@simon33 Scramble?
Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 2 transports ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 1.00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 2 mech_infantrys moved from Romania to Germany 3 mech_infantrys moved from Novgorod to Poland 2 mech_infantrys moved from France to Greater Southern Germany 1 mech_infantry moved from Southern France to Greater Southern Germany Combat - Germans Battle in Germany Germans attack with 2 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Germans roll dice for 2 mech_infantrys in Germany, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Germany Germans roll dice for 1 mech_infantry in Germany, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Germany, round 4 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Germany Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 mech_infantry Non Combat Move - Germans Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.33 Americans : 0.00
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Greater Southern Germany : 3 mech_infantrys Poland : 3 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Bessarabia : 1 flag Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour 106 Sea Zone : 1 flag Bulgaria : 1 flag
Production/PUs Summary :
Germans : 27 / 0 Russians : 17 / 31 Japanese : 73 / 87 Americans : 63 / 142 Chinese : 5 / 6 British : 49 / 65 UK_Pacific : 2 / 0 Italians : 13 / 6 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 350 times 2 was rolled 365 times 3 was rolled 336 times 4 was rolled 341 times 5 was rolled 340 times 6 was rolled 375 times Average roll : 3.513 Median : 4.000 Variance : 0.579 Standard Deviation : 0.761 Total rolls : 2107 Null / Other 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 4.000 Median : 4.500 Variance : 1.616 Standard Deviation : 1.271 Total rolls : 34 Germans Combat 1 was rolled 84 times 2 was rolled 65 times 3 was rolled 61 times 4 was rolled 70 times 5 was rolled 73 times 6 was rolled 77 times Average roll : 3.498 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 430 British Combat 1 was rolled 50 times 2 was rolled 50 times 3 was rolled 42 times 4 was rolled 51 times 5 was rolled 42 times 6 was rolled 52 times Average roll : 3.491 Median : 4.000 Variance : 0.367 Standard Deviation : 0.605 Total rolls : 287 Italians Combat 1 was rolled 42 times 2 was rolled 46 times 3 was rolled 42 times 4 was rolled 29 times 5 was rolled 36 times 6 was rolled 36 times Average roll : 3.342 Median : 3.000 Variance : 0.798 Standard Deviation : 0.893 Total rolls : 231 Americans Combat 1 was rolled 24 times 2 was rolled 26 times 3 was rolled 26 times 4 was rolled 19 times 5 was rolled 24 times 6 was rolled 24 times Average roll : 3.455 Median : 3.000 Variance : 0.231 Standard Deviation : 0.481 Total rolls : 143 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 66 times 2 was rolled 64 times 3 was rolled 56 times 4 was rolled 71 times 5 was rolled 64 times 6 was rolled 73 times Average roll : 3.563 Median : 4.000 Variance : 0.461 Standard Deviation : 0.679 Total rolls : 394 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.731 Median : 4.000 Variance : 1.253 Standard Deviation : 1.120 Total rolls : 26 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 32 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 26 times Average roll : 3.653 Median : 4.000 Variance : 1.161 Standard Deviation : 1.077 Total rolls : 147 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.824 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Russians Combat 1 was rolled 40 times 2 was rolled 68 times 3 was rolled 75 times 4 was rolled 58 times 5 was rolled 53 times 6 was rolled 54 times Average roll : 3.511 Median : 3.000 Variance : 2.173 Standard Deviation : 1.474 Total rolls : 348
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Western Ukraine to Romania Russians take Bessarabia from Germans Russians take Romania from Germans 1 armour moved from Western Ukraine to Slovakia Hungary Russians take Eastern Poland from Italians Russians take Slovakia Hungary from Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Tambov to Volgograd 3 armour moved from Western Ukraine to Poland 3 infantry moved from Bryansk to Rostov 2 armour moved from Western Ukraine to Rostov 1 armour moved from Western Ukraine to Poland 2 armour moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 armour moved from Russia to Volgograd 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Rostov Russians attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 3 infantry and 2 mech_infantrys Russians roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 2.83 expected hits Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Rostov Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Italians: 3 infantry and 2 mech_infantrys Battle in Volgograd Russians attack with 4 armour and 2 infantry Italians defend with 1 factory_minor and 3 infantry Russians roll dice for 4 armour and 2 infantry in Volgograd, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 3 infantry Battle in Poland Russians attack with 4 armour Germans defend with 3 mech_infantrys Russians roll dice for 4 armour in Poland, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Poland, round 3 : 2/2 hits, 0.67 expected hits 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Russians roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Poland Germans win with 1 mech_infantry remaining. Battle score for attacker is -16 Casualties for Russians: 4 armour Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : 1.00 Russians : -0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 3 fighters, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 6 infantry and 1 mech_infantry moved from India to West India 7 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from India to 39 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 38 Sea Zone 2 bombers moved from Burma to West India 3 infantry moved from French Indo China to Shan State 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Yunnan to Malaya 1 infantry moved from Soviet Far East to Siberia 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in West India Japanese attack with 2 bombers, 6 infantry and 1 mech_infantry British defend with 2 artilleries and 1 mech_infantry Japanese roll dice for 2 bombers, 6 infantry and 1 mech_infantry in West India, round 2 : 4/9 hits, 2.50 expected hits UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in West India, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 2 artilleries and 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 bombers moved from West India to India 2 bombers moved from India to Malaya 1 marine moved from 37 Sea Zone to Malaya 1 fighter moved from 16 Sea Zone to Japan Place Units - Japanese 1 airfield and 3 fighters placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in India 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : 0.67 UK_Pacific : -1.00 Japanese : 3.83
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag Yunnan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag Hopei : 1 flag, 1 infantry and 1 mech_infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry and 1 mech_infantry Anhwe : 1 flag, 1 aaGun and 1 mech_infantry Shan State : 1 flag, 3 infantry Burma : 1 flag India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 marine and 2 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag Evenkiyskiy : 1 flag, 1 infantry Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Celebes : 1 flag Java : 1 flag, 1 mech_infantry Sumatra : 1 flag 37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 8 destroyers, 5 fighters, 1 tactical_bomber and 1 transport 36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber Dzavhan : 1 flag, 1 infantry 38 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 submarine West India : 1 flag, 6 infantry and 1 mech_infantry Caucasus : 1 flag
Production/PUs Summary :
Germans : 18 / 0 Russians : 32 / 48 Japanese : 76 / 86 Americans : 63 / 142 Chinese : 3 / 6 British : 49 / 65 UK_Pacific : 0 / 0 Italians : 8 / 6 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 365 times 2 was rolled 376 times 3 was rolled 347 times 4 was rolled 349 times 5 was rolled 347 times 6 was rolled 389 times Average roll : 3.508 Median : 3.000 Variance : 0.715 Standard Deviation : 0.846 Total rolls : 2173 Null / Other 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 4.000 Median : 4.500 Variance : 1.616 Standard Deviation : 1.271 Total rolls : 34 Germans Combat 1 was rolled 86 times 2 was rolled 67 times 3 was rolled 62 times 4 was rolled 70 times 5 was rolled 73 times 6 was rolled 79 times Average roll : 3.490 Median : 4.000 Variance : 0.851 Standard Deviation : 0.922 Total rolls : 437 British Combat 1 was rolled 50 times 2 was rolled 50 times 3 was rolled 42 times 4 was rolled 51 times 5 was rolled 42 times 6 was rolled 52 times Average roll : 3.491 Median : 4.000 Variance : 0.367 Standard Deviation : 0.605 Total rolls : 287 Italians Combat 1 was rolled 45 times 2 was rolled 47 times 3 was rolled 43 times 4 was rolled 30 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.342 Median : 3.000 Variance : 0.837 Standard Deviation : 0.915 Total rolls : 240 Americans Combat 1 was rolled 25 times 2 was rolled 26 times 3 was rolled 26 times 4 was rolled 19 times 5 was rolled 25 times 6 was rolled 24 times Average roll : 3.448 Median : 3.000 Variance : 0.242 Standard Deviation : 0.492 Total rolls : 145 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 70 times 2 was rolled 68 times 3 was rolled 60 times 4 was rolled 72 times 5 was rolled 65 times 6 was rolled 74 times Average roll : 3.528 Median : 4.000 Variance : 0.316 Standard Deviation : 0.562 Total rolls : 409 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.981 Standard Deviation : 0.990 Total rolls : 27 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 32 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 26 times Average roll : 3.653 Median : 4.000 Variance : 1.161 Standard Deviation : 1.077 Total rolls : 147 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.900 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Russians Combat 1 was rolled 45 times 2 was rolled 71 times 3 was rolled 79 times 4 was rolled 63 times 5 was rolled 58 times 6 was rolled 61 times Average roll : 3.533 Median : 3.000 Variance : 1.789 Standard Deviation : 1.338 Total rolls : 377
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 artillery moved from Germany to Greater Southern Germany 3 bombers moved from Norway to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany 4 bombers moved from Western United States to 16 Sea Zone 3 bombers moved from Queensland to 37 Sea Zone 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 fighter moved from Bryansk to Poland 2 tactical_bombers moved from Norway to Poland
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 artillery moved from Germany to Greater Southern Germany 3 bombers moved from Norway to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany 4 bombers moved from Western United States to 16 Sea Zone 3 bombers moved from Queensland to 37 Sea Zone 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 fighter moved from Bryansk to Poland 2 tactical_bombers moved from Norway to Poland Combat - Americans Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in Guam Battle in 16 Sea Zone Americans attack with 4 bombers Japanese defend with 1 destroyer Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Greater Southern Germany Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers Germans defend with 3 mech_infantrys Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery Casualties for Germans: 3 mech_infantrys Battle in Poland Americans attack with 1 fighter and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Poland Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits 1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108 Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Japanese: 8 destroyers Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya Non Combat Move - Americans 4 bombers moved from 16 Sea Zone to Iwo Jima 2 tactical_bombers moved from Poland to Western Ukraine 1 fighter moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania 3 bombers moved from Greater Southern Germany to Rostov 2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone 3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 2 armour moved from Finland to Novgorod 1 transport moved from 113 Sea Zone to 104 Sea Zone Place Units - Americans 3 armour placed in Germany 10 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.67 Japanese : 2.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Hopei 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kansu Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 artillery moved from Germany to Greater Southern Germany 3 bombers moved from Norway to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany 4 bombers moved from Western United States to 16 Sea Zone 3 bombers moved from Queensland to 37 Sea Zone 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 fighter moved from Bryansk to Poland 2 tactical_bombers moved from Norway to Poland Combat - Americans Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in Guam Battle in 16 Sea Zone Americans attack with 4 bombers Japanese defend with 1 destroyer Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Greater Southern Germany Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers Germans defend with 3 mech_infantrys Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery Casualties for Germans: 3 mech_infantrys Battle in Poland Americans attack with 1 fighter and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Poland Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits 1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108 Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Japanese: 8 destroyers Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya Non Combat Move - Americans 4 bombers moved from 16 Sea Zone to Iwo Jima 2 tactical_bombers moved from Poland to Western Ukraine 1 fighter moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania 3 bombers moved from Greater Southern Germany to Rostov 2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone 3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 2 armour moved from Finland to Novgorod 1 transport moved from 113 Sea Zone to 104 Sea Zone Place Units - Americans 3 armour placed in Germany 10 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Hopei 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kansu Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 9 armour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Normandy Bordeaux to Southern France British take Southern France from Germans 5 infantry and 1 marine moved from Western Germany to Northern Italy 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy 1 artillery moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 2 infantry moved from Yugoslavia to Northern Italy 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 3 armour moved from Persia to West India 1 infantry moved from Eastern Persia to West India 1 bomber and 1 fighter moved from Persia to West India Combat - British Battle in Sardinia Battle in Northern Italy British attack with 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry British roll dice for 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 3.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy British win, taking Sardinia from Italians, taking Northern Italy from Italians with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in West India British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry Japanese defend with 6 infantry and 1 mech_infantry British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in West India, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 6 infantry and 1 mech_infantry in West India, round 2 : 1/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British roll dice for 3 armour, 1 bomber and 1 fighter in West India, round 3 : 2/5 hits, 2.67 expected hits Japanese roll dice for 4 infantry and 1 mech_infantry in West India, round 3 : 4/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the British and 3 armour owned by the British lost in West India retreated to West India Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19 Casualties for British: 3 armour, 1 fighter and 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - British 1 bomber moved from West India to Persia 1 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Persia 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to Greece 1 artillery moved from Normandy Bordeaux to Southern France 3 transports moved from 112 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 1 tactical_bomber placed in Egypt 3 armour placed in Western Germany Turn Complete - British British collect 59 PUs; end with 59 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 62 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 65 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 68 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 71 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : -1.50 Italians : 1.33 Americans : -1.67 Chinese : 1.17 Japanese : 1.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,5,2 Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Production/PUs Summary :
Germans : 11 / 0 Russians : 33 / 48 Japanese : 73 / 86 Americans : 63 / 97 Chinese : 6 / 6 British : 59 / 71 UK_Pacific : 0 / 0 Italians : 4 / 0 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 439 times 2 was rolled 449 times 3 was rolled 413 times 4 was rolled 424 times 5 was rolled 417 times 6 was rolled 447 times Average roll : 3.491 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 2589 Null / Other 1 was rolled 53 times 2 was rolled 57 times 3 was rolled 47 times 4 was rolled 57 times 5 was rolled 48 times 6 was rolled 53 times Average roll : 3.473 Median : 4.000 Variance : 0.291 Standard Deviation : 0.540 Total rolls : 315 Germans Combat 1 was rolled 86 times 2 was rolled 68 times 3 was rolled 63 times 4 was rolled 71 times 5 was rolled 73 times 6 was rolled 80 times Average roll : 3.492 Median : 4.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 441 British Combat 1 was rolled 53 times 2 was rolled 57 times 3 was rolled 47 times 4 was rolled 57 times 5 was rolled 48 times 6 was rolled 53 times Average roll : 3.473 Median : 4.000 Variance : 0.291 Standard Deviation : 0.540 Total rolls : 315 Italians Combat 1 was rolled 46 times 2 was rolled 48 times 3 was rolled 43 times 4 was rolled 30 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.326 Median : 3.000 Variance : 0.935 Standard Deviation : 0.967 Total rolls : 242 Americans Combat 1 was rolled 32 times 2 was rolled 31 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3.454 Median : 3.000 Variance : 0.426 Standard Deviation : 0.653 Total rolls : 183 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 85 times 2 was rolled 72 times 3 was rolled 68 times 4 was rolled 82 times 5 was rolled 73 times 6 was rolled 83 times Average roll : 3.508 Median : 4.000 Variance : 0.534 Standard Deviation : 0.731 Total rolls : 463 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.981 Standard Deviation : 0.990 Total rolls : 27 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 16 times 2 was rolled 34 times 3 was rolled 22 times 4 was rolled 26 times 5 was rolled 30 times 6 was rolled 28 times Average roll : 3.667 Median : 4.000 Variance : 1.290 Standard Deviation : 1.136 Total rolls : 156 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.900 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Russians Combat 1 was rolled 45 times 2 was rolled 71 times 3 was rolled 79 times 4 was rolled 63 times 5 was rolled 58 times 6 was rolled 61 times Average roll : 3.533 Median : 3.000 Variance : 1.789 Standard Deviation : 1.338 Total rolls : 377
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits 1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 carriers Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits 1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 carriers Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 2 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Japanese Combat - French Non Combat Move - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to Persia: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 8 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 armour moved from Slovakia Hungary to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 4 armour moved from Volgograd to Tsinghai 6 infantry moved from Suiyuyan to Chahar Combat - Russians Battle in Tsinghai Russians attack with 4 armour Japanese defend with 1 infantry Russians roll dice for 4 armour in Tsinghai, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 5 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 6 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 7 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 8 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 4 infantry in Chahar, round 9 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 9 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Chahar, round 10 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 10 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 armour moved from Rostov to Kazakhstan 1 infantry moved from Rostov to Volgograd 2 infantry moved from Samara to Novosibirsk 1 infantry moved from Novosibirsk to Timguska 1 armour and 6 mech_infantrys moved from Russia to Urals 1 fighter and 1 tactical_bomber moved from Russia to Timguska 1 infantry moved from Novgorod to Archangel Place Units - Russians 3 armour placed in Volgograd 5 armour placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians : -3.33 Japanese : 0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 56 Sea Zone to Western Australia 1 infantry and 1 mech_infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 2 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from French Indo China to Malaya 1 carrier, 1 cruiser and 3 transports moved from 38 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 56 Sea Zone 1 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 3 mech_infantrys moved from Shantung to Chahar 1 fighter moved from Japan to Chahar 1 infantry moved from Siberia to Amur 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Yunnan Combat - Japanese Battle in Western Australia Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chahar Japanese attack with 1 fighter and 3 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Chahar Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Japanese 1 fighter moved from Chahar to Jehol 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 armour placed in India 3 armour placed in Shantung 1 transport placed in 36 Sea Zone 1 artillery placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.00
Territory Summary for Japanese :
Shantung : 1 flag, 3 armour and 1 factory_minor Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag, 1 fighter Manchuria : 1 flag Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 mech_infantrys Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 aaGun and 1 mech_infantry Chahar : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag Burma : 1 flag India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Malaya : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 5 infantry and 2 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Western Australia : 1 flag, 1 infantry, 1 marine and 1 mech_infantry Philippines : 1 flag, 1 airfield and 1 harbour Sakha : 1 flag Evenkiyskiy : 1 flag, 1 infantry Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag, 1 infantry Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 harbour Celebes : 1 flag Java : 1 flag, 1 mech_infantry Sumatra : 1 flag 42 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 4 transports 36 Sea Zone : 1 transport Dzavhan : 1 flag 21 Sea Zone : 1 submarine Tsagaan Olom : 1 flag, 1 infantry 56 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport West India : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 4 / 0 Russians : 43 / 69 Japanese : 72 / 82 Americans : 63 / 97 Chinese : 6 / 6 British : 59 / 71 UK_Pacific : 0 / 0 Italians : 3 / 0 ANZAC : 9 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 398 times 2 was rolled 414 times 3 was rolled 383 times 4 was rolled 389 times 5 was rolled 384 times 6 was rolled 426 times Average roll : 3.512 Median : 4.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 2394 Null / Other 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 4.000 Median : 4.500 Variance : 1.616 Standard Deviation : 1.271 Total rolls : 34 Germans Combat 1 was rolled 86 times 2 was rolled 68 times 3 was rolled 63 times 4 was rolled 71 times 5 was rolled 73 times 6 was rolled 80 times Average roll : 3.492 Median : 4.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 441 British Combat 1 was rolled 52 times 2 was rolled 55 times 3 was rolled 46 times 4 was rolled 56 times 5 was rolled 47 times 6 was rolled 53 times Average roll : 3.485 Median : 4.000 Variance : 0.278 Standard Deviation : 0.527 Total rolls : 309 Italians Combat 1 was rolled 46 times 2 was rolled 48 times 3 was rolled 43 times 4 was rolled 30 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.326 Median : 3.000 Variance : 0.935 Standard Deviation : 0.967 Total rolls : 242 Americans Combat 1 was rolled 32 times 2 was rolled 31 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3.454 Median : 3.000 Variance : 0.426 Standard Deviation : 0.653 Total rolls : 183 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 86 times 2 was rolled 82 times 3 was rolled 72 times 4 was rolled 91 times 5 was rolled 77 times 6 was rolled 90 times Average roll : 3.524 Median : 4.000 Variance : 0.563 Standard Deviation : 0.751 Total rolls : 498 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 17 times 2 was rolled 35 times 3 was rolled 22 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 31 times Average roll : 3.691 Median : 4.000 Variance : 1.379 Standard Deviation : 1.174 Total rolls : 162 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.900 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Russians Combat 1 was rolled 50 times 2 was rolled 80 times 3 was rolled 88 times 4 was rolled 73 times 5 was rolled 63 times 6 was rolled 71 times Average roll : 3.546 Median : 3.000 Variance : 2.073 Standard Deviation : 1.440 Total rolls : 425
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Rostov to Yunnan 4 bombers moved from Iwo Jima to Japan
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Scramble against bombing at Japan?
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@weddingsinger yes please
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Rostov to Yunnan 4 bombers moved from Iwo Jima to Japan Combat - Americans Air Battle in Japan Americans attacks with 4 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 1/4 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 7,7,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Yunnan Americans attack with 3 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Romania to Persia 2 tactical_bombers moved from Western Ukraine to Northwest Persia 1 fighter moved from Eastern Poland to Northwest Persia 2 armour moved from Novgorod to Vologda 1 armour moved from Karelia to Archangel 2 armour, 3 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 102 Sea Zone 1 armour moved from Germany to Holland Belgium 2 armour moved from Germany to Eastern Poland 10 bombers moved from Western United States to Queensland 4 bombers moved from Japan to Iwo Jima Place Units - Americans 8 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 AA fire in Japan : : -0.67 Americans : 0.00 Attackers Fire, : : 0.33 Japanese : 0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Kansu to Shensi 1 artillery and 1 infantry moved from Hopei to Shensi 3 infantry moved from Hopei to Chahar 3 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Rostov to Yunnan 4 bombers moved from Iwo Jima to Japan Combat - Americans Air Battle in Japan Americans attacks with 4 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 1/4 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 7,7,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Yunnan Americans attack with 3 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Romania to Persia 2 tactical_bombers moved from Western Ukraine to Northwest Persia 1 fighter moved from Eastern Poland to Northwest Persia 2 armour moved from Novgorod to Vologda 1 armour moved from Karelia to Archangel 2 armour, 3 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 102 Sea Zone 1 armour moved from Germany to Holland Belgium 2 armour moved from Germany to Eastern Poland 10 bombers moved from Western United States to Queensland 4 bombers moved from Japan to Iwo Jima Place Units - Americans 8 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Kansu to Shensi 1 artillery and 1 infantry moved from Hopei to Shensi 3 infantry moved from Hopei to Chahar 3 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 6 armour and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - British 3 armour moved from Western Germany to Southern Italy 5 infantry and 1 marine moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 artilleries moved from Southern France to 93 Sea Zone 2 artilleries and 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Southern Italy 4 armour and 4 mech_infantrys moved from Eastern Persia to West India 3 armour moved from Persia to West India Combat - British Battle in Southern Italy British attack with 3 armour, 3 artilleries, 2 fighters, 6 infantry, 1 marine and 1 tactical_bomber Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry AA fire in Southern Italy : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Southern Italy British roll dice for 3 armour, 3 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber in Southern Italy, round 2 : 6/15 hits, 5.33 expected hits Italians roll dice for 2 aaGuns and 5 infantry in Southern Italy, round 2 : 2/5 hits, 1.67 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Southern Italy British roll dice for 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Southern Italy, round 3 : 5/13 hits, 5.00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Italy British captures 0PUs while taking Italians capital British win, taking Southern Italy from Italians with 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 fighter and 2 infantry Casualties for Italians: 2 aaGuns and 5 infantry Battle in West India British attack with 7 armour and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 7 armour and 4 mech_infantrys in West India, round 2 : 4/11 hits, 4.17 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 3 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to 98 Sea Zone 2 artilleries and 1 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 85 Sea Zone Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 3 tactical_bombers placed in Egypt Turn Complete - British British collect 62 PUs; end with 64 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 67 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 70 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 73 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 76 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 British : 0.50 Italians : -0.00 AA fire in Japan : : -0.67 Americans : 0.00 AA fire in Southern Italy : : 0.50 Chinese : 1.17 Attackers Fire, : : 0.33 Japanese : 0.00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 mech_infantry moved from Queensland to Western Australia 2 fighters moved from Queensland to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry, 1 marine and 1 mech_infantry ANZAC roll dice for 1 armour, 2 fighters and 1 mech_infantry in Western Australia, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry, 1 marine and 1 mech_infantry in Western Australia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 armour and 2 fighters in Western Australia, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 marine and 1 mech_infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 infantry, 1 marine and 1 mech_infantry Non Combat Move - ANZAC 2 fighters moved from Western Australia to Queensland 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.67