@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Sovietishcat (Allies) vs VonAlba (Axis) BM3
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 10 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 16 infantry moved from Germany to Poland 1 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 1 artillery moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux 3 armour moved from France to Normandy Bordeaux 1 armour moved from France to Germany 1 mech_infantry moved from France to Germany 1 submarine moved from 106 Sea Zone to 89 Sea Zone 1 submarine moved from 106 Sea Zone to 101 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 bombers moved from Western Germany to 96 Sea Zone 2 infantry moved from Norway to Finland 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 2 fighters moved from Holland Belgium to 97 Sea Zone 4 tactical_bombers moved from Western Germany to 97 Sea Zone 2 fighters moved from Western Germany to 97 Sea Zone 2 infantry moved from Yugoslavia to Northern Italy 3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania 3 infantry moved from Bulgaria to Romania 1 mech_infantry moved from France to Germany Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Gibraltar Battle in 96 Sea Zone Germans attack with 2 bombers and 1 fighter British defend with 1 cruiser Germans roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win, taking Gibraltar from British with 2 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Normandy Bordeaux Germans attack with 3 armour, 2 artilleries and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2,50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 3 armour and 2 artilleries remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 97 Sea Zone Germans attack with 4 fighters and 5 tactical_bombers British defend with 1 carrier, 1 destroyer and 1 fighter Germans roll dice for 4 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/9 hits, 5,17 expected hits British roll dice for 1 carrier, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits 1 destroyer owned by the British, 3 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 3 tactical_bombers Casualties for British: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Germans 2 bombers moved from 96 Sea Zone to Alexandria 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Alexandria 1 fighter moved from 96 Sea Zone to Alexandria 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Western Germany 3 aaGuns moved from Germany to Poland Place Units - Germans 1 carrier and 2 transports placed in 93 Sea Zone 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 1,50 British : 1,17 French : 0,33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan Non Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 5 infantry moved from Novgorod to Belarus 3 armour moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 3 armour moved from Ukraine to Belarus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Ukraine to Rostov 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 mech_infantrys placed in Volgograd 1 artillery placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 1 submarine; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 2 marines moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 destroyers and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Siam to Burma 2 bombers, 8 fighters and 4 tactical_bombers moved from Kwangsi to Burma 1 artillery moved from Kwangtung to Kwangsi 2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber and 1 transport in 43 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Borneo Battle in 37 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 destroyers and 2 transports British defend with 1 cruiser Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 transports in 37 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from UK_Pacific with 1 battleship, 3 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 2 bombers, 9 fighters and 4 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters and 8 infantry AA fire in Burma : 2/9 hits, 1,50 expected hits 2 fighters owned by the Japanese lost in Burma Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in Burma, round 2 : 8/13 hits, 7,50 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 2 fighters and 8 infantry in Burma, round 2 : 7/11 hits, 4,33 expected hits 7 fighters owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers and 4 tactical_bombers in Burma, round 3 : 6/6 hits, 3,33 expected hits UK_Pacific roll dice for 1 artillery, 2 fighters and 3 infantry in Burma, round 3 : 2/6 hits, 2,67 expected hits 2 tactical_bombers owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 2 fighters owned by the British lost in Burma Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -49 Casualties for Japanese: 9 fighters and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters and 8 infantry Battle in Malaya Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 artillery and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 artilleries moved from 36 Sea Zone to French Indo China 2 marines moved from 36 Sea Zone to French Indo China 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 2 bombers and 2 tactical_bombers moved from Burma to French Indo China 1 fighter moved from 45 Sea Zone to 37 Sea Zone Place Units - Japanese 1 airfield and 1 harbour placed in French Indo China 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1,50 AA fire in Burma : : 0,50 ANZAC : -0,33 UK_Pacific : 1,33 Japanese : 3,00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 5 bombers Germans defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 5 bombers in 91 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 27 Casualties for Americans: 1 bomber Casualties for Germans: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Americans 4 bombers moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 aaGuns, 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 5 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3 Americans collect 46 PUs (4 lost to blockades); end with 46 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : -0,17 Americans : -1,33 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 3 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 5 bombers Germans defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 5 bombers in 91 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 27 Casualties for Americans: 1 bomber Casualties for Germans: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Americans 4 bombers moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 aaGuns, 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 5 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3 Americans collect 46 PUs (4 lost to blockades); end with 46 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 3 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 30 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Purchase Units - British British buy 2 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 4 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Eire to United Kingdom 1 armour moved from Alberta Saskatchewan Manitoba to Western United States 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt Place Units - British 1 armour placed in Union of South Africa 1 factory_minor placed in Egypt 1 transport placed in 71 Sea Zone 1 armour placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
Germans : -0,17 Americans : -1,33 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 3 infantry moved from Yugoslavia to Romania 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Egypt 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to Egypt 1 destroyer moved from 93 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/12 hits, 4,17 expected hitsCombat Hit Differential Summary :
Italians : 1,50 British : -0,33 -
ool for egypt
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@VonAlba best ool; Anzac troops first
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 3 infantry moved from Yugoslavia to Romania 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Egypt 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to Egypt 1 destroyer moved from 93 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/12 hits, 4,17 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/14 hits, 5,50 expected hits 2 infantry owned by the ANZAC, 1 bomber owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Alexandria British win with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 artillery and 5 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 bomber and 2 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Alexandria 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 bomber and 2 fighters moved from Egypt to Alexandria Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 1,50 British : 0,17 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 3 infantry moved from Yugoslavia to Romania 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Egypt 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to Egypt 1 destroyer moved from 93 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 5/12 hits, 4,17 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/14 hits, 5,50 expected hits 2 infantry owned by the ANZAC, 1 bomber owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Alexandria British win with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 artillery and 5 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 bomber and 2 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Alexandria 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 bomber and 2 fighters moved from Egypt to Alexandria Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 2 aaGuns EDIT: Adding units owned by Germans to Romania: 2 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1,50 British : 0,17 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from French West Africa to Egypt 1 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 infantry moved from French Central Africa to French Equatorial Africa Combat - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 9 artilleries and 15 infantry moved from Poland to Eastern Poland 1 armour and 12 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Normandy Bordeaux to Southern France 3 armour moved from Normandy Bordeaux to Northern Italy 1 artillery and 7 infantry moved from Romania to Eastern Poland 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 armour moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 2 bombers, 3 fighters and 2 tactical_bombers moved from Alexandria to Egypt 2 fighters moved from Southern Italy to Egypt 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland Combat - Germans Germans creates battle in territory 101 Sea Zone Battle in 101 Sea Zone Germans attack with 1 submarine Americans defend with 2 destroyers Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 101 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Egypt Germans attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 fighter and 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 2 : 7/13 hits, 6,50 expected hits British roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/11 hits, 5,00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 fighters owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the French, 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 2/7 hits, 4,17 expected hits British roll dice for 3 fighters and 1 tactical_bomber in Egypt, round 3 : 2/4 hits, 2,50 expected hits 1 tactical_bomber owned by the British, 2 fighters owned by the Germans and 1 fighter owned by the British lost in Egypt Germans roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Egypt, round 4 : 2/5 hits, 3,00 expected hits British roll dice for 2 fighters in Egypt, round 4 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber Casualties for British: 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for French: 1 fighter and 1 infantry Non Combat Move - Germans 2 bombers moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to 98 Sea Zone 3 aaGuns moved from Poland to Eastern Poland 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from Normandy Bordeaux to Southern France 1 submarine moved from 89 Sea Zone to 86 Sea Zone Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -3,00 British : 0,17 Americans : 0,33 -
TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to 98 Sea Zone 1 armour and 1 mech_infantry moved from Szechwan to Shan State 1 artillery and 2 infantry moved from Novgorod to Baltic States Combat - RussiansCombat Hit Differential Summary :
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OOL sz 98?
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max defence
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to 98 Sea Zone 1 armour and 1 mech_infantry moved from Szechwan to Shan State 1 artillery and 2 infantry moved from Novgorod to Baltic States Combat - Russians Battle in 98 Sea Zone Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 carrier, 1 tactical_bomber and 2 transports; Italians defend with 1 cruiser and 1 transport Russians roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in 98 Sea Zone retreated to 98 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -21 Casualties for Russians: 1 fighter and 1 tactical_bomber Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State Russians win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery 1 tactical_bomber owned by the Germans forced to land in Alexandria Non Combat Move - Russians 1 fighter moved from 98 Sea Zone to Trans-Jordan 4 aaGuns, 6 armour and 2 artilleries moved from Belarus to Bryansk 17 infantry moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Volgograd to Northwest Persia 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 1 artillery and 4 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 2 armour and 1 mech_infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 1,83 Japanese : -0,33 -
@VonAlba I landed the tac bomber on Alexandria since I hit the AC, please feel free to edit the tac on Egypt if you want to!
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 armour moved from 39 Sea Zone to India 2 marines moved from French Indo China to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 artilleries moved from 39 Sea Zone to India 1 infantry moved from French Indo China to Shan State 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from French Indo China to Shan State 2 tactical_bombers moved from 37 Sea Zone to India 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 marine moved from 39 Sea Zone to Ceylon 1 marine moved from 39 Sea Zone to India 2 bombers moved from French Indo China to Shan State 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 37 Sea Zone to Shan State 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from Shan State to India 3 infantry moved from Jehol to Anhwe Combat - Japanese Battle in Java Battle in Ceylon Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,50 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Shan State Japanese win, taking Java from Dutch, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in India Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 marine and 2 tactical_bombers British defend with 1 artillery and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 marine and 2 tactical_bombers in India, round 2 : 3/11 hits, 4,83 expected hits UK_Pacific roll dice for 1 artillery and 6 infantry in India, round 2 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry, 1 marine and 2 tactical_bombers in India, round 3 : 6/9 hits, 4,33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese captures 13PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 artillery and 6 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters moved from Shan State to 35 Sea Zone 2 tactical_bombers moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 2 tactical_bombers moved from India to 39 Sea Zone 2 bombers moved from India to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 1 fighter placed in Japan 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 aaGun EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
UK_Pacific : 0,17 Japanese : 1,17





