@sunkhareb no scram thanks
Sovietishcat (Allies) vs VonAlba (Axis) BM3
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yes and max def
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone 3 bombers moved from Queensland to 36 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone Combat - Americans Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone Battle in 42 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 7/8 hits, 4,00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 bombers and 3 fighters in 42 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 bombers and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Battle in 36 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports 5 submarines owned by the Japanese Submerged Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Casualties for Americans: 1 bomber Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from 36 Sea Zone to Borneo 2 fighters moved from 42 Sea Zone to Borneo 2 bombers moved from 42 Sea Zone to Borneo 2 destroyers moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 8 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 destroyers and 1 transport placed in 101 Sea Zone 3 destroyers and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to Borneo: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,3,4,3,2 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,83 Japanese : 1,50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 artillery and 16 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 16 infantry in Hopei, round 2 : 4/17 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone 3 bombers moved from Queensland to 36 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone Combat - Americans Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone Battle in 42 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 7/8 hits, 4,00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 bombers and 3 fighters in 42 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 bombers and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Battle in 36 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports 5 submarines owned by the Japanese Submerged Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Casualties for Americans: 1 bomber Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from 36 Sea Zone to Borneo 2 fighters moved from 42 Sea Zone to Borneo 2 bombers moved from 42 Sea Zone to Borneo 2 destroyers moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 8 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 destroyers and 1 transport placed in 101 Sea Zone 3 destroyers and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to Borneo: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,3,4,3,2 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 artillery and 16 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 16 infantry in Hopei, round 2 : 4/17 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 armour, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone 2 armour and 2 infantry moved from 81 Sea Zone to Egypt 4 mech_infantrys moved from Iraq to Egypt 1 armour moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians Combat - British Battle in Egypt British attack with 2 armour, 2 infantry and 4 mech_infantrys Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Egypt, round 2 : 1/8 hits, 2,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 2 armour and 4 mech_infantrys in Egypt, round 3 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 3 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Egypt British roll dice for 2 armour and 2 mech_infantrys in Egypt, round 4 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 2/2 hits, 0,83 expected hits 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Egypt British roll dice for 2 armour in Egypt, round 5 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Egypt British roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Egypt, round 6 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Egypt Italians win with 1 armour remaining. Battle score for attacker is -19 Casualties for British: 2 armour, 2 infantry and 4 mech_infantrys Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - British Place Units - British 1 transport placed in 71 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 3 armour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 British collect 26 PUs (5 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2,50 Italians : 2,83 Americans : -0,83 Chinese : -0,67 Japanese : 0,17
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I killed my plane instead of my BB in the combat, I clicked too fast, so I edit a plane in Borneo and killed the BB.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Alexandria to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 fighter moved from Alexandria to 81 Sea Zone 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from Alexandria to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 submarine moved from 92 Sea Zone to 83 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Malta Battle in Western Ukraine Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 4 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 4 : 2/2 hits, 0,83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine retreated to Western Ukraine Russians win, taking Malta from British with 1 armour and 1 artillery remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour and 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Trans-Jordan Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 81 Sea Zone to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from 98 Sea Zone to Egypt 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 2 aaGuns moved from Romania to Bessarabia 1 bomber moved from Western Ukraine to Bessarabia Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 artillery placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -3,17 British : 0,67 Russians : 0,17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Borneo Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Borneo Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 2 armour, 7 artilleries, 18 infantry and 13 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Bulgaria to Western Ukraine 1 armour moved from Baltic States to Bryansk 1 mech_infantry moved from Baltic States to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Baltic States to Archangel Germans take Archangel from Russians 6 mech_infantrys moved from Baltic States to Bryansk 1 artillery moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 artillery moved from Baltic States to Belarus 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 armour moved from Greece to Romania 1 submarine moved from 86 Sea Zone to 83 Sea Zone 1 armour moved from Romania to Ukraine Germans take Ukraine from Russians 2 armour moved from Romania to Western Ukraine Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 3 armour, 7 artilleries, 18 infantry and 19 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 7 artilleries, 18 infantry and 19 mech_infantrys in Bryansk, round 2 : 12/47 hits, 11,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 3 armour, 7 artilleries, 17 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 artillery Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 artillery Non Combat Move - Germans 3 aaGuns moved from Belarus to Bryansk 1 tactical_bomber moved from Western Ukraine to Bessarabia 2 aaGuns moved from Yugoslavia to Romania 1 aaGun moved from Northern Italy to Yugoslavia 1 artillery moved from 98 Sea Zone to Egypt Place Units - Germans 10 mech_infantrys placed in Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour and 8 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 1 armour and 8 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 1 armour moved from Volgograd to Ukraine 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 artillery and 1 infantry moved from Northwest Persia to Iraq Combat - Russians Battle in Ukraine Russians attack with 2 armour and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Northwest Persia to Rostov 2 armour and 1 mech_infantry moved from Northwest Persia to Iraq 1 armour moved from Volgograd to Russia 1 aaGun and 17 infantry moved from Amur to Manchuria 1 aaGun moved from Amur to Manchuria Place Units - Russians 1 armour, 1 artillery and 7 infantry placed in Russia 1 artillery and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,4,3,4,1,6 Russians collect 26 PUs (1 lost to blockades); end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0,50 Russians : -0,17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Shan State Japanese take Shan State from Russians 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 2 bombers moved from French Indo China to Tsinghai 1 infantry moved from Yunnan to Kweichow Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines Japanese roll dice for 1 armour and 2 tactical_bombers in Philippines, round 3 : 0/3 hits, 1,67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in Philippines Japanese roll dice for 1 armour and 1 tactical_bomber in Philippines, round 4 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Tsinghai Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 bomber moved from Tsinghai to Yunnan 1 aaGun moved from Anhwe to Hunan 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery placed in Japan 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 0,67 Chinese : -0,33 Japanese : -1,67
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Borneo to 35 Sea Zone 4 bombers moved from Borneo to 35 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans
Combat Hit Differential Summary :
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@VonAlba OOL sz 35?
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max defence
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Borneo to 35 Sea Zone 4 bombers moved from Borneo to 35 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 35 Sea Zone Americans attack with 4 bombers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 4 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 bombers and 3 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 35 Sea Zone to Borneo 2 destroyers moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone Americans undo move 2. 1 cruiser placed in 10 Sea Zone 1 marine placed in Western United States 1 fighter placed in Western United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1 Americans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 2,17 Japanese : 0,83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 18 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 18 infantry in Anhwe, round 2 : 2/19 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Borneo to 35 Sea Zone 4 bombers moved from Borneo to 35 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 35 Sea Zone Americans attack with 4 bombers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 4 bombers and 3 fighters in 35 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 bombers and 3 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 35 Sea Zone to Borneo 2 destroyers moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone Americans undo move 2. 1 cruiser placed in 10 Sea Zone 1 marine placed in Western United States 1 fighter placed in Western United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1 Americans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 18 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 18 infantry in Anhwe, round 2 : 2/19 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 3 armour moved from Persia to Iraq Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 24 PUs (7 lost to blockades); end with 24 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 2,17 Chinese : -1,50 Japanese : 0,50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Bessarabia to Crete 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 2 destroyers moved from 98 Sea Zone to 99 Sea Zone Combat - Italians Battle in Cyprus Battle in Crete Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Crete : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 3/3 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians win, taking Cyprus from British, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Crete to Egypt 2 aaGuns moved from Bessarabia to Western Ukraine Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 armour placed in Southern Italy Italians undo move 3. 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,67 British : 0,67 AA fire in Crete : : -0,17
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Bessarabia to Crete 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 2 destroyers moved from 98 Sea Zone to 99 Sea Zone Combat - Italians Battle in Cyprus Battle in Crete Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Crete : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 3/3 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians win, taking Cyprus from British, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Crete to Egypt 2 aaGuns moved from Bessarabia to Western Ukraine Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 armour placed in Southern Italy Italians undo move 3. 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 83 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 70 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,67 British : 0,67 AA fire in Crete : : -0,17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : 0,33