Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2


  • @SixUnder

    Scramble against bombing at Japan?


  • @weddingsinger yes please


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 8 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Rostov to Yunnan
            4 bombers moved from Iwo Jima to Japan
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 4 units heading to Japan
                Japanese launches 1 interceptors out of Japan
                    Attackers Fire,  : 1/4 hits, 0.67 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/4 hits, 0.67 expected hits
                Bombing raid in Japan rolls: 7,7,6,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 bombers moved from Yunnan to Szechwan
            2 fighters and 2 tactical_bombers moved from Romania to Persia
            2 tactical_bombers moved from Western Ukraine to Northwest Persia
            1 fighter moved from Eastern Poland to Northwest Persia
            2 armour moved from Novgorod to Vologda
            1 armour moved from Karelia to Archangel
            2 armour, 3 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 102 Sea Zone
            1 armour moved from Germany to Holland Belgium
            2 armour moved from Germany to Eastern Poland
            10 bombers moved from Western United States to Queensland
            4 bombers moved from Japan to Iwo Jima
    
        Place Units - Americans
            8 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.33
    AA fire in Japan : : -0.67
    Americans : 0.00
    Attackers Fire,  : : 0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Kansu to Shensi
            1 artillery and 1 infantry moved from Hopei to Shensi
            3 infantry moved from Hopei to Chahar
            3 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 8 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Rostov to Yunnan
            4 bombers moved from Iwo Jima to Japan
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 4 units heading to Japan
                Japanese launches 1 interceptors out of Japan
                    Attackers Fire,  : 1/4 hits, 0.67 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/4 hits, 0.67 expected hits
                Bombing raid in Japan rolls: 7,7,6,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 bombers moved from Yunnan to Szechwan
            2 fighters and 2 tactical_bombers moved from Romania to Persia
            2 tactical_bombers moved from Western Ukraine to Northwest Persia
            1 fighter moved from Eastern Poland to Northwest Persia
            2 armour moved from Novgorod to Vologda
            1 armour moved from Karelia to Archangel
            2 armour, 3 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 102 Sea Zone
            1 armour moved from Germany to Holland Belgium
            2 armour moved from Germany to Eastern Poland
            10 bombers moved from Western United States to Queensland
            4 bombers moved from Japan to Iwo Jima
    
        Place Units - Americans
            8 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Kansu to Shensi
            1 artillery and 1 infantry moved from Hopei to Shensi
            3 infantry moved from Hopei to Chahar
            3 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 6 armour and 3 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - British
            3 armour moved from Western Germany to Southern Italy
            5 infantry and 1 marine moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
            2 transports moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries moved from Southern France to 93 Sea Zone
            2 artilleries and 2 transports moved from 93 Sea Zone to 95 Sea Zone
            2 artilleries moved from 95 Sea Zone to Southern Italy
            4 armour and 4 mech_infantrys moved from Eastern Persia to West India
            3 armour moved from Persia to West India
    
        Combat - British
            Battle in Southern Italy
                British attack with 3 armour, 3 artilleries, 2 fighters, 6 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    AA fire in Southern Italy : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Southern Italy
                    British roll dice for 3 armour, 3 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber in Southern Italy, round 2 : 6/15 hits, 5.33 expected hits
                    Italians roll dice for 2 aaGuns and 5 infantry in Southern Italy, round 2 : 2/5 hits, 1.67 expected hits
                    2 aaGuns owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Southern Italy
                    British roll dice for 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Southern Italy, round 3 : 5/13 hits, 5.00 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern Italy
                British captures 0PUs while taking Italians capital
                British win, taking Southern Italy from Italians with 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Italians: 2 aaGuns and 5 infantry
            Battle in West India
                British attack with 7 armour and 4 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 7 armour and 4 mech_infantrys in West India, round 2 : 4/11 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - British
            3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            2 artilleries and 1 infantry moved from Egypt to 98 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
            1 tactical_bomber moved from Egypt to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 85 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            3 tactical_bombers placed in Egypt
    
        Turn Complete - British
            British collect 62 PUs; end with 64 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 67 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 70 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 73 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 76 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.33
    British : 0.50
    Italians : -0.00
    AA fire in Japan : : -0.67
    Americans : 0.00
    AA fire in Southern Italy : : 0.50
    Chinese : 1.17
    Attackers Fire,  : : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 mech_infantry moved from Queensland to Western Australia
            2 fighters moved from Queensland to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry, 1 marine and 1 mech_infantry
                    ANZAC roll dice for 1 armour, 2 fighters and 1 mech_infantry in Western Australia, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry, 1 marine and 1 mech_infantry in Western Australia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 armour and 2 fighters in Western Australia, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 marine and 1 mech_infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 infantry, 1 marine and 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 mech_infantry moved from Queensland to Western Australia
            2 fighters moved from Queensland to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry, 1 marine and 1 mech_infantry
                    ANZAC roll dice for 1 armour, 2 fighters and 1 mech_infantry in Western Australia, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry, 1 marine and 1 mech_infantry in Western Australia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 armour and 2 fighters in Western Australia, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 marine and 1 mech_infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 infantry, 1 marine and 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Persia to Eastern Persia
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from Caucasus to Kazakhstan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 armour; Remaining resources: 9 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 armour and 5 mech_infantrys moved from Urals to Evenkiyskiy
            1 fighter and 1 tactical_bomber moved from Timguska to Tsagaan Olom
    
        Combat - Russians
            Battle in Tsagaan Olom
                Russians attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Tsagaan Olom, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Tsagaan Olom, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsagaan Olom
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 1 armour and 5 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 5 mech_infantrys in Evenkiyskiy, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 5 mech_infantrys in Evenkiyskiy, round 3 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tsagaan Olom to Olgiy
            2 infantry moved from Novosibirsk to Kansu
            5 armour moved from Russia to Novosibirsk
            3 armour moved from Tsinghai to Kweichow
            2 armour moved from Kazakhstan to Szechwan
            1 infantry moved from Kazakhstan to Sikang
            3 armour moved from Volgograd to Sikang
            1 mech_infantry moved from Urals to Yenisey
            1 armour moved from Greater Southern Germany to Eastern Poland
            1 armour moved from Albania to Romania
    
        Place Units - Russians
            10 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 54 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.83
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 20x factory_major; Remaining resources: 62 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to West India
            4 fighters moved from Malaya to West India
            2 bombers moved from Malaya to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Shantung to Hunan
            1 armour moved from Shantung to Anhwe
            1 armour moved from Shantung to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Amur to Buryatia
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            4 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 2 mech_infantrys moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 37 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from Jehol to Japan
            3 fighters moved from Malaya to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry in Yunnan, round 2 : 7/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 3 armour, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 7 armour and 4 mech_infantrys
                    Japanese roll dice for 3 armour, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 : 6/14 hits, 5.50 expected hits
                    UK_Pacific roll dice for 7 armour and 4 mech_infantrys in West India, round 2 : 3/11 hits, 4.83 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British and 2 armour owned by the British lost in West India
                    Japanese roll dice for 3 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 3 : 4/11 hits, 5.00 expected hits
                    UK_Pacific roll dice for 5 armour in West India, round 3 : 3/5 hits, 2.50 expected hits
                    2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 armour owned by the British lost in West India
                    Japanese roll dice for 2 armour, 5 fighters and 1 tactical_bomber in West India, round 4 : 3/8 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Japanese: 2 armour, 1 infantry and 4 mech_infantrys
                Casualties for British: 7 armour and 4 mech_infantrys
    
        Non Combat Move - Japanese
            5 fighters and 1 tactical_bomber moved from West India to India
            3 fighters moved from Yunnan to Malaya
            2 bombers moved from Yunnan to Malaya
            1 aaGun moved from Hunan to Kwangsi
            1 artillery, 5 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 harbour placed in Shantung
            1 fighter placed in Japan
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
            1 armour and 1 mech_infantry placed in Shantung
            Japanese undo move 4.
            1 artillery and 2 infantry placed in India
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.83
    Japanese : 1.83
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    Kwangsi : 1 flag, 1 aaGun
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 artillery and 1 mech_infantry
    Hunan : 1 flag, 1 armour
    Hopei : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 armour
    Shan State : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag, 1 mech_infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
    36 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 5 transports
    Dzavhan : 1 flag
    6 Sea Zone : 1 destroyer, 1 submarine and 2 transports
    Buyant-Uhaa : 1 flag, 1 armour
    Tsagaan Olom : 1 flag
    West India : 1 flag, 1 armour
    

    Production/PUs Summary :

    Germans : 4 / 0
    Russians : 45 / 80
    Japanese : 67 / 77
    Americans : 63 / 99
    Chinese : 8 / 10
    British : 62 / 76
    UK_Pacific : 0 / 0
    Italians : 0 / 0
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 426 times
            2 was rolled 436 times
            3 was rolled 410 times
            4 was rolled 418 times
            5 was rolled 406 times
            6 was rolled 460 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.773
        Standard Deviation : 0.879
        Total rolls : 2556
    
    Null / Other
            1 was rolled 8 times
            2 was rolled 4 times
            3 was rolled 8 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 15 times
        Average roll : 3.913
        Median : 4.000
        Variance : 1.719
        Standard Deviation : 1.311
        Total rolls : 46
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 68 times
            3 was rolled 63 times
            4 was rolled 71 times
            5 was rolled 73 times
            6 was rolled 80 times
        Average roll : 3.492
        Median : 4.000
        Variance : 0.785
        Standard Deviation : 0.886
        Total rolls : 441
    
    British Combat
            1 was rolled 60 times
            2 was rolled 61 times
            3 was rolled 51 times
            4 was rolled 62 times
            5 was rolled 52 times
            6 was rolled 62 times
        Average roll : 3.491
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 348
    
    Italians Combat
            1 was rolled 47 times
            2 was rolled 49 times
            3 was rolled 43 times
            4 was rolled 32 times
            5 was rolled 37 times
            6 was rolled 40 times
        Average roll : 3.335
        Median : 3.000
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 248
    
    Americans Combat
            1 was rolled 33 times
            2 was rolled 31 times
            3 was rolled 33 times
            4 was rolled 25 times
            5 was rolled 36 times
            6 was rolled 28 times
        Average roll : 3.452
        Median : 3.000
        Variance : 0.422
        Standard Deviation : 0.649
        Total rolls : 186
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 95 times
            2 was rolled 89 times
            3 was rolled 82 times
            4 was rolled 102 times
            5 was rolled 80 times
            6 was rolled 104 times
        Average roll : 3.534
        Median : 4.000
        Variance : 0.918
        Standard Deviation : 0.958
        Total rolls : 552
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 8 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.757
        Median : 4.000
        Variance : 1.023
        Standard Deviation : 1.012
        Total rolls : 37
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 20 times
            2 was rolled 35 times
            3 was rolled 24 times
            4 was rolled 27 times
            5 was rolled 34 times
            6 was rolled 32 times
        Average roll : 3.674
        Median : 4.000
        Variance : 1.049
        Standard Deviation : 1.024
        Total rolls : 172
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 5 times
        Average roll : 3.730
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 37
    
    Russians Combat
            1 was rolled 51 times
            2 was rolled 85 times
            3 was rolled 89 times
            4 was rolled 75 times
            5 was rolled 65 times
            6 was rolled 74 times
        Average roll : 3.547
        Median : 3.000
        Variance : 2.175
        Standard Deviation : 1.475
        Total rolls : 439
    

    Savegame


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 8 bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Iwo Jima to 6 Sea Zone
            2 bombers moved from Szechwan to 36 Sea Zone
            10 bombers moved from Queensland to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Persia to West India
            1 fighter and 2 tactical_bombers moved from Northwest Persia to West India
    

    Savegame


  • @SixUnder

    Scramble option at Japan and Malaya


  • @weddingsinger not that i want to but i have too, full scramble both locations please and thanks


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 8 bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Iwo Jima to 6 Sea Zone
            2 bombers moved from Szechwan to 36 Sea Zone
            10 bombers moved from Queensland to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Persia to West India
            1 fighter and 2 tactical_bombers moved from Northwest Persia to West India
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in 36 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 carrier, 1 cruiser, 1 submarine and 5 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 cruiser and 5 transports in 36 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 bomber owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 1 bomber in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 5 transports in 36 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    1 carrier owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser and 5 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                Japanese win with 5 transports remaining. Battle score for attacker is 4
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 carrier and 1 cruiser
            Battle in 6 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 destroyer, 2 fighters, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 30
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports
            Battle in 37 Sea Zone
                Americans attack with 10 bombers
                Japanese defend with 1 battleship, 2 carriers, 5 fighters, 2 tactical_bombers and 1 transport
                    Americans roll dice for 10 bombers in 37 Sea Zone, round 2 : 5/10 hits, 6.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 5 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 5/10 hits, 5.67 expected hits
                    2 carriers owned by the Japanese and 5 bombers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 5 bombers in 37 Sea Zone, round 3 : 0/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 battleship, 5 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
                    5 bombers owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship, 5 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -88
                Casualties for Americans: 10 bombers
                Casualties for Japanese: 2 carriers
            Battle in West India
                Americans attack with 3 fighters and 4 tactical_bombers
                Japanese defend with 1 armour
                    Americans roll dice for 3 fighters and 4 tactical_bombers in West India, round 2 : 3/7 hits, 4.00 expected hits
                    Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in West India
                Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Malaya
    
        Non Combat Move - Americans
            3 fighters and 4 tactical_bombers moved from West India to Eastern Persia
            8 bombers moved from Western United States to Queensland
            3 bombers moved from 6 Sea Zone to Iwo Jima
            2 armour moved from Eastern Poland to Bryansk
            2 armour moved from Vologda to Evenkiyskiy
            1 armour moved from Archangel to Urals
    
        Place Units - Americans
            8 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans : -5.33
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Hopei
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Chahar to Hopei
            4 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 5 infantry in Anhwe, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 4 infantry in Anhwe, round 4 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Western Australia to Queensland
            2 armour and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 bombers; Remaining resources: 8 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Dzavhan
                  Russians take Dzavhan from Japanese
            1 armour and 5 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            3 armour moved from Sikang to Yunnan
            2 armour moved from Szechwan to Yunnan
            3 armour moved from Kweichow to Hunan
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 armour moved from Novosibirsk to Tsagaan Olom
                  Russians take Tsagaan Olom from Japanese
            1 fighter and 1 tactical_bomber moved from Olgiy to Buyant-Uhaa
    
        Combat - Russians
            Battle in Buyant-Uhaa
                Russians attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Buyant-Uhaa, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Buyant-Uhaa
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Russians: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in Hunan
                Russians attack with 3 armour
                Japanese defend with 1 armour
                    Russians roll dice for 3 armour in Hunan, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Hunan
                Russians win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 armour
            Battle in Yunnan
                Russians attack with 5 armour
                Japanese defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 5 armour in Yunnan, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 5 armour in Yunnan, round 3 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Russians roll dice for 5 armour in Yunnan, round 4 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Russians win, taking Yunnan from Japanese with 5 armour remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Sikang to Szechwan
            2 infantry moved from Kansu to Suiyuyan
            10 armour moved from Russia to Kazakhstan
            4 armour moved from Novosibirsk to Suiyuyan
            1 tactical_bomber moved from Buyant-Uhaa to Jehol
    
        Place Units - Russians
            6 bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 54 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Russians : -4.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 bombers; Remaining resources: 8 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Dzavhan
                  Russians take Dzavhan from Japanese
            1 armour and 5 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            3 armour moved from Sikang to Yunnan
            2 armour moved from Szechwan to Yunnan
            3 armour moved from Kweichow to Hunan
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 armour moved from Novosibirsk to Tsagaan Olom
                  Russians take Tsagaan Olom from Japanese
            1 fighter and 1 tactical_bomber moved from Olgiy to Buyant-Uhaa
    
        Combat - Russians
            Battle in Buyant-Uhaa
                Russians attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Buyant-Uhaa, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Buyant-Uhaa
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Russians: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in Hunan
                Russians attack with 3 armour
                Japanese defend with 1 armour
                    Russians roll dice for 3 armour in Hunan, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Hunan
                Russians win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 armour
            Battle in Yunnan
                Russians attack with 5 armour
                Japanese defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 5 armour in Yunnan, round 2 : 0/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 5 armour in Yunnan, round 3 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Russians roll dice for 5 armour in Yunnan, round 4 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Russians win, taking Yunnan from Japanese with 5 armour remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Sikang to Szechwan
            2 infantry moved from Kansu to Suiyuyan
            10 armour moved from Russia to Kazakhstan
            4 armour moved from Novosibirsk to Suiyuyan
            1 tactical_bomber moved from Buyant-Uhaa to Jehol
    
        Place Units - Russians
            6 bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 54 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 64 Sea Zone: 3 carriers, 1 cruiser, 1 destroyer and 4 transports
            EDIT: Adding units owned by Americans to Southeast Mexico: 2 armour and 1 mech_infantry
            EDIT: Removing units owned by Americans from 102 Sea Zone: 2 armour, 3 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry and 4 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians : -4.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 armour and 1 mech_infantry moved from Shantung to Anhwe
            3 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
            1 tactical_bomber moved from India to 79 Sea Zone
            5 fighters moved from India to Yunnan
            1 artillery and 2 infantry moved from India to Burma
            2 bombers and 1 fighter moved from Malaya to Hunan
            2 fighters moved from Malaya to Hunan
            2 bombers moved from Hunan to Anhwe
            1 fighter moved from Hunan to Anhwe
            2 fighters and 2 tactical_bombers moved from Malaya to Hunan
            1 submarine and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 battleship and 1 transport moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Marianas
            Battle in 79 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 79 Sea Zone
                Japanese win, taking Marianas from Americans with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Anhwe
                Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 3/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 armour and 1 bomber in Anhwe, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -17
                Casualties for Japanese: 1 bomber, 1 fighter and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Hunan
                Japanese attack with 4 fighters and 2 tactical_bombers
                Russians defend with 2 armour
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 3.33 expected hits
                    Chinese roll dice for 2 armour in Hunan, round 2 : 2/2 hits, 1.00 expected hits
                    2 fighters owned by the Japanese and 2 armour owned by the Russians lost in Hunan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 fighters
                Casualties for Russians: 2 armour
            Battle in Yunnan
                Japanese attack with 5 fighters, 3 infantry and 2 mech_infantrys
                Russians defend with 5 armour
                    Japanese roll dice for 5 fighters, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/10 hits, 3.33 expected hits
                    Chinese roll dice for 5 armour in Yunnan, round 2 : 3/5 hits, 2.50 expected hits
                    3 infantry owned by the Japanese and 3 armour owned by the Russians lost in Yunnan
                    Japanese roll dice for 5 fighters and 2 mech_infantrys in Yunnan, round 3 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 armour in Yunnan, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 5 armour
            Battle in Guam
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Guam
                Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Anhwe to French Indo China
            1 aaGun moved from Kwangsi to French Indo China
            2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
            5 fighters moved from Yunnan to Burma
            1 tactical_bomber moved from 79 Sea Zone to Burma
    
        Place Units - Japanese
            1 infantry placed in India
            3 mech_infantrys placed in Malaya
            3 infantry placed in Shantung
            3 mech_infantrys placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 2.17
    Japanese : -3.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
    Marianas : 1 infantry
    Manchuria : 1 flag
    Yunnan : 1 flag, 2 mech_infantrys
    Anhwe : 1 flag, 1 armour
    Shan State : 1 flag
    Burma : 1 flag, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag, 1 mech_infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 battleship and 1 transport
    22 Sea Zone : 1 transport
    21 Sea Zone : 1 transport
    6 Sea Zone : 1 destroyer, 2 submarines and 3 transports
    Buyant-Uhaa : 1 flag
    

    Production/PUs Summary :

    Germans : 4 / 0
    Russians : 46 / 80
    Japanese : 61 / 71
    Americans : 63 / 101
    Chinese : 11 / 12
    British : 62 / 78
    UK_Pacific : 2 / 0
    Italians : 0 / 0
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 443 times
            2 was rolled 463 times
            3 was rolled 431 times
            4 was rolled 446 times
            5 was rolled 442 times
            6 was rolled 487 times
        Average roll : 3.532
        Median : 4.000
        Variance : 0.739
        Standard Deviation : 0.860
        Total rolls : 2712
    
    Null / Other
            1 was rolled 8 times
            2 was rolled 4 times
            3 was rolled 8 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 15 times
        Average roll : 3.913
        Median : 4.000
        Variance : 1.719
        Standard Deviation : 1.311
        Total rolls : 46
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 68 times
            3 was rolled 63 times
            4 was rolled 71 times
            5 was rolled 73 times
            6 was rolled 80 times
        Average roll : 3.492
        Median : 4.000
        Variance : 0.785
        Standard Deviation : 0.886
        Total rolls : 441
    
    British Combat
            1 was rolled 60 times
            2 was rolled 61 times
            3 was rolled 51 times
            4 was rolled 62 times
            5 was rolled 52 times
            6 was rolled 62 times
        Average roll : 3.491
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 348
    
    Italians Combat
            1 was rolled 47 times
            2 was rolled 49 times
            3 was rolled 43 times
            4 was rolled 32 times
            5 was rolled 37 times
            6 was rolled 40 times
        Average roll : 3.335
        Median : 3.000
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 248
    
    Americans Combat
            1 was rolled 36 times
            2 was rolled 39 times
            3 was rolled 36 times
            4 was rolled 28 times
            5 was rolled 44 times
            6 was rolled 37 times
        Average roll : 3.527
        Median : 3.000
        Variance : 0.618
        Standard Deviation : 0.786
        Total rolls : 220
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 103 times
            2 was rolled 98 times
            3 was rolled 92 times
            4 was rolled 119 times
            5 was rolled 97 times
            6 was rolled 114 times
        Average roll : 3.563
        Median : 4.000
        Variance : 0.892
        Standard Deviation : 0.944
        Total rolls : 623
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 8 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.757
        Median : 4.000
        Variance : 1.023
        Standard Deviation : 1.012
        Total rolls : 37
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 26 times
            2 was rolled 41 times
            3 was rolled 31 times
            4 was rolled 28 times
            5 was rolled 40 times
            6 was rolled 37 times
        Average roll : 3.621
        Median : 4.000
        Variance : 1.004
        Standard Deviation : 1.002
        Total rolls : 203
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 5 times
        Average roll : 3.730
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 37
    
    Russians Combat
            1 was rolled 51 times
            2 was rolled 89 times
            3 was rolled 90 times
            4 was rolled 82 times
            5 was rolled 70 times
            6 was rolled 77 times
        Average roll : 3.571
        Median : 3.000
        Variance : 2.318
        Standard Deviation : 1.522
        Total rolls : 459
    

    Savegame


  • TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 8 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Queensland to 36 Sea Zone
            1 bomber moved from Queensland to 21 Sea Zone
            1 bomber moved from Queensland to 22 Sea Zone
            2 bombers moved from Queensland to Yunnan
            8 bombers moved from Western United States to 6 Sea Zone
            3 bombers moved from Iwo Jima to Japan
    

    Savegame

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