Sovietishcat (Allies) vs VonAlba (Axis) BM3

  • '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : -1,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : -1,67
    

    Savegame

  • '17

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Alexandria to 81 Sea Zone
            1 tactical_bomber moved from Alexandria to Greece
            2 infantry moved from Bulgaria to Greece
            3 armour moved from Romania to Greece
            3 armour moved from Northern Italy to Romania
            1 artillery moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            1 armour and 9 mech_infantrys moved from Germany to Baltic States
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 infantry moved from Eastern Poland to Baltic States
            2 artilleries moved from Eastern Poland to Baltic States
            2 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries moved from Eastern Poland to Western Ukraine
            2 armour, 7 artilleries, 20 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 2 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Greece, round 2 : 3/6 hits, 2,50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Greece, round 3 : 4/6 hits, 2,50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Allies: 4 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 81 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 transport; French defend with 1 destroyer
                    Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the French and 1 bomber owned by the Germans lost in 81 Sea Zone
                    1 transport owned by the British lost in 81 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 bomber
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
            Battle in Baltic States
                Germans attack with 1 armour, 2 artilleries, 2 infantry and 9 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 9 mech_infantrys in Baltic States, round 2 : 5/14 hits, 3,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Belarus
                Germans attack with 2 armour, 7 artilleries, 20 infantry and 13 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 7 artilleries, 20 infantry and 13 mech_infantrys in Belarus, round 2 : 11/42 hits, 10,00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 7 artilleries, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Belarus
            2 aaGuns moved from Northern Italy to Yugoslavia
            1 aaGun moved from Southern France to Northern Italy
            1 bomber moved from 81 Sea Zone to Southern Italy
            1 tactical_bomber moved from Greece to Bulgaria
    
        Place Units - Germans
            1 transport placed in 93 Sea Zone
            1 destroyer placed in 112 Sea Zone
            1 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 47 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 5,00
    French : 0,67
    Neutral_Allies : -0,67
    Russians : 2,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 artilleries and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Szechwan to Yunnan
            1 armour moved from Szechwan to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
            1 artillery and 1 infantry moved from Caucasus to Northwest Persia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            1 armour, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Western Ukraine
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                Russians win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            5 armour and 20 infantry moved from Bryansk to Russia
            4 aaGuns and 3 artilleries moved from Bryansk to Russia
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            10 artilleries placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 1,00
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 armour
            EDIT: Adding units owned by Russians to Volgograd: 3 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @VonAlba Please use last post I had to make a NCM edit!

  • '17

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 armour
            EDIT: Adding units owned by Russians to Volgograd: 3 armour
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from India to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Shan State
            2 transports moved from 39 Sea Zone to 36 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 marine moved from Ceylon to 39 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            5 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            3 artilleries, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
            2 marines moved from 37 Sea Zone to Malaya
            2 tactical_bombers moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Shan State
            1 fighter moved from Japan to French Indo China
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yunnan
                Japanese attack with 3 artilleries, 6 infantry and 1 mech_infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 4/10 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 1 transport
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 armour, 2 bombers and 1 tactical_bomber
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2,50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Shan State
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Malaya
                Japanese attack with 2 marines and 2 tactical_bombers
                Americans defend with 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 2 marines and 2 tactical_bombers in Malaya, round 2 : 0/4 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
                    1 marine owned by the Japanese lost in Malaya
                    Japanese roll dice for 1 marine and 2 tactical_bombers in Malaya, round 3 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Japanese roll dice for 2 tactical_bombers in Malaya, round 4 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Malaya
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 marines
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from Malaya to 37 Sea Zone
            2 bombers moved from Shan State to French Indo China
            1 tactical_bomber moved from Shan State to French Indo China
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 armour, 3 fighters and 2 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    ANZAC : -0,33
    Chinese : -1,00
    Russians : 0,17
    Japanese : -2,50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Queensland to 36 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            3 bombers moved from Queensland to 42 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    OOL sz 42?

  • '17

    yes, and max def

  • '19

    @VonAlba I forgot about sz 36, do you scramble?

  • '19

    @VonAlba actually I forgot there was an airfield, do you mind if I redo my combat moves?

  • '19

    @VonAlba since no combat dice have been rolled… I’ll just put my two bombers in sz 42

  • '17

    i don’ understand what you mean but if you haven’t roll dice you can redo all

  • '19

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            3 bombers moved from Queensland to 36 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @VonAlba You are right I should have just redone my combat moves from the beginning… Here it is; do you scramble sz 36?

  • '17

    yes and max def

  • '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            3 bombers moved from Queensland to 36 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 7/8 hits, 4,00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers and 3 fighters in 42 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 bombers and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
            Battle in 36 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
                5 submarines owned by the Japanese Submerged
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from 36 Sea Zone to Borneo
            2 fighters moved from 42 Sea Zone to Borneo
            2 bombers moved from 42 Sea Zone to Borneo
            2 destroyers moved from 28 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 8 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            2 destroyers and 1 transport placed in 101 Sea Zone
            3 destroyers and 2 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to Borneo: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,3,4,3,2
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,83
    Japanese : 1,50
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 artillery and 16 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 16 infantry in Hopei, round 2 : 4/17 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : -1,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            3 bombers moved from Queensland to 36 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 7/8 hits, 4,00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers and 3 fighters in 42 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 bombers and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
            Battle in 36 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
                5 submarines owned by the Japanese Submerged
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from 36 Sea Zone to Borneo
            2 fighters moved from 42 Sea Zone to Borneo
            2 bombers moved from 42 Sea Zone to Borneo
            2 destroyers moved from 28 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 8 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            2 destroyers and 1 transport placed in 101 Sea Zone
            3 destroyers and 2 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to Borneo: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,3,4,3,2
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 artillery and 16 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 16 infantry in Hopei, round 2 : 4/17 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
            2 armour and 2 infantry moved from 81 Sea Zone to Egypt
            4 mech_infantrys moved from Iraq to Egypt
            1 armour moved from Tanganyika Territory to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in Egypt
                British attack with 2 armour, 2 infantry and 4 mech_infantrys
                Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Egypt, round 2 : 1/8 hits, 2,00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                    British roll dice for 2 armour and 4 mech_infantrys in Egypt, round 3 : 2/6 hits, 1,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 3 : 2/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Egypt
                    British roll dice for 2 armour and 2 mech_infantrys in Egypt, round 4 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 2/2 hits, 0,83 expected hits
                    2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Egypt
                    British roll dice for 2 armour in Egypt, round 5 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Egypt
                    British roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour in Egypt, round 6 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Egypt
                Italians win with 1 armour remaining. Battle score for attacker is -19
                Casualties for British: 2 armour, 2 infantry and 4 mech_infantrys
                Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 armour and 1 infantry placed in Union of South Africa
            3 armour placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
            British collect 26 PUs (5 lost to blockades); end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -2,50
    Italians : 2,83
    Americans : -0,83
    Chinese : -0,67
    Japanese : 0,17
    

    Savegame

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