TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 4 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 5 infantry
Germans roll dice for 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 5/10 hits, 3.50 expected hits
British roll dice for 5 infantry in Greece, round 2 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Germans and 5 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for British: 5 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 41
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
14 infantry moved from Slovakia Hungary to Poland
3 artilleries moved from Slovakia Hungary to Poland
2 aaGuns moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
2 artilleries moved from Yugoslavia to Slovakia Hungary
9 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Greece to Alexandria
5 armour moved from France to Yugoslavia
1 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from France to Yugoslavia
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour and 1 bomber placed in Western Germany
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Belarus
2 artilleries moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 aaGuns and 6 infantry moved from Russia to Bryansk
9 infantry moved from Buryatia to Amur
5 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Baltic States to Belarus
2 infantry moved from Rostov to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Manchuria to Suiyuyan
2 artilleries moved from Anhwe to Hopei
4 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Suiyuyan
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Kiangsi to Suiyuyan
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 6/10 hits, 4.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 : 6/11 hits, 5.17 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Hopei
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Manchuria to Jehol
2 bombers moved from Suiyuyan to Anhwe
2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
2 fighters moved from Kwangsi to Yunnan
Place Units - Japanese
1 factory_minor placed in Shantung
1 harbour placed in Hainan
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Wake Island to Guam
1 bomber moved from Central United States to Midway
1 fighter moved from Eastern United States to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Wake Island to Guam
1 bomber moved from Central United States to Midway
1 fighter moved from Eastern United States to 101 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 battleship and 1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 carrier and 1 fighter moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to India
1 artillery moved from Burma to India
1 fighter moved from 79 Sea Zone to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Wake Island to Guam
1 bomber moved from Central United States to Midway
1 fighter moved from Eastern United States to 101 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 battleship and 1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 carrier and 1 fighter moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Burma to Shan State
4 infantry moved from Burma to India
1 artillery moved from Burma to India
1 fighter moved from 79 Sea Zone to India
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 4/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
Place Units - British
2 fighters placed in United Kingdom
2 armour placed in Union of South Africa
1 infantry placed in United Kingdom
1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,2,2
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 8 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 infantry moved from Bulgaria to Romania
2 artilleries moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Cyprus
1 bomber moved from Ethiopia to Egypt
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 6/7 hits, 2.67 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
3 artilleries and 14 infantry moved from Poland to Eastern Poland
2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
3 bombers moved from Western Germany to Ukraine
3 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 armour moved from Northern Italy to Romania
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Poland
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/3 hits, 0.50 expected hits
Bombing raid in Ukraine rolls: 3,5,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 5 armour, 5 artilleries, 23 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Eastern Poland, round 2 : 8/34 hits, 9.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
4 artilleries and 8 infantry moved from Germany to Poland
1 armour moved from Western Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
3 bombers moved from Ukraine to Romania
Place Units - Germans
6 artilleries and 4 infantry placed in Germany
1 infantry placed in Western Germany
3 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.50
AA fire in Ukraine : : -0.50
Russians : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
2 aaGuns and 6 infantry moved from Bryansk to Ukraine
3 infantry moved from Russia to Bryansk
3 artilleries moved from Belarus to Bryansk
9 infantry moved from Belarus to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 3 infantry
EDIT: Adding units owned by Russians to Rostov: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Anhwe to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 artillery moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to Manchuria
2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Shan State
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Anhwe to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 artillery moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to Manchuria
2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Shan State
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Anhwe to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 artillery moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to Manchuria
2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Shan State
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kansu, round 2 : 3/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 3 fighters and 1 tactical_bomber
Japanese roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2.17 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 2.50 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -17
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 3/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter and 2 tactical_bombers moved from Kansu to Chahar
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to 20 Sea Zone
2 bombers moved from 37 Sea Zone to Kwangsi
1 fighter moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -0.67
ANZAC : 0.00
Chinese : 1.33
UK_Pacific : 0.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 25 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Western United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from Scotland to 106 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
EDIT: 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 3 submarines
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/1 hits, 3,17 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Non Combat Move - British
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Malta
1 tactical_bomber moved from 95 Sea Zone to Malta
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 infantry moved from Burma to India
1 aaGun moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from 106 Sea Zone to Quebec
Place Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 4 mech_infantrys
Round: 5
Purchase Units - British
British buy 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Anglo Sudan Egypt to Persia
2 infantry moved from India to French Indo China
2 infantry moved from India to Sinkiang
1 fighter moved from India to French Indo China
1 fighter moved from India to Sinkiang
4 infantry moved from United Kingdom to North Sea Zone
4 infantry moved from North Sea Zone to West Europe
British take West Europe from Germans
1 fighter moved from Indian Ocean Sea Zone to Persia
1 transport moved from North Sea Zone to West Spain Sea Zone
1 infantry moved from Algeria to West Spain Sea Zone
1 infantry and 1 transport moved from West Spain Sea Zone to North Sea Zone
Combat - British
Battle in Persia
British attack with 2 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 2 armour and 1 fighter in Persia, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sinkiang
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
British win, taking Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from North Sea Zone to West Europe
1 armour moved from Finland Norway to East Europe
1 carrier and 2 transports moved from Indian Ocean Sea Zone to Red Sea Zone
1 fighter moved from Persia to Red Sea Zone
1 fighter moved from French Indo China to Russia
1 fighter moved from Sinkiang to Karelia S.S.R.
Place Units - British
1 infantry placed in Anglo Sudan Egypt
7 infantry placed in United Kingdom
1 transport placed in North Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Stalingrad to Southern Caucasus
Russians take Northern Caucasus from Germans
1 tactical_bomber moved from Stalingrad to Southern Caucasus
1 fighter moved from Stalingrad to Southern Caucasus
1 armour moved from Stalingrad to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Stalingrad
Combat - Russians
Battle in Southern Caucasus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern Caucasus, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Southern Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Southern Caucasus
1 armour owned by the Germans lost in Southern Caucasus
Russians win, taking Southern Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Southern Caucasus: 1 armour
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southern Caucasus to Stalingrad
10 infantry moved from Timguska to Urals
Place Units - Russians
2 infantry placed in Stalingrad
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Philippines
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French