Sovietishcat (Allies) vs VonAlba (Axis) BM3

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Volgograd to Ukraine
            1 armour moved from Volgograd to Ukraine
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery and 1 infantry moved from Northwest Persia to Iraq
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 mech_infantry moved from Northwest Persia to Rostov
            2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
            1 armour moved from Volgograd to Russia
            1 aaGun and 17 infantry moved from Amur to Manchuria
            1 aaGun moved from Amur to Manchuria
    
        Place Units - Russians
            1 armour, 1 artillery and 7 infantry placed in Russia
            1 artillery and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,4,3,4,1,6
            Russians collect 26 PUs (1 lost to blockades); end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : -0,17
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from Russians
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 armour, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to Philippines
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            2 bombers moved from French Indo China to Tsinghai
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                    Japanese roll dice for 1 armour and 2 tactical_bombers in Philippines, round 3 : 0/3 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Philippines
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Philippines, round 4 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
            Battle in Tsinghai
                Japanese attack with 2 bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 bomber
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            1 bomber moved from Tsinghai to Yunnan
            1 aaGun moved from Anhwe to Hunan
            1 fighter moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            1 artillery placed in Japan
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Chinese : -0,33
    Japanese : -1,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Borneo to 35 Sea Zone
            4 bombers moved from Borneo to 35 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @VonAlba OOL sz 35?

  • '17

    max defence

  • '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Borneo to 35 Sea Zone
            4 bombers moved from Borneo to 35 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 4 bombers and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 4 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 18
                Casualties for Americans: 3 bombers and 3 fighters
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            10 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 35 Sea Zone to Borneo
            2 destroyers moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 cruiser placed in 101 Sea Zone
            Americans undo move 2.
            1 cruiser placed in 10 Sea Zone
            1 marine placed in Western United States
            1 fighter placed in Western United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
            Americans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,17
    Japanese : 0,83
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 18 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 18 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 18 infantry in Anhwe, round 2 : 2/19 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Borneo to 35 Sea Zone
            4 bombers moved from Borneo to 35 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 4 bombers and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 4 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 18
                Casualties for Americans: 3 bombers and 3 fighters
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            10 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 35 Sea Zone to Borneo
            2 destroyers moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 cruiser placed in 101 Sea Zone
            Americans undo move 2.
            1 cruiser placed in 10 Sea Zone
            1 marine placed in Western United States
            1 fighter placed in Western United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
            Americans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 18 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 18 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 18 infantry in Anhwe, round 2 : 2/19 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            3 armour moved from Persia to Iraq
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
            British collect 24 PUs (7 lost to blockades); end with 24 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 2,17
    Chinese : -1,50
    Japanese : 0,50
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Bessarabia to Crete
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from Alexandria to Egypt
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            2 destroyers moved from 98 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
            Battle in Crete
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    AA fire in Crete : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 3/3 hits, 1,33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
                Italians win, taking Cyprus from British, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Crete to Egypt
            2 aaGuns moved from Bessarabia to Western Ukraine
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            1 armour placed in Southern Italy
            Italians undo move 3.
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,67
    British : 0,67
    AA fire in Crete : : -0,17
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Bessarabia to Crete
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from Alexandria to Egypt
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            2 destroyers moved from 98 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
            Battle in Crete
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    AA fire in Crete : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 3/3 hits, 1,33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
                Italians win, taking Cyprus from British, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Crete to Egypt
            2 aaGuns moved from Bessarabia to Western Ukraine
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            1 armour placed in Southern Italy
            Italians undo move 3.
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 83 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 70 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1,67
    British : 0,67
    AA fire in Crete : : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : 0,33
    

    Savegame

  • '17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            6 infantry moved from Karelia to Novgorod
            1 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour moved from Western Ukraine to Ukraine
            2 armour moved from Romania to Ukraine
            3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys moved from Bryansk to Rostov
            10 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Northern Italy to Southern France
            1 tactical_bomber moved from Bessarabia to Southern Italy
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 83 Sea Zone to 82 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 5 armour, 1 artillery, 2 infantry and 8 mech_infantrys
                Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 5 armour, 1 artillery, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 7/16 hits, 4,67 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys in Rostov, round 2 : 10/39 hits, 9,17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Rostov
            2 aaGuns moved from Romania to Bessarabia
            1 aaGun moved from Yugoslavia to Romania
            1 bomber moved from Gibraltar to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 infantry placed in Southern France
            1 carrier and 1 transport placed in 93 Sea Zone
            2 fighters placed in France
            1 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,83
    Russians : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Manchuria to Korea
            3 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Volgograd to Caucasus
            1 artillery and 1 mech_infantry moved from Volgograd to Tambov
            1 infantry moved from Russia to Tambov
            1 artillery and 1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Korea
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            8 infantry moved from Manchuria to Jehol
            2 aaGuns moved from Manchuria to Jehol
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Persia: 2 infantry
            EDIT: Adding units owned by Russians to Eastern Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : 1,00
    Japanese : 1,00
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 artillery moved from 5 Sea Zone to Amur
            1 fighter moved from Japan to Amur
            1 fighter moved from Japan to 17 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            2 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from Americans
            1 bomber moved from Yunnan to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            2 artilleries and 3 infantry moved from India to West India
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Eastern Persia
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Eastern Persia
                 retreated to Eastern Persia
                British win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Amur
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery and 1 fighter in Amur, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Amur to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from Eastern Persia to India
            1 aaGun moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 2 fighters and 2 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    Russians : 0,00
    Japanese : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Borneo to French Indo China
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
    
        Non Combat Move - Americans
            10 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from French Indo China to Borneo
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier and 1 transport placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Kiangsu
            1 artillery and 15 infantry moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Borneo to French Indo China
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
    
        Non Combat Move - Americans
            10 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from French Indo China to Borneo
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier and 1 transport placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Kiangsu
            1 artillery and 15 infantry moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
            1 armour moved from Ethiopia to Belgian Congo
            1 armour moved from Iraq to Caucasus
            2 armour moved from Iraq to Eastern Persia
            1 infantry moved from Iraq to Persia
    
        Place Units - British
            2 mech_infantrys placed in Persia
            2 infantry placed in Union of South Africa
            1 mech_infantry placed in Persia
            1 infantry placed in United Kingdom
            1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
            British collect 25 PUs (6 lost to blockades); end with 25 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0,17
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Yugoslavia to Romania
            1 armour moved from Northern Italy to Romania
            2 infantry moved from Cyprus to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            2 destroyers moved from 99 Sea Zone to 98 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Egypt to Iraq
            7 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            3 artilleries moved from Egypt to Trans-Jordan
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Egypt
            2 aaGuns moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Egypt
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Guam
            Battle in Philippines
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 armour and 1 harbour
                    ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines
                ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Borneo to Kiangsi
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,50
    

    Savegame

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