DannyDuck716 (Axis) vs SmartyThompson (Allies) BM 3 Game 1


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Japanese repair damage of 6x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; 
            Japanese buy 4 artilleries, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Chahar
            3 artilleries and 4 infantry moved from Kiangsi to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 artillery and 7 infantry moved from Manchuria to Korea
            1 fighter moved from Manchuria to Korea
            1 tactical_bomber moved from Japan to Korea
            1 fighter moved from Japan to Korea
            2 bombers moved from Philippines to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters and 3 tactical_bombers moved from Anhwe to Korea
            2 battleships moved from 44 Sea Zone to 36 Sea Zone
            1 carrier and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Combat - Japanese
            Battle in French Indo China
            Battle in Kwangsi
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking French Indo China from UK_Pacific, taking Kwangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Korea
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 9 infantry and 4 tactical_bombers
                Americans defend with 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns and 10 infantry
                    AA fire in Korea : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers in Korea, round 2 : 4/20 hits, 8.00 expected hits
                    Americans roll dice for 2 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 tactical_bomber in Korea, round 2 : 5/19 hits, 6.67 expected hits
                    5 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Korea, round 3 : 10/15 hits, 7.17 expected hits
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in Korea, round 3 : 4/17 hits, 6.00 expected hits
                    4 infantry owned by the Japanese, 8 infantry owned by the Russians, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Korea
                1 artillery retreated to Manchuria
                Americans win with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter and 9 infantry
                Casualties for Russians: 2 aaGuns and 10 infantry
                Casualties for Americans: 1 bomber and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Korea to Japan
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 fighter moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            3 fighters moved from Korea to Manchuria
            3 tactical_bombers moved from Korea to Manchuria
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            1 artillery placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0.00
    Americans : -3.67
    Chinese : -0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Midway to Korea
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Midway to Korea
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
            3 fighters placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hopei
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Midway to Korea
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
            3 fighters placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hopei
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 armour moved from Union of South Africa to Tanganyika Territory
            1 armour moved from Belgian Congo to Tanganyika Territory
            1 infantry moved from Union of South Africa to Rhodesia
            2 tactical_bombers moved from Rhodesia to Tanganyika Territory
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
                  British take Persia from Italians
            2 armour and 1 mech_infantry moved from India to Eastern Persia
            2 fighters moved from Shensi to India
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,2,1
            UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 transports moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 3 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 carriers, 1 cruiser and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from 95 Sea Zone to Iraq
            1 mech_infantry moved from Caucasus to Iraq
            1 armour moved from Egypt to Iraq
            1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 armour moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 armour, 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Novgorod to Eastern Poland
            1 battleship, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 36 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 fighter and 2 infantry placed in Iraq
            1 infantry placed in Southern Italy
            2 destroyers and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Volgograd to Kweichow
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Volgograd to Kweichow
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 8 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            2 bombers moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            5 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            7 artilleries moved from Western Ukraine to Ukraine
            1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            6 infantry moved from Eastern Poland to Western Ukraine
            4 artilleries moved from Eastern Poland to Western Ukraine
            6 infantry moved from Poland to Eastern Poland
            4 artilleries moved from Poland to Eastern Poland
            6 infantry moved from Germany to Poland
            4 artilleries moved from Germany to Poland
            2 fighters and 2 tactical_bombers moved from Algeria to Southern Italy
            3 infantry moved from Karelia to Finland
            4 artilleries moved from Karelia to Finland
            1 armour moved from Karelia to Finland
            2 armour moved from Karelia to Novgorod
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 bombers moved from Novgorod to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/2 hits, 0.33 expected hits
                Bombing raid in Volgograd rolls: 3,5 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Bryansk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                 retreated to Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Belarus
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Novgorod
            2 bombers moved from Volgograd to Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            2 bombers moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
            2 bombers moved from Ukraine to Western Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 tactical_bomber placed in Western Germany
            1 destroyer and 1 submarine placed in 113 Sea Zone
            2 artilleries and 2 infantry placed in Western Germany
            2 artilleries and 4 infantry placed in Germany
            Germans undo move 5.
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    AA fire in Volgograd : : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            2 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Archangel
            2 artilleries and 2 infantry moved from Rostov to Caucasus
            2 armour, 5 artilleries, 29 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
            16 infantry moved from Russia to Bryansk
            4 infantry moved from Volgograd to Tambov
            5 infantry moved from Novosibirsk to Vologda
            3 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                 retreated to Belarus
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
    
        Place Units - Russians
            2 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : -0.67
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 artilleries and 1 infantry moved from Manchuria to Korea
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 marine moved from Japan to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Korea
            3 fighters and 3 tactical_bombers moved from Manchuria to Korea
            2 bombers moved from Japan to Korea
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 destroyers moved from 6 Sea Zone to 31 Sea Zone
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            2 carriers moved from 36 Sea Zone to 33 Sea Zone
            1 battleship, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            3 artilleries and 5 infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            2 artilleries and 3 infantry moved from Anhwe to Hopei
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Hopei
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 4/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Wake Island from Americans, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 4 artilleries and 7 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 3/11 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 tactical_bombers; Russians defend with 3 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Korea, round 2 : 11/18 hits, 8.67 expected hits
                    Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 : 6/14 hits, 6.33 expected hits
                    3 infantry owned by the Japanese, 3 infantry owned by the Russians, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers in Korea, round 3 : 7/12 hits, 6.67 expected hits
                    Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Japanese: 4 artilleries and 3 infantry
                Casualties for Americans: 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Korea to Kwangtung
            4 fighters and 4 tactical_bombers moved from Korea to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            1 infantry placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : -0.67
    Japanese : 5.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 artilleries and 1 infantry moved from Manchuria to Korea
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 marine moved from Japan to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Korea
            3 fighters and 3 tactical_bombers moved from Manchuria to Korea
            2 bombers moved from Japan to Korea
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 destroyers moved from 6 Sea Zone to 31 Sea Zone
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            2 carriers moved from 36 Sea Zone to 33 Sea Zone
            1 battleship, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            3 artilleries and 5 infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            2 artilleries and 3 infantry moved from Anhwe to Hopei
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Hopei
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 4/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Wake Island from Americans, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 4 artilleries and 7 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 3/11 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 tactical_bombers; Russians defend with 3 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Korea, round 2 : 11/18 hits, 8.67 expected hits
                    Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 : 6/14 hits, 6.33 expected hits
                    3 infantry owned by the Japanese, 3 infantry owned by the Russians, 3 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers in Korea, round 3 : 7/12 hits, 6.67 expected hits
                    Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Japanese: 4 artilleries and 3 infantry
                Casualties for Americans: 3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Korea to Kwangtung
            4 fighters and 4 tactical_bombers moved from Korea to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            1 infantry placed in Japan
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : -0.67
    Japanese : 5.83
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Morocco
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 destroyer and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Kweichow to Hunan
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
            Chinese undo move 1.
            4 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            3 armour moved from Tanganyika Territory to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            2 tactical_bombers moved from Tanganyika Territory to Belgian Congo
            1 armour moved from India to Eastern Persia
            2 armour and 1 mech_infantry moved from Eastern Persia to Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 armour and 5 infantry moved from Kweichow to Szechwan
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Morocco
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 destroyer and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
            Chinese undo move 1.
            4 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            3 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            3 armour moved from Tanganyika Territory to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            2 tactical_bombers moved from Tanganyika Territory to Belgian Congo
            1 armour moved from India to Eastern Persia
            2 armour and 1 mech_infantry moved from Eastern Persia to Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 armour and 5 infantry moved from Kweichow to Szechwan
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,1
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            2 submarines moved from 97 Sea Zone to 95 Sea Zone
            3 destroyers moved from 97 Sea Zone to 95 Sea Zone
            2 carriers moved from 97 Sea Zone to 95 Sea Zone
            1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            3 transports moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Iraq to Southern Italy
            1 fighter moved from Iraq to 95 Sea Zone
            3 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
    
        Non Combat Move - Italians
            1 armour moved from Nigeria to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 armour moved from Egypt to Iraq
    
        Place Units - Italians
            1 destroyer and 1 tactical_bomber placed in 95 Sea Zone
            2 artilleries and 1 infantry placed in Iraq
            2 artilleries and 1 infantry placed in Egypt
            Italians undo move 3.
            1 artillery and 2 infantry placed in Egypt
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

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