Good game.
Can start another in a week or two maybe.
@weddingsinger -5,-3,-2.50
@SixUnder For whom, your rolls? Cause ouch.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
4 armour, 15 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
4 infantry moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Germans
4 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
4 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour in Volgograd, round 6 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Volgograd, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Volgograd
Italians win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 infantry in Belarus, round 5 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry in Samara, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 8 armour, 15 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber; Italians defend with 1 factory_minor
AA fire in Western Ukraine : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Western Ukraine
Russians roll dice for 8 armour, 15 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 12/32 hits, 12.50 expected hits
Italians roll dice for 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 9/29 hits, 10.50 expected hits
5 infantry owned by the Russians, 1 aaGun owned by the Germans, 4 artilleries owned by the Russians and 11 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 8 armour, 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 10/23 hits, 9.50 expected hits
Italians roll dice for 4 armour, 3 artilleries, 10 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 10/18 hits, 6.83 expected hits
10 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 8 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 6/13 hits, 6.00 expected hits
Italians roll dice for 4 armour, 3 artilleries and 1 tactical_bomber in Western Ukraine, round 4 : 2/8 hits, 3.50 expected hits
2 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Western Ukraine
Russians roll dice for 8 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Western Ukraine, round 5 : 6/11 hits, 5.50 expected hits
Italians roll dice for 1 armour and 1 tactical_bomber in Western Ukraine, round 5 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Russians: 15 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
4 armour placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.50
AA fire in Western Ukraine : : 0.50
Russians : -3.50
Japanese : -0.33
@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
@SixUnder For whom, your rolls? Cause ouch.
yeah, they dont like me:{ dice gods that is:shrug:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 cruisers, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Anhwe to Hopei
1 infantry and 2 mech_infantrys moved from Chahar to Hopei
3 mech_infantrys moved from French Indo China to Yunnan
2 bombers, 6 infantry, 1 marine and 1 mech_infantry moved from Burma to India
4 infantry moved from Shan State to 38 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to Java
1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
1 carrier and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 8 infantry and 2 transports
EDIT: Adding units owned by Japanese to Java: 4 infantry
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in Hopei
Japanese attack with 3 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 3 infantry and 2 mech_infantrys in Hopei, round 2 : 1/5 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 4 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 5 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 6 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 7 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Hopei, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 2 mech_infantrys in Hopei, round 8 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 8 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 10 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 10 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 mech_infantrys
Battle in Java
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 tactical_bombers in Java, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese lost in Java
4 infantry owned by the Japanese retreated to Java
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in India
Japanese attack with 2 bombers, 8 infantry, 1 marine and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 8 infantry, 1 marine and 1 mech_infantry in India, round 2 : 3/12 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 6 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from India to Burma
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 2.33
UK_Pacific : 1.33
Japanese : -4.17
alright bro, i got 2 problems.
well 3
one the japanese can’t shoot straight… scared to see my numbers, might be -6 or worse
two, i forgot to drop off my 4 infantry in Java, so combat did not include the 4 infantry…
three, in sz 37 i selected to attack the sub, however jack squat happened on combat… so everything else is done, but those combats needs completed.
Not sure how to proceed, on the old forums we could roll dice on here and be on our way. Not on here though, ideas?
You will see in my posted file, the two combats not completed. Status of me in NC mode… thought i would post it so you could see it.
post the game as it is, then reload Japan and ONLY do the mistake combat at Java and post the results of that.
Then edit the results into the 1st “official” game and ta da!
Glancing at the submarine one, I have no idea why it didn’t work. I’m going to try it myself.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 85 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to Java
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
6 infantry moved from Shan State to 38 Sea Zone
4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 carrier moved from 38 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 85 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to Java
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
6 infantry moved from Shan State to 38 Sea Zone
4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 carrier moved from 38 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 4 fighters and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 4 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Java to 42 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 153 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 158 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.00
OK, done. You lost 1 infantry in the Java attack, nothing at the sub attack. So finish your turn like normal with your ‘uh oh’ game file and edit the Java combat so you have control with 3 inf.
So, if its not clear, you just need to use your original save file and finish your non-combat moves, basically.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Hopei
2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
6 infantry, 1 marine and 1 mech_infantry moved from Burma to India
1 bomber moved from Burma to Yunnan
1 bomber moved from Burma to India
4 infantry moved from Shan State to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
6 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
6 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
6 infantry moved from 79 Sea Zone to West India
2 fighters moved from 39 Sea Zone to West India
2 tactical_bombers moved from 38 Sea Zone to India
1 mech_infantry moved from Malaya to Yunnan
1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 cruiser moved from 38 Sea Zone to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 2 carriers, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 2 fighters and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 3 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 4 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 4 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 4 infantry and 1 mech_infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 mech_infantry in Hopei, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 8 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 10 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 11 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 11 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 12 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Hopei, round 12 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 4 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/11 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in West India
Japanese attack with 2 fighters and 6 infantry
British defend with 1 armour, 1 infantry and 2 mech_infantrys
Japanese roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 6 infantry in West India, round 2 : 2/8 hits, 2.00 expected hits
UK_Pacific roll dice for 1 armour, 1 infantry and 2 mech_infantrys in West India, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in West India
Japanese roll dice for 2 fighters and 5 infantry in West India, round 3 : 3/7 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from West India to 79 Sea Zone
1 fighter moved from West India to 39 Sea Zone
1 tactical_bomber moved from India to 79 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to Burma
1 bomber moved from Yunnan to Burma
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
7 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 7 destroyers
EDIT: Adding units owned by Japanese to 35 Sea Zone: 7 destroyers
EDIT: Turning off Edit Mode
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
4 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Chinese : 0.33
UK_Pacific : -0.67
Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 mech_infantrys
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry and 2 mech_infantrys
Sikang : 1 flag
Anhwe : 1 flag, 1 aaGun and 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 2 bombers
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry, 1 marine and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 1 transport
35 Sea Zone : 7 destroyers
39 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
West India : 1 flag, 4 infantry
Novosibirsk : 1 flag
Caucasus : 1 flag
79 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 39 / 53
Russians : 19 / 31
Japanese : 77 / 87
Americans : 58 / 83
Chinese : 3 / 7
British : 42 / 59
UK_Pacific : 0 / 0
Italians : 11 / 9
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 317 times
2 was rolled 328 times
3 was rolled 311 times
4 was rolled 311 times
5 was rolled 311 times
6 was rolled 333 times
Average roll : 3.508
Median : 3.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 1911
Null / Other
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.935
Median : 4.000
Variance : 1.161
Standard Deviation : 1.078
Total rolls : 31
Germans Combat
1 was rolled 76 times
2 was rolled 56 times
3 was rolled 55 times
4 was rolled 59 times
5 was rolled 62 times
6 was rolled 67 times
Average roll : 3.469
Median : 4.000
Variance : 0.838
Standard Deviation : 0.916
Total rolls : 375
British Combat
1 was rolled 41 times
2 was rolled 39 times
3 was rolled 39 times
4 was rolled 46 times
5 was rolled 36 times
6 was rolled 42 times
Average roll : 3.506
Median : 4.000
Variance : 0.238
Standard Deviation : 0.487
Total rolls : 243
Italians Combat
1 was rolled 39 times
2 was rolled 44 times
3 was rolled 38 times
4 was rolled 27 times
5 was rolled 35 times
6 was rolled 32 times
Average roll : 3.330
Median : 3.000
Variance : 0.817
Standard Deviation : 0.904
Total rolls : 215
Americans Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.390
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 82
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 65 times
2 was rolled 62 times
3 was rolled 55 times
4 was rolled 70 times
5 was rolled 64 times
6 was rolled 70 times
Average roll : 3.560
Median : 4.000
Variance : 0.409
Standard Deviation : 0.639
Total rolls : 386
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.857
Median : 4.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 21
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 32 times
3 was rolled 21 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 25 times
Average roll : 3.674
Median : 4.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 144
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 17
Russians Combat
1 was rolled 40 times
2 was rolled 68 times
3 was rolled 75 times
4 was rolled 58 times
5 was rolled 53 times
6 was rolled 53 times
Average roll : 3.504
Median : 3.000
Variance : 2.205
Standard Deviation : 1.485
Total rolls : 347
@weddingsinger i tried to use the file but it would not let me remove the anzac units from java. So i used the file you posted and stuff seemed wierd, so i just reloaded from russias turn and started over. I had one NCM edit. ty for the help though:fist:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
2 armour moved from Finland to Karelia
1 mech_infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Norway to Germany
1 tactical_bomber moved from 112 Sea Zone to Germany
1 fighter moved from Norway to Germany
2 fighters and 3 tactical_bombers moved from Norway to Karelia
2 bombers moved from Norway to Germany
1 destroyer moved from 15 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 artillery and 7 mech_infantrys
Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 artillery and 7 mech_infantrys
Battle in Germany
Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits
Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany
Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans captures 53PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 artilleries and 4 infantry
Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - Americans
3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway
2 tactical_bombers moved from Karelia to Norway
2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Western United States to Queensland
Place Units - Americans
4 bombers placed in Western United States
3 armour placed in Finland
2 armour and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 117 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.83
Japanese : -0.33
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
2 armour moved from Finland to Karelia
1 mech_infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Norway to Germany
1 tactical_bomber moved from 112 Sea Zone to Germany
1 fighter moved from Norway to Germany
2 fighters and 3 tactical_bombers moved from Norway to Karelia
2 bombers moved from Norway to Germany
1 destroyer moved from 15 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 artillery and 7 mech_infantrys
Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 artillery and 7 mech_infantrys
Battle in Germany
Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits
Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany
Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans captures 53PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 artilleries and 4 infantry
Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - Americans
3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway
2 tactical_bombers moved from Karelia to Norway
2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Western United States to Queensland
Place Units - Americans
4 bombers placed in Western United States
3 armour placed in Finland
2 armour and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 117 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
British buy 6 armour, 4 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Western Germany
1 marine moved from Denmark to Western Germany
3 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
3 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 bomber moved from Persia to West India
2 artilleries and 1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to West India
Combat - British
Battle in Northern Italy
Battle in Sicily
Battle in Yugoslavia
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 5 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Yugoslavia from Germans, taking Northwest Persia from Germans with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 4 infantry
British roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in West India, round 2 : 5/5 hits, 2.00 expected hits
Japanese roll dice for 4 infantry in West India, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 4 infantry
Battle in Southern France
British attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
British roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
British roll dice for 1 fighter in Southern France, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 6 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Southern France
Germans win with 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for British: 1 fighter and 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Germany
British attack with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
British roll dice for 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Western Germany, round 2 : 6/9 hits, 2.67 expected hits
Germans roll dice for 6 mech_infantrys in Western Germany, round 2 : 0/6 hits, 2.00 expected hits
6 mech_infantrys owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 6 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Northwest Persia to Persia
1 infantry moved from Persia to Eastern Persia
1 bomber moved from West India to Persia
Place Units - British
3 artilleries placed in Normandy Bordeaux
3 armour placed in Persia
3 armour placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 62 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 65 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 3.00
Americans : -0.83
Chinese : 1.17
Japanese : -1.00
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Volgograd to Rostov
3 infantry and 1 mech_infantry moved from Caucasus to Rostov
Combat - Italians
Battle in Northern Italy
Italians attack with 5 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 5 infantry in Northern Italy, round 2 : 1/5 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 4 : 1/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2,5,2
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 1.67
Russians : -0.33
Territory Summary for Italians :
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Rostov : 1 flag, 3 infantry and 2 mech_infantrys
Eastern Poland : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 27 / 0
Russians : 17 / 31
Japanese : 73 / 87
Americans : 63 / 142
Chinese : 5 / 6
British : 49 / 65
UK_Pacific : 2 / 0
Italians : 13 / 6
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 389 times
2 was rolled 413 times
3 was rolled 376 times
4 was rolled 385 times
5 was rolled 376 times
6 was rolled 416 times
Average roll : 3.507
Median : 3.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 2355
Null / Other
1 was rolled 50 times
2 was rolled 52 times
3 was rolled 43 times
4 was rolled 51 times
5 was rolled 44 times
6 was rolled 53 times
Average roll : 3.498
Median : 4.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 293
Germans Combat
1 was rolled 83 times
2 was rolled 65 times
3 was rolled 61 times
4 was rolled 69 times
5 was rolled 71 times
6 was rolled 77 times
Average roll : 3.495
Median : 4.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 426
British Combat
1 was rolled 50 times
2 was rolled 52 times
3 was rolled 43 times
4 was rolled 51 times
5 was rolled 44 times
6 was rolled 53 times
Average roll : 3.498
Median : 4.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 293
Italians Combat
1 was rolled 42 times
2 was rolled 46 times
3 was rolled 42 times
4 was rolled 29 times
5 was rolled 36 times
6 was rolled 36 times
Average roll : 3.342
Median : 3.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 231
Americans Combat
1 was rolled 23 times
2 was rolled 25 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 23 times
6 was rolled 23 times
Average roll : 3.453
Median : 3.000
Variance : 0.241
Standard Deviation : 0.491
Total rolls : 137
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 65 times
2 was rolled 63 times
3 was rolled 56 times
4 was rolled 71 times
5 was rolled 64 times
6 was rolled 73 times
Average roll : 3.574
Median : 4.000
Variance : 0.474
Standard Deviation : 0.688
Total rolls : 392
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.857
Median : 4.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 21
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 15 times
2 was rolled 32 times
3 was rolled 21 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 26 times
Average roll : 3.653
Median : 4.000
Variance : 1.161
Standard Deviation : 1.077
Total rolls : 147
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 17
Russians Combat
1 was rolled 40 times
2 was rolled 68 times
3 was rolled 75 times
4 was rolled 58 times
5 was rolled 53 times
6 was rolled 54 times
Average roll : 3.511
Median : 3.000
Variance : 2.173
Standard Deviation : 1.474
Total rolls : 348
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer and 2 transports
ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 1.00