Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 7 artilleries; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter and 3 infantry moved from Russia to Bryansk
6 infantry moved from Vologda to Archangel
3 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Archangel
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Archangel, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
3 infantry owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
Place Units - Russians
1 armour and 7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Central Mongolia: 4 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Tsagaan Olom: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
Russians : -2.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour moved from Burma to India
2 fighters moved from French Indo China to India
2 bombers and 2 tactical_bombers moved from Yunnan to India
6 fighters moved from 39 Sea Zone to India
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Anhwe to Chahar
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 2 bombers, 8 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/3 hits, 0.50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 8/12 hits, 6.33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in India, round 2 : 1/6 hits, 2.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 infantry owned by the British and 1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
6 fighters moved from India to 39 Sea Zone
2 tactical_bombers moved from India to Burma
2 bombers moved from India to Burma
6 infantry and 1 marine moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 fighter placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
UK_Pacific : -1.33
AA fire in India : : 1.50
Japanese : 1.00
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry and 2 mech_infantrys
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 9 infantry and 1 marine
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 cruiser and 3 transports
39 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 4 destroyers and 1 transport
72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 49
Russians : 19 / 34
Japanese : 71 / 86
Americans : 58 / 85
Chinese : 1 / 4
British : 40 / 51
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 226 times
2 was rolled 208 times
3 was rolled 199 times
4 was rolled 194 times
5 was rolled 211 times
6 was rolled 218 times
Average roll : 3.486
Median : 3.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 1256
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.875
Median : 4.500
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 16
Germans Combat
1 was rolled 55 times
2 was rolled 25 times
3 was rolled 32 times
4 was rolled 23 times
5 was rolled 36 times
6 was rolled 39 times
Average roll : 3.367
Median : 3.000
Variance : 3.206
Standard Deviation : 1.790
Total rolls : 210
British Combat
1 was rolled 33 times
2 was rolled 26 times
3 was rolled 26 times
4 was rolled 32 times
5 was rolled 23 times
6 was rolled 29 times
Average roll : 3.432
Median : 3.000
Variance : 0.445
Standard Deviation : 0.667
Total rolls : 169
Italians Combat
1 was rolled 29 times
2 was rolled 28 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.219
Median : 3.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 137
Americans Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.526
Median : 3.000
Variance : 0.170
Standard Deviation : 0.412
Total rolls : 57
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 52 times
2 was rolled 41 times
3 was rolled 39 times
4 was rolled 51 times
5 was rolled 58 times
6 was rolled 52 times
Average roll : 3.608
Median : 4.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 293
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 10 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.625
Median : 4.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 120
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Russians Combat
1 was rolled 15 times
2 was rolled 41 times
3 was rolled 40 times
4 was rolled 29 times
5 was rolled 27 times
6 was rolled 29 times
Average roll : 3.547
Median : 3.000
Variance : 2.538
Standard Deviation : 1.593
Total rolls : 181
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
3 bombers moved from Norway to Germany
1 artillery and 1 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Vyborg
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Karelia
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Karelia to Norway
3 bombers moved from Germany to Norway
4 transports moved from 109 Sea Zone to 106 Sea Zone
3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
2 armour and 1 mech_infantry placed in Norway
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 1.83
Japanese : -0.17
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
3 bombers moved from Norway to Germany
1 artillery and 1 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Vyborg
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Karelia
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Karelia to Norway
3 bombers moved from Germany to Norway
4 transports moved from 109 Sea Zone to 106 Sea Zone
3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
2 armour and 1 mech_infantry placed in Norway
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Eastern Persia to India
1 bomber moved from Eastern Persia to India
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour, 1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in 72 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking Northern Italy from Italians, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in India
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from India to Eastern Persia
3 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 bomber moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to Norway
Place Units - British
1 factory_minor placed in Iraq
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Normandy Bordeaux
1 fighter placed in Union of South Africa
1 infantry placed in Normandy Bordeaux
Turn Complete - British
British collect 50 PUs; end with 50 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,5,2,1,1,6,1,2,1,1,1,3,3,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 1.67
Americans : 1.83
Chinese : -0.33
Japanese : -0.50
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from France to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
Italians take Volgograd from Russians
Combat - Italians
Battle in Northern Italy
Italians attack with 3 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Northern Italy, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Southern France
Italians attack with 1 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.17 expected hits
British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Western Ukraine to Bryansk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2
Italians collect 10 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Bryansk : 2 aaGuns and 3 infantry
Rostov : 3 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 38 / 49
Russians : 18 / 34
Japanese : 66 / 86
Americans : 58 / 84
Chinese : 3 / 4
British : 47 / 59
UK_Pacific : 5 / 5
Italians : 14 / 11
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 270 times
2 was rolled 252 times
3 was rolled 235 times
4 was rolled 237 times
5 was rolled 251 times
6 was rolled 250 times
Average roll : 3.466
Median : 3.000
Variance : 0.532
Standard Deviation : 0.729
Total rolls : 1495
Null / Other
1 was rolled 37 times
2 was rolled 32 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 29 times
6 was rolled 30 times
Average roll : 3.404
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 193
Germans Combat
1 was rolled 55 times
2 was rolled 27 times
3 was rolled 33 times
4 was rolled 25 times
5 was rolled 37 times
6 was rolled 39 times
Average roll : 3.366
Median : 3.000
Variance : 2.707
Standard Deviation : 1.645
Total rolls : 216
British Combat
1 was rolled 37 times
2 was rolled 32 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 29 times
6 was rolled 30 times
Average roll : 3.404
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 193
Italians Combat
1 was rolled 30 times
2 was rolled 31 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 25 times
6 was rolled 23 times
Average roll : 3.300
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 150
Americans Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.418
Median : 3.000
Variance : 0.225
Standard Deviation : 0.474
Total rolls : 67
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 53 times
2 was rolled 42 times
3 was rolled 40 times
4 was rolled 53 times
5 was rolled 58 times
6 was rolled 52 times
Average roll : 3.594
Median : 4.000
Variance : 0.840
Standard Deviation : 0.916
Total rolls : 298
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 11 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.637
Median : 4.000
Variance : 1.198
Standard Deviation : 1.094
Total rolls : 124
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Russians Combat
1 was rolled 15 times
2 was rolled 41 times
3 was rolled 40 times
4 was rolled 29 times
5 was rolled 27 times
6 was rolled 29 times
Average roll : 3.547
Median : 3.000
Variance : 2.538
Standard Deviation : 1.593
Total rolls : 181
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Combat - French
Battle in 97 Sea Zone
British loiter and taunt; French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 97 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major; Remaining resources: 36 PUs;
Germans buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Belarus to Western Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Novgorod
8 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
8 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Western Germany to France
1 marine moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Yugoslavia to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Combat - Germans
Battle in Northern Italy
Germans attack with 1 fighter and 4 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 4 mech_infantrys in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Northern Italy to Western Germany
2 mech_infantrys moved from Yugoslavia to France
1 mech_infantry moved from Yugoslavia to France
3 mech_infantrys moved from Yugoslavia to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5
Germans collect 41 PUs (4 lost to blockades); end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 6 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 marine
Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys
Holland Belgium : 2 infantry
Northern Italy : 4 mech_infantrys
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour and 1 mech_infantry
Eastern Poland : 8 infantry and 3 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Western Ukraine : 1 aaGun, 4 armour, 3 artilleries, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 8 mech_infantrys
Smolensk : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 46
Russians : 16 / 34
Japanese : 66 / 86
Americans : 58 / 84
Chinese : 3 / 4
British : 38 / 59
UK_Pacific : 5 / 5
Italians : 18 / 11
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 274 times
2 was rolled 254 times
3 was rolled 239 times
4 was rolled 237 times
5 was rolled 251 times
6 was rolled 255 times
Average roll : 3.465
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 1510
Null / Other
1 was rolled 38 times
2 was rolled 32 times
3 was rolled 30 times
4 was rolled 36 times
5 was rolled 29 times
6 was rolled 30 times
Average roll : 3.390
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 195
Germans Combat
1 was rolled 57 times
2 was rolled 28 times
3 was rolled 34 times
4 was rolled 25 times
5 was rolled 37 times
6 was rolled 44 times
Average roll : 3.396
Median : 3.000
Variance : 3.042
Standard Deviation : 1.744
Total rolls : 225
British Combat
1 was rolled 38 times
2 was rolled 32 times
3 was rolled 30 times
4 was rolled 36 times
5 was rolled 29 times
6 was rolled 30 times
Average roll : 3.390
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 195
Italians Combat
1 was rolled 30 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 25 times
6 was rolled 23 times
Average roll : 3.291
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 151
Americans Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.418
Median : 3.000
Variance : 0.225
Standard Deviation : 0.474
Total rolls : 67
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 53 times
2 was rolled 42 times
3 was rolled 40 times
4 was rolled 53 times
5 was rolled 58 times
6 was rolled 52 times
Average roll : 3.594
Median : 4.000
Variance : 0.840
Standard Deviation : 0.916
Total rolls : 298
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 11 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.637
Median : 4.000
Variance : 1.198
Standard Deviation : 1.094
Total rolls : 124
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Russians Combat
1 was rolled 15 times
2 was rolled 41 times
3 was rolled 40 times
4 was rolled 29 times
5 was rolled 27 times
6 was rolled 29 times
Average roll : 3.547
Median : 3.000
Variance : 2.538
Standard Deviation : 1.593
Total rolls : 181
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
4 infantry moved from Archangel to Smolensk
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
4 armour, 15 artilleries, 9 infantry and 1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 armour, 15 artilleries, 9 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns and 3 infantry
Russians roll dice for 4 armour, 15 artilleries, 9 infantry and 2 mech_infantrys in Bryansk, round 2 : 8/30 hits, 10.67 expected hits
Germans roll dice for 2 aaGuns and 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 2 aaGuns owned by the Italians and 3 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 15 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 2 infantry
Casualties for Italians: 2 aaGuns and 3 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 8 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Vologda to Russia
4 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Tsagaan Olom to Suiyuyan
Place Units - Russians
5 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.17
I got a combat dice email a while ago but don’t see a game file. Did you forget to post?
Nah game crashed. Will have to do all my moves and try again. But Iv had lunch in between then and now :yum:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 harbour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
2 bombers and 2 tactical_bombers moved from Burma to India
6 infantry moved from French Indo China to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser, 6 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 38 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Samara
Japanese take Samara from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
3 infantry moved from French Indo China to Shan State
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
Combat - Japanese
Battle in Iwo Jima
Japanese attack with 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from India to Burma
1 marine moved from 38 Sea Zone to Burma
6 infantry moved from 38 Sea Zone to Burma
2 fighters moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 38 Sea Zone
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 harbour placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
4 destroyers placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.00
UK_Pacific : 0.67
Japanese : -1.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry and 2 mech_infantrys
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 6 infantry
Burma : 1 flag, 2 bombers, 6 infantry, 1 marine and 1 mech_infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 2 transports
36 Sea Zone : 1 battleship and 1 destroyer
39 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
38 Sea Zone : 1 carrier, 1 cruiser, 2 tactical_bombers and 3 transports
17 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 7 destroyers
Novosibirsk : 1 flag, 1 infantry
Caucasus : 1 flag, 1 infantry
Samara : 1 flag, 1 mech_infantry
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 46
Russians : 13 / 27
Japanese : 75 / 85
Americans : 58 / 84
Chinese : 3 / 4
British : 38 / 59
UK_Pacific : 2 / 0
Italians : 18 / 11
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 250 times
2 was rolled 232 times
3 was rolled 224 times
4 was rolled 213 times
5 was rolled 235 times
6 was rolled 242 times
Average roll : 3.485
Median : 3.000
Variance : 0.613
Standard Deviation : 0.783
Total rolls : 1396
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.765
Median : 4.000
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 17
Germans Combat
1 was rolled 57 times
2 was rolled 31 times
3 was rolled 35 times
4 was rolled 26 times
5 was rolled 37 times
6 was rolled 44 times
Average roll : 3.378
Median : 3.000
Variance : 2.617
Standard Deviation : 1.618
Total rolls : 230
British Combat
1 was rolled 37 times
2 was rolled 30 times
3 was rolled 30 times
4 was rolled 36 times
5 was rolled 28 times
6 was rolled 30 times
Average roll : 3.408
Median : 3.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 191
Italians Combat
1 was rolled 30 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 25 times
6 was rolled 23 times
Average roll : 3.291
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 151
Americans Combat
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3.425
Median : 3.000
Variance : 0.428
Standard Deviation : 0.654
Total rolls : 73
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 55 times
2 was rolled 44 times
3 was rolled 42 times
4 was rolled 56 times
5 was rolled 60 times
6 was rolled 57 times
Average roll : 3.615
Median : 4.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 314
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.765
Median : 4.000
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 17
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 11 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.637
Median : 4.000
Variance : 1.198
Standard Deviation : 1.094
Total rolls : 124
UK_Pacific Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 22 times
2 was rolled 46 times
3 was rolled 49 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.525
Median : 3.000
Variance : 2.190
Standard Deviation : 1.480
Total rolls : 219
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Norway to Germany
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 tactical_bomber moved from Finland to Western Germany
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 8,3,8 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Germany
Americans attack with 5 fighters and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 marine
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 5 fighters and 3 tactical_bombers in Western Germany, round 2 : 5/8 hits, 4.50 expected hits
Germans roll dice for 1 aaGun, 2 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 2/6 hits, 2.67 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans, 2 fighters owned by the Americans and 1 marine owned by the Germans lost in Western Germany
retreated to Western Germany
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 2 fighters
Casualties for Germans: 1 aaGun, 3 infantry and 1 marine
Non Combat Move - Americans
3 bombers moved from Germany to Norway
2 armour and 1 mech_infantry moved from Norway to Karelia
2 infantry moved from Vyborg to Karelia
3 artilleries moved from Finland to Karelia
1 fighter moved from Finland to Bryansk
3 fighters moved from Western Germany to Norway
2 tactical_bombers moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Finland
1 fighter and 2 tactical_bombers placed in Norway
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 1.17
AA fire in Western Germany : : -0.50
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 artillery and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Tsinghai
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Yunnan from Japanese, taking Tsinghai from Japanese, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
1 bomber moved from Persia to India
1 artillery moved from Trans-Jordan to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 72 Sea Zone to 75 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 marine moved from 112 Sea Zone to Denmark
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
2 fighters moved from United Kingdom to Western Germany
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Southern France
Scramble option out of W. Germany. You’ve got 2 fighters that can stay and defend W. Germany or scramble into the sea zone against UK navy (2 destroyers, 1 fighter, 1 tactical) to try and stop landings.
@weddingsinger damn, i had to look back. no clue how western is so open…
then i see the dice i rolled in western germany… what a joke, lol… Had AA and what 5 other land units plus 2 planes. Damn… Hitlers troops cant shoot the broad side of a barn today.
Scramble or no?
@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
Scramble or no?
send em both up
sorry boss: { was distracted by my piss poor defense prior