TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Sikang to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry moved from Ethiopia to British Somaliland
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry and 2 mech_infantrys moved from Persia to Iraq
1 bomber moved from Egypt to British Somaliland
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from Morocco to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 carrier and 1 cruiser
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 marine placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry moved from Ethiopia to British Somaliland
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry and 2 mech_infantrys moved from Persia to Iraq
1 bomber moved from Egypt to British Somaliland
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
Combat - British
Battle in British Somaliland
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in British Somaliland, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 3.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 bomber moved from British Somaliland to Egypt
1 fighter moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 submarine and 1 transport placed in 81 Sea Zone
1 armour placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Kenya: 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 1.50
Italians : 0.67
Americans : 0.17
Chinese : 0.00
Neutral_Axis : -1.00
Japanese : -0.17
@SixUnder A good round for you there…forgot to send fighters from anzac to carolines last turn :face_with_rolling_eyes: leading to total wipe out of fleet…and didnt see that sneaky jap sub in the indian ocean until after combat! Hopefully the french dd will sort it out!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Southern Italy to Ukraine
2 armour moved from Western Ukraine to Belarus
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Ukraine
Italians attack with 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Russia to Western Ukraine
2 aaGuns moved from Bessarabia to Ukraine
1 bomber moved from Ukraine to Western Ukraine
Place Units - Italians
1 fighter placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Italians : -0.33
Russians : -1.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 armour and 2 mech_infantrys
Northern Italy : 1 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Belarus : 1 flag, 2 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor, 1 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 60
Russians : 29 / 41
Japanese : 61 / 70
Americans : 54 / 79
Chinese : 3 / 4
British : 33 / 43
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 120 times
2 was rolled 138 times
3 was rolled 153 times
4 was rolled 124 times
5 was rolled 118 times
6 was rolled 139 times
Average roll : 3.504
Median : 3.000
Variance : 1.176
Standard Deviation : 1.084
Total rolls : 792
Null / Other
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.406
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 69
Germans Combat
1 was rolled 15 times
2 was rolled 32 times
3 was rolled 25 times
4 was rolled 19 times
5 was rolled 24 times
6 was rolled 28 times
Average roll : 3.622
Median : 3.000
Variance : 1.316
Standard Deviation : 1.147
Total rolls : 143
British Combat
1 was rolled 19 times
2 was rolled 8 times
3 was rolled 24 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.300
Median : 3.000
Variance : 1.933
Standard Deviation : 1.390
Total rolls : 90
Italians Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.406
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 69
Americans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.397
Median : 3.000
Variance : 0.856
Standard Deviation : 0.925
Total rolls : 68
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 34 times
3 was rolled 32 times
4 was rolled 28 times
5 was rolled 27 times
6 was rolled 35 times
Average roll : 3.514
Median : 3.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 185
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.367
Median : 3.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.565
Median : 3.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 69
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.805
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - French
1 destroyer moved from 72 Sea Zone to 75 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 75 Sea Zone
Combat - French
Battle in 75 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 75 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : 0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 bomber moved from Western Germany to Western Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Karelia to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Karelia to Novgorod
Place Units - Germans
3 infantry placed in France
2 submarines placed in 112 Sea Zone
2 bombers placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 7 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major and 5 infantry
Norway : 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 4 mech_infantrys
Bessarabia : 3 infantry
Western Ukraine : 2 aaGuns, 11 armour, 3 artilleries, 1 bomber, 2 fighters, 20 infantry and 13 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 57
Russians : 27 / 41
Japanese : 61 / 70
Americans : 54 / 79
Chinese : 3 / 4
British : 33 / 43
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 114 times
2 was rolled 141 times
3 was rolled 144 times
4 was rolled 117 times
5 was rolled 114 times
6 was rolled 135 times
Average roll : 3.498
Median : 3.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 765
Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.419
Median : 3.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 31
Germans Combat
1 was rolled 15 times
2 was rolled 36 times
3 was rolled 26 times
4 was rolled 21 times
5 was rolled 25 times
6 was rolled 29 times
Average roll : 3.605
Median : 3.000
Variance : 1.678
Standard Deviation : 1.295
Total rolls : 152
British Combat
1 was rolled 19 times
2 was rolled 8 times
3 was rolled 24 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.300
Median : 3.000
Variance : 1.933
Standard Deviation : 1.390
Total rolls : 90
Italians Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.412
Median : 3.500
Variance : 0.438
Standard Deviation : 0.662
Total rolls : 68
Americans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.397
Median : 3.000
Variance : 0.856
Standard Deviation : 0.925
Total rolls : 68
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 35 times
3 was rolled 32 times
4 was rolled 28 times
5 was rolled 27 times
6 was rolled 35 times
Average roll : 3.505
Median : 3.000
Variance : 0.335
Standard Deviation : 0.579
Total rolls : 186
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 4 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.565
Median : 3.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 69
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.690
Median : 4.000
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 42
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 37 PUs;
Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 37 PUs;
Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Novosibirsk to Samara
3 infantry moved from Timguska to Novosibirsk
3 infantry moved from Yenisey to Timguska
1 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
Place Units - Russians
1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to French Indo China
1 bomber moved from Marianas to French Indo China
1 carrier and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
7 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
8 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Paulau Island to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese retreated to Kansu
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
1 armour and 9 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
2 infantry placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -1.00
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 armour and 6 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 artillery
Burma : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 3 fighters, 12 infantry and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 carrier, 2 tactical_bombers and 5 transports
6 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 47 / 57
Russians : 28 / 37
Japanese : 63 / 71
Americans : 54 / 79
Chinese : 2 / 4
British : 33 / 43
UK_Pacific : 5 / 6
Italians : 16 / 22
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 116 times
2 was rolled 143 times
3 was rolled 149 times
4 was rolled 120 times
5 was rolled 117 times
6 was rolled 140 times
Average roll : 3.508
Median : 3.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 785
Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.419
Median : 3.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 31
Germans Combat
1 was rolled 15 times
2 was rolled 36 times
3 was rolled 26 times
4 was rolled 21 times
5 was rolled 25 times
6 was rolled 29 times
Average roll : 3.605
Median : 3.000
Variance : 1.678
Standard Deviation : 1.295
Total rolls : 152
British Combat
1 was rolled 19 times
2 was rolled 8 times
3 was rolled 24 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.300
Median : 3.000
Variance : 1.933
Standard Deviation : 1.390
Total rolls : 90
Italians Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.414
Median : 3.500
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 70
Americans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.397
Median : 3.000
Variance : 0.856
Standard Deviation : 0.925
Total rolls : 68
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 35 times
3 was rolled 35 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 35 times
Average roll : 3.510
Median : 3.000
Variance : 0.293
Standard Deviation : 0.541
Total rolls : 192
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.613
Median : 3.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 75
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.729
Median : 4.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 48
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Caroline Islands to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
2 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Turning off Edit Mode
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17
AA fire in Western Germany : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Caroline Islands to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
2 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
EDIT: Turning off Edit Mode
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to Russia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 1 fighter moved from 98 Sea Zone to Persia
3 infantry moved from Iraq to Persia
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 fighter placed in Quebec
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.50
Italians : 0.67
AA fire in France : : -0.17
AA fire in Western Germany : : -0.17
Chinese : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 3 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
1 bomber moved from Western Ukraine to Rostov
1 bomber moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Rostov to Western Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : -0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 armour and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Belarus : 1 flag, 1 armour
Rostov : 1 flag, 1 infantry and 3 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 57
Russians : 25 / 37
Japanese : 61 / 71
Americans : 54 / 80
Chinese : 3 / 4
British : 33 / 43
UK_Pacific : 6 / 9
Italians : 19 / 24
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 125 times
2 was rolled 148 times
3 was rolled 155 times
4 was rolled 122 times
5 was rolled 125 times
6 was rolled 147 times
Average roll : 3.505
Median : 3.000
Variance : 1.289
Standard Deviation : 1.135
Total rolls : 822
Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.545
Median : 4.000
Variance : 0.547
Standard Deviation : 0.740
Total rolls : 33
Germans Combat
1 was rolled 15 times
2 was rolled 36 times
3 was rolled 26 times
4 was rolled 21 times
5 was rolled 25 times
6 was rolled 29 times
Average roll : 3.605
Median : 3.000
Variance : 1.678
Standard Deviation : 1.295
Total rolls : 152
British Combat
1 was rolled 20 times
2 was rolled 9 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.269
Median : 3.000
Variance : 1.842
Standard Deviation : 1.357
Total rolls : 93
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.398
Median : 3.000
Variance : 0.314
Standard Deviation : 0.561
Total rolls : 88
Americans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.397
Median : 3.000
Variance : 0.856
Standard Deviation : 0.925
Total rolls : 68
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 35 times
Average roll : 3.503
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 193
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.625
Median : 3.000
Variance : 1.612
Standard Deviation : 1.270
Total rolls : 80
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.696
Median : 4.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 56