@simon33 Scramble?
Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from 10 Sea Zone to 1 Sea Zone 3 bombers moved from Norway to Germany 1 artillery and 1 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Norway to Karelia 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Vyborg Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Karelia Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Finland 1 fighter and 1 tactical_bomber moved from Karelia to Norway 3 bombers moved from Germany to Norway 4 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 1 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Finland 2 armour and 1 mech_infantry placed in Norway 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 1.83 Japanese : -0.17 AA fire in Germany : : -0.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from 10 Sea Zone to 1 Sea Zone 3 bombers moved from Norway to Germany 1 artillery and 1 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Norway to Karelia 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Vyborg Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Karelia Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Finland 1 fighter and 1 tactical_bomber moved from Karelia to Norway 3 bombers moved from Germany to Norway 4 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 1 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Finland 2 armour and 1 mech_infantry placed in Norway 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode British buy 2 artilleries, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone 1 artillery moved from Scotland to 111 Sea Zone 4 infantry moved from Scotland to 111 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 armour, 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone Combat - British Battle in Northern Italy British converts factory_major into different units Battle in 72 Sea Zone British attack with 2 destroyers Japanese defend with 1 submarine British roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking Northern Italy from Italians, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Holland Belgium British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in India British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from India to Eastern Persia 3 infantry moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 bomber moved from Eastern Persia to Persia 1 infantry moved from Northwest Persia to Persia 1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 81 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to Norway Place Units - British 1 factory_minor placed in Iraq 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in Normandy Bordeaux 1 fighter placed in Union of South Africa 1 infantry placed in Normandy Bordeaux Turn Complete - British British collect 50 PUs; end with 50 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,5,2,1,1,6,1,2,1,1,1,3,3,4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 1.67 Americans : 1.83 Chinese : -0.33 Japanese : -0.50 AA fire in Germany : : -0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from France to Southern France 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Volgograd Italians take Volgograd from Russians Combat - Italians Battle in Northern Italy Italians attack with 3 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Northern Italy, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 3 infantry Battle in Southern France Italians attack with 1 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Southern France Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 2 aaGuns moved from Western Ukraine to Bryansk Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2 Italians collect 10 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Bryansk : 2 aaGuns and 3 infantry Rostov : 3 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag, 1 factory_minor Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry 97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 38 / 49 Russians : 18 / 34 Japanese : 66 / 86 Americans : 58 / 84 Chinese : 3 / 4 British : 47 / 59 UK_Pacific : 5 / 5 Italians : 14 / 11 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 270 times 2 was rolled 252 times 3 was rolled 235 times 4 was rolled 237 times 5 was rolled 251 times 6 was rolled 250 times Average roll : 3.466 Median : 3.000 Variance : 0.532 Standard Deviation : 0.729 Total rolls : 1495 Null / Other 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 29 times 4 was rolled 36 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.404 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 193 Germans Combat 1 was rolled 55 times 2 was rolled 27 times 3 was rolled 33 times 4 was rolled 25 times 5 was rolled 37 times 6 was rolled 39 times Average roll : 3.366 Median : 3.000 Variance : 2.707 Standard Deviation : 1.645 Total rolls : 216 British Combat 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 29 times 4 was rolled 36 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.404 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 193 Italians Combat 1 was rolled 30 times 2 was rolled 31 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 23 times Average roll : 3.300 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 150 Americans Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.418 Median : 3.000 Variance : 0.225 Standard Deviation : 0.474 Total rolls : 67 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 53 times 2 was rolled 42 times 3 was rolled 40 times 4 was rolled 53 times 5 was rolled 58 times 6 was rolled 52 times Average roll : 3.594 Median : 4.000 Variance : 0.840 Standard Deviation : 0.916 Total rolls : 298 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 11 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.637 Median : 4.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.778 Median : 4.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Russians Combat 1 was rolled 15 times 2 was rolled 41 times 3 was rolled 40 times 4 was rolled 29 times 5 was rolled 27 times 6 was rolled 29 times Average roll : 3.547 Median : 3.000 Variance : 2.538 Standard Deviation : 1.593 Total rolls : 181
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 99 Sea Zone to 97 Sea Zone Combat - French Battle in 97 Sea Zone British loiter and taunt; French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 97 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 13x factory_major; Remaining resources: 36 PUs; Germans buy 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from British 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Bryansk to Western Ukraine 1 armour moved from Belarus to Western Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 infantry moved from Belarus to Novgorod 8 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 8 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Western Germany to France 1 marine moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Northern Italy 3 mech_infantrys moved from Yugoslavia to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Northern Italy 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov Combat - Germans Battle in Northern Italy Germans attack with 1 fighter and 4 mech_infantrys British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 4 mech_infantrys in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Northern Italy to Western Germany 2 mech_infantrys moved from Yugoslavia to France 1 mech_infantry moved from Yugoslavia to France 3 mech_infantrys moved from Yugoslavia to Eastern Poland Place Units - Germans 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5 Germans collect 41 PUs (4 lost to blockades); end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.33
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 6 mech_infantrys Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 marine Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys Holland Belgium : 2 infantry Northern Italy : 4 mech_infantrys Belarus : 1 flag Baltic States : 1 flag Bryansk : 1 flag Rostov : 1 flag, 1 armour and 1 mech_infantry Eastern Poland : 8 infantry and 3 mech_infantrys Bessarabia : 1 flag Tambov : 1 flag, 1 mech_infantry Western Ukraine : 1 aaGun, 4 armour, 3 artilleries, 15 infantry, 2 mech_infantrys and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 8 mech_infantrys Smolensk : 1 flag, 1 infantry 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 mech_infantry Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 46 Russians : 16 / 34 Japanese : 66 / 86 Americans : 58 / 84 Chinese : 3 / 4 British : 38 / 59 UK_Pacific : 5 / 5 Italians : 18 / 11 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 274 times 2 was rolled 254 times 3 was rolled 239 times 4 was rolled 237 times 5 was rolled 251 times 6 was rolled 255 times Average roll : 3.465 Median : 3.000 Variance : 0.591 Standard Deviation : 0.769 Total rolls : 1510 Null / Other 1 was rolled 38 times 2 was rolled 32 times 3 was rolled 30 times 4 was rolled 36 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.390 Median : 3.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 195 Germans Combat 1 was rolled 57 times 2 was rolled 28 times 3 was rolled 34 times 4 was rolled 25 times 5 was rolled 37 times 6 was rolled 44 times Average roll : 3.396 Median : 3.000 Variance : 3.042 Standard Deviation : 1.744 Total rolls : 225 British Combat 1 was rolled 38 times 2 was rolled 32 times 3 was rolled 30 times 4 was rolled 36 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.390 Median : 3.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 195 Italians Combat 1 was rolled 30 times 2 was rolled 32 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 23 times Average roll : 3.291 Median : 3.000 Variance : 0.952 Standard Deviation : 0.976 Total rolls : 151 Americans Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.418 Median : 3.000 Variance : 0.225 Standard Deviation : 0.474 Total rolls : 67 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 53 times 2 was rolled 42 times 3 was rolled 40 times 4 was rolled 53 times 5 was rolled 58 times 6 was rolled 52 times Average roll : 3.594 Median : 4.000 Variance : 0.840 Standard Deviation : 0.916 Total rolls : 298 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 11 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.637 Median : 4.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.778 Median : 4.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Russians Combat 1 was rolled 15 times 2 was rolled 41 times 3 was rolled 40 times 4 was rolled 29 times 5 was rolled 27 times 6 was rolled 29 times Average roll : 3.547 Median : 3.000 Variance : 2.538 Standard Deviation : 1.593 Total rolls : 181
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 4 infantry moved from Archangel to Smolensk 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 4 armour, 15 artilleries, 9 infantry and 1 mech_infantry moved from Russia to Bryansk 1 fighter moved from Russia to Tambov 1 mech_infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 4 armour, 15 artilleries, 9 infantry and 2 mech_infantrys Italians defend with 2 aaGuns and 3 infantry Russians roll dice for 4 armour, 15 artilleries, 9 infantry and 2 mech_infantrys in Bryansk, round 2 : 8/30 hits, 10.67 expected hits Germans roll dice for 2 aaGuns and 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 2 aaGuns owned by the Italians and 3 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 15 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Italians: 2 aaGuns and 3 infantry Battle in Tambov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 8 infantry moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Vologda to Russia 4 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Tsagaan Olom to Suiyuyan Place Units - Russians 5 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.17
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I got a combat dice email a while ago but don’t see a game file. Did you forget to post?
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Nah game crashed. Will have to do all my moves and try again. But Iv had lunch in between then and now :yum:
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 destroyers, 1 harbour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Burma to India 3 infantry moved from Malaya to Shan State 1 submarine moved from 39 Sea Zone to 75 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone 2 bombers and 2 tactical_bombers moved from Burma to India 6 infantry moved from French Indo China to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser, 6 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 38 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Sikang to Samara Japanese take Samara from Russians 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 3 infantry moved from French Indo China to Shan State 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Buryatia Combat - Japanese Battle in Iwo Jima Japanese attack with 2 infantry Americans defend with 1 artillery Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in India Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from India to Burma 1 marine moved from 38 Sea Zone to Burma 6 infantry moved from 38 Sea Zone to Burma 2 fighters moved from India to 39 Sea Zone 2 tactical_bombers moved from India to 38 Sea Zone 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 harbour placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 4 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Japanese collect 75 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.00 UK_Pacific : 0.67 Japanese : -1.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Jehol : 1 flag, 1 aaGun Manchuria : 1 flag Yunnan : 1 flag Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 2 infantry and 2 mech_infantrys Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 6 infantry Burma : 1 flag, 2 bombers, 6 infantry, 1 marine and 1 mech_infantry India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag Soviet Far East : 1 flag, 1 infantry Amur : 1 flag Yakut S.S.R. : 1 flag, 1 infantry Siberia : 1 flag Kazakhstan : 1 flag Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 2 transports 36 Sea Zone : 1 battleship and 1 destroyer 39 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters 38 Sea Zone : 1 carrier, 1 cruiser, 2 tactical_bombers and 3 transports 17 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 7 destroyers Novosibirsk : 1 flag, 1 infantry Caucasus : 1 flag, 1 infantry Samara : 1 flag, 1 mech_infantry 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 46 Russians : 13 / 27 Japanese : 75 / 85 Americans : 58 / 84 Chinese : 3 / 4 British : 38 / 59 UK_Pacific : 2 / 0 Italians : 18 / 11 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 250 times 2 was rolled 232 times 3 was rolled 224 times 4 was rolled 213 times 5 was rolled 235 times 6 was rolled 242 times Average roll : 3.485 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 1396 Null / Other 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.765 Median : 4.000 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 17 Germans Combat 1 was rolled 57 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 26 times 5 was rolled 37 times 6 was rolled 44 times Average roll : 3.378 Median : 3.000 Variance : 2.617 Standard Deviation : 1.618 Total rolls : 230 British Combat 1 was rolled 37 times 2 was rolled 30 times 3 was rolled 30 times 4 was rolled 36 times 5 was rolled 28 times 6 was rolled 30 times Average roll : 3.408 Median : 3.000 Variance : 0.362 Standard Deviation : 0.602 Total rolls : 191 Italians Combat 1 was rolled 30 times 2 was rolled 32 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 23 times Average roll : 3.291 Median : 3.000 Variance : 0.952 Standard Deviation : 0.976 Total rolls : 151 Americans Combat 1 was rolled 14 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 8 times 5 was rolled 15 times 6 was rolled 11 times Average roll : 3.425 Median : 3.000 Variance : 0.428 Standard Deviation : 0.654 Total rolls : 73 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 55 times 2 was rolled 44 times 3 was rolled 42 times 4 was rolled 56 times 5 was rolled 60 times 6 was rolled 57 times Average roll : 3.615 Median : 4.000 Variance : 0.886 Standard Deviation : 0.941 Total rolls : 314 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.765 Median : 4.000 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 17 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 11 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.637 Median : 4.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 UK_Pacific Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 22 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 34 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.525 Median : 3.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 219
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Norway to Germany 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 tactical_bomber moved from Finland to Western Germany 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 8,3,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Germany Americans attack with 5 fighters and 3 tactical_bombers Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 marine AA fire in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 5 fighters and 3 tactical_bombers in Western Germany, round 2 : 5/8 hits, 4.50 expected hits Germans roll dice for 1 aaGun, 2 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 2/6 hits, 2.67 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans, 2 fighters owned by the Americans and 1 marine owned by the Germans lost in Western Germany retreated to Western Germany Germans win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 2 fighters Casualties for Germans: 1 aaGun, 3 infantry and 1 marine Non Combat Move - Americans 3 bombers moved from Germany to Norway 2 armour and 1 mech_infantry moved from Norway to Karelia 2 infantry moved from Vyborg to Karelia 3 artilleries moved from Finland to Karelia 1 fighter moved from Finland to Bryansk 3 fighters moved from Western Germany to Norway 2 tactical_bombers moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 1 Sea Zone to 15 Sea Zone 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in Finland 1 fighter and 2 tactical_bombers placed in Norway 3 bombers placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 1.17 AA fire in Western Germany : : -0.50 AA fire in Germany : : -0.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 artillery and 2 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Tsinghai Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Yunnan from Japanese, taking Tsinghai from Japanese, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - British British buy 2 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from West India to India 1 bomber moved from Persia to India 1 artillery moved from Trans-Jordan to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 72 Sea Zone to 75 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 marine moved from 112 Sea Zone to Denmark 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone 2 fighters moved from United Kingdom to Western Germany 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Southern France
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Scramble option out of W. Germany. You’ve got 2 fighters that can stay and defend W. Germany or scramble into the sea zone against UK navy (2 destroyers, 1 fighter, 1 tactical) to try and stop landings.
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@weddingsinger damn, i had to look back. no clue how western is so open…
then i see the dice i rolled in western germany… what a joke, lol… Had AA and what 5 other land units plus 2 planes. Damn… Hitlers troops cant shoot the broad side of a barn today.
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Scramble or no?
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@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
Scramble or no?
send em both up
sorry boss: { was distracted by my piss poor defense prior
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Volgograd Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,4,5 Italians collect 7 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 1 factory_minor Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor Western Ukraine : 1 flag, 1 factory_minor Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Caucasus : 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 33 / 46 Russians : 13 / 27 Japanese : 69 / 85 Americans : 58 / 83 Chinese : 6 / 7 British : 50 / 59 UK_Pacific : 5 / 5 Italians : 15 / 9 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 289 times 2 was rolled 278 times 3 was rolled 274 times 4 was rolled 260 times 5 was rolled 271 times 6 was rolled 278 times Average roll : 3.473 Median : 3.000 Variance : 0.277 Standard Deviation : 0.526 Total rolls : 1650 Null / Other 1 was rolled 38 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 41 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.427 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 218 Germans Combat 1 was rolled 58 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 27 times 5 was rolled 40 times 6 was rolled 45 times Average roll : 3.393 Median : 3.000 Variance : 2.482 Standard Deviation : 1.576 Total rolls : 239 British Combat 1 was rolled 38 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 41 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.427 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 218 Italians Combat 1 was rolled 30 times 2 was rolled 32 times 3 was rolled 25 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 24 times Average roll : 3.307 Median : 3.000 Variance : 0.905 Standard Deviation : 0.951 Total rolls : 153 Americans Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.390 Median : 3.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 82 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 55 times 2 was rolled 46 times 3 was rolled 43 times 4 was rolled 58 times 5 was rolled 60 times 6 was rolled 57 times Average roll : 3.605 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 319 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 24 times 6 was rolled 20 times Average roll : 3.638 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 127 UK_Pacific Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 22 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 34 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.525 Median : 3.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 219