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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Guam
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines
ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to Kiangsi
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery and 8 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
3 armour, 3 artilleries, 7 infantry and 19 mech_infantrys moved from Rostov to Caucasus
1 artillery moved from Ukraine to Rostov
5 armour and 8 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from France to Morocco
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 bomber moved from France to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
French defend with 2 infantry; Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Morocco, round 2 : 6/7 hits, 3,00 expected hits
French roll dice for 1 armour and 3 infantry in Morocco, round 2 : 0/4 hits, 1,50 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour and 1 infantry
Casualties for French: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
2 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Rostov
Russians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Vologda
1 artillery owned by the Germans retreated to Archangel
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 3 artilleries, 7 infantry and 27 mech_infantrys
British defend with 1 armour; Russians defend with 1 mech_infantry
Germans roll dice for 8 armour, 3 artilleries, 7 infantry and 27 mech_infantrys in Caucasus, round 2 : 11/45 hits, 11,17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 5 infantry and 27 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
2 aaGuns moved from Rostov to Caucasus
2 aaGuns moved from Bessarabia to Ukraine
1 aaGun moved from Romania to Bessarabia
10 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Southern France
Place Units - Germans
1 artillery and 1 infantry placed in Southern France
3 bombers placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1,83
French : -1,50
Americans : 0,00
Russians : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Tambov to Volgograd
1 armour moved from Russia to Volgograd
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Urals
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Urals, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour and 1 artillery
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 artillery in Volgograd, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 aaGuns and 6 infantry moved from Jehol to Manchuria
1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Eastern Persia to Persia
2 armour moved from Iraq to Persia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 submarines moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 fighter moved from 6 Sea Zone to Korea
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
5 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Shensi
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from India to West India
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 3 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Eastern Persia, round 2 : 4/6 hits, 2,17 expected hits
British roll dice for 3 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Eastern Persia
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Eastern Persia, round 3 : 2/4 hits, 1,67 expected hits
British roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for British: 3 armour and 2 mech_infantrys
Battle in Korea
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Korea, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Korea to Japan
1 bomber moved from Eastern Persia to India
1 aaGun moved from Yunnan to Kweichow
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -0,67
Russians : -0,67
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Borneo to French Indo China
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Malaya
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
10 destroyers moved from 35 Sea Zone to 17 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
5 bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : -0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 16 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
3 infantry placed in Kwangsi
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Borneo to French Indo China
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Malaya
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
10 destroyers moved from 35 Sea Zone to 17 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
5 bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 16 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
3 infantry placed in Kwangsi
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 23 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
British roll dice for 1 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - British
1 armour moved from Western United States to Ontario
2 armour moved from Belgian Congo to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
British collect 18 PUs (12 lost to blockades); end with 18 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,67
Americans : -0,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Yugoslavia
2 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
3 infantry moved from 99 Sea Zone to Syria
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
4 artilleries and 9 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
Combat - Italians
Battle in Syria
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
French defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Egypt to Trans-Jordan
2 aaGuns moved from Ukraine to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kiangsi to French Indo China
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
ANZAC attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from French Indo China to Malaya
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 cruiser and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kiangsi to French Indo China
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
ANZAC attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from French Indo China to Malaya
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 cruiser and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 armour moved from Morocco to Tunisia
Germans take Algeria from French
Germans take Tunisia from French
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
10 mech_infantrys moved from Ukraine to Volgograd
3 artilleries and 1 infantry moved from Rostov to Volgograd
3 artilleries and 3 infantry moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
7 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
5 armour, 2 infantry and 19 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4,7,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in 91 Sea Zone
Germans attack with 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Germans roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 3 armour, 6 artilleries, 4 infantry and 17 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 factory_minor
Germans roll dice for 3 armour, 6 artilleries, 4 infantry and 17 mech_infantrys in Volgograd, round 2 : 10/30 hits, 8,00 expected hits
Russians roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 6 artilleries, 4 infantry and 17 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artillery
Battle in Northwest Persia
Germans attack with 5 armour, 2 infantry and 19 mech_infantrys
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 2 infantry and 19 mech_infantrys in Northwest Persia, round 2 : 7/26 hits, 6,00 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 5 armour, 2 infantry and 19 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Volgograd
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to Ukraine
3 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery, 2 fighters and 2 infantry placed in Western Germany
1 carrier, 2 submarines and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 3,33
Americans : -0,33
Russians : -1,83
AA fire in United Kingdom : : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Persia to West India
1 artillery moved from Urals to Vologda
1 infantry moved from Russia to Vologda
3 infantry moved from Amur to Korea
2 infantry moved from Manchuria to Korea
Combat - Russians
Battle in West India
Russians attack with 2 armour
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour in West India, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in West India, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in West India
Russians roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians lost in West India
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 2 armour
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 4 infantry in Korea, round 4 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Korea, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Korea, round 7 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Korea, round 8 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Korea, round 8 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,6,5,5,4,3,1,4,1,2,1
Russians collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -4,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from Japan to Hainan
1 artillery and 1 infantry moved from West India to India
1 bomber moved from India to 37 Sea Zone
1 artillery moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
5 artilleries and 6 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kweichow
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in French Indo China
Japanese attack with 1 artillery and 4 infantry
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits, 1,17 expected hits
ANZAC roll dice for 2 artilleries in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries
Battle in Anhwe
Japanese attack with 5 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 6 infantry in Anhwe, round 2 : 5/11 hits, 3,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Anhwe
1 bomber moved from 37 Sea Zone to India
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Chinese : -0,33
Japanese : 2,00
@VonAlba GG I surrender well done; you taking Cairo and India really crushed me!! I’ll post the result.