TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
3 destroyers moved from 97 Sea Zone to 95 Sea Zone
2 carriers moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
3 transports moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Iraq to Southern Italy
1 fighter moved from Iraq to 95 Sea Zone
3 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Non Combat Move - Italians
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from Neutral_Axis
1 armour moved from Egypt to Iraq
Place Units - Italians
1 destroyer and 1 tactical_bomber placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Egypt
Italians undo move 3.
1 artillery and 2 infantry placed in Egypt
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 36 Sea Zone: 2 destroyers
EDIT: Adding units owned by Italians to 37 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Removing units owned by Italians from 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by Italians from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 58 Sea Zone: 1 cruiser
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Kweichow to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Kweichow to Szechwan
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Kweichow to Szechwan
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 5 fighters moved from Smolensk to Bryansk
EDIT: 1 bomber moved from Smolensk to Russia
2 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
17 infantry moved from Novgorod to Archangel
8 artilleries moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Eastern Poland to Belarus
4 artilleries moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 mech_infantry moved from Novgorod to Archangel
8 armour moved from Novgorod to Archangel
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
2 fighters moved from Southern Italy to Holland Belgium
2 tactical_bombers moved from Southern Italy to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
7 artilleries and 4 infantry moved from Ukraine to Bessarabia
6 infantry moved from Poland to Eastern Poland
2 bombers moved from Western Ukraine to Novgorod
6 infantry moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
3 infantry moved from Finland to Norway
4 artilleries moved from Finland to Norway
1 armour moved from Finland to Novgorod
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/12 hits, 6.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 8 armour, 8 artilleries, 17 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 8 armour, 8 artilleries, 17 infantry and 1 mech_infantry in Archangel, round 2 : 13/34 hits, 11.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 8 armour, 8 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Novgorod to Archangel
4 fighters moved from Holland Belgium to France
4 tactical_bombers moved from Holland Belgium to France
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Germany
2 artilleries, 1 bomber and 2 infantry placed in Western Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 artilleries moved from Caucasus to Rostov
4 infantry moved from Tambov to Rostov
5 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
2 armour, 4 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Vologda to Nenetsia
3 infantry moved from Vologda to Smolensk
2 armour and 8 infantry moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 artilleries moved from Caucasus to Rostov
4 infantry moved from Tambov to Rostov
5 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
2 armour, 4 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Vologda to Nenetsia
3 infantry moved from Vologda to Smolensk
2 armour and 8 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 armour and 3 infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/8 hits, 2.50 expected hits
Germans roll dice for 1 armour and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Russians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Rostov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys in Smolensk, round 2 : 5/60 hits, 12.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
Place Units - Russians
2 armour, 3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
5 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
4 artilleries moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan
2 bombers moved from Kwangtung to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Anhwe to Chahar
Combat - Japanese
Battle in Midway
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 4 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Midway from Americans, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 4 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 armour and 5 infantry; ANZAC defend with 3 fighters; Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Szechwan, round 2 : 6/16 hits, 6.67 expected hits
Chinese roll dice for 1 armour, 4 fighters and 7 infantry in Szechwan, round 2 : 5/12 hits, 5.50 expected hits
5 infantry owned by the Japanese, 2 infantry owned by the Chinese and 4 infantry owned by the British lost in Szechwan
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 6/11 hits, 5.33 expected hits
Chinese roll dice for 1 armour, 4 fighters and 1 infantry in Szechwan, round 3 : 2/6 hits, 3.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 fighter owned by the Chinese, 1 infantry owned by the British and 1 armour owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for British: 1 armour and 5 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for ANZAC: 3 fighters
Battle in Hawaiian Islands
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Korea
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to Northern Australia
2 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 64 Sea Zone to 59 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Politics - French
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
Turn Complete - French
I’ll check the peirce Sealion game, but Sealion balance was already tweaked during initial playtesting. Keep in mind that Russia is significantly stronger in PTV than in BM as well. In our game, you could have stacked Romania with Russia by landing Allied air early on in the game, and that would have yielded a 15 PU delta that Germany would struggle to clear for a while.
PTV has existed for 5 years, and most games I’ve seen haven’t been Sealion.
Also isn’t this game proof that Sealion isn’t overpowered? Unless you feel I didn’t execute it well.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Alexandria to Tobruk
Italians take Tobruk from British
1 armour moved from Tobruk to Libya
Italians take Libya from British
Combat - Italians
Non Combat Move - Italians
1 armour, 4 artilleries and 13 infantry moved from Alexandria to Tobruk
1 fighter moved from Ukraine to Western Germany
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
2 fighters placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,3,5,2,5
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,3
Italians collect 11 PUs (11 lost to blockades); end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Since you only took Axis 6 times, and you did win 2 of those, removing your Axis games from the equation raises the Axis success rate over the past year and a half by all PTV players from 41.5% to 42%.