@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
DannyDuck716 (Axis) vs SmartyThompson (Allies) BM 3 Game 1
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 5 infantry moved from Yunnan to Kweichow 1 armour moved from Shan State to Kweichow 2 artilleries and 2 infantry moved from Shan State to Malaya 1 infantry moved from French Indo China to Yunnan 3 artilleries and 3 infantry moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 fighters moved from Suiyuyan to Kweichow 2 fighters moved from Scotland to Gibraltar 3 destroyers moved from 109 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 2 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from India to Eastern Persia -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_upgrade, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from Korea to Shantung 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in 91 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from Shantung to Korea 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 86 Sea Zone 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Place Units - Americans 2 artilleries and 1 tactical_bomber placed in Korea Americans undo move 1. 1 carrier and 2 destroyers placed in 101 Sea Zone 2 artilleries and 1 tactical_bomber placed in Korea 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Changing PUs for Americans from 76 to 75 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Sikang to Hopei 1 infantry moved from Sikang to Shensi 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 artillery and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 2 armour and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 5 infantry moved from Yunnan to Kweichow 1 armour moved from Shan State to Kweichow 2 artilleries and 2 infantry moved from Shan State to Malaya 1 infantry moved from French Indo China to Yunnan 3 artilleries and 3 infantry moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 fighters moved from Suiyuyan to Kweichow 2 fighters moved from Scotland to Gibraltar 3 destroyers moved from 109 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 2 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from India to Eastern Persia Combat - British Battle in Kweichow British attack with 1 armour, 2 fighters and 5 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 fighters and 5 infantry in Kweichow, round 2 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anglo Egyptian Sudan British attack with 3 armour, 1 artillery and 2 tactical_bombers Italians defend with 1 armour, 3 artilleries and 2 infantry British roll dice for 3 armour, 1 artillery and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/6 hits, 3.17 expected hits Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.17 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan British roll dice for 2 armour and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 1/4 hits, 2.33 expected hits Italians roll dice for 1 armour and 3 artilleries in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan 1 armour owned by the British retreated to Belgian Congo Italians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -6 Casualties for British: 2 armour and 1 artillery Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 tactical_bombers moved from Anglo Egyptian Sudan to Rhodesia 1 bomber and 5 fighters moved from Karelia to Smolensk 2 fighters moved from Kweichow to Shensi Place Units - British 1 airfield placed in Gibraltar 2 armour and 1 infantry placed in Union of South Africa Turn Complete - British British collect 25 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Some Units in India change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.17 British : -3.83 Italians : -0.67 AA fire in Shantung : : -0.17 Americans : 0.50 Chinese : 0.17 Japanese : 0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Egypt to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Iraq 2 submarines moved from 79 Sea Zone to 39 Sea Zone 2 destroyers moved from 79 Sea Zone to 41 Sea Zone 1 battleship and 1 cruiser moved from 79 Sea Zone to 41 Sea Zone 1 cruiser and 3 transports moved from 81 Sea Zone to 95 Sea Zone 1 carrier and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from 81 Sea Zone to 95 Sea Zone 3 infantry moved from Eastern Poland to Romania 1 armour moved from Archangel to Novgorod Combat - Italians Battle in Romania Italians attack with 3 infantry Russians defend with 1 infantry Italians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Iraq Place Units - Italians 1 artillery and 2 infantry placed in Iraq 1 armour and 2 infantry placed in Egypt 1 carrier and 1 fighter placed in 95 Sea Zone Turn Complete - Italians Italians collect 28 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians : 1.50 Russians : -0.67 -
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to Volgograd 1 artillery and 3 infantry moved from Northern Territory to Queensland 1 bomber moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 bomber moved from Northern Territory to Queensland -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to Volgograd 1 artillery and 3 infantry moved from Northern Territory to Queensland 1 bomber moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 bomber moved from Northern Territory to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - French 1 fighter moved from Karelia to Russia -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to Volgograd 1 artillery and 3 infantry moved from Northern Territory to Queensland 1 bomber moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 bomber moved from Northern Territory to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from Karelia to Russia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Finland to Karelia 2 artilleries and 2 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Karelia 3 armour moved from Archangel to Karelia 7 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 2 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Archangel to Vologda 2 bombers moved from Eastern Poland to Belarus 2 bombers moved from Eastern Poland to Vologda 2 fighters and 2 tactical_bombers moved from Finland to 113 Sea Zone 1 bomber moved from Western Germany to 113 Sea Zone 4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 4 artilleries and 6 infantry moved from Germany to Poland 2 fighters and 2 tactical_bombers moved from Morocco to Algeria Combat - Germans Battle in Karelia Germans attack with 3 armour, 4 artilleries and 4 infantry Russians defend with 2 aaGuns and 7 infantry Germans roll dice for 3 armour, 4 artilleries and 4 infantry in Karelia, round 2 : 4/11 hits, 4.17 expected hits Russians roll dice for 2 aaGuns and 7 infantry in Karelia, round 2 : 1/7 hits, 2.33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Karelia Germans roll dice for 3 armour, 4 artilleries and 3 infantry in Karelia, round 3 : 0/10 hits, 3.83 expected hits Russians roll dice for 5 infantry in Karelia, round 3 : 0/5 hits, 1.67 expected hits Germans roll dice for 3 armour, 4 artilleries and 3 infantry in Karelia, round 4 : 5/10 hits, 3.83 expected hits Russians roll dice for 5 infantry in Karelia, round 4 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 3 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 28 Casualties for Germans: 1 infantry Casualties for Russians: 2 aaGuns and 7 infantry Battle in Western Ukraine Germans attack with 7 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 7 artilleries and 6 infantry in Western Ukraine, round 2 : 3/13 hits, 4.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 7 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits, 2.67 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 3 aaGuns, 6 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 2 bombers moved from Belarus to Novgorod 1 bomber moved from 113 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 4 artilleries and 6 infantry placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -4.67 Russians : -4.00 -
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 36 PUs; Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 2 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 5 infantry moved from Timguska to Novosibirsk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 1 submarine moved from 113 Sea Zone to 115 Sea Zone -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 36 PUs; Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 2 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 5 infantry moved from Timguska to Novosibirsk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 3 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 Russians : -0.83 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese repair damage of 6x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 3 artilleries and 4 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 7 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 tactical_bomber moved from Japan to Korea 1 fighter moved from Japan to Korea 2 bombers moved from Philippines to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from Anhwe to Korea 2 battleships moved from 44 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese repair damage of 6x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 3 artilleries and 4 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 7 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 tactical_bomber moved from Japan to Korea 1 fighter moved from Japan to Korea 2 bombers moved from Philippines to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from Anhwe to Korea 2 battleships moved from 44 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Combat - Japanese Battle in French Indo China Battle in Kwangsi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking French Indo China from UK_Pacific, taking Kwangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 bombers, 5 fighters, 9 infantry and 4 tactical_bombers Americans defend with 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns and 10 infantry AA fire in Korea : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers in Korea, round 2 : 4/20 hits, 8.00 expected hits Americans roll dice for 2 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 tactical_bomber in Korea, round 2 : 5/19 hits, 6.67 expected hits 5 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Korea, round 3 : 10/15 hits, 7.17 expected hits Americans roll dice for 3 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in Korea, round 3 : 4/17 hits, 6.00 expected hits 4 infantry owned by the Japanese, 8 infantry owned by the Russians, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Korea 1 artillery retreated to Manchuria Americans win with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 9 infantry Casualties for Russians: 2 aaGuns and 10 infantry Casualties for Americans: 1 bomber and 1 infantry Non Combat Move - Japanese 2 bombers moved from Korea to Japan 1 artillery and 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 fighters moved from Korea to Manchuria 3 tactical_bombers moved from Korea to Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 artillery placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
AA fire in Korea : : 0.00 Americans : -3.67 Chinese : -0.33 Japanese : -1.00 -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Midway to Korea -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Midway to Korea Combat - Americans Non Combat Move - Americans 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States 3 fighters placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Midway to Korea Combat - Americans Non Combat Move - Americans 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States 3 fighters placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 armour moved from Union of South Africa to Tanganyika Territory 1 armour moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 2 tactical_bombers moved from Rhodesia to Tanganyika Territory 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Eastern Persia to Persia British take Persia from Italians 2 armour and 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Shensi to India Combat - British Non Combat Move - British Place Units - British 3 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,2,1 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 3 infantry moved from Algeria to 94 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 carriers, 1 cruiser and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from 95 Sea Zone to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour, 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Novgorod to Eastern Poland 1 battleship, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 36 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 fighter and 2 infantry placed in Iraq 1 infantry placed in Southern Italy 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 27 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Volgograd to Kweichow 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - French -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Volgograd to Kweichow 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





