Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Northwest Persia to Iraq
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Northwest Persia to Rostov
2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Volgograd to Russia
1 aaGun and 17 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
Place Units - Russians
1 armour, 1 artillery and 7 infantry placed in Russia
1 artillery and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,4,3,4,1,6
Russians collect 26 PUs (1 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from Russians
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 bombers moved from French Indo China to Tsinghai
1 infantry moved from Yunnan to Kweichow
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 1/4 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 armour and 2 tactical_bombers in Philippines, round 3 : 0/3 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour and 1 tactical_bomber in Philippines, round 4 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Tsinghai
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1,33 expected hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
1 bomber moved from Tsinghai to Yunnan
1 aaGun moved from Anhwe to Hunan
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 0,67
Chinese : -0,33
Japanese : -1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Borneo to 35 Sea Zone
4 bombers moved from Borneo to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Combat Hit Differential Summary :
@VonAlba OOL sz 35?
max defence
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Borneo to 35 Sea Zone
4 bombers moved from Borneo to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 4 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 bombers and 3 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
10 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 35 Sea Zone to Borneo
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
Americans undo move 2.
1 cruiser placed in 10 Sea Zone
1 marine placed in Western United States
1 fighter placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Americans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 2,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 18 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 18 infantry in Anhwe, round 2 : 2/19 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Borneo to 35 Sea Zone
4 bombers moved from Borneo to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 4 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Americans: 3 bombers and 3 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
10 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 35 Sea Zone to Borneo
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
Americans undo move 2.
1 cruiser placed in 10 Sea Zone
1 marine placed in Western United States
1 fighter placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Americans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 18 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 18 infantry in Anhwe, round 2 : 2/19 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 armour moved from Persia to Iraq
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 24 PUs (7 lost to blockades); end with 24 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 2,17
Chinese : -1,50
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Bessarabia to Crete
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in Crete
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Crete : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 3/3 hits, 1,33 expected hits
British roll dice for 1 aaGun and 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
Italians win, taking Cyprus from British, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Crete to Egypt
2 aaGuns moved from Bessarabia to Western Ukraine
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 armour placed in Southern Italy
Italians undo move 3.
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,67
British : 0,67
AA fire in Crete : : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Bessarabia to Crete
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in Crete
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Crete : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 3/3 hits, 1,33 expected hits
British roll dice for 1 aaGun and 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
Italians win, taking Cyprus from British, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Crete to Egypt
2 aaGuns moved from Bessarabia to Western Ukraine
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 armour placed in Southern Italy
Italians undo move 3.
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 83 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 70 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,67
British : 0,67
AA fire in Crete : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 artillery moved from Belarus to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 armour moved from Romania to Ukraine
3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys moved from Bryansk to Rostov
10 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 tactical_bomber moved from Bessarabia to Southern Italy
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 83 Sea Zone to 82 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 5 armour, 1 artillery, 2 infantry and 8 mech_infantrys
Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 5 armour, 1 artillery, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 7/16 hits, 4,67 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys in Rostov, round 2 : 10/39 hits, 9,17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Rostov
2 aaGuns moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Romania
1 bomber moved from Gibraltar to France
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Southern France
1 carrier and 1 transport placed in 93 Sea Zone
2 fighters placed in France
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2,83
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Volgograd to Caucasus
1 artillery and 1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
8 infantry moved from Manchuria to Jehol
2 aaGuns moved from Manchuria to Jehol
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 2 infantry
EDIT: Adding units owned by Russians to Eastern Persia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,00
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
1 bomber moved from Yunnan to Eastern Persia
1 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from India to West India
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Japanese attack with 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Eastern Persia
retreated to Eastern Persia
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery and 1 fighter in Amur, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Eastern Persia to India
1 aaGun moved from Hunan to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery, 2 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0,33
Russians : 0,00
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Borneo to French Indo China
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Non Combat Move - Americans
10 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from French Indo China to Borneo
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
1 artillery and 15 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Borneo to French Indo China
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Non Combat Move - Americans
10 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from French Indo China to Borneo
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
1 artillery and 15 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Ethiopia to Belgian Congo
1 armour moved from Iraq to Caucasus
2 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
Place Units - British
2 mech_infantrys placed in Persia
2 infantry placed in Union of South Africa
1 mech_infantry placed in Persia
1 infantry placed in United Kingdom
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
British collect 25 PUs (6 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in French Indo China : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
2 destroyers moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Egypt to Iraq
7 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
3 artilleries moved from Egypt to Trans-Jordan
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Trans-Jordan
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
2 aaGuns moved from Western Ukraine to Ukraine
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Guam
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines
ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to Kiangsi
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : 0,50