@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 3 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
1 bomber moved from Morocco to Algeria
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Battle in Iwo Jima
Battle in Marianas
Battle in Algeria
Americans attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 5/7 hits, 3.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans win, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Algeria from Italians with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Algeria to United Kingdom
3 fighters and 1 tactical_bomber moved from Algeria to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 33 Sea Zone to 22 Sea Zone
Place Units - Americans
3 bombers and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 marine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Alexandria to Tobruk
1 bomber moved from Egypt to Tobruk
1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from Brazil to 86 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tobruk
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery, 1 bomber and 3 infantry
British roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber and 2 infantry in Tobruk, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Tobruk, round 2 : 3/5 hits, 1.50 expected hits
1 bomber owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 bomber and 1 infantry
1 bomber owned by the British retreated
Non Combat Move - British
1 bomber moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from Yunnan to India
Place Units - British
1 marine placed in United Kingdom
1 factory_minor placed in Persia
2 transports placed in 106 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.00
British : -0.17
Americans : 1.50
Chinese : 0.33
Japanese : 0.00
reposted… did a quick edit. Forgot to move some U.S. troops over to Mexico
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Tobruk to Libya
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 2 armour in Western Ukraine, round 4 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
2 aaGuns moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 0.67
Territory Summary for Italians :
France : 1 infantry
Tunisia : 1 flag
Romania : 1 mech_infantry
Northern Italy : 1 factory_major and 2 mech_infantrys
Libya : 1 artillery and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Eastern Poland : 1 flag, 2 aaGuns and 2 infantry
Western Ukraine : 1 flag, 2 armour
Production/PUs Summary :
Germans : 46 / 55
Russians : 34 / 46
Japanese : 55 / 66
Americans : 52 / 76
Chinese : 7 / 8
British : 35 / 44
UK_Pacific : 7 / 8
Italians : 13 / 13
ANZAC : 10 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 138 times
2 was rolled 130 times
3 was rolled 126 times
4 was rolled 114 times
5 was rolled 127 times
6 was rolled 146 times
Average roll : 3.512
Median : 3.000
Variance : 0.770
Standard Deviation : 0.878
Total rolls : 781
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Germans Combat
1 was rolled 34 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.397
Median : 3.000
Variance : 3.507
Standard Deviation : 1.873
Total rolls : 116
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.733
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Italians Combat
1 was rolled 27 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 17 times
Average roll : 3.157
Median : 3.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 121
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.720
Median : 3.000
Variance : 0.785
Standard Deviation : 0.886
Total rolls : 25
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 23 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 35 times
Average roll : 3.642
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 176
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 7 times
2 was rolled 22 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.563
Median : 4.000
Variance : 1.506
Standard Deviation : 1.227
Total rolls : 87
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
1 was rolled 9 times
2 was rolled 21 times
3 was rolled 28 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.455
Median : 3.000
Variance : 2.403
Standard Deviation : 1.550
Total rolls : 99
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 92 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser, 1 submarine and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 armour moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
3 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 transport
1 transport owned by the Americans and 2 infantry owned by the French lost in 92 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 transport
Casualties for French: 2 infantry
Battle in Archangel
Battle in Bessarabia
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Archangel from Russians, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 cruiser in Karelia, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 5 infantry
Russians defend with 2 artilleries
Germans roll dice for 5 infantry in Baltic States, round 2 : 2/5 hits, 0.83 expected hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Bryansk
Germans attack with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 2/3 hits, 0.50 expected hits
2 fighters owned by the Germans lost in Bryansk
Germans roll dice for 2 armour, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits, 2.50 expected hits
Russians roll dice for 4 aaGuns, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.83 expected hits
4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2.17 expected hits
Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 3/6 hits, 2.83 expected hits
1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 2 armour and 1 tactical_bomber in Bryansk, round 4 : 2/3 hits, 1.67 expected hits
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 2/5 hits, 2.50 expected hits
2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Germans: 2 armour, 2 fighters and 5 mech_infantrys
Casualties for Russians: 4 aaGuns and 3 mech_infantrys
Battle in Belarus
Germans attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 3 armour
Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 3 armour in Belarus, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 3 armour in Belarus, round 3 : 2/3 hits, 1.50 expected hits
2 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 armour
Non Combat Move - Germans
1 tactical_bomber moved from Bryansk to Western Ukraine
3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
5 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from 92 Sea Zone to Southern France
4 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
10 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
8 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Bryansk : : 1.50
Russians : -0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
Romania : 3 infantry
Poland : 1 aaGun, 1 armour and 1 mech_infantry
Germany : 1 aaGun, 1 factory_major, 8 infantry and 1 mech_infantry
Karelia : 1 flag, 1 artillery and 2 infantry
Baltic States : 1 flag, 4 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 5 infantry
Bessarabia : 1 flag, 2 armour and 1 infantry
Western Ukraine : 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 cruiser, 1 submarine and 3 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 61
Russians : 29 / 46
Japanese : 55 / 66
Americans : 52 / 76
Chinese : 7 / 8
British : 35 / 44
UK_Pacific : 7 / 8
Italians : 13 / 13
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 150 times
2 was rolled 143 times
3 was rolled 139 times
4 was rolled 124 times
5 was rolled 139 times
6 was rolled 157 times
Average roll : 3.505
Median : 3.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 852
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Germans Combat
1 was rolled 42 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 29 times
6 was rolled 27 times
Average roll : 3.361
Median : 3.000
Variance : 2.927
Standard Deviation : 1.711
Total rolls : 155
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.733
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Italians Combat
1 was rolled 27 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 17 times
Average roll : 3.157
Median : 3.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 121
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.720
Median : 3.000
Variance : 0.785
Standard Deviation : 0.886
Total rolls : 25
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 23 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 35 times
Average roll : 3.642
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 176
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 7 times
2 was rolled 22 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.563
Median : 4.000
Variance : 1.506
Standard Deviation : 1.227
Total rolls : 87
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
1 was rolled 13 times
2 was rolled 28 times
3 was rolled 33 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.496
Median : 3.000
Variance : 2.145
Standard Deviation : 1.465
Total rolls : 131
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Russians creates battle in territory 112 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour and 9 infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 3 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from French Indo China to Yunnan
4 infantry moved from Jehol to Anhwe
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/11 hits, 3.83 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 tactical_bombers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 marine
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 3 infantry
Yunnan : 1 flag, 1 artillery and 6 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry and 3 mech_infantrys
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 5 infantry
Shan State : 1 flag
Burma : 1 flag, 1 armour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport
80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 61
Russians : 30 / 38
Japanese : 61 / 66
Americans : 52 / 76
Chinese : 3 / 8
British : 35 / 44
UK_Pacific : 5 / 8
Italians : 13 / 13
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 153 times
2 was rolled 150 times
3 was rolled 143 times
4 was rolled 128 times
5 was rolled 141 times
6 was rolled 161 times
Average roll : 3.499
Median : 3.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 876
Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 13
Germans Combat
1 was rolled 43 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 30 times
6 was rolled 28 times
Average roll : 3.366
Median : 3.000
Variance : 2.818
Standard Deviation : 1.679
Total rolls : 161
British Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.733
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Italians Combat
1 was rolled 27 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 17 times
Average roll : 3.157
Median : 3.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 121
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.720
Median : 3.000
Variance : 0.785
Standard Deviation : 0.886
Total rolls : 25
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 31 times
2 was rolled 28 times
3 was rolled 25 times
4 was rolled 33 times
5 was rolled 32 times
6 was rolled 38 times
Average roll : 3.647
Median : 4.000
Variance : 0.531
Standard Deviation : 0.729
Total rolls : 187
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 7 times
2 was rolled 22 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.580
Median : 4.000
Variance : 1.487
Standard Deviation : 1.219
Total rolls : 88
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
1 was rolled 12 times
2 was rolled 32 times
3 was rolled 34 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.455
Median : 3.000
Variance : 2.957
Standard Deviation : 1.720
Total rolls : 134
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 127 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 carriers moved from 91 Sea Zone to 112 Sea Zone
Scramble option off W. Germany (I’m assuming no)
Kamikaze at sz 6/Japan? If so, how many and against what?
no scramble in western germany
3 kami on carrier, 3 on battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 127 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 carriers moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,5,1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 3,1,2
Battle in Norway
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser, 1 submarine and 3 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 127 Sea Zone
Germans win, taking Norway from Germans with 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 cruisers in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
1 cruiser owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 3 submarines
2 tactical_bombers owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry moved from Marianas to 22 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
3 bombers moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
7 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 0.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry and 3 mech_infantrys
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 127 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 carriers moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,5,1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 3,1,2
Battle in Norway
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser, 1 submarine and 3 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 127 Sea Zone
Germans win, taking Norway from Germans with 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 cruisers in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
1 cruiser owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 3 submarines
2 tactical_bombers owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry moved from Marianas to 22 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
3 bombers moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
7 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry and 3 mech_infantrys
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 38 PUs;
British buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Libya
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 4/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
retreated to 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Burma to India
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to India
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Norway
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 destroyer placed in 109 Sea Zone
2 submarines placed in 98 Sea Zone
1 destroyer placed in 109 Sea Zone
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,5,4,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 1 mech_infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17
British : 1.17
Italians : 0.00
Americans : 0.17
Chinese : 0.17
Japanese : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
2 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
2 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
2 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 factory_minor placed in Western Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
France : 1 infantry
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Belarus : 1 flag, 2 infantry
Bryansk : 1 flag
Rostov : 1 flag, 2 armour
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 2 aaGuns and 1 factory_minor
Production/PUs Summary :
Germans : 47 / 61
Russians : 24 / 38
Japanese : 60 / 66
Americans : 56 / 79
Chinese : 3 / 5
British : 36 / 46
UK_Pacific : 6 / 5
Italians : 17 / 18
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 164 times
2 was rolled 160 times
3 was rolled 158 times
4 was rolled 142 times
5 was rolled 152 times
6 was rolled 172 times
Average roll : 3.500
Median : 3.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 948
Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 13
Germans Combat
1 was rolled 44 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 30 times
6 was rolled 29 times
Average roll : 3.360
Median : 3.000
Variance : 2.867
Standard Deviation : 1.693
Total rolls : 164
British Combat
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.636
Median : 4.000
Variance : 0.546
Standard Deviation : 0.739
Total rolls : 99
Italians Combat
1 was rolled 28 times
2 was rolled 26 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.153
Median : 3.000
Variance : 1.198
Standard Deviation : 1.094
Total rolls : 124
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.649
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 37
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 33 times
2 was rolled 32 times
3 was rolled 31 times
4 was rolled 39 times
5 was rolled 39 times
6 was rolled 43 times
Average roll : 3.682
Median : 4.000
Variance : 0.541
Standard Deviation : 0.735
Total rolls : 217
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 25 times
3 was rolled 15 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.556
Median : 4.000
Variance : 1.689
Standard Deviation : 1.300
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
1 was rolled 12 times
2 was rolled 32 times
3 was rolled 34 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.455
Median : 3.000
Variance : 2.957
Standard Deviation : 1.720
Total rolls : 134
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Southern France to Western Germany
7 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 infantry moved from Western Germany to France
2 armour moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
8 infantry and 1 mech_infantry moved from Germany to Poland
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Karelia to Novgorod
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
8 infantry moved from Western Germany to Germany
3 infantry moved from Romania to Eastern Poland
1 submarine moved from 125 Sea Zone to 119 Sea Zone
3 infantry moved from Novgorod to 127 Sea Zone
3 infantry and 2 transports moved from 127 Sea Zone to 111 Sea Zone
3 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 124 Sea Zone
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Poland : 2 armour, 8 infantry and 4 mech_infantrys
Germany : 1 aaGun, 1 factory_major, 8 infantry and 10 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 aaGun and 3 infantry
Bessarabia : 1 flag
Western Ukraine : 4 armour, 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
124 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
111 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 49 / 52
Russians : 24 / 38
Japanese : 56 / 66
Americans : 56 / 79
Chinese : 3 / 5
British : 34 / 46
UK_Pacific : 6 / 5
Italians : 17 / 18
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 176 times
2 was rolled 174 times
3 was rolled 178 times
4 was rolled 160 times
5 was rolled 162 times
6 was rolled 188 times
Average roll : 3.503
Median : 3.000
Variance : 0.530
Standard Deviation : 0.728
Total rolls : 1038
Null / Other
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.614
Median : 4.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 101
Germans Combat
1 was rolled 44 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 30 times
6 was rolled 29 times
Average roll : 3.360
Median : 3.000
Variance : 2.867
Standard Deviation : 1.693
Total rolls : 164
British Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.614
Median : 4.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 101
Italians Combat
1 was rolled 28 times
2 was rolled 26 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.153
Median : 3.000
Variance : 1.198
Standard Deviation : 1.094
Total rolls : 124
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.649
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 37
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 33 times
2 was rolled 32 times
3 was rolled 31 times
4 was rolled 39 times
5 was rolled 39 times
6 was rolled 43 times
Average roll : 3.682
Median : 4.000
Variance : 0.541
Standard Deviation : 0.735
Total rolls : 217
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 25 times
3 was rolled 15 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.556
Median : 4.000
Variance : 1.689
Standard Deviation : 1.300
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
1 was rolled 12 times
2 was rolled 32 times
3 was rolled 34 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.455
Median : 3.000
Variance : 2.957
Standard Deviation : 1.720
Total rolls : 134
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Tambov to Rostov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Archangel to Belarus
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Tambov to Rostov
1 armour moved from Volgograd to Rostov
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 2 armour
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 4 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 2 armour
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1.67
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
3 units repaired.
1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 31 Sea Zone
4 fighters moved from 35 Sea Zone to Java
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 35 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
Japanese take 17 Sea Zone from Americans
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 6 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Shantung to Manchuria
2 infantry moved from Shantung to Anhwe
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Java, round 2 : 3/6 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 4/11 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan
4 fighters moved from Java to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 23 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 fighters and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : 1.00
UK_Pacific : -0.33
Japanese : 1.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 marine
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 mech_infantry
Yunnan : 1 flag, 2 bombers, 1 infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag
Burma : 1 flag, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Amur : 1 flag, 3 infantry
French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
37 Sea Zone : 1 flag
39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
23 Sea Zone : 1 carrier and 2 tactical_bombers
17 Sea Zone : 1 battleship and 1 transport
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 52
Russians : 27 / 34
Japanese : 64 / 69
Americans : 56 / 79
Chinese : 1 / 5
British : 34 / 46
UK_Pacific : 5 / 5
Italians : 13 / 18
ANZAC : 10 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 174 times
2 was rolled 167 times
3 was rolled 163 times
4 was rolled 153 times
5 was rolled 161 times
6 was rolled 180 times
Average roll : 3.501
Median : 3.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 998
Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 13
Germans Combat
1 was rolled 44 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 30 times
6 was rolled 29 times
Average roll : 3.360
Median : 3.000
Variance : 2.867
Standard Deviation : 1.693
Total rolls : 164
British Combat
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.636
Median : 4.000
Variance : 0.546
Standard Deviation : 0.739
Total rolls : 99
Italians Combat
1 was rolled 28 times
2 was rolled 27 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 19 times
Average roll : 3.227
Median : 3.000
Variance : 0.840
Standard Deviation : 0.916
Total rolls : 132
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.575
Median : 3.000
Variance : 0.496
Standard Deviation : 0.704
Total rolls : 40
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 39 times
2 was rolled 33 times
3 was rolled 33 times
4 was rolled 43 times
5 was rolled 44 times
6 was rolled 47 times
Average roll : 3.674
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 239
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 25 times
3 was rolled 15 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.556
Median : 4.000
Variance : 1.689
Standard Deviation : 1.300
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 14 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 21 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.439
Median : 3.000
Variance : 2.771
Standard Deviation : 1.665
Total rolls : 148
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 124 Sea Zone
4 artilleries and 4 infantry moved from Norway to Finland
3 fighters moved from Gibraltar to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 124 Sea Zone
4 artilleries and 4 infantry moved from Norway to Finland
3 fighters moved from Gibraltar to 112 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 124 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 124 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Finland
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports
Germans defend with 1 submarine
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 124 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
3 bombers moved from Germany to Norway
1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 airfield and 1 factory_minor placed in Norway
3 artilleries and 4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : -0.50
AA fire in Germany : : -0.50