TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
3 destroyers moved from 97 Sea Zone to 95 Sea Zone
2 carriers moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
3 transports moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Iraq to Southern Italy
1 fighter moved from Iraq to 95 Sea Zone
3 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Non Combat Move - Italians
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from Neutral_Axis
1 armour moved from Egypt to Iraq
Place Units - Italians
1 destroyer and 1 tactical_bomber placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Egypt
Italians undo move 3.
1 artillery and 2 infantry placed in Egypt
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 36 Sea Zone: 2 destroyers
EDIT: Adding units owned by Italians to 37 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Removing units owned by Italians from 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by Italians from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 58 Sea Zone: 1 cruiser
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Kweichow to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Kweichow to Szechwan
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Kweichow to Szechwan
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 5 fighters moved from Smolensk to Bryansk
EDIT: 1 bomber moved from Smolensk to Russia
2 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
17 infantry moved from Novgorod to Archangel
8 artilleries moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Eastern Poland to Belarus
4 artilleries moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 mech_infantry moved from Novgorod to Archangel
8 armour moved from Novgorod to Archangel
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
2 fighters moved from Southern Italy to Holland Belgium
2 tactical_bombers moved from Southern Italy to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
7 artilleries and 4 infantry moved from Ukraine to Bessarabia
6 infantry moved from Poland to Eastern Poland
2 bombers moved from Western Ukraine to Novgorod
6 infantry moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
3 infantry moved from Finland to Norway
4 artilleries moved from Finland to Norway
1 armour moved from Finland to Novgorod
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/12 hits, 6.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 8 armour, 8 artilleries, 17 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 8 armour, 8 artilleries, 17 infantry and 1 mech_infantry in Archangel, round 2 : 13/34 hits, 11.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 8 armour, 8 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Novgorod to Archangel
4 fighters moved from Holland Belgium to France
4 tactical_bombers moved from Holland Belgium to France
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Germany
2 artilleries, 1 bomber and 2 infantry placed in Western Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 artilleries moved from Caucasus to Rostov
4 infantry moved from Tambov to Rostov
5 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
2 armour, 4 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Vologda to Nenetsia
3 infantry moved from Vologda to Smolensk
2 armour and 8 infantry moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 artilleries moved from Caucasus to Rostov
4 infantry moved from Tambov to Rostov
5 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
2 armour, 4 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Vologda to Nenetsia
3 infantry moved from Vologda to Smolensk
2 armour and 8 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 armour and 3 infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/8 hits, 2.50 expected hits
Germans roll dice for 1 armour and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Russians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Rostov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys in Smolensk, round 2 : 5/60 hits, 12.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
Place Units - Russians
2 armour, 3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
5 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
4 artilleries moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan
2 bombers moved from Kwangtung to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Anhwe to Chahar
Combat - Japanese
Battle in Midway
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 4 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Midway from Americans, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 4 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 armour and 5 infantry; ANZAC defend with 3 fighters; Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Szechwan, round 2 : 6/16 hits, 6.67 expected hits
Chinese roll dice for 1 armour, 4 fighters and 7 infantry in Szechwan, round 2 : 5/12 hits, 5.50 expected hits
5 infantry owned by the Japanese, 2 infantry owned by the Chinese and 4 infantry owned by the British lost in Szechwan
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 6/11 hits, 5.33 expected hits
Chinese roll dice for 1 armour, 4 fighters and 1 infantry in Szechwan, round 3 : 2/6 hits, 3.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 fighter owned by the Chinese, 1 infantry owned by the British and 1 armour owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for British: 1 armour and 5 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for ANZAC: 3 fighters
Battle in Hawaiian Islands
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Korea
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from China to French Indo China
3 infantry moved from Hawaiian Islands to Hawaii Sea Zone
3 infantry and 2 transports moved from Hawaii Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 transport moved from Philippines Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
1 submarine moved from Japan Sea Zone to Philippines Sea Zone
1 bomber moved from China to French Indo China
2 infantry moved from China to French Indo China
1 infantry moved from China to Sinkiang
1 armour moved from China to Sinkiang
1 armour moved from China to French Indo China
1 fighter moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to French Indo China
1 infantry moved from Manchuria to Yakut S.S.R.
6 infantry moved from Japan Sea Zone to Manchuria
Combat - Japanese
Battle in French Indo China
Japanese attack with 2 armour, 1 bomber and 3 infantry
British defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 3 infantry in French Indo China, round 2 : 0/6 hits, 2.17 expected hits
British roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in French Indo China, round 3 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Sinkiang
Japanese attack with 2 armour, 1 fighter and 3 infantry
British defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Sinkiang, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sinkiang
2 infantry owned by the British lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to China
1 fighter moved from Sinkiang to China
Place Units - Japanese
3 armour placed in Manchuria
1 submarine placed in Japan Sea Zone
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -1.17
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 16 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Northern Belarus
1 fighter moved from Leningrad to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
2 fighters moved from Leningrad to Northern Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Eastern Poland
8 artilleries and 31 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Northern Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
1 infantry owned by the Russians lost in Northern Belarus
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Northern Belarus to Western Germany
2 fighters moved from Western Germany to France
1 tactical_bomber moved from Malta to France
2 fighters moved from Malta to Southern Italy
1 fighter and 1 tactical_bomber moved from Bessarabia to Southern Italy
1 tactical_bomber moved from Malta to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 destroyer moved from 118 Sea Zone to 116 Sea Zone
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 122 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Leningrad
4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland
7 infantry moved from Eastern Poland to Bessarabia
2 aaGuns moved from Bessarabia to Ukraine
2 infantry moved from Baltic States to Leningrad
2 artilleries and 3 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Germany to Slovakia Hungary
2 artilleries and 4 infantry moved from Germany to Poland
1 destroyer moved from 116 Sea Zone to 115 Sea Zone
1 transport moved from 101 Sea Zone to 98 Sea Zone
2 infantry moved from Malta to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone
2 infantry and 1 marine moved from 100 Sea Zone to Syria
2 armour moved from Eastern Poland to Ukraine
Place Units - Germans
1 transport placed in 117 Sea Zone
4 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 8 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Greece to Southern Italy
1 marine moved from Greece to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Szechwan
1 artillery moved from Yunnan to Szechwan
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in Szechwan, round 2 : 6/12 hits, 6.67 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Jehol to Chahar
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 aaGun and 1 infantry moved from Korea to Manchuria
5 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from Szechwan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 fighter moved from Shantung to Manchuria
Place Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs