda to Archangel Russians take Archangel from Italians 1 infantry moved from Bryansk to Smolensk Russians take Smolensk from Germans 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 16 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 33 PUs; Russians buy 11 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 aaGuns moved from Manchuria to Jehol Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : 0,17
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 21 Sea Zone 2 bombers moved from French Indo China to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 21 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea EDIT: 2 fighters and 2 tactical_bombers moved from French Indo China to 21 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese
Combat Hit Differential Summary :
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Scramble from Guam?
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Wow, this looks like an incoming massacre. Did the US admirals lose their minds when boldly presenting the plan to stack the Guam seazone? :-)
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yes, and max def
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 21 Sea Zone 2 bombers moved from French Indo China to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 21 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea EDIT: 2 fighters and 2 tactical_bombers moved from French Indo China to 21 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone Battle in Korea Battle in 21 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 7 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 2 destroyers and 3 fighters Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 8 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 12/24 hits, 13.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 21 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 7/18 hits, 9.00 expected hits Units damaged: 2 battleships owned by the Japanese 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 3 destroyers, 8 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 16/24 hits, 13.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 3 : 5/13 hits, 7.33 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone Japanese win, taking Korea from Russians with 2 battleships, 2 bombers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 140 Casualties for Japanese: 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 2 destroyers and 3 fighters Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to Okinawa: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from Okinawa to 19 Sea Zone 3 fighters and 2 tactical_bombers moved from 21 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone 2 bombers moved from 21 Sea Zone to Philippines 1 artillery moved from Hopei to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 aaGun and 4 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hunan to Yunnan 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Yunnan to French Indo China 1 artillery moved from Szechwan to Kweichow 2 mech_infantrys moved from Kiangsu to Hunan 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 2 carriers placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery placed in Kiangsu 2 artilleries, 2 infantry and 1 mech_infantry placed in Japan Japanese undo move 5. Japanese undo move 4. 1 mech_infantry placed in Kiangsu 3 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -5.00 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 submarines moved from 91 Sea Zone to 96 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from British Guiana to Belgian Congo 1 bomber moved from United Kingdom to French Equatorial Africa 1 submarine moved from 85 Sea Zone to 51 Sea Zone 1 destroyer moved from 85 Sea Zone to 51 Sea Zone 2 fighters moved from British Guiana to French Central Africa 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 28 Sea Zone 2 fighters moved from Eastern United States to Western United States Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 1 PUs; Combat - Americans Battle in Tobruk Battle in Malta Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Malta Americans win, taking Tobruk from Italians, taking Malta from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese 1 fighter and 9 infantry moved from Tsinghai to Kansu Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Combat Move - British 4 fighters moved from 96 Sea Zone to Trans-Jordan 1 artillery, 5 infantry and 1 marine moved from Iraq to Trans-Jordan 1 bomber moved from India to Trans-Jordan 1 infantry moved from Northwest Persia to Iraq 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Trans-Jordan 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 marine moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 96 Sea Zone Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat - British Battle in Ceylon Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Ceylon from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry and 1 marine Italians defend with 1 armour, 1 artillery, 1 fighter and 5 infantry British roll dice for 1 artillery, 1 bomber, 5 fighters, 5 infantry and 1 marine in Trans-Jordan, round 2 : 5/13 hits, 4,67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Trans-Jordan, round 2 : 2/8 hits, 3,17 expected hits 5 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 marine in Trans-Jordan, round 3 : 3/11 hits, 4,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Trans-Jordan, round 3 : 0/3 hits, 1,50 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 29 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 5 infantry Non Combat Move - British 5 fighters moved from Trans-Jordan to Iraq 1 bomber moved from Trans-Jordan to Persia 1 armour, 1 artillery, 2 infantry and 1 marine moved from 96 Sea Zone to Tobruk 1 fighter moved from Yunnan to India Place Units - British 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,1,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -0,67 Italians : -2,67 Americans : 0,50 Japanese : -0,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour moved from Caucasus to Sikang Italians take Kazakhstan from Russians Italians take Sikang from Chinese 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 fighter moved from Egypt to Trans-Jordan 1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan Purchase Units - Italians Italians buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 artillery, 3 infantry and 1 marine Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits 1 artillery owned by the British, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 4/5 hits, 2.33 expected hits British roll dice for 1 marine in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 2 infantry Casualties for British: 1 artillery, 3 infantry and 1 marine Non Combat Move - Italians 1 bomber and 2 fighters moved from Trans-Jordan to Egypt 1 artillery and 5 infantry moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Algeria to Tunisia Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy 1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 3.17 British : 0.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from Gibraltar to 96 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 3 bombers moved from Novgorod to Russia 1 fighter moved from Belarus to Russia 1 armour and 1 mech_infantry moved from Finland to Novgorod Germans take Vyborg from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 fighter and 3 tactical_bombers moved from Algeria to Tobruk 1 bomber moved from Novgorod to Archangel 1 fighter moved from Western Germany to Tobruk Purchase Units - Germans Germans buy 3 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Tobruk Germans attack with 4 fighters and 5 tactical_bombers British defend with 1 armour, 1 artillery, 2 infantry and 1 marine; Americans defend with 1 armour, 2 infantry and 1 mech_infantry Germans roll dice for 4 fighters and 5 tactical_bombers in Tobruk, round 2 : 7/9 hits, 5.17 expected hits Americans roll dice for 2 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in Tobruk, round 2 : 5/9 hits, 3.33 expected hits 1 marine owned by the British, 2 fighters owned by the Germans, 2 infantry owned by the Americans, 3 tactical_bombers owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Tobruk Germans roll dice for 2 fighters and 2 tactical_bombers in Tobruk, round 3 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 armour in Tobruk, round 3 : 0/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 armour owned by the British lost in Tobruk Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 marine Cleaning up after air battles Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Tobruk to Egypt 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia 2 bombers moved from Russia to Romania 1 fighter moved from Russia to Belarus 1 aaGun and 3 mech_infantrys moved from Novgorod to Belarus 1 bomber moved from Archangel to Novgorod 13 artilleries and 10 mech_infantrys moved from Eastern Poland to Belarus 2 infantry moved from Romania to Eastern Poland 1 bomber moved from Novgorod to Romania 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 2 submarines placed in 110 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : 2.67 Americans : 0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Rostov to Ukraine 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Italians 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Russia 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Vologda 7 infantry moved from Russia to Bryansk 16 infantry moved from Jehol to Chahar Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Chahar Russians attack with 16 infantry Japanese defend with 1 infantry Russians roll dice for 16 infantry in Chahar, round 2 : 3/16 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Ukraine to Russia 2 aaGuns moved from Jehol to Chahar Place Units - Russians 3 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,67 Japanese : 0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 1 armour moved from Korea to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 artillery moved from Szechwan to Yunnan 1 armour, 4 artilleries and 2 mech_infantrys moved from Kweichow to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 3 armour, 5 artilleries and 3 infantry moved from French Indo China to Yunnan 1 artillery moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 artilleries and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 21 Sea Zone 2 artilleries and 2 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Philippines to Guam 1 fighter and 1 tactical_bomber moved from Philippines to Shan State Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Caroline Islands Battle in Guam Japanese attack with 2 artilleries, 2 bombers and 2 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Guam, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Guam Japanese win, taking Caroline Islands from Americans, taking Guam from Americans with 2 artilleries and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 4 armour, 10 artilleries, 3 infantry and 4 mech_infantrys British defend with 1 infantry Japanese roll dice for 4 armour, 10 artilleries, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 10/21 hits, 7.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 armour, 10 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 mech_infantry moved from Kweichow to Szechwan 1 aaGun and 3 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 2 carriers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 bombers moved from Guam to Philippines 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 2 battleships, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in French Indo China 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 1.33 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 1.00
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 fighters moved from French Central Africa to Egypt 1 bomber moved from French Equatorial Africa to Egypt 1 bomber moved from Belgian Congo to Egypt 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 28 Sea Zone to 26 Sea Zone 1 submarine moved from 51 Sea Zone to 27 Sea Zone 1 destroyer moved from 51 Sea Zone to 27 Sea Zone 2 submarines moved from 96 Sea Zone to 97 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 98 Sea Zone French loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 3 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Egypt Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Egypt, round 2 : 2/6 hits, 3,00 expected hits
Combat Hit Differential Summary :
Americans : -1,00