@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Sovietishcat (Allies) vs VonAlba (Axis) BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 2 infantry moved from Cyprus to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 2 destroyers moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Egypt to Iraq 7 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 3 artilleries moved from Egypt to Trans-Jordan 1 submarine moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Trans-Jordan Non Combat Move - Italians 1 bomber moved from Iraq to Egypt 2 aaGuns moved from Western Ukraine to Ukraine Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
AA fire in Iraq : : -0,17 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Guam Battle in Philippines ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 armour and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Borneo to Kiangsi Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Guam Battle in Philippines ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 armour and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Borneo to Kiangsi Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,50 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 3 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 artillery moved from Archangel to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Novgorod to Archangel 1 artillery and 8 infantry moved from Novgorod to Belarus 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Rostov to Tambov 2 artilleries moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov 3 armour, 3 artilleries, 7 infantry and 19 mech_infantrys moved from Rostov to Caucasus 1 artillery moved from Ukraine to Rostov 5 armour and 8 mech_infantrys moved from Ukraine to Caucasus 2 fighters moved from France to Morocco 1 artillery moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 carrier moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 bomber moved from France to Morocco Combat - Germans Battle in Morocco Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry French defend with 2 infantry; Americans defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Morocco, round 2 : 6/7 hits, 3,00 expected hits French roll dice for 1 armour and 3 infantry in Morocco, round 2 : 0/4 hits, 1,50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 armour and 1 infantry Casualties for French: 2 infantry Battle in 91 Sea Zone Germans attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 2 artilleries and 3 infantry Russians defend with 1 artillery, 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov 2 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Rostov Russians win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vologda 1 artillery owned by the Germans retreated to Archangel Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Caucasus Germans attack with 8 armour, 3 artilleries, 7 infantry and 27 mech_infantrys British defend with 1 armour; Russians defend with 1 mech_infantry Germans roll dice for 8 armour, 3 artilleries, 7 infantry and 27 mech_infantrys in Caucasus, round 2 : 11/45 hits, 11,17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 5 infantry and 27 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 armour Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 2 aaGuns moved from Rostov to Caucasus 2 aaGuns moved from Bessarabia to Ukraine 1 aaGun moved from Romania to Bessarabia 10 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to 92 Sea Zone 1 bomber moved from Morocco to Southern France Place Units - Germans 1 artillery and 1 infantry placed in Southern France 3 bombers placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : 1,83 French : -1,50 Americans : 0,00 Russians : 2,50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Tambov to Volgograd 1 armour moved from Russia to Volgograd 1 artillery and 1 infantry moved from Vologda to Urals 1 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur Combat - Russians Battle in Amur Russians attack with 3 infantry Japanese defend with 1 artillery Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Urals Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Urals, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 armour and 1 artillery Germans defend with 1 aaGun, 1 factory_minor and 1 infantry Russians roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 artillery in Volgograd, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 2 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 aaGuns and 6 infantry moved from Jehol to Manchuria 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Eastern Persia to Persia 2 armour moved from Iraq to Persia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4 Russians collect 20 PUs (3 lost to blockades); end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 1,50 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 fighter moved from 6 Sea Zone to Korea 2 artilleries and 3 infantry moved from West India to Eastern Persia 1 bomber moved from India to Eastern Persia 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 5 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Shensi 2 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from India to West India Combat - Japanese Battle in Eastern Persia Japanese attack with 2 artilleries, 1 bomber and 3 infantry British defend with 3 armour and 2 mech_infantrys Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Eastern Persia, round 2 : 4/6 hits, 2,17 expected hits British roll dice for 3 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Eastern Persia Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Eastern Persia, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 20 Casualties for Japanese: 2 infantry Casualties for British: 3 armour and 2 mech_infantrys Battle in Korea Japanese attack with 1 artillery, 4 fighters and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Korea, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Japan 1 bomber moved from Eastern Persia to India 1 aaGun moved from Yunnan to Kweichow Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
British : -0,67 Russians : -0,67 Japanese : 1,50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Borneo to French Indo China 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Malaya Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in French Indo China Americans attack with 1 bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 destroyers moved from 35 Sea Zone to 17 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 5 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans : -0,50 Japanese : 0,00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 16 infantry moved from Kiangsi to Kwangsi Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe 1 infantry moved from Manchuria to Jehol Place Units - Chinese 3 infantry placed in Kwangsi 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Borneo to French Indo China 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Malaya Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in French Indo China Americans attack with 1 bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 destroyers moved from 35 Sea Zone to 17 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 5 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 16 infantry moved from Kiangsi to Kwangsi Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe 1 infantry moved from Manchuria to Jehol Place Units - Chinese 3 infantry placed in Kwangsi 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Purchase Units - British British repair damage of 2x factory_minor; Remaining resources: 23 PUs; British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 3 mech_infantrys moved from Persia to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 infantry and 3 mech_infantrys Japanese defend with 2 artilleries and 1 infantry British roll dice for 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia British roll dice for 1 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British 1 armour moved from Western United States to Ontario 2 armour moved from Belgian Congo to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3 British collect 18 PUs (12 lost to blockades); end with 18 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 1,67 Americans : -0,50 Japanese : -1,33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Romania to Ukraine 1 infantry moved from Romania to Bessarabia 1 infantry moved from Northern Italy to Yugoslavia 2 transports moved from 98 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 artillery moved from 99 Sea Zone to Syria 3 infantry moved from 99 Sea Zone to Syria 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan 4 artilleries and 9 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British Combat - Italians Battle in Syria Battle in Anglo Egyptian Sudan Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys French defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 aaGun moved from Egypt to Trans-Jordan 2 aaGuns moved from Ukraine to Rostov Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : 0,00 British : 0,67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Kiangsi to French Indo China 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery Japanese defend with 1 infantry ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery Battle in French Indo China ANZAC attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from French Indo China to Malaya 1 transport moved from 35 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 cruiser and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : 0,50 Japanese : 0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Kiangsi to French Indo China 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery Japanese defend with 1 infantry ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery Battle in French Indo China ANZAC attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC win, taking French Indo China from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from French Indo China to Malaya 1 transport moved from 35 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 cruiser and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,50 Japanese : 0,33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 3 bombers moved from Western Germany to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 armour moved from Morocco to Tunisia Germans take Algeria from French Germans take Tunisia from French 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Archangel to Nenetsia 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 artillery moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Archangel 1 artillery moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Belarus to Bryansk 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 10 mech_infantrys moved from Ukraine to Volgograd 3 artilleries and 1 infantry moved from Rostov to Volgograd 3 artilleries and 3 infantry moved from Caucasus to Volgograd 3 armour moved from Caucasus to Volgograd 7 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 5 armour, 2 infantry and 19 mech_infantrys moved from Caucasus to Northwest Persia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4,7,3 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in 91 Sea Zone Germans attack with 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Germans roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 3 armour, 6 artilleries, 4 infantry and 17 mech_infantrys Russians defend with 1 armour, 1 artillery and 1 factory_minor Germans roll dice for 3 armour, 6 artilleries, 4 infantry and 17 mech_infantrys in Volgograd, round 2 : 10/30 hits, 8,00 expected hits Russians roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 6 artilleries, 4 infantry and 17 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 artillery Battle in Northwest Persia Germans attack with 5 armour, 2 infantry and 19 mech_infantrys Russians defend with 1 artillery, 1 infantry and 1 mech_infantry Germans roll dice for 5 armour, 2 infantry and 19 mech_infantrys in Northwest Persia, round 2 : 7/26 hits, 6,00 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 5 armour, 2 infantry and 19 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Caucasus to Volgograd 2 aaGuns moved from Ukraine to Rostov 1 aaGun moved from Bessarabia to Ukraine 3 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from 91 Sea Zone to Gibraltar Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 artillery, 2 fighters and 2 infantry placed in Western Germany 1 carrier, 2 submarines and 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 70 PUs; end with 71 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 3,33 Americans : -0,33 Russians : -1,83 AA fire in United Kingdom : : 0,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Persia to West India 1 artillery moved from Urals to Vologda 1 infantry moved from Russia to Vologda 3 infantry moved from Amur to Korea 2 infantry moved from Manchuria to Korea Combat - Russians Battle in West India Russians attack with 2 armour Japanese defend with 1 artillery and 2 infantry Russians roll dice for 2 armour in West India, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in West India, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in West India Russians roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the Russians lost in West India Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 2 armour Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Korea Russians attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 4 infantry in Korea, round 4 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Korea, round 6 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Korea, round 7 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Korea, round 8 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Korea, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,6,5,5,4,3,1,4,1,2,1 Russians collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0,67 Russians : -4,00 Japanese : 0,00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 4 fighters moved from Japan to Hainan 1 artillery and 1 infantry moved from West India to India 1 bomber moved from India to 37 Sea Zone 1 artillery moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 5 artilleries and 6 infantry moved from Kweichow to Anhwe 1 infantry moved from Shensi to Kweichow 1 artillery moved from India to Burma 1 infantry moved from India to Burma Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in French Indo China Japanese attack with 1 artillery and 4 infantry ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits, 1,17 expected hits ANZAC roll dice for 2 artilleries in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries Battle in Anhwe Japanese attack with 5 artilleries and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 5 artilleries and 6 infantry in Anhwe, round 2 : 5/11 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Anhwe 1 bomber moved from 37 Sea Zone to India 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Chinese : -0,33 Japanese : 2,00 -
@VonAlba GG I surrender well done; you taking Cairo and India really crushed me!! I’ll post the result.





