Scotland only
Sub fights in 106 and dies first.
Scramble option out of W. Germany. You’ve got 2 fighters that can stay and defend W. Germany or scramble into the sea zone against UK navy (2 destroyers, 1 fighter, 1 tactical) to try and stop landings.
@weddingsinger damn, i had to look back. no clue how western is so open…
then i see the dice i rolled in western germany… what a joke, lol… Had AA and what 5 other land units plus 2 planes. Damn… Hitlers troops cant shoot the broad side of a barn today.
Scramble or no?
@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
Scramble or no?
send em both up
sorry boss: { was distracted by my piss poor defense prior
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,4,5
Italians collect 7 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Caucasus : 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 33 / 46
Russians : 13 / 27
Japanese : 69 / 85
Americans : 58 / 83
Chinese : 6 / 7
British : 50 / 59
UK_Pacific : 5 / 5
Italians : 15 / 9
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 289 times
2 was rolled 278 times
3 was rolled 274 times
4 was rolled 260 times
5 was rolled 271 times
6 was rolled 278 times
Average roll : 3.473
Median : 3.000
Variance : 0.277
Standard Deviation : 0.526
Total rolls : 1650
Null / Other
1 was rolled 38 times
2 was rolled 36 times
3 was rolled 38 times
4 was rolled 41 times
5 was rolled 31 times
6 was rolled 34 times
Average roll : 3.427
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 218
Germans Combat
1 was rolled 58 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 27 times
5 was rolled 40 times
6 was rolled 45 times
Average roll : 3.393
Median : 3.000
Variance : 2.482
Standard Deviation : 1.576
Total rolls : 239
British Combat
1 was rolled 38 times
2 was rolled 36 times
3 was rolled 38 times
4 was rolled 41 times
5 was rolled 31 times
6 was rolled 34 times
Average roll : 3.427
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 218
Italians Combat
1 was rolled 30 times
2 was rolled 32 times
3 was rolled 25 times
4 was rolled 17 times
5 was rolled 25 times
6 was rolled 24 times
Average roll : 3.307
Median : 3.000
Variance : 0.905
Standard Deviation : 0.951
Total rolls : 153
Americans Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.390
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 82
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 55 times
2 was rolled 46 times
3 was rolled 43 times
4 was rolled 58 times
5 was rolled 60 times
6 was rolled 57 times
Average roll : 3.605
Median : 4.000
Variance : 0.764
Standard Deviation : 0.874
Total rolls : 319
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 12 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 24 times
6 was rolled 20 times
Average roll : 3.638
Median : 4.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 127
UK_Pacific Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 22 times
2 was rolled 46 times
3 was rolled 49 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.525
Median : 3.000
Variance : 2.190
Standard Deviation : 1.480
Total rolls : 219
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 19x factory_major; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
4 mech_infantrys moved from Northern Italy to Southern France
1 mech_infantry moved from France to Southern France
2 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from France to Western Germany
2 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 artillery, 5 infantry and 8 mech_infantrys moved from Novgorod to Karelia
3 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Western Ukraine to Romania
2 infantry moved from Eastern Poland to Belarus
6 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Western Germany
Germans attack with 2 infantry and 8 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 2 infantry and 8 mech_infantrys in Western Germany, round 2 : 2/10 hits, 1.67 expected hits
British roll dice for 6 infantry in Western Germany, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
Germans roll dice for 8 mech_infantrys in Western Germany, round 3 : 1/8 hits, 1.33 expected hits
British roll dice for 4 infantry in Western Germany, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
Germans roll dice for 7 mech_infantrys in Western Germany, round 4 : 1/7 hits, 1.17 expected hits
British roll dice for 3 infantry in Western Germany, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Western Germany
Germans roll dice for 7 mech_infantrys in Western Germany, round 5 : 1/7 hits, 1.17 expected hits
British roll dice for 2 infantry in Western Germany, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Western Germany
Germans roll dice for 7 mech_infantrys in Western Germany, round 6 : 1/7 hits, 1.17 expected hits
British roll dice for 1 infantry in Western Germany, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for British: 6 infantry
Battle in Karelia
Germans attack with 1 artillery, 5 infantry and 8 mech_infantrys
Americans defend with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 5 infantry and 8 mech_infantrys in Karelia, round 2 : 5/14 hits, 2.67 expected hits
Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Karelia, round 2 : 1/9 hits, 3.33 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Karelia
Germans roll dice for 1 artillery, 4 infantry and 8 mech_infantrys in Karelia, round 3 : 1/13 hits, 2.50 expected hits
Russians roll dice for 2 armour and 2 artilleries in Karelia, round 3 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia
Germans roll dice for 1 artillery, 2 infantry and 8 mech_infantrys in Karelia, round 4 : 0/11 hits, 2.17 expected hits
Russians roll dice for 2 armour and 1 artillery in Karelia, round 4 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery, 1 infantry and 8 mech_infantrys in Karelia, round 5 : 1/10 hits, 2.00 expected hits
Russians roll dice for 2 armour and 1 artillery in Karelia, round 5 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia
Germans roll dice for 1 artillery and 8 mech_infantrys in Karelia, round 6 : 1/9 hits, 1.83 expected hits
Russians roll dice for 2 armour in Karelia, round 6 : 0/2 hits, 1.00 expected hits
1 armour owned by the Americans lost in Karelia
Germans roll dice for 1 artillery and 8 mech_infantrys in Karelia, round 7 : 1/9 hits, 1.83 expected hits
Russians roll dice for 1 armour in Karelia, round 7 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for Americans: 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 5 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 5 mech_infantrys in Southern France, round 2 : 0/5 hits, 0.83 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 4 mech_infantrys in Southern France, round 3 : 1/4 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Southern France
Germans roll dice for 4 mech_infantrys in Southern France, round 4 : 0/4 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 4 mech_infantrys in Southern France, round 5 : 0/4 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 3 mech_infantrys in Southern France, round 6 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 mech_infantrys in Southern France, round 7 : 1/3 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 7 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 mech_infantrys in Southern France, round 8 : 1/2 hits, 0.33 expected hits
British roll dice for 1 artillery in Southern France, round 8 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,3,2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -5.00
British : -3.33
Russians : -2.50
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
Romania : 2 mech_infantrys
Germany : 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 artillery and 7 mech_infantrys
Baltic States : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Western Ukraine : 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 43 / 53
Russians : 11 / 27
Japanese : 65 / 85
Americans : 58 / 83
Chinese : 6 / 7
British : 42 / 59
UK_Pacific : 5 / 5
Italians : 15 / 9
ANZAC : 14 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 318 times
2 was rolled 310 times
3 was rolled 302 times
4 was rolled 308 times
5 was rolled 307 times
6 was rolled 322 times
Average roll : 3.505
Median : 4.000
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 1867
Null / Other
1 was rolled 42 times
2 was rolled 40 times
3 was rolled 41 times
4 was rolled 47 times
5 was rolled 36 times
6 was rolled 43 times
Average roll : 3.498
Median : 4.000
Variance : 0.264
Standard Deviation : 0.514
Total rolls : 249
Germans Combat
1 was rolled 76 times
2 was rolled 54 times
3 was rolled 55 times
4 was rolled 58 times
5 was rolled 61 times
6 was rolled 67 times
Average roll : 3.472
Median : 4.000
Variance : 0.948
Standard Deviation : 0.974
Total rolls : 371
British Combat
1 was rolled 42 times
2 was rolled 40 times
3 was rolled 41 times
4 was rolled 47 times
5 was rolled 36 times
6 was rolled 43 times
Average roll : 3.498
Median : 4.000
Variance : 0.264
Standard Deviation : 0.514
Total rolls : 249
Italians Combat
1 was rolled 30 times
2 was rolled 32 times
3 was rolled 25 times
4 was rolled 17 times
5 was rolled 25 times
6 was rolled 24 times
Average roll : 3.307
Median : 3.000
Variance : 0.905
Standard Deviation : 0.951
Total rolls : 153
Americans Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.390
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 82
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 55 times
2 was rolled 46 times
3 was rolled 43 times
4 was rolled 58 times
5 was rolled 60 times
6 was rolled 57 times
Average roll : 3.605
Median : 4.000
Variance : 0.764
Standard Deviation : 0.874
Total rolls : 319
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 12 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 24 times
6 was rolled 20 times
Average roll : 3.638
Median : 4.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 127
UK_Pacific Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 25 times
2 was rolled 48 times
3 was rolled 53 times
4 was rolled 39 times
5 was rolled 38 times
6 was rolled 39 times
Average roll : 3.554
Median : 3.000
Variance : 1.923
Standard Deviation : 1.387
Total rolls : 242
@weddingsinger -5,-3,-2.50
@SixUnder For whom, your rolls? Cause ouch.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
4 armour, 15 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
4 infantry moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Germans
4 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
4 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour in Volgograd, round 6 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Volgograd
Italians win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 infantry in Belarus, round 5 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry in Samara, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 8 armour, 15 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber; Italians defend with 1 factory_minor
AA fire in Western Ukraine : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Western Ukraine
Russians roll dice for 8 armour, 15 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 12/32 hits, 12.50 expected hits
Italians roll dice for 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 9/29 hits, 10.50 expected hits
5 infantry owned by the Russians, 1 aaGun owned by the Germans, 4 artilleries owned by the Russians and 11 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 8 armour, 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 10/23 hits, 9.50 expected hits
Italians roll dice for 4 armour, 3 artilleries, 10 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 10/18 hits, 6.83 expected hits
10 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 8 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 6/13 hits, 6.00 expected hits
Italians roll dice for 4 armour, 3 artilleries and 1 tactical_bomber in Western Ukraine, round 4 : 2/8 hits, 3.50 expected hits
2 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Western Ukraine
Russians roll dice for 8 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Western Ukraine, round 5 : 6/11 hits, 5.50 expected hits
Italians roll dice for 1 armour and 1 tactical_bomber in Western Ukraine, round 5 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Russians: 15 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
4 armour placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.50
AA fire in Western Ukraine : : 0.50
Russians : -3.50
Japanese : -0.33
@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
@SixUnder For whom, your rolls? Cause ouch.
yeah, they dont like me:{ dice gods that is:shrug:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 cruisers, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Anhwe to Hopei
1 infantry and 2 mech_infantrys moved from Chahar to Hopei
3 mech_infantrys moved from French Indo China to Yunnan
2 bombers, 6 infantry, 1 marine and 1 mech_infantry moved from Burma to India
4 infantry moved from Shan State to 38 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to Java
1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
1 carrier and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 8 infantry and 2 transports
EDIT: Adding units owned by Japanese to Java: 4 infantry
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in Hopei
Japanese attack with 3 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 3 infantry and 2 mech_infantrys in Hopei, round 2 : 1/5 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 4 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 5 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 6 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 7 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Hopei, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 2 mech_infantrys in Hopei, round 8 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 8 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 10 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 10 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 mech_infantrys
Battle in Java
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 tactical_bombers in Java, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese lost in Java
4 infantry owned by the Japanese retreated to Java
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in India
Japanese attack with 2 bombers, 8 infantry, 1 marine and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 8 infantry, 1 marine and 1 mech_infantry in India, round 2 : 3/12 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 6 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from India to Burma
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 2.33
UK_Pacific : 1.33
Japanese : -4.17
alright bro, i got 2 problems.
well 3
one the japanese can’t shoot straight… scared to see my numbers, might be -6 or worse
two, i forgot to drop off my 4 infantry in Java, so combat did not include the 4 infantry…
three, in sz 37 i selected to attack the sub, however jack squat happened on combat… so everything else is done, but those combats needs completed.
Not sure how to proceed, on the old forums we could roll dice on here and be on our way. Not on here though, ideas?
You will see in my posted file, the two combats not completed. Status of me in NC mode… thought i would post it so you could see it.
post the game as it is, then reload Japan and ONLY do the mistake combat at Java and post the results of that.
Then edit the results into the 1st “official” game and ta da!
Glancing at the submarine one, I have no idea why it didn’t work. I’m going to try it myself.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 85 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to Java
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
6 infantry moved from Shan State to 38 Sea Zone
4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 carrier moved from 38 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 85 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to Java
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
6 infantry moved from Shan State to 38 Sea Zone
4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 carrier moved from 38 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 4 fighters and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 4 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Java to 42 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 153 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 158 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.00
OK, done. You lost 1 infantry in the Java attack, nothing at the sub attack. So finish your turn like normal with your ‘uh oh’ game file and edit the Java combat so you have control with 3 inf.