@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
Hot damn, it looks like I chose correctly on those scrambles…
bump
Bare with me sir, will be after work tonight 😜
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Formosa to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 fighter moved from Okinawa to Kwangtung
2 tactical_bombers moved from Japan to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 1/8 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 3 : 3/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 1/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 4 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 1 fighter
British defend with 1 battleship
Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 infantry moved from Siam to French Indo China
2 bombers moved from 37 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter moved from Korea to Japan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
Place Units - Japanese
1 factory_minor placed in Shantung
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : -3.50
Chinese : -0.67
UK_Pacific : 0.33
Japanese : -9.67
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 aaGun and 6 infantry
Manchuria : 1 flag, 4 infantry
Hunan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 3 artilleries, 7 infantry and 1 mech_infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 2 infantry
43 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 cruiser
35 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 38
Japanese : 40 / 43
Americans : 50 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 41 times
2 was rolled 23 times
3 was rolled 32 times
4 was rolled 30 times
5 was rolled 45 times
6 was rolled 43 times
Average roll : 3.673
Median : 4.000
Variance : 1.762
Standard Deviation : 1.327
Total rolls : 214
Germans Combat
1 was rolled 21 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.370
Median : 3.000
Variance : 1.594
Standard Deviation : 1.262
Total rolls : 81
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
French Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 21
Americans Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 5.250
Median : 5.500
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 8
Neutral_Allies Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.052
Standard Deviation : 0.228
Total rolls : 17
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.908
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 65
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Central United States to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 armour and 1 infantry moved from Central United States to Eastern United States
1 fighter moved from 101 Sea Zone to Gibraltar
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
Scramble off S. Italy?
@weddingsinger full scramble please. ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Central United States to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 armour and 1 infantry moved from Central United States to Eastern United States
1 fighter moved from 101 Sea Zone to Gibraltar
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 4 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
1 fighter owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Casualties for Germans: 1 fighter
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 artillery moved from Alexandria to Egypt
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 infantry moved from Burma to Yunnan
3 aaGuns, 1 artillery and 5 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 106 Sea Zone
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3
British collect 28 PUs (3 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.17
British : -2.83
Italians : -3.83
Americans : 0.33
Chinese : 0.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 fighter
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Gibraltar
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Southern France
French win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
2 aaGuns moved from Northern Italy to Yugoslavia
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 10 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.67
French : 1.67
Territory Summary for Italians :
Kenya : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 1 armour
Tobruk : 1 artillery and 3 infantry
Northern Italy : 1 armour, 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Bulgaria : 2 infantry
92 Sea Zone : 1 cruiser and 1 transport
Yugoslavia : 2 aaGuns
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 38
Japanese : 39 / 43
Americans : 50 / 79
Chinese : 10 / 13
British : 30 / 35
UK_Pacific : 10 / 14
Italians : 11 / 17
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 62 times
2 was rolled 45 times
3 was rolled 49 times
4 was rolled 44 times
5 was rolled 66 times
6 was rolled 72 times
Average roll : 3.660
Median : 4.000
Variance : 2.093
Standard Deviation : 1.447
Total rolls : 338
Null / Other
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.516
Median : 3.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 31
Germans Combat
1 was rolled 22 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.361
Median : 3.000
Variance : 1.693
Standard Deviation : 1.301
Total rolls : 83
British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.962
Median : 4.000
Variance : 0.747
Standard Deviation : 0.864
Total rolls : 53
Italians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.568
Median : 4.000
Variance : 0.134
Standard Deviation : 0.366
Total rolls : 37
French Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.516
Median : 3.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 31
Americans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 5.000
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Allies Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.650
Median : 4.000
Variance : 0.175
Standard Deviation : 0.419
Total rolls : 20
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.910
Median : 4.000
Variance : 1.134
Standard Deviation : 1.065
Total rolls : 67
Italians dice… eeek so bad
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Non Combat Move - French
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Yikes, you weren’t kidding.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 10 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 artilleries moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
Germans take Southern France from French
2 armour moved from France to Normandy Bordeaux
3 armour moved from France to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Germany to Western Germany
1 armour and 6 mech_infantrys moved from Germany to Poland
1 infantry moved from Germany to Poland
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Greece
Germans attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 3/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 2 armour and 3 infantry in Greece, round 3 : 4/5 hits, 1.50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour and 3 artilleries
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 3 artilleries in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits
French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for French: 2 artilleries and 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Place Units - Germans
10 infantry placed in Germany
1 destroyer and 2 transports placed in 112 Sea Zone
1 bomber and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 5.00
British : -0.33
French : 0.00
Neutral_Allies : 0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Poland : 3 aaGuns, 2 armour, 1 artillery, 13 infantry and 6 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 10 infantry
Norway : 1 artillery and 1 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
119 Sea Zone : 2 submarines
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 2 armour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 38
Japanese : 39 / 43
Americans : 50 / 79
Chinese : 10 / 13
British : 30 / 35
UK_Pacific : 10 / 14
Italians : 11 / 17
ANZAC : 10 / 21
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 68 times
2 was rolled 37 times
3 was rolled 49 times
4 was rolled 46 times
5 was rolled 67 times
6 was rolled 67 times
Average roll : 3.623
Median : 4.000
Variance : 2.689
Standard Deviation : 1.640
Total rolls : 334
Germans Combat
1 was rolled 31 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.275
Median : 3.000
Variance : 3.050
Standard Deviation : 1.746
Total rolls : 102
British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.963
Median : 4.000
Variance : 0.717
Standard Deviation : 0.847
Total rolls : 54
Italians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.568
Median : 4.000
Variance : 0.134
Standard Deviation : 0.366
Total rolls : 37
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
Americans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 5.000
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.650
Median : 4.000
Variance : 0.175
Standard Deviation : 0.419
Total rolls : 20
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.910
Median : 4.000
Variance : 1.134
Standard Deviation : 1.065
Total rolls : 67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Ukraine to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 artilleries and 5 infantry moved from Novgorod to Belarus
1 armour moved from Russia to Belarus
2 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
Place Units - Russians
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Borneo to 43 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Dutch to Japanese
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Celebes: 1 infantry
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 tactical_bombers moved from 37 Sea Zone to French Indo China
3 fighters moved from 37 Sea Zone to French Indo China
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 infantry moved from Jehol to Manchuria
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 carrier placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : 0.33
Japanese : 1.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 marine
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 8 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 2 infantry
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 8 fighters, 3 infantry and 7 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 armour
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
41 Sea Zone : 1 carrier, 1 destroyer and 1 transport
44 Sea Zone : 1 battleship and 1 transport
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 transport
21 Sea Zone : 1 destroyer, 1 submarine and 1 transport
6 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 39
Japanese : 54 / 62
Americans : 50 / 79
Chinese : 6 / 13
British : 30 / 35
UK_Pacific : 10 / 14
Italians : 11 / 17
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 71 times
2 was rolled 43 times
3 was rolled 51 times
4 was rolled 48 times
5 was rolled 69 times
6 was rolled 70 times
Average roll : 3.599
Median : 4.000
Variance : 2.294
Standard Deviation : 1.515
Total rolls : 352
Germans Combat
1 was rolled 31 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.275
Median : 3.000
Variance : 3.050
Standard Deviation : 1.746
Total rolls : 102
British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.945
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 55
Italians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.568
Median : 4.000
Variance : 0.134
Standard Deviation : 0.366
Total rolls : 37
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
Americans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 5.000
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.591
Median : 4.000
Variance : 0.159
Standard Deviation : 0.398
Total rolls : 22
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 15 times
Average roll : 3.780
Median : 4.000
Variance : 0.584
Standard Deviation : 0.764
Total rolls : 82
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Marshall Islands to 32 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 106 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
3 carriers and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
3 mech_infantrys moved from British Columbia to Alaska
Place Units - Americans
3 artilleries, 3 infantry and 2 tactical_bombers placed in Eastern United States
1 destroyer and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.83
Italians : -0.50
Americans : 2.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 6 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 3 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2.67 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Hunan, round 3 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 3 artilleries and 1 mech_infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hunan, round 4 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries in Hunan, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 5 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries in Hunan, round 5 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 6 infantry
Casualties for Japanese: 3 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 1.00