TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Anhwe to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 artillery moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to Manchuria
2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Shan State
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Anhwe to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 artillery moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to Manchuria
2 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Shan State
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kansu, round 2 : 3/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 3 fighters and 1 tactical_bomber
Japanese roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2.17 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 2.50 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -17
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 3/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter and 2 tactical_bombers moved from Kansu to Chahar
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to 20 Sea Zone
2 bombers moved from 37 Sea Zone to Kwangsi
1 fighter moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -0.67
ANZAC : 0.00
Chinese : 1.33
UK_Pacific : 0.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 25 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Korea
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 4 infantry
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 1/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Shensi, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Shensi, round 4 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 5 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries in Shensi, round 5 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 6 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries in Shensi, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 7 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Shensi, round 7 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 artilleries and 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Korea
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 4 infantry
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 1/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Shensi, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Shensi, round 4 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 5 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries in Shensi, round 5 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 6 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries in Shensi, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 7 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Shensi, round 7 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 artilleries and 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 1 artillery and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
3 fighters moved from United Kingdom to 125 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour and 2 artilleries moved from Anglo Egyptian Sudan to Kenya
2 infantry and 1 tactical_bomber moved from Tanganyika Territory to Kenya
2 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
2 fighters moved from India to Yunnan
3 artilleries and 10 infantry moved from India to Burma
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
Combat - British
Battle in Siam
Battle in 125 Sea Zone
British attack with 1 bomber and 5 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber and 5 fighters in 125 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win, taking Siam from Japanese with 1 bomber and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 1/6 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Burma
2 fighters moved from Yunnan to Shensi
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Kenya to Belgian Congo
1 bomber moved from 125 Sea Zone to United Kingdom
5 fighters moved from 125 Sea Zone to Scotland
Place Units - British
2 armour and 1 tactical_bomber placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,5,1,1,2
British collect 24 PUs (4 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
1 armour, 3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : -3.83
Italians : 0.67
Americans : 1.17
Chinese : -3.00
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Iraq to Persia
1 bomber moved from Trans-Jordan to Persia
2 infantry moved from Syria to Iraq
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to Malta
1 battleship and 1 cruiser moved from 99 Sea Zone to 81 Sea Zone
2 destroyers and 1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
2 armour moved from Romania to Eastern Poland
1 submarine moved from 97 Sea Zone to 81 Sea Zone
Combat - Italians
Battle in Persia
Italians attack with 1 bomber and 4 infantry
British defend with 3 infantry
Italians roll dice for 1 bomber and 4 infantry in Persia, round 2 : 1/5 hits, 1.33 expected hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Persia
Italians roll dice for 1 bomber and 4 infantry in Persia, round 3 : 1/5 hits, 1.33 expected hits
British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 bomber and 3 infantry in Persia, round 4 : 0/4 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 bomber and 2 infantry in Persia, round 5 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Persia, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Persia, round 6 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Persia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 1/2 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Malta
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 fighter moved from Malta to 95 Sea Zone
1 bomber moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
1 factory_minor placed in Egypt
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : -2.50
British : -1.00
AA fire in Malta : : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
3 fighters moved from Malaya to Shan State
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Celebes
3 fighters moved from Shan State to Burma
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
3 fighters moved from Malaya to Shan State
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Celebes
3 fighters moved from Shan State to Burma
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
8 infantry moved from Poland to Baltic States
4 artilleries moved from Poland to Baltic States
6 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Poland to Karelia
21 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
5 armour and 1 mech_infantry moved from Eastern Poland to Belarus
5 artilleries moved from Eastern Poland to Belarus
1 armour moved from Slovakia Hungary to Belarus
2 armour moved from Romania to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
3 bombers moved from Romania to Bessarabia
5 infantry moved from Germany to Poland
7 artilleries moved from Germany to Poland
1 infantry moved from Bulgaria to Romania
Combat - Germans
Battle in Bessarabia
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Bessarabia, round 2 : 1/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 2 : 1/8 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 3 : 3/8 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 5 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Germans: 6 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 8 infantry in Baltic States, round 2 : 3/12 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 8 armour, 5 artilleries, 21 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 5 artilleries, 21 infantry and 1 mech_infantry in Belarus, round 2 : 11/35 hits, 10.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 5 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Karelia to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
2 armour moved from Romania to Belarus
3 bombers moved from Bessarabia to Eastern Poland
4 aaGuns moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Egypt to Romania
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 7 artilleries and 5 infantry
EDIT: Removing units owned by Germans from Poland: 7 artilleries and 5 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
9 infantry moved from Amur to Korea
5 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novgorod to Archangel
2 fighters, 11 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
9 infantry moved from Amur to Korea
5 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novgorod to Archangel
2 fighters, 11 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Caucasus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 2 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 2 fighters, 11 infantry and 1 tactical_bomber in Karelia, round 2 : 1/14 hits, 3.50 expected hits
Germans roll dice for 5 infantry in Karelia, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Karelia, round 3 : 4/11 hits, 3.00 expected hits
Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Germans: 5 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
2 aaGuns moved from Novgorod to Karelia
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Karelia to Bryansk
2 aaGuns moved from Amur to Korea
1 infantry moved from Amur to Korea
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
2 fighters moved from 20 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 21 Sea Zone to 43 Sea Zone
1 cruiser moved from 21 Sea Zone to 44 Sea Zone
1 cruiser moved from 21 Sea Zone to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 21 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Shantung to Jehol
1 fighter and 2 tactical_bombers moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in 6 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking Java from UK_Pacific, taking Borneo from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 37 Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 transport owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Battle in Celebes
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 2.50 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Celebes, round 2 : 0/2 hits, 1.00 expected hits
1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from ANZAC with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to Hunan
1 bomber moved from Kwangsi to Anhwe
1 bomber moved from Shan State to Anhwe
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.33
ANZAC : -0.33
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 2.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 factory_minor placed in Korea
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
4 fighters moved from Scotland to Karelia
1 bomber moved from United Kingdom to 127 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
2 armour and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
3 artilleries and 3 infantry moved from India to West India
1 infantry moved from Burma to Yunnan
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Burma to 44 Sea Zone
1 tactical_bomber moved from Burma to 42 Sea Zone
2 fighters moved from Shensi to Suiyuyan
1 artillery moved from Burma to Shan State
1 armour moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 factory_minor placed in Korea
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 3 destroyers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from Scotland to Karelia
1 bomber moved from United Kingdom to 127 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
2 armour and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
3 artilleries and 3 infantry moved from India to West India
1 infantry moved from Burma to Yunnan
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Burma to 44 Sea Zone
1 tactical_bomber moved from Burma to 42 Sea Zone
2 fighters moved from Shensi to Suiyuyan
1 artillery moved from Burma to Shan State
1 armour moved from India to Shan State
Combat - British
Battle in 42 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 127 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 44 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter
Japanese defend with 1 cruiser and 2 transports
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter in 44 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 cruiser and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for British: 1 destroyer
Casualties for Japanese: 1 cruiser and 2 transports
Battle in Shan State
British attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Shan State, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from 127 Sea Zone to Karelia
2 fighters moved from Gibraltar to Scotland
1 fighter moved from Scotland to Karelia
4 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from Burma to India
2 tactical_bombers moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
3 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour, 2 mech_infantrys and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 2 mech_infantrys and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : 0.00
British : -0.67
Americans : 1.17
Chinese : -0.50
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 destroyers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
5 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour, 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 cruiser and 1 destroyer moved from 96 Sea Zone to 81 Sea Zone
1 carrier moved from 95 Sea Zone to 81 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea Zone
2 infantry moved from Tunisia to Algeria
2 armour moved from Eastern Poland to Archangel
1 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 3 artilleries, 1 bomber and 7 infantry
British defend with 2 armour, 2 artilleries and 3 infantry
Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 7 infantry in Anglo Egyptian Sudan, round 2 : 3/12 hits, 3.83 expected hits
British roll dice for 2 armour, 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.67 expected hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Anglo Egyptian Sudan, round 3 : 6/9 hits, 3.33 expected hits
British roll dice for 2 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.67 expected hits
2 artilleries owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 5 infantry
Casualties for British: 2 armour, 2 artilleries and 3 infantry
Battle in Archangel
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 factory_minor placed in Iraq
1 armour and 2 infantry placed in Egypt
2 destroyers and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Jehol to Shansi
1 mech_infantry moved from Southern Manchuria to Shansi
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Fukien to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
Combat - Japanese
Battle in Shansi
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shansi, round 2 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
1 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Shansi to Jehol
1 artillery and 3 infantry moved from Southern Manchuria to Jehol
1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Korea to Southern Manchuria
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Kwangsi
1 fighter moved from Korea to 37 Sea Zone
1 fighter moved from Formosa to Kwangsi
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Kwangsi
1 cruiser moved from 21 Sea Zone to 37 Sea Zone
1 carrier moved from 34 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Fukien to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Formosa to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Fukien
1 armour, 1 artillery and 2 infantry moved from Japan to Kyushu
1 infantry moved from Hokkaido to Japan
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 7 Sea Zone to 37 Sea Zone
Place Units - Japanese
4 transports placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 7 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Eastern Poland
Germans take Bessarabia from Russians
2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 12/33 hits, 8.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 94 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Germans lost in 112 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 112 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Non Combat Move - Germans
1 submarine moved from 88 Sea Zone to 85 Sea Zone
1 submarine moved from 106 Sea Zone to 121 Sea Zone
1 fighter moved from 94 Sea Zone to Libya
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Baltic States to Western Germany
3 aaGuns moved from Poland to Eastern Poland
2 aaGuns and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
4 infantry moved from Bulgaria to Romania
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from France to Holland Belgium
5 armour moved from France to Yugoslavia
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 infantry placed in Southern France
3 infantry and 7 mech_infantrys placed in Germany
1 infantry placed in France
2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 0.33
Russians regular : -0.67
Germans regular : 4.83
British regular : -0.50
Great play. I wasn;t sure about all the USSR inf bid but they have changed the Eastern Front I think. I really can’t see recovering from being this far behind. Volgograd troops need to run from here I think. Urgh. Grabbing the 5 propaganda territories was a boon for you. Perhaps I shouldn’t have gone J1 with the Yunnan stack but I am not sure about that one. You’re going to hold Java too, unfortunately that could have been held with a couple of planes, at least for another turn.
Will post. I once played low luck G40 as allies+80 and it seemed like a fairly narrow win. I don’t think this is a very narrow win with only +55, Not completely sure why but there it is.
Thank you for the game, sir.
Yeah, the ussr bid was kind of experimental. I wanted to play yunnan and then thought to further boost ussr might enable them to survive better and become stronger earlier. Worked out quite good. I think you did not manage the 125 objective too good, I was able to grab that several times when it could have been prevented. That added to ussr strength of course. Think you are a BM player after all, and the NOs change with that. Even more glad you played me in lowluck!
I agree that J3 should be preferred against the yunnan stack. At least I do prefer it. It is hard for Japan to manage this Chinese units additionally, even though you did a great job in preserving and massing these Japanese, still it is limiting if you cannot focus enough air early on.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Russia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Southern Belarus to Yugoslavia
1 fighter moved from Southern Belarus to Slovakia Hungary
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 2 fighters and 1 infantry in Slovakia Hungary, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
2 fighters owned by the Russians retreated
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
10 artilleries and 20 infantry moved from Eastern Poland to Northern Belarus
1 fighter moved from Slovakia Hungary to Southern Belarus
1 fighter moved from Slovakia Hungary to Romania
1 fighter moved from Yugoslavia to Romania
1 tactical_bomber moved from Yugoslavia to Romania
1 fighter moved from Urals to Southern Belarus
2 infantry moved from Smolensk to Northern Belarus
7 artilleries and 11 infantry moved from Russia to Smolensk
2 armour and 2 mech_infantrys moved from Eastern Poland to Romania
20 infantry moved from Eastern Poland to Romania
3 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
10 infantry moved from Eastern Poland to Northern Belarus
10 infantry moved from Eastern Poland to Northern Belarus
10 artilleries moved from Eastern Poland to Northern Belarus
4 armour and 4 mech_infantrys moved from Eastern Poland to Southern Belarus
2 armour moved from Russia to Southern Belarus
2 infantry moved from Southern Belarus to Northern Belarus
1 infantry moved from Baltic States to Northern Belarus
6 artilleries moved from Eastern Poland to Romania
7 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Northern Belarus
2 armour and 2 mech_infantrys moved from Southern Belarus to Northern Belarus
1 mech_infantry moved from Southern Belarus to Northern Belarus
1 armour moved from Southern Belarus to Northern Belarus
2 artilleries and 6 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 2 infantry placed in Romania
1 artillery and 9 infantry placed in Russia
3 infantry placed in Ukraine
2 mech_infantrys placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,1
Russians collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Perhaps not but I think axis have the edge is in this version yet I got a bid. In version 2 the allies had the edge though. Guess that shows it is close to balanced with these changes, an achieve some love more than others.