@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Caroline Islands to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
2 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Turning off Edit Mode
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to Russia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 1 fighter moved from 98 Sea Zone to Persia
3 infantry moved from Iraq to Persia
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 fighter placed in Quebec
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.50
Italians : 0.67
AA fire in France : : -0.17
AA fire in Western Germany : : -0.17
Chinese : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 3 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
1 bomber moved from Western Ukraine to Rostov
1 bomber moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Rostov to Western Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : -0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 armour and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Belarus : 1 flag, 1 armour
Rostov : 1 flag, 1 infantry and 3 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 57
Russians : 25 / 37
Japanese : 61 / 71
Americans : 54 / 80
Chinese : 3 / 4
British : 33 / 43
UK_Pacific : 6 / 9
Italians : 19 / 24
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 125 times
2 was rolled 148 times
3 was rolled 155 times
4 was rolled 122 times
5 was rolled 125 times
6 was rolled 147 times
Average roll : 3.505
Median : 3.000
Variance : 1.289
Standard Deviation : 1.135
Total rolls : 822
Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.545
Median : 4.000
Variance : 0.547
Standard Deviation : 0.740
Total rolls : 33
Germans Combat
1 was rolled 15 times
2 was rolled 36 times
3 was rolled 26 times
4 was rolled 21 times
5 was rolled 25 times
6 was rolled 29 times
Average roll : 3.605
Median : 3.000
Variance : 1.678
Standard Deviation : 1.295
Total rolls : 152
British Combat
1 was rolled 20 times
2 was rolled 9 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.269
Median : 3.000
Variance : 1.842
Standard Deviation : 1.357
Total rolls : 93
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.398
Median : 3.000
Variance : 0.314
Standard Deviation : 0.561
Total rolls : 88
Americans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.397
Median : 3.000
Variance : 0.856
Standard Deviation : 0.925
Total rolls : 68
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 35 times
Average roll : 3.503
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 193
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.625
Median : 3.000
Variance : 1.612
Standard Deviation : 1.270
Total rolls : 80
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.696
Median : 4.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 56
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 75 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 53 PUs;
Germans buy 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
7 bombers and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Combat Hit Differential Summary :
@wizmark ool in sz 91 pleasem crazy but I am going to try it:thinking_face:
@SixUnder 3 hits on the capitals, destroyer,us carrier, uk carrier,us cruiser,uk cruiser, tac, battleship, fighter.
Risky move…didnt think you would like the odds enough to try it!
@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2:
@SixUnder 3 hits on the capitals, destroyer,us carrier, uk carrier,us cruiser,uk cruiser, tac, battleship, fighter.
Risky move…didnt think you would like the odds enough to try it!
I dont, but maybe im suicidal?
:relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 53 PUs;
Germans buy 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
7 bombers and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Scotland from British with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 7 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Germans roll dice for 7 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/9 hits, 5.83 expected hits
Units damaged: 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 6 bombers in 91 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 3 : 6/6 hits, 3.17 expected hits
1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 6 bombers owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 fighter and 6 transports remaining. Battle score for attacker is -42
Casualties for Germans: 7 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for British: 1 carrier
1 fighter owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to 111 Sea Zone
1 aaGun moved from Novgorod to Belarus
5 infantry moved from Germany to Western Germany
3 infantry moved from France to Western Germany
1 fighter moved from Western Ukraine to Western Germany
1 fighter moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
9 mech_infantrys placed in Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : 1.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 2 artilleries and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys
Belarus : 1 aaGun, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Ukraine : 3 infantry
Western Ukraine : 2 aaGuns, 11 armour, 3 artilleries, 20 infantry and 17 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 flag
104 Sea Zone : 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 1 submarine
111 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 4 transports
Production/PUs Summary :
Germans : 50 / 60
Russians : 24 / 37
Japanese : 61 / 71
Americans : 54 / 80
Chinese : 3 / 4
British : 31 / 43
UK_Pacific : 6 / 9
Italians : 19 / 24
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 127 times
2 was rolled 154 times
3 was rolled 160 times
4 was rolled 135 times
5 was rolled 133 times
6 was rolled 149 times
Average roll : 3.513
Median : 3.000
Variance : 1.011
Standard Deviation : 1.005
Total rolls : 858
Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.545
Median : 4.000
Variance : 0.547
Standard Deviation : 0.740
Total rolls : 33
Germans Combat
1 was rolled 16 times
2 was rolled 37 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 33 times
6 was rolled 30 times
Average roll : 3.669
Median : 4.000
Variance : 1.470
Standard Deviation : 1.212
Total rolls : 172
British Combat
1 was rolled 20 times
2 was rolled 9 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.269
Median : 3.000
Variance : 1.842
Standard Deviation : 1.357
Total rolls : 93
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.398
Median : 3.000
Variance : 0.314
Standard Deviation : 0.561
Total rolls : 88
Americans Combat
1 was rolled 9 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 21 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.345
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 84
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 35 times
Average roll : 3.503
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 193
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.625
Median : 3.000
Variance : 1.612
Standard Deviation : 1.270
Total rolls : 80
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.696
Median : 4.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 56
@wizmark could of been worse i suppose. The last round hurt bad, I was doing really well until i whiffed on 3rd roll of dice :the_horns:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 36 PUs;
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
2 armour moved from Bryansk to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 36 PUs;
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
2 armour moved from Bryansk to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry; Italians defend with 1 armour
AA fire in Belarus : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Belarus, round 2 : 1/8 hits, 2.00 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 3 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 fighter in Belarus, round 5 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Italians defend with 1 infantry and 3 mech_infantrys
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.00 expected hits
Italians roll dice for 1 infantry and 3 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 0/5 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 4 : 0/5 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 5 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry and 3 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
3 infantry moved from Samara to Tambov
3 infantry moved from Novosibirsk to Samara
3 infantry moved from Timguska to Novosibirsk
1 artillery and 5 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Bryansk to Smolensk
2 mech_infantrys moved from Smolensk to Archangel
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 2.33
Russians : -4.17
AA fire in Belarus : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 bomber moved from French Indo China to 45 Sea Zone
11 infantry moved from French Indo China to Shan State
1 artillery and 4 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 3 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese lost in Shensi
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 3 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Non Combat Move - Japanese
1 armour moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 aaGun moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 45 Sea Zone to French Indo China
Place Units - Japanese
1 airfield and 1 harbour placed in French Indo China
2 fighters placed in Japan
3 infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -1.83
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 aaGun and 1 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 5 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 armour
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 2 artilleries and 15 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 4 carriers, 1 destroyer, 3 fighters, 5 tactical_bombers and 7 transports
6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 60
Russians : 27 / 33
Japanese : 62 / 70
Americans : 54 / 80
Chinese : 2 / 4
British : 31 / 43
UK_Pacific : 6 / 9
Italians : 17 / 24
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 144 times
2 was rolled 170 times
3 was rolled 174 times
4 was rolled 152 times
5 was rolled 152 times
6 was rolled 160 times
Average roll : 3.502
Median : 3.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 952
Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.588
Median : 4.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 34
Germans Combat
1 was rolled 17 times
2 was rolled 37 times
3 was rolled 29 times
4 was rolled 28 times
5 was rolled 33 times
6 was rolled 30 times
Average roll : 3.649
Median : 4.000
Variance : 1.306
Standard Deviation : 1.143
Total rolls : 174
British Combat
1 was rolled 20 times
2 was rolled 9 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.269
Median : 3.000
Variance : 1.842
Standard Deviation : 1.357
Total rolls : 93
Italians Combat
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.368
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 106
Americans Combat
1 was rolled 9 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 21 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.345
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 84
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 36 times
Average roll : 3.510
Median : 3.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 204
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 15 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 16 times
6 was rolled 21 times
Average roll : 3.576
Median : 3.000
Variance : 1.641
Standard Deviation : 1.281
Total rolls : 92
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 21 times
5 was rolled 20 times
6 was rolled 17 times
Average roll : 3.594
Median : 4.000
Variance : 0.260
Standard Deviation : 0.510
Total rolls : 106
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 bombers moved from Eastern United States to Scotland
2 bombers moved from United Kingdom to Scotland
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 bombers moved from Eastern United States to Scotland
2 bombers moved from United Kingdom to Scotland
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in Iwo Jima
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry
Germans defend with 1 airfield, 2 artilleries and 6 infantry
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 2 infantry in Scotland, round 2 : 4/8 hits, 4.00 expected hits
Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 : 2/8 hits, 2.67 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour, 1 artillery and 4 bombers in Scotland, round 3 : 5/6 hits, 3.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 3 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland
Americans win, taking Iwo Jima from Japanese with 4 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Germans: 2 artilleries and 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Turning off Edit Mode
4 bombers moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 battleship and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Queensland
2 bombers moved from Queensland to India
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 fighter moved from Tsinghai to Sikang
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 bombers moved from Eastern United States to Scotland
2 bombers moved from United Kingdom to Scotland
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in Iwo Jima
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry
Germans defend with 1 airfield, 2 artilleries and 6 infantry
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 2 infantry in Scotland, round 2 : 4/8 hits, 4.00 expected hits
Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 : 2/8 hits, 2.67 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour, 1 artillery and 4 bombers in Scotland, round 3 : 5/6 hits, 3.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 3 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland
Americans win, taking Iwo Jima from Japanese with 4 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Germans: 2 artilleries and 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Turning off Edit Mode
4 bombers moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 battleship and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Queensland
2 bombers moved from Queensland to India
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
Combat - British
Non Combat Move - British
1 fighter moved from Quebec to Iceland
1 cruiser and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from British Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from West India to India
2 fighters moved from Persia to India
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
1 bomber moved from Persia to India
3 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Burma to India
Place Units - British
2 submarines placed in 98 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.00
Americans : 1.50
Chinese : 0.00
Japanese : -0.33