@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
VonAlba (Allies+6) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese 1 armour moved from Timguska to Novosibirsk Japanese take Urals from Russians Japanese take Novosibirsk from Russians 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 fighter moved from Japan to 21 Sea Zone 2 bombers and 1 fighter moved from Philippines to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from Japan to Anhwe 1 fighter moved from 6 Sea Zone to Anhwe 1 submarine moved from 6 Sea Zone to 33 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 33 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Iwo Jima Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 submarine Americans defend with 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 fighter in 33 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 bomber, 1 fighter and 1 submarine Casualties for Americans: 1 destroyer and 2 fighters Battle in Anhwe Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Anhwe, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Anhwe to Kiangsu 1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan 3 armour and 9 mech_infantrys moved from India to Yunnan 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 transports moved from 41 Sea Zone to 36 Sea Zone 11 artilleries and 3 infantry moved from India to Burma 1 bomber moved from 33 Sea Zone to Philippines 2 carriers and 5 destroyers moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone 1 fighter moved from 21 Sea Zone to 17 Sea Zone 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 105 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 108 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 113 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans : 1.67 Chinese : 0.67 Japanese : 2.83
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 2 submarines moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 carrier moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from French Equatorial Africa to Alexandria 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 32 Sea Zone to 49 Sea Zone 2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Battle in 42 Sea Zone Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits
Combat Hit Differential Summary :
Americans : 3,33
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ool for jap fleet , 6 hits with subs (lucky dice)
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Oh no!
I’m going to sink 2CVs, dent the BBs and lose 2 DDs.
Just for the record, I should be able to see the other units’ hits before deciding this - it’s a Triple-A limitation when the defender has a DD (and vice versa for defender rolls). I doubt I’ll want to change that but thought I’d let you know.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 2 submarines moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 carrier moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from French Equatorial Africa to Alexandria 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 32 Sea Zone to 49 Sea Zone 2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Battle in 42 Sea Zone Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 bomber, 3 carriers and 6 fighters in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
Americans : 4,67
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other 5 hits, ool? And you wanna just give me ool for the next round?
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Sink the other CV, Cruisers and a tac.
Next round, lose the remaining ships first.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 2 submarines moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 carrier moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from French Equatorial Africa to Alexandria 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 3 carriers, 6 fighters and 8 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 32 Sea Zone to 49 Sea Zone 2 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 armour, 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Battle in 42 Sea Zone Americans attack with 1 bomber, 3 carriers, 6 fighters and 8 submarines Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Americans roll dice for 8 submarines in 42 Sea Zone, round 2 : 6/8 hits, 2,67 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 bomber, 3 carriers and 6 fighters in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 8/16 hits, 7,83 expected hits 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 4/6 hits, 2,00 expected hits Americans roll dice for 1 bomber and 6 fighters in 42 Sea Zone, round 3 : 6/7 hits, 3,67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/10 hits, 5,17 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 42 Sea Zone Americans win, taking Morocco from Germans, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter and 6 submarines remaining. Battle score for attacker is 89 Casualties for Americans: 3 carriers, 5 fighters and 2 submarines Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers Battle in Alexandria Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Alexandria, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Western Australia 1 bomber moved from 42 Sea Zone to Queensland 2 infantry moved from 87 Sea Zone to French West Africa 2 mech_infantrys moved from 87 Sea Zone to French West Africa 3 submarines moved from 101 Sea Zone to 87 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States 4 fighters placed in Eastern United States 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Chahar to Hopei 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Hunan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Kweichow to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 cruisers moved from 99 Sea Zone to 96 Sea Zone 2 battleships moved from 99 Sea Zone to 96 Sea Zone 3 destroyers moved from 99 Sea Zone to 96 Sea Zone 2 armour moved from 96 Sea Zone to Tobruk 2 fighters moved from 96 Sea Zone to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk 1 armour, 1 infantry and 4 mech_infantrys moved from Egypt to Alexandria 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour and 4 mech_infantrys moved from Persia to Northwest Persia 4 infantry moved from Eastern Persia to West India 1 artillery moved from Eastern Persia to West India 12 infantry moved from Eastern Persia to Persia Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Tobruk British attack with 2 armour, 2 fighters and 2 infantry Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 1 artillery and 1 infantry British roll dice for 2 battleships and 2 cruisers in Tobruk, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 2 armour, 2 fighters and 2 infantry in Tobruk, round 2 : 3/6 hits, 2,33 expected hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 2 : 1/6 hits, 2,17 expected hits 2 infantry owned by the Germans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk British roll dice for 2 armour, 2 fighters and 1 infantry in Tobruk, round 3 : 3/5 hits, 2,17 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Tobruk British win, taking Tobruk from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 17 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in Alexandria British attack with 1 armour, 1 infantry and 4 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Alexandria, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Tobruk to 96 Sea Zone 1 fighter moved from Northwest Persia to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 aaGuns moved from Eastern Persia to West India 1 aaGun moved from Eastern Persia to Persia 1 fighter moved from United Kingdom to Morocco Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,67 British : 0,83 Americans : 8,33 Chinese : -1,83 Japanese : 1,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to Rostov 1 mech_infantry moved from Ukraine to Rostov 3 fighters moved from Southern Italy to 99 Sea Zone Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 3 fighters French defend with 1 destroyer; Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits French roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone 1 submarine owned by the Americans Submerged Italians roll dice for 3 fighters in 99 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 99 Sea Zone retreated to 99 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -18 Casualties for Italians: 1 destroyer and 1 fighter Battle in Rostov Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 artillery Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -3.17 French : 1.17 Russians : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Queensland to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry and 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry and 1 marine Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 99 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : 0,00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 mech_infantry moved from Smolensk to Russia 1 mech_infantry moved from Archangel to Russia 3 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Bryansk to Russia 3 armour moved from Ukraine to Volgograd 2 fighters moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 5 mech_infantrys moved from Bryansk to Volgograd 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to Caucasus Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 5 PUs; Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Volgograd Germans attack with 3 armour and 5 mech_infantrys Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 3 armour and 5 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 123 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 123 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Russia Germans attack with 1 bomber and 6 mech_infantrys Russians defend with 1 airfield, 1 factory_minor and 3 infantry Germans roll dice for 1 bomber and 6 mech_infantrys in Russia, round 2 : 3/7 hits, 1.67 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Russia Germans destroys 19PUs while taking Russians capital Germans win, taking Russia from Russians with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 bomber, 2 fighters and 3 mech_infantrys British defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Caucasus to Ukraine 1 aaGun moved from Bryansk to Rostov 1 bomber moved from Russia to Ukraine 3 mech_infantrys moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 109 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone 3 infantry placed in Western Germany 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Germans collect 62 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 4.17 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 2 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Szechwan 7 infantry moved from Kweichow to Shensi Combat - Russians Battle in Hunan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Russians win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Kweichow to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2,33 Japanese : -0,67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 2 fighters and 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Guam 1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 artilleries and 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from Novosibirsk to Samara Japanese take Vologda from Russians Japanese take Samara from Russians 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Yunnan to Szechwan 2 armour, 2 artilleries and 8 mech_infantrys moved from Yunnan to Szechwan Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 carriers, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Hunan Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 4/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Guam Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 5/7 hits, 3.33 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Jehol Japanese attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 armour, 2 artilleries, 1 infantry and 8 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 8 mech_infantrys in Szechwan, round 2 : 4/13 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Szechwan 2 artilleries and 1 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 9 artilleries and 2 infantry moved from Burma to Yunnan 2 fighters moved from Jehol to Kiangsu 1 fighter moved from Kiangsu to French Indo China 3 artilleries and 2 infantry moved from Kiangsu to Anhwe 2 carriers and 5 destroyers moved from 17 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Guam to 21 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Amur to Manchuria 1 infantry moved from Siberia to Amur 1 fighter moved from Japan to Philippines 1 fighter moved from Japan to French Indo China Place Units - Japanese 2 carriers, 2 destroyers and 3 submarines placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Japanese collect 66 PUs (3 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -0.67 Japanese : 5.00
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i surrender, i post result
thanks for playing -
Thanks for the game.