Sovietishcat (Allies) vs VonAlba (Axis) BM3

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour moved from Persia to West India
            1 artillery moved from Urals to Vologda
            1 infantry moved from Russia to Vologda
            3 infantry moved from Amur to Korea
            2 infantry moved from Manchuria to Korea
    
        Combat - Russians
            Battle in West India
                Russians attack with 2 armour
                Japanese defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 armour in West India, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in West India, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in West India
                    Russians roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Russians lost in West India
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 2 armour
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 4 infantry in Korea, round 4 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Korea, round 6 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Korea, round 7 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Korea, round 8 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 8 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,6,5,5,4,3,1,4,1,2,1
            Russians collect 15 PUs (3 lost to blockades); end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -4,00
    Japanese : 0,00
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            4 fighters moved from Japan to Hainan
            1 artillery and 1 infantry moved from West India to India
            1 bomber moved from India to 37 Sea Zone
            1 artillery moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to French Indo China
            5 artilleries and 6 infantry moved from Kweichow to Anhwe
            1 infantry moved from Shensi to Kweichow
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 36 Sea Zone
                    Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in French Indo China
                Japanese attack with 1 artillery and 4 infantry
                ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits, 1,17 expected hits
                    ANZAC roll dice for 2 artilleries in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 artilleries
            Battle in Anhwe
                Japanese attack with 5 artilleries and 6 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 artilleries and 6 infantry in Anhwe, round 2 : 5/11 hits, 3,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kweichow to Anhwe
            1 bomber moved from 37 Sea Zone to India
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            2 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Chinese : -0,33
    Japanese : 2,00
    

    Savegame

  • '19

    @VonAlba GG I surrender well done; you taking Cairo and India really crushed me!! I’ll post the result.

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