Thank you for asking! The three US transports please. You are gambling high…
DannyDuck716 (Axis) vs SmartyThompson (Allies) BM 3 Game 1
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese repair damage of 6x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 3 artilleries and 4 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 7 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 tactical_bomber moved from Japan to Korea 1 fighter moved from Japan to Korea 2 bombers moved from Philippines to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from Anhwe to Korea 2 battleships moved from 44 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Combat - Japanese Battle in French Indo China Battle in Kwangsi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking French Indo China from UK_Pacific, taking Kwangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 bombers, 5 fighters, 9 infantry and 4 tactical_bombers Americans defend with 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns and 10 infantry AA fire in Korea : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers in Korea, round 2 : 4/20 hits, 8.00 expected hits Americans roll dice for 2 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 tactical_bomber in Korea, round 2 : 5/19 hits, 6.67 expected hits 5 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Korea, round 3 : 10/15 hits, 7.17 expected hits Americans roll dice for 3 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in Korea, round 3 : 4/17 hits, 6.00 expected hits 4 infantry owned by the Japanese, 8 infantry owned by the Russians, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Korea 1 artillery retreated to Manchuria Americans win with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 9 infantry Casualties for Russians: 2 aaGuns and 10 infantry Casualties for Americans: 1 bomber and 1 infantry Non Combat Move - Japanese 2 bombers moved from Korea to Japan 1 artillery and 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 3 fighters moved from Korea to Manchuria 3 tactical_bombers moved from Korea to Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 artillery placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.00 Americans : -3.67 Chinese : -0.33 Japanese : -1.00
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Midway to Korea
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Midway to Korea Combat - Americans Non Combat Move - Americans 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States 3 fighters placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Midway to Korea Combat - Americans Non Combat Move - Americans 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States 3 fighters placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 armour moved from Union of South Africa to Tanganyika Territory 1 armour moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 2 tactical_bombers moved from Rhodesia to Tanganyika Territory 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Eastern Persia to Persia British take Persia from Italians 2 armour and 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Shensi to India Combat - British Non Combat Move - British Place Units - British 3 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,2,1 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 3 infantry moved from Algeria to 94 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 carriers, 1 cruiser and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from 95 Sea Zone to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour, 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Novgorod to Eastern Poland 1 battleship, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 36 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 fighter and 2 infantry placed in Iraq 1 infantry placed in Southern Italy 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 27 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Volgograd to Kweichow 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - French
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Volgograd to Kweichow 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 8 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 2 bombers moved from Novgorod to Belarus 1 bomber moved from Novgorod to Bryansk 1 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 7 artilleries moved from Western Ukraine to Ukraine 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 6 infantry moved from Eastern Poland to Western Ukraine 4 artilleries moved from Eastern Poland to Western Ukraine 6 infantry moved from Poland to Eastern Poland 4 artilleries moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 4 artilleries moved from Germany to Poland 2 fighters and 2 tactical_bombers moved from Algeria to Southern Italy 3 infantry moved from Karelia to Finland 4 artilleries moved from Karelia to Finland 1 armour moved from Karelia to Finland 2 armour moved from Karelia to Novgorod 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 bombers moved from Novgorod to Volgograd Combat - Germans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/2 hits, 0.33 expected hits Bombing raid in Volgograd rolls: 3,5 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 115 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Novgorod 2 bombers moved from Volgograd to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 2 bombers moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod 2 bombers moved from Ukraine to Western Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 tactical_bomber placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone 2 artilleries and 2 infantry placed in Western Germany 2 artilleries and 4 infantry placed in Germany Germans undo move 5. 1 artillery and 1 infantry placed in Western Germany 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.17 AA fire in Volgograd : : -0.33 Russians : 0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 2 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Archangel 2 artilleries and 2 infantry moved from Rostov to Caucasus 2 armour, 5 artilleries, 29 infantry and 2 mech_infantrys moved from Smolensk to Bryansk 16 infantry moved from Russia to Bryansk 4 infantry moved from Volgograd to Tambov 5 infantry moved from Novosibirsk to Vologda 3 infantry moved from Amur to Korea Combat - Russians Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 artilleries and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Archangel to Russia Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 1.00 Italians : -0.67 Russians : -2.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 artilleries and 1 infantry moved from Manchuria to Korea 1 cruiser moved from 36 Sea Zone to 6 Sea Zone Japanese take 6 Sea Zone from Americans 1 marine moved from Japan to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Korea 3 fighters and 3 tactical_bombers moved from Manchuria to Korea 2 bombers moved from Japan to Korea 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 6 Sea Zone to 31 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 artillery and 2 infantry moved from Kwangsi to Yunnan 3 artilleries and 5 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 2 artilleries and 3 infantry moved from Anhwe to Hopei Combat - Japanese Battle in Wake Island Battle in Hopei Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 4/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Wake Island from Americans, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 4 artilleries and 7 infantry British defend with 1 infantry Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 3/11 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers Americans defend with 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 tactical_bombers; Russians defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Korea, round 2 : 11/18 hits, 8.67 expected hits Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 : 6/14 hits, 6.33 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Russians, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers in Korea, round 3 : 7/12 hits, 6.67 expected hits Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 4 artilleries and 3 infantry Casualties for Americans: 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers Casualties for Russians: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 bombers moved from Korea to Kwangtung 4 fighters and 4 tactical_bombers moved from Korea to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 infantry placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.67 Japanese : 5.83
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 artilleries and 1 infantry moved from Manchuria to Korea 1 cruiser moved from 36 Sea Zone to 6 Sea Zone Japanese take 6 Sea Zone from Americans 1 marine moved from Japan to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Korea 3 fighters and 3 tactical_bombers moved from Manchuria to Korea 2 bombers moved from Japan to Korea 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 6 Sea Zone to 31 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 2 carriers moved from 36 Sea Zone to 33 Sea Zone 1 battleship, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 artillery and 2 infantry moved from Kwangsi to Yunnan 3 artilleries and 5 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 2 artilleries and 3 infantry moved from Anhwe to Hopei Combat - Japanese Battle in Wake Island Battle in Hopei Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 4/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Wake Island from Americans, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 4 artilleries and 7 infantry British defend with 1 infantry Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 3/11 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers Americans defend with 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 tactical_bombers; Russians defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Korea, round 2 : 11/18 hits, 8.67 expected hits Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 : 6/14 hits, 6.33 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Russians, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers in Korea, round 3 : 7/12 hits, 6.67 expected hits Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 4 artilleries and 3 infantry Casualties for Americans: 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers Casualties for Russians: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 bombers moved from Korea to Kwangtung 4 fighters and 4 tactical_bombers moved from Korea to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 infantry placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.67 Japanese : 5.83
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Morocco Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Kweichow to Hunan
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Chinese undo move 1. 4 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 3 armour moved from Tanganyika Territory to French Equatorial Africa British take French Equatorial Africa from Italians 2 tactical_bombers moved from Tanganyika Territory to Belgian Congo 1 armour moved from India to Eastern Persia 2 armour and 1 mech_infantry moved from Eastern Persia to Persia 2 mech_infantrys moved from India to Eastern Persia 1 armour and 5 infantry moved from Kweichow to Szechwan 2 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Morocco Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Chinese undo move 1. 4 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 3 armour moved from Tanganyika Territory to French Equatorial Africa British take French Equatorial Africa from Italians 2 tactical_bombers moved from Tanganyika Territory to Belgian Congo 1 armour moved from India to Eastern Persia 2 armour and 1 mech_infantry moved from Eastern Persia to Persia 2 mech_infantrys moved from India to Eastern Persia 1 armour and 5 infantry moved from Kweichow to Szechwan 2 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Non Combat Move - British Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,1 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 3 destroyers moved from 97 Sea Zone to 95 Sea Zone 2 carriers moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 3 transports moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Iraq to Southern Italy 1 fighter moved from Iraq to 95 Sea Zone 3 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Non Combat Move - Italians 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa Italians take French West Africa from Neutral_Axis 1 armour moved from Egypt to Iraq Place Units - Italians 1 destroyer and 1 tactical_bomber placed in 95 Sea Zone 2 artilleries and 1 infantry placed in Iraq 2 artilleries and 1 infantry placed in Egypt Italians undo move 3. 1 artillery and 2 infantry placed in Egypt 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :