@simon33 Scramble?
Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to 92 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Iraq: 1 infantry EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry EDIT: Removing units owned by French from Trans-Jordan: 1 infantry EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser, 1 submarine and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 artillery and 1 infantry moved from Finland to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Karelia 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk 2 armour moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia 4 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia 3 infantry moved from Bulgaria to Romania 1 tactical_bomber moved from Southern Italy to 92 Sea Zone Combat - Germans Battle in 92 Sea Zone Germans attack with 1 tactical_bomber French defend with 2 infantry; Americans defend with 1 transport 1 transport owned by the Americans and 2 infantry owned by the French lost in 92 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 transport Casualties for French: 2 infantry Battle in Archangel Battle in Bessarabia Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Archangel from Russians, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 cruiser in Karelia, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Baltic States Germans attack with 5 infantry Russians defend with 2 artilleries Germans roll dice for 5 infantry in Baltic States, round 2 : 2/5 hits, 0.83 expected hits Russians roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries Battle in Bryansk Germans attack with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 2 fighters, 3 mech_infantrys and 1 tactical_bomber AA fire in Bryansk : 2/3 hits, 0.50 expected hits 2 fighters owned by the Germans lost in Bryansk Germans roll dice for 2 armour, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits, 2.50 expected hits Russians roll dice for 4 aaGuns, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.83 expected hits 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2.17 expected hits Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 3/6 hits, 2.83 expected hits 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 2 armour and 1 tactical_bomber in Bryansk, round 4 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 2/5 hits, 2.50 expected hits 2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -20 Casualties for Germans: 2 armour, 2 fighters and 5 mech_infantrys Casualties for Russians: 4 aaGuns and 3 mech_infantrys Battle in Belarus Germans attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 3 armour Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 3 armour in Belarus, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 3 armour in Belarus, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour, 2 infantry and 1 mech_infantry Casualties for Russians: 3 armour Non Combat Move - Germans 1 tactical_bomber moved from Bryansk to Western Ukraine 3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 5 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from 92 Sea Zone to Southern France 4 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 10 infantry moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in France 8 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67 AA fire in Bryansk : : 1.50 Russians : -0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 3 mech_infantrys and 1 tactical_bomber Romania : 3 infantry Poland : 1 aaGun, 1 armour and 1 mech_infantry Germany : 1 aaGun, 1 factory_major, 8 infantry and 1 mech_infantry Karelia : 1 flag, 1 artillery and 2 infantry Baltic States : 1 flag, 4 infantry Vyborg : 1 flag Archangel : 1 flag, 2 infantry Eastern Poland : 5 infantry Bessarabia : 1 flag, 2 armour and 1 infantry Western Ukraine : 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 112 Sea Zone : 1 destroyer 125 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag 127 Sea Zone : 1 cruiser, 1 submarine and 3 transports Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 61 Russians : 29 / 46 Japanese : 55 / 66 Americans : 52 / 76 Chinese : 7 / 8 British : 35 / 44 UK_Pacific : 7 / 8 Italians : 13 / 13 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 150 times 2 was rolled 143 times 3 was rolled 139 times 4 was rolled 124 times 5 was rolled 139 times 6 was rolled 157 times Average roll : 3.505 Median : 3.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 852 Null / Other 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4.500 Median : 5.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Germans Combat 1 was rolled 42 times 2 was rolled 16 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 29 times 6 was rolled 27 times Average roll : 3.361 Median : 3.000 Variance : 2.927 Standard Deviation : 1.711 Total rolls : 155 British Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.733 Median : 4.000 Variance : 0.463 Standard Deviation : 0.680 Total rolls : 86 Italians Combat 1 was rolled 27 times 2 was rolled 26 times 3 was rolled 20 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 17 times Average roll : 3.157 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 121 Americans Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.720 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 25 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 30 times 2 was rolled 26 times 3 was rolled 23 times 4 was rolled 30 times 5 was rolled 32 times 6 was rolled 35 times Average roll : 3.642 Median : 4.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 176 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.300 Median : 4.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 7 times 2 was rolled 22 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 13 times Average roll : 3.563 Median : 4.000 Variance : 1.506 Standard Deviation : 1.227 Total rolls : 87 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 13 times 2 was rolled 28 times 3 was rolled 33 times 4 was rolled 17 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.496 Median : 3.000 Variance : 2.145 Standard Deviation : 1.465 Total rolls : 131
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 2 fighters and 1 tactical_bomber moved from Bryansk to Archangel 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Russians creates battle in territory 112 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Archangel Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour and 9 infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 2.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 infantry, 3 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Jehol to Anhwe 3 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone 2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from French Indo China to Yunnan 4 infantry moved from Jehol to Anhwe Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/11 hits, 3.83 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 2 tactical_bombers moved from Yunnan to French Indo China Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 2 tactical_bombers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 marine Jehol : 1 flag Manchuria : 1 flag, 1 aaGun and 3 infantry Yunnan : 1 flag, 1 artillery and 6 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry and 3 mech_infantrys Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 5 infantry Shan State : 1 flag Burma : 1 flag, 1 armour Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 37 Sea Zone : 1 flag 35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports 39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport 6 Sea Zone : 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport 80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 61 Russians : 30 / 38 Japanese : 61 / 66 Americans : 52 / 76 Chinese : 3 / 8 British : 35 / 44 UK_Pacific : 5 / 8 Italians : 13 / 13 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 153 times 2 was rolled 150 times 3 was rolled 143 times 4 was rolled 128 times 5 was rolled 141 times 6 was rolled 161 times Average roll : 3.499 Median : 3.000 Variance : 0.741 Standard Deviation : 0.861 Total rolls : 876 Null / Other 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.000 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 Germans Combat 1 was rolled 43 times 2 was rolled 17 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 30 times 6 was rolled 28 times Average roll : 3.366 Median : 3.000 Variance : 2.818 Standard Deviation : 1.679 Total rolls : 161 British Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.733 Median : 4.000 Variance : 0.463 Standard Deviation : 0.680 Total rolls : 86 Italians Combat 1 was rolled 27 times 2 was rolled 26 times 3 was rolled 20 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 17 times Average roll : 3.157 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 121 Americans Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.720 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 25 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 31 times 2 was rolled 28 times 3 was rolled 25 times 4 was rolled 33 times 5 was rolled 32 times 6 was rolled 38 times Average roll : 3.647 Median : 4.000 Variance : 0.531 Standard Deviation : 0.729 Total rolls : 187 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.300 Median : 4.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 7 times 2 was rolled 22 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.580 Median : 4.000 Variance : 1.487 Standard Deviation : 1.219 Total rolls : 88 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 12 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 22 times Average roll : 3.455 Median : 3.000 Variance : 2.957 Standard Deviation : 1.720 Total rolls : 134
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 127 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 carriers moved from 91 Sea Zone to 112 Sea Zone
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Scramble option off W. Germany (I’m assuming no)
Kamikaze at sz 6/Japan? If so, how many and against what?
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no scramble in western germany
3 kami on carrier, 3 on battleship -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 127 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 carriers moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,5,1 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 3,1,2 Battle in Norway Battle in 127 Sea Zone Americans attack with 1 bomber Germans defend with 1 cruiser, 1 submarine and 3 transports 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 127 Sea Zone Germans win, taking Norway from Germans with 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Battle in 6 Sea Zone Americans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 cruisers in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits 1 cruiser owned by the Americans lost in 6 Sea Zone Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32 Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 destroyer and 3 submarines 2 tactical_bombers owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 infantry moved from Marianas to 22 Sea Zone 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 3 bombers moved from Eastern United States to United Kingdom 3 fighters moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 7 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Americans collect 53 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 0.17 Japanese : -0.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry and 3 mech_infantrys Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi Japanese win with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 127 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 carriers moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,5,1 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 3,1,2 Battle in Norway Battle in 127 Sea Zone Americans attack with 1 bomber Germans defend with 1 cruiser, 1 submarine and 3 transports 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 127 Sea Zone Germans win, taking Norway from Germans with 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Battle in 6 Sea Zone Americans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 cruisers in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits 1 cruiser owned by the Americans lost in 6 Sea Zone Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32 Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 destroyer and 3 submarines 2 tactical_bombers owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 infantry moved from Marianas to 22 Sea Zone 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 3 bombers moved from Eastern United States to United Kingdom 3 fighters moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 7 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Americans collect 53 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry and 3 mech_infantrys Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi Japanese win with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 38 PUs; British buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from United Kingdom to 125 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in Libya British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 4/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 125 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 125 Sea Zone retreated to 125 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Burma to India 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Egypt to India 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 125 Sea Zone to Norway 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 destroyer placed in 109 Sea Zone 2 submarines placed in 98 Sea Zone 1 destroyer placed in 109 Sea Zone 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,5,4,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Adding units owned by British to Iraq: 1 mech_infantry EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Removing units owned by British from Egypt: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17 British : 1.17 Italians : 0.00 Americans : 0.17 Chinese : 0.17 Japanese : -2.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine Italians take Ukraine from Russians 2 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 2 armour moved from Bryansk to Rostov Italians take Rostov from Russians 2 infantry moved from Eastern Poland to Belarus Italians take Belarus from Russians 2 mech_infantrys moved from Northern Italy to Romania Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Italians 1 factory_minor placed in Western Ukraine Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
France : 1 infantry Romania : 2 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Belarus : 1 flag, 2 infantry Bryansk : 1 flag Rostov : 1 flag, 2 armour Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag, 2 aaGuns and 1 factory_minor
Production/PUs Summary :
Germans : 47 / 61 Russians : 24 / 38 Japanese : 60 / 66 Americans : 56 / 79 Chinese : 3 / 5 British : 36 / 46 UK_Pacific : 6 / 5 Italians : 17 / 18 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 164 times 2 was rolled 160 times 3 was rolled 158 times 4 was rolled 142 times 5 was rolled 152 times 6 was rolled 172 times Average roll : 3.500 Median : 3.000 Variance : 0.558 Standard Deviation : 0.747 Total rolls : 948 Null / Other 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.000 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 Germans Combat 1 was rolled 44 times 2 was rolled 18 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 30 times 6 was rolled 29 times Average roll : 3.360 Median : 3.000 Variance : 2.867 Standard Deviation : 1.693 Total rolls : 164 British Combat 1 was rolled 15 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 20 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.636 Median : 4.000 Variance : 0.546 Standard Deviation : 0.739 Total rolls : 99 Italians Combat 1 was rolled 28 times 2 was rolled 26 times 3 was rolled 21 times 4 was rolled 14 times 5 was rolled 18 times 6 was rolled 17 times Average roll : 3.153 Median : 3.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 Americans Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.649 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 33 times 2 was rolled 32 times 3 was rolled 31 times 4 was rolled 39 times 5 was rolled 39 times 6 was rolled 43 times Average roll : 3.682 Median : 4.000 Variance : 0.541 Standard Deviation : 0.735 Total rolls : 217 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.300 Median : 4.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 25 times 3 was rolled 15 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 14 times Average roll : 3.556 Median : 4.000 Variance : 1.689 Standard Deviation : 1.300 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 12 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 22 times Average roll : 3.455 Median : 3.000 Variance : 2.957 Standard Deviation : 1.720 Total rolls : 134
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Southern France to Western Germany 7 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 1 infantry moved from Western Germany to France 2 armour moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 5 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 8 infantry and 1 mech_infantry moved from Germany to Poland 1 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Karelia to Novgorod 2 armour and 2 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 8 infantry moved from Western Germany to Germany 3 infantry moved from Romania to Eastern Poland 1 submarine moved from 125 Sea Zone to 119 Sea Zone 3 infantry moved from Novgorod to 127 Sea Zone 3 infantry and 2 transports moved from 127 Sea Zone to 111 Sea Zone 3 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Non Combat Move - Germans 1 aaGun moved from Poland to Eastern Poland 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 transport moved from 127 Sea Zone to 124 Sea Zone Place Units - Germans 1 infantry and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 3 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers Poland : 2 armour, 8 infantry and 4 mech_infantrys Germany : 1 aaGun, 1 factory_major, 8 infantry and 10 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Eastern Poland : 1 aaGun and 3 infantry Bessarabia : 1 flag Western Ukraine : 4 armour, 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys 112 Sea Zone : 1 submarine 119 Sea Zone : 1 submarine 124 Sea Zone : 1 transport 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 infantry 111 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 49 / 52 Russians : 24 / 38 Japanese : 56 / 66 Americans : 56 / 79 Chinese : 3 / 5 British : 34 / 46 UK_Pacific : 6 / 5 Italians : 17 / 18 ANZAC : 14 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 176 times 2 was rolled 174 times 3 was rolled 178 times 4 was rolled 160 times 5 was rolled 162 times 6 was rolled 188 times Average roll : 3.503 Median : 3.000 Variance : 0.530 Standard Deviation : 0.728 Total rolls : 1038 Null / Other 1 was rolled 15 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 20 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.614 Median : 4.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 101 Germans Combat 1 was rolled 44 times 2 was rolled 18 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 30 times 6 was rolled 29 times Average roll : 3.360 Median : 3.000 Variance : 2.867 Standard Deviation : 1.693 Total rolls : 164 British Combat 1 was rolled 15 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 20 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.614 Median : 4.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 101 Italians Combat 1 was rolled 28 times 2 was rolled 26 times 3 was rolled 21 times 4 was rolled 14 times 5 was rolled 18 times 6 was rolled 17 times Average roll : 3.153 Median : 3.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 Americans Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.649 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 33 times 2 was rolled 32 times 3 was rolled 31 times 4 was rolled 39 times 5 was rolled 39 times 6 was rolled 43 times Average roll : 3.682 Median : 4.000 Variance : 0.541 Standard Deviation : 0.735 Total rolls : 217 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.300 Median : 4.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 25 times 3 was rolled 15 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 14 times Average roll : 3.556 Median : 4.000 Variance : 1.689 Standard Deviation : 1.300 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 12 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 22 times Average roll : 3.455 Median : 3.000 Variance : 2.957 Standard Deviation : 1.720 Total rolls : 134
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Tambov 1 mech_infantry moved from Tambov to Rostov 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 mech_infantry moved from Archangel to Belarus 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Rostov 1 mech_infantry moved from Russia to Tambov 1 mech_infantry moved from Tambov to Rostov 1 armour moved from Volgograd to Rostov Combat - Russians Battle in Belarus Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Rostov Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Italians defend with 2 armour Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Rostov Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 4 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 2 armour Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 armour moved from Volgograd to Russia 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 8 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1.67 Russians : -1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 3 units repaired. 1 tactical_bomber moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Japan to 31 Sea Zone 4 fighters moved from 35 Sea Zone to Java 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship moved from 35 Sea Zone to 17 Sea Zone Japanese take 22 Sea Zone from Americans Japanese take 17 Sea Zone from Americans 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 6 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 mech_infantry moved from Shantung to Manchuria 2 infantry moved from Shantung to Anhwe 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 4 fighters and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Java, round 2 : 3/6 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iwo Jima Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 4/11 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan 4 fighters moved from Java to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 23 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 2 fighters and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : 1.00 UK_Pacific : -0.33 Japanese : 1.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 marine Jehol : 1 flag Manchuria : 1 flag, 1 aaGun and 1 mech_infantry Yunnan : 1 flag, 2 bombers, 1 infantry and 2 tactical_bombers Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag Burma : 1 flag, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Amur : 1 flag, 3 infantry French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry Celebes : 1 flag Java : 1 flag, 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport 37 Sea Zone : 1 flag 39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport 23 Sea Zone : 1 carrier and 2 tactical_bombers 17 Sea Zone : 1 battleship and 1 transport 6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports 72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 52 Russians : 27 / 34 Japanese : 64 / 69 Americans : 56 / 79 Chinese : 1 / 5 British : 34 / 46 UK_Pacific : 5 / 5 Italians : 13 / 18 ANZAC : 10 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 174 times 2 was rolled 167 times 3 was rolled 163 times 4 was rolled 153 times 5 was rolled 161 times 6 was rolled 180 times Average roll : 3.501 Median : 3.000 Variance : 0.465 Standard Deviation : 0.682 Total rolls : 998 Null / Other 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.000 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 Germans Combat 1 was rolled 44 times 2 was rolled 18 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 30 times 6 was rolled 29 times Average roll : 3.360 Median : 3.000 Variance : 2.867 Standard Deviation : 1.693 Total rolls : 164 British Combat 1 was rolled 15 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 20 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.636 Median : 4.000 Variance : 0.546 Standard Deviation : 0.739 Total rolls : 99 Italians Combat 1 was rolled 28 times 2 was rolled 27 times 3 was rolled 22 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 19 times Average roll : 3.227 Median : 3.000 Variance : 0.840 Standard Deviation : 0.916 Total rolls : 132 Americans Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 9 times Average roll : 3.575 Median : 3.000 Variance : 0.496 Standard Deviation : 0.704 Total rolls : 40 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 39 times 2 was rolled 33 times 3 was rolled 33 times 4 was rolled 43 times 5 was rolled 44 times 6 was rolled 47 times Average roll : 3.674 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 239 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.917 Median : 4.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 25 times 3 was rolled 15 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 14 times Average roll : 3.556 Median : 4.000 Variance : 1.689 Standard Deviation : 1.300 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Russians Combat 1 was rolled 14 times 2 was rolled 36 times 3 was rolled 35 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.439 Median : 3.000 Variance : 2.771 Standard Deviation : 1.665 Total rolls : 148
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 bombers moved from United Kingdom to Germany 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 124 Sea Zone 4 artilleries and 4 infantry moved from Norway to Finland 3 fighters moved from Gibraltar to 112 Sea Zone
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 bombers moved from United Kingdom to Germany 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 124 Sea Zone 4 artilleries and 4 infantry moved from Norway to Finland 3 fighters moved from Gibraltar to 112 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in 111 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 111 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 124 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 124 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Finland Americans attack with 4 artilleries and 4 infantry Germans defend with 1 infantry Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports Germans defend with 1 submarine Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from 124 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 112 Sea Zone to Norway 3 bombers moved from Germany to Norway 1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States 7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 airfield and 1 factory_minor placed in Norway 3 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : -0.50 AA fire in Germany : : -0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 bombers moved from United Kingdom to Germany 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 124 Sea Zone 4 artilleries and 4 infantry moved from Norway to Finland 3 fighters moved from Gibraltar to 112 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in 111 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 111 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 124 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 124 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Finland Americans attack with 4 artilleries and 4 infantry Germans defend with 1 infantry Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports Germans defend with 1 submarine Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from 124 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 112 Sea Zone to Norway 3 bombers moved from Germany to Norway 1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States 7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 airfield and 1 factory_minor placed in Norway 3 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 3 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from Norway to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 2 infantry moved from United Kingdom to 109 Sea Zone 3 infantry moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to 109 Sea Zone 3 infantry moved from United Kingdom to Scotland 1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys moved from India to Burma Combat - British Battle in Greece Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Burma British attack with 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys Japanese defend with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys British roll dice for 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys in Burma, round 2 : 3/15 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 3/11 hits, 3.83 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys in Burma, round 3 : 4/12 hits, 2.83 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Burma, round 3 : 3/8 hits, 2.83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys in Burma, round 4 : 3/9 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Burma, round 4 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma 2 mech_infantrys owned by the British and 2 infantry owned by the British retreated to India Japanese win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 7 Casualties for British: 9 infantry Casualties for Japanese: 1 artillery, 6 infantry and 3 mech_infantrys Battle in Scotland British attack with 1 artillery, 1 fighter and 7 infantry Germans defend with 1 airfield and 3 infantry British roll dice for 1 artillery, 1 fighter and 7 infantry in Scotland, round 2 : 4/9 hits, 2.17 expected hits Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in 119 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 119 Sea Zone to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Burma to Eastern Persia 1 fighter moved from Burma to India Place Units - British 1 destroyer and 1 transport placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 98 Sea Zone British undo move 4. 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2 British collect 41 PUs (2 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,1,1,5 UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.33 British : 5.33 Americans : -0.50 Chinese : -3.00 Japanese : 1.17 AA fire in Germany : : -0.50
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I assumed no German scramble out of W. Germany on the U.S.’ turn. If I’m wrong we can simulate that battle and edit in casualties, though that would also change UK’s buy, Germany losing 3 planes… so let me know