@max334 Scrambles?
Sovietishcat (Allies) vs VonAlba (Axis) BM3
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 18 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 18 infantry in Anhwe, round 2 : 2/19 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Borneo to 35 Sea Zone 4 bombers moved from Borneo to 35 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 35 Sea Zone Americans attack with 4 bombers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 4 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 bombers and 3 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 35 Sea Zone to Borneo 2 destroyers moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone Americans undo move 2. 1 cruiser placed in 10 Sea Zone 1 marine placed in Western United States 1 fighter placed in Western United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1 Americans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 18 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 18 infantry in Anhwe, round 2 : 2/19 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 3 armour moved from Persia to Iraq Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 24 PUs (7 lost to blockades); end with 24 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 2,17 Chinese : -1,50 Japanese : 0,50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Bessarabia to Crete 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 2 destroyers moved from 98 Sea Zone to 99 Sea Zone Combat - Italians Battle in Cyprus Battle in Crete Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Crete : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 3/3 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians win, taking Cyprus from British, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Crete to Egypt 2 aaGuns moved from Bessarabia to Western Ukraine Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 armour placed in Southern Italy Italians undo move 3. 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,67 British : 0,67 AA fire in Crete : : -0,17
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Bessarabia to Crete 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 2 destroyers moved from 98 Sea Zone to 99 Sea Zone Combat - Italians Battle in Cyprus Battle in Crete Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Crete : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 3/3 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians win, taking Cyprus from British, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Crete to Egypt 2 aaGuns moved from Bessarabia to Western Ukraine Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 armour placed in Southern Italy Italians undo move 3. 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 83 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 70 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,67 British : 0,67 AA fire in Crete : : -0,17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : 0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : 0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 artillery moved from Belarus to Archangel 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 6 infantry moved from Karelia to Novgorod 1 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 2 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Western Ukraine to Ukraine 2 armour moved from Romania to Ukraine 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys moved from Bryansk to Rostov 10 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to Southern France 1 tactical_bomber moved from Bessarabia to Southern Italy 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 83 Sea Zone to 82 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 5 armour, 1 artillery, 2 infantry and 8 mech_infantrys Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 5 armour, 1 artillery, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 7/16 hits, 4,67 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys in Rostov, round 2 : 10/39 hits, 9,17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 3 aaGuns moved from Bryansk to Rostov 2 aaGuns moved from Romania to Bessarabia 1 aaGun moved from Yugoslavia to Romania 1 bomber moved from Gibraltar to France Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Southern France 1 carrier and 1 transport placed in 93 Sea Zone 2 fighters placed in France 1 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2,83 Russians : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Manchuria to Korea 3 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Volgograd to Caucasus 1 artillery and 1 mech_infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 8 infantry moved from Manchuria to Jehol 2 aaGuns moved from Manchuria to Jehol Place Units - Russians 1 artillery and 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 2 infantry EDIT: Adding units owned by Russians to Eastern Persia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,00 Japanese : 1,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 fighter moved from Japan to Amur 1 fighter moved from Japan to 17 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 2 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Shan State to Malaya Japanese take Malaya from Americans 1 bomber moved from Yunnan to Eastern Persia 1 infantry moved from West India to Eastern Persia 2 artilleries and 3 infantry moved from India to West India Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eastern Persia Japanese attack with 1 bomber and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Eastern Persia retreated to Eastern Persia British win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery and 1 fighter in Amur, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter moved from Amur to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from Eastern Persia to India 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery, 2 fighters and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0,33 Russians : 0,00 Japanese : -0,17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Borneo to French Indo China Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Non Combat Move - Americans 10 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from French Indo China to Borneo 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu 1 artillery and 15 infantry moved from Anhwe to Kiangsi Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Borneo to French Indo China Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in French Indo China causes 3 damage total. Non Combat Move - Americans 10 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from French Indo China to Borneo 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 carrier and 1 transport placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu 1 artillery and 15 infantry moved from Anhwe to Kiangsi Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 armour and 2 mech_infantrys moved from Persia to Eastern Persia 1 armour moved from Ethiopia to Belgian Congo 1 armour moved from Iraq to Caucasus 2 armour moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia Place Units - British 2 mech_infantrys placed in Persia 2 infantry placed in Union of South Africa 1 mech_infantry placed in Persia 1 infantry placed in United Kingdom 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2 British collect 25 PUs (6 lost to blockades); end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 2 infantry moved from Cyprus to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 2 destroyers moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Egypt to Iraq 7 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 3 artilleries moved from Egypt to Trans-Jordan 1 submarine moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Trans-Jordan Non Combat Move - Italians 1 bomber moved from Iraq to Egypt 2 aaGuns moved from Western Ukraine to Ukraine Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0,17
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Guam Battle in Philippines ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 armour and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Borneo to Kiangsi Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Guam Battle in Philippines ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 armour and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Borneo to Kiangsi Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 3 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 artillery moved from Archangel to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Novgorod to Archangel 1 artillery and 8 infantry moved from Novgorod to Belarus 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Rostov to Tambov 2 artilleries moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov 3 armour, 3 artilleries, 7 infantry and 19 mech_infantrys moved from Rostov to Caucasus 1 artillery moved from Ukraine to Rostov 5 armour and 8 mech_infantrys moved from Ukraine to Caucasus 2 fighters moved from France to Morocco 1 artillery moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 carrier moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 bomber moved from France to Morocco Combat - Germans Battle in Morocco Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry French defend with 2 infantry; Americans defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Morocco, round 2 : 6/7 hits, 3,00 expected hits French roll dice for 1 armour and 3 infantry in Morocco, round 2 : 0/4 hits, 1,50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 armour and 1 infantry Casualties for French: 2 infantry Battle in 91 Sea Zone Germans attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 2 artilleries and 3 infantry Russians defend with 1 artillery, 1 infantry and 1 mech_infantry Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov 2 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Rostov Russians win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vologda 1 artillery owned by the Germans retreated to Archangel Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Caucasus Germans attack with 8 armour, 3 artilleries, 7 infantry and 27 mech_infantrys British defend with 1 armour; Russians defend with 1 mech_infantry Germans roll dice for 8 armour, 3 artilleries, 7 infantry and 27 mech_infantrys in Caucasus, round 2 : 11/45 hits, 11,17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 5 infantry and 27 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 armour Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 2 aaGuns moved from Rostov to Caucasus 2 aaGuns moved from Bessarabia to Ukraine 1 aaGun moved from Romania to Bessarabia 10 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to 92 Sea Zone 1 bomber moved from Morocco to Southern France Place Units - Germans 1 artillery and 1 infantry placed in Southern France 3 bombers placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1,83 French : -1,50 Americans : 0,00 Russians : 2,50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Tambov to Volgograd 1 armour moved from Russia to Volgograd 1 artillery and 1 infantry moved from Vologda to Urals 1 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur Combat - Russians Battle in Amur Russians attack with 3 infantry Japanese defend with 1 artillery Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Urals Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Urals, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 armour and 1 artillery Germans defend with 1 aaGun, 1 factory_minor and 1 infantry Russians roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 artillery in Volgograd, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 2 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 aaGuns and 6 infantry moved from Jehol to Manchuria 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Eastern Persia to Persia 2 armour moved from Iraq to Persia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4 Russians collect 20 PUs (3 lost to blockades); end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,50 Japanese : -0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 fighter moved from 6 Sea Zone to Korea 2 artilleries and 3 infantry moved from West India to Eastern Persia 1 bomber moved from India to Eastern Persia 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 5 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Shensi 2 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from India to West India Combat - Japanese Battle in Eastern Persia Japanese attack with 2 artilleries, 1 bomber and 3 infantry British defend with 3 armour and 2 mech_infantrys Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Eastern Persia, round 2 : 4/6 hits, 2,17 expected hits British roll dice for 3 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Eastern Persia Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Eastern Persia, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 20 Casualties for Japanese: 2 infantry Casualties for British: 3 armour and 2 mech_infantrys Battle in Korea Japanese attack with 1 artillery, 4 fighters and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Korea, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Japan 1 bomber moved from Eastern Persia to India 1 aaGun moved from Yunnan to Kweichow Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -0,67 Russians : -0,67 Japanese : 1,50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Borneo to French Indo China 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Malaya Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in French Indo China Americans attack with 1 bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 destroyers moved from 35 Sea Zone to 17 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 5 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : -0,50 Japanese : 0,00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 16 infantry moved from Kiangsi to Kwangsi Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe 1 infantry moved from Manchuria to Jehol Place Units - Chinese 3 infantry placed in Kwangsi 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :