Yeah, full scramble.
Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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reposted… did a quick edit. Forgot to move some U.S. troops over to Mexico
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Romania to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 artillery and 2 infantry moved from Tobruk to Libya 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Battle in Western Ukraine Italians attack with 2 armour and 2 mech_infantrys Russians defend with 2 mech_infantrys Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Italians roll dice for 2 armour in Western Ukraine, round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 2 mech_infantrys Non Combat Move - Italians 2 aaGuns moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : 0.67
Territory Summary for Italians :
France : 1 infantry Tunisia : 1 flag Romania : 1 mech_infantry Northern Italy : 1 factory_major and 2 mech_infantrys Libya : 1 artillery and 2 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Eastern Poland : 1 flag, 2 aaGuns and 2 infantry Western Ukraine : 1 flag, 2 armour
Production/PUs Summary :
Germans : 46 / 55 Russians : 34 / 46 Japanese : 55 / 66 Americans : 52 / 76 Chinese : 7 / 8 British : 35 / 44 UK_Pacific : 7 / 8 Italians : 13 / 13 ANZAC : 10 / 22 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 138 times 2 was rolled 130 times 3 was rolled 126 times 4 was rolled 114 times 5 was rolled 127 times 6 was rolled 146 times Average roll : 3.512 Median : 3.000 Variance : 0.770 Standard Deviation : 0.878 Total rolls : 781 Null / Other 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4.500 Median : 5.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Germans Combat 1 was rolled 34 times 2 was rolled 10 times 3 was rolled 16 times 4 was rolled 11 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.397 Median : 3.000 Variance : 3.507 Standard Deviation : 1.873 Total rolls : 116 British Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.733 Median : 4.000 Variance : 0.463 Standard Deviation : 0.680 Total rolls : 86 Italians Combat 1 was rolled 27 times 2 was rolled 26 times 3 was rolled 20 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 17 times Average roll : 3.157 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 121 Americans Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.720 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 25 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 30 times 2 was rolled 26 times 3 was rolled 23 times 4 was rolled 30 times 5 was rolled 32 times 6 was rolled 35 times Average roll : 3.642 Median : 4.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 176 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.300 Median : 4.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 7 times 2 was rolled 22 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 13 times Average roll : 3.563 Median : 4.000 Variance : 1.506 Standard Deviation : 1.227 Total rolls : 87 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 9 times 2 was rolled 21 times 3 was rolled 28 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.455 Median : 3.000 Variance : 2.403 Standard Deviation : 1.550 Total rolls : 99
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to 92 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Iraq: 1 infantry EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry EDIT: Removing units owned by French from Trans-Jordan: 1 infantry EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser, 1 submarine and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 artillery and 1 infantry moved from Finland to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Karelia 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk 2 armour moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia 4 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia 3 infantry moved from Bulgaria to Romania 1 tactical_bomber moved from Southern Italy to 92 Sea Zone Combat - Germans Battle in 92 Sea Zone Germans attack with 1 tactical_bomber French defend with 2 infantry; Americans defend with 1 transport 1 transport owned by the Americans and 2 infantry owned by the French lost in 92 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 transport Casualties for French: 2 infantry Battle in Archangel Battle in Bessarabia Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Archangel from Russians, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 cruiser in Karelia, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Baltic States Germans attack with 5 infantry Russians defend with 2 artilleries Germans roll dice for 5 infantry in Baltic States, round 2 : 2/5 hits, 0.83 expected hits Russians roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries Battle in Bryansk Germans attack with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 2 fighters, 3 mech_infantrys and 1 tactical_bomber AA fire in Bryansk : 2/3 hits, 0.50 expected hits 2 fighters owned by the Germans lost in Bryansk Germans roll dice for 2 armour, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits, 2.50 expected hits Russians roll dice for 4 aaGuns, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.83 expected hits 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2.17 expected hits Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 3/6 hits, 2.83 expected hits 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 2 armour and 1 tactical_bomber in Bryansk, round 4 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 2/5 hits, 2.50 expected hits 2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -20 Casualties for Germans: 2 armour, 2 fighters and 5 mech_infantrys Casualties for Russians: 4 aaGuns and 3 mech_infantrys Battle in Belarus Germans attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 3 armour Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 3 armour in Belarus, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 3 armour in Belarus, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour, 2 infantry and 1 mech_infantry Casualties for Russians: 3 armour Non Combat Move - Germans 1 tactical_bomber moved from Bryansk to Western Ukraine 3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 5 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from 92 Sea Zone to Southern France 4 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 10 infantry moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in France 8 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67 AA fire in Bryansk : : 1.50 Russians : -0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 3 mech_infantrys and 1 tactical_bomber Romania : 3 infantry Poland : 1 aaGun, 1 armour and 1 mech_infantry Germany : 1 aaGun, 1 factory_major, 8 infantry and 1 mech_infantry Karelia : 1 flag, 1 artillery and 2 infantry Baltic States : 1 flag, 4 infantry Vyborg : 1 flag Archangel : 1 flag, 2 infantry Eastern Poland : 5 infantry Bessarabia : 1 flag, 2 armour and 1 infantry Western Ukraine : 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 112 Sea Zone : 1 destroyer 125 Sea Zone : 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag 127 Sea Zone : 1 cruiser, 1 submarine and 3 transports Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 61 Russians : 29 / 46 Japanese : 55 / 66 Americans : 52 / 76 Chinese : 7 / 8 British : 35 / 44 UK_Pacific : 7 / 8 Italians : 13 / 13 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 150 times 2 was rolled 143 times 3 was rolled 139 times 4 was rolled 124 times 5 was rolled 139 times 6 was rolled 157 times Average roll : 3.505 Median : 3.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 852 Null / Other 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4.500 Median : 5.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Germans Combat 1 was rolled 42 times 2 was rolled 16 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 29 times 6 was rolled 27 times Average roll : 3.361 Median : 3.000 Variance : 2.927 Standard Deviation : 1.711 Total rolls : 155 British Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.733 Median : 4.000 Variance : 0.463 Standard Deviation : 0.680 Total rolls : 86 Italians Combat 1 was rolled 27 times 2 was rolled 26 times 3 was rolled 20 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 17 times Average roll : 3.157 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 121 Americans Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.720 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 25 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 30 times 2 was rolled 26 times 3 was rolled 23 times 4 was rolled 30 times 5 was rolled 32 times 6 was rolled 35 times Average roll : 3.642 Median : 4.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 176 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.300 Median : 4.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 7 times 2 was rolled 22 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 13 times Average roll : 3.563 Median : 4.000 Variance : 1.506 Standard Deviation : 1.227 Total rolls : 87 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 13 times 2 was rolled 28 times 3 was rolled 33 times 4 was rolled 17 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.496 Median : 3.000 Variance : 2.145 Standard Deviation : 1.465 Total rolls : 131
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 2 fighters and 1 tactical_bomber moved from Bryansk to Archangel 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Russians creates battle in territory 112 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Battle in Archangel Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour and 9 infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 2.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 infantry, 3 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Jehol to Anhwe 3 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone 2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from French Indo China to Yunnan 4 infantry moved from Jehol to Anhwe Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/11 hits, 3.83 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 2 tactical_bombers moved from Yunnan to French Indo China Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 2 tactical_bombers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 marine Jehol : 1 flag Manchuria : 1 flag, 1 aaGun and 3 infantry Yunnan : 1 flag, 1 artillery and 6 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry and 3 mech_infantrys Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 5 infantry Shan State : 1 flag Burma : 1 flag, 1 armour Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 37 Sea Zone : 1 flag 35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports 39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport 6 Sea Zone : 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport 80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 61 Russians : 30 / 38 Japanese : 61 / 66 Americans : 52 / 76 Chinese : 3 / 8 British : 35 / 44 UK_Pacific : 5 / 8 Italians : 13 / 13 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 153 times 2 was rolled 150 times 3 was rolled 143 times 4 was rolled 128 times 5 was rolled 141 times 6 was rolled 161 times Average roll : 3.499 Median : 3.000 Variance : 0.741 Standard Deviation : 0.861 Total rolls : 876 Null / Other 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.000 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 Germans Combat 1 was rolled 43 times 2 was rolled 17 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 30 times 6 was rolled 28 times Average roll : 3.366 Median : 3.000 Variance : 2.818 Standard Deviation : 1.679 Total rolls : 161 British Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.733 Median : 4.000 Variance : 0.463 Standard Deviation : 0.680 Total rolls : 86 Italians Combat 1 was rolled 27 times 2 was rolled 26 times 3 was rolled 20 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 17 times Average roll : 3.157 Median : 3.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 121 Americans Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.720 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 25 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 31 times 2 was rolled 28 times 3 was rolled 25 times 4 was rolled 33 times 5 was rolled 32 times 6 was rolled 38 times Average roll : 3.647 Median : 4.000 Variance : 0.531 Standard Deviation : 0.729 Total rolls : 187 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.300 Median : 4.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 7 times 2 was rolled 22 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.580 Median : 4.000 Variance : 1.487 Standard Deviation : 1.219 Total rolls : 88 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 12 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 22 times Average roll : 3.455 Median : 3.000 Variance : 2.957 Standard Deviation : 1.720 Total rolls : 134
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 127 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 carriers moved from 91 Sea Zone to 112 Sea Zone
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Scramble option off W. Germany (I’m assuming no)
Kamikaze at sz 6/Japan? If so, how many and against what?
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no scramble in western germany
3 kami on carrier, 3 on battleship -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 127 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 carriers moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,5,1 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 3,1,2 Battle in Norway Battle in 127 Sea Zone Americans attack with 1 bomber Germans defend with 1 cruiser, 1 submarine and 3 transports 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 127 Sea Zone Germans win, taking Norway from Germans with 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Battle in 6 Sea Zone Americans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 cruisers in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits 1 cruiser owned by the Americans lost in 6 Sea Zone Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32 Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 destroyer and 3 submarines 2 tactical_bombers owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 infantry moved from Marianas to 22 Sea Zone 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 3 bombers moved from Eastern United States to United Kingdom 3 fighters moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 7 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Americans collect 53 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 0.17 Japanese : -0.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry and 3 mech_infantrys Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi Japanese win with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 127 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 carriers moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,5,1 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 3,1,2 Battle in Norway Battle in 127 Sea Zone Americans attack with 1 bomber Germans defend with 1 cruiser, 1 submarine and 3 transports 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 127 Sea Zone Germans win, taking Norway from Germans with 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Battle in 6 Sea Zone Americans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 cruisers in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits 1 cruiser owned by the Americans lost in 6 Sea Zone Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32 Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 destroyer and 3 submarines 2 tactical_bombers owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 infantry moved from Marianas to 22 Sea Zone 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 3 bombers moved from Eastern United States to United Kingdom 3 fighters moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 7 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Americans collect 53 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 4 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry and 3 mech_infantrys Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi Japanese win with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 38 PUs; British buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from United Kingdom to 125 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in Libya British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 4/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 125 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 125 Sea Zone retreated to 125 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Burma to India 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Egypt to India 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 125 Sea Zone to Norway 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 destroyer placed in 109 Sea Zone 2 submarines placed in 98 Sea Zone 1 destroyer placed in 109 Sea Zone 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,5,4,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Adding units owned by British to Iraq: 1 mech_infantry EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Removing units owned by British from Egypt: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17 British : 1.17 Italians : 0.00 Americans : 0.17 Chinese : 0.17 Japanese : -2.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine Italians take Ukraine from Russians 2 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 2 armour moved from Bryansk to Rostov Italians take Rostov from Russians 2 infantry moved from Eastern Poland to Belarus Italians take Belarus from Russians 2 mech_infantrys moved from Northern Italy to Romania Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Italians 1 factory_minor placed in Western Ukraine Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
France : 1 infantry Romania : 2 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Belarus : 1 flag, 2 infantry Bryansk : 1 flag Rostov : 1 flag, 2 armour Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag, 2 aaGuns and 1 factory_minor
Production/PUs Summary :
Germans : 47 / 61 Russians : 24 / 38 Japanese : 60 / 66 Americans : 56 / 79 Chinese : 3 / 5 British : 36 / 46 UK_Pacific : 6 / 5 Italians : 17 / 18 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 164 times 2 was rolled 160 times 3 was rolled 158 times 4 was rolled 142 times 5 was rolled 152 times 6 was rolled 172 times Average roll : 3.500 Median : 3.000 Variance : 0.558 Standard Deviation : 0.747 Total rolls : 948 Null / Other 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.000 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 Germans Combat 1 was rolled 44 times 2 was rolled 18 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 30 times 6 was rolled 29 times Average roll : 3.360 Median : 3.000 Variance : 2.867 Standard Deviation : 1.693 Total rolls : 164 British Combat 1 was rolled 15 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 20 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.636 Median : 4.000 Variance : 0.546 Standard Deviation : 0.739 Total rolls : 99 Italians Combat 1 was rolled 28 times 2 was rolled 26 times 3 was rolled 21 times 4 was rolled 14 times 5 was rolled 18 times 6 was rolled 17 times Average roll : 3.153 Median : 3.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 Americans Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.649 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 33 times 2 was rolled 32 times 3 was rolled 31 times 4 was rolled 39 times 5 was rolled 39 times 6 was rolled 43 times Average roll : 3.682 Median : 4.000 Variance : 0.541 Standard Deviation : 0.735 Total rolls : 217 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.300 Median : 4.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 25 times 3 was rolled 15 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 14 times Average roll : 3.556 Median : 4.000 Variance : 1.689 Standard Deviation : 1.300 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 12 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 22 times Average roll : 3.455 Median : 3.000 Variance : 2.957 Standard Deviation : 1.720 Total rolls : 134
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 7 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Southern France to Western Germany 7 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 1 infantry moved from Western Germany to France 2 armour moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 5 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 8 infantry and 1 mech_infantry moved from Germany to Poland 1 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Karelia to Novgorod 2 armour and 2 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 8 infantry moved from Western Germany to Germany 3 infantry moved from Romania to Eastern Poland 1 submarine moved from 125 Sea Zone to 119 Sea Zone 3 infantry moved from Novgorod to 127 Sea Zone 3 infantry and 2 transports moved from 127 Sea Zone to 111 Sea Zone 3 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Non Combat Move - Germans 1 aaGun moved from Poland to Eastern Poland 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 transport moved from 127 Sea Zone to 124 Sea Zone Place Units - Germans 1 infantry and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 3 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers Poland : 2 armour, 8 infantry and 4 mech_infantrys Germany : 1 aaGun, 1 factory_major, 8 infantry and 10 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Eastern Poland : 1 aaGun and 3 infantry Bessarabia : 1 flag Western Ukraine : 4 armour, 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys 112 Sea Zone : 1 submarine 119 Sea Zone : 1 submarine 124 Sea Zone : 1 transport 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 infantry 111 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 49 / 52 Russians : 24 / 38 Japanese : 56 / 66 Americans : 56 / 79 Chinese : 3 / 5 British : 34 / 46 UK_Pacific : 6 / 5 Italians : 17 / 18 ANZAC : 14 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 176 times 2 was rolled 174 times 3 was rolled 178 times 4 was rolled 160 times 5 was rolled 162 times 6 was rolled 188 times Average roll : 3.503 Median : 3.000 Variance : 0.530 Standard Deviation : 0.728 Total rolls : 1038 Null / Other 1 was rolled 15 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 20 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.614 Median : 4.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 101 Germans Combat 1 was rolled 44 times 2 was rolled 18 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 30 times 6 was rolled 29 times Average roll : 3.360 Median : 3.000 Variance : 2.867 Standard Deviation : 1.693 Total rolls : 164 British Combat 1 was rolled 15 times 2 was rolled 14 times 3 was rolled 19 times 4 was rolled 20 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.614 Median : 4.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 101 Italians Combat 1 was rolled 28 times 2 was rolled 26 times 3 was rolled 21 times 4 was rolled 14 times 5 was rolled 18 times 6 was rolled 17 times Average roll : 3.153 Median : 3.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 Americans Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.649 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 33 times 2 was rolled 32 times 3 was rolled 31 times 4 was rolled 39 times 5 was rolled 39 times 6 was rolled 43 times Average roll : 3.682 Median : 4.000 Variance : 0.541 Standard Deviation : 0.735 Total rolls : 217 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.300 Median : 4.500 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 25 times 3 was rolled 15 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 14 times Average roll : 3.556 Median : 4.000 Variance : 1.689 Standard Deviation : 1.300 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Russians Combat 1 was rolled 12 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 22 times Average roll : 3.455 Median : 3.000 Variance : 2.957 Standard Deviation : 1.720 Total rolls : 134
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Tambov 1 mech_infantry moved from Tambov to Rostov 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 mech_infantry moved from Archangel to Belarus 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Rostov 1 mech_infantry moved from Russia to Tambov 1 mech_infantry moved from Tambov to Rostov 1 armour moved from Volgograd to Rostov Combat - Russians Battle in Belarus Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Rostov Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Italians defend with 2 armour Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Rostov Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 4 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 2 armour Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 armour moved from Volgograd to Russia 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 8 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1.67 Russians : -1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 3 units repaired. 1 tactical_bomber moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Japan to 31 Sea Zone 4 fighters moved from 35 Sea Zone to Java 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship moved from 35 Sea Zone to 17 Sea Zone Japanese take 22 Sea Zone from Americans Japanese take 17 Sea Zone from Americans 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 6 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 mech_infantry moved from Shantung to Manchuria 2 infantry moved from Shantung to Anhwe 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 4 fighters and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Java, round 2 : 3/6 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iwo Jima Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 4/11 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan 4 fighters moved from Java to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 23 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 2 fighters and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : 1.00 UK_Pacific : -0.33 Japanese : 1.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 marine Jehol : 1 flag Manchuria : 1 flag, 1 aaGun and 1 mech_infantry Yunnan : 1 flag, 2 bombers, 1 infantry and 2 tactical_bombers Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag Burma : 1 flag, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Amur : 1 flag, 3 infantry French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry Celebes : 1 flag Java : 1 flag, 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport 37 Sea Zone : 1 flag 39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport 23 Sea Zone : 1 carrier and 2 tactical_bombers 17 Sea Zone : 1 battleship and 1 transport 6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports 72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 52 Russians : 27 / 34 Japanese : 64 / 69 Americans : 56 / 79 Chinese : 1 / 5 British : 34 / 46 UK_Pacific : 5 / 5 Italians : 13 / 18 ANZAC : 10 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 174 times 2 was rolled 167 times 3 was rolled 163 times 4 was rolled 153 times 5 was rolled 161 times 6 was rolled 180 times Average roll : 3.501 Median : 3.000 Variance : 0.465 Standard Deviation : 0.682 Total rolls : 998 Null / Other 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.000 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 Germans Combat 1 was rolled 44 times 2 was rolled 18 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 30 times 6 was rolled 29 times Average roll : 3.360 Median : 3.000 Variance : 2.867 Standard Deviation : 1.693 Total rolls : 164 British Combat 1 was rolled 15 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 20 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.636 Median : 4.000 Variance : 0.546 Standard Deviation : 0.739 Total rolls : 99 Italians Combat 1 was rolled 28 times 2 was rolled 27 times 3 was rolled 22 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 19 times Average roll : 3.227 Median : 3.000 Variance : 0.840 Standard Deviation : 0.916 Total rolls : 132 Americans Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 9 times Average roll : 3.575 Median : 3.000 Variance : 0.496 Standard Deviation : 0.704 Total rolls : 40 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 39 times 2 was rolled 33 times 3 was rolled 33 times 4 was rolled 43 times 5 was rolled 44 times 6 was rolled 47 times Average roll : 3.674 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 239 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.917 Median : 4.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 25 times 3 was rolled 15 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 14 times Average roll : 3.556 Median : 4.000 Variance : 1.689 Standard Deviation : 1.300 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Russians Combat 1 was rolled 14 times 2 was rolled 36 times 3 was rolled 35 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.439 Median : 3.000 Variance : 2.771 Standard Deviation : 1.665 Total rolls : 148
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 bombers moved from United Kingdom to Germany 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 124 Sea Zone 4 artilleries and 4 infantry moved from Norway to Finland 3 fighters moved from Gibraltar to 112 Sea Zone
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 bombers moved from United Kingdom to Germany 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 124 Sea Zone 4 artilleries and 4 infantry moved from Norway to Finland 3 fighters moved from Gibraltar to 112 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in 111 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 111 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 124 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 124 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Finland Americans attack with 4 artilleries and 4 infantry Germans defend with 1 infantry Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports Germans defend with 1 submarine Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from 124 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 112 Sea Zone to Norway 3 bombers moved from Germany to Norway 1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States 7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 airfield and 1 factory_minor placed in Norway 3 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : -0.50 AA fire in Germany : : -0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : 0.33