I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 fighters moved from India to French Indo China
1 artillery and 5 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to France
3 bombers moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to France
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Normandy Bordeaux to France
Combat - Americans
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 5 bombers and 4 submarines
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Guam from Japanese with 5 bombers and 3 submarines remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers and 1 transport
Battle in France
Americans attack with 3 bombers, 6 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Americans roll dice for 3 bombers, 6 fighters and 2 infantry in France, round 2 : 10/11 hits, 5.33 expected hits
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in France, round 2 : 3/7 hits, 2.50 expected hits
4 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in France
Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Germans: 1 armour, 4 infantry and 2 mech_infantrys
Battle in 19 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
5 bombers moved from 6 Sea Zone to Iwo Jima
1 bomber moved from 19 Sea Zone to Jehol
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
3 fighters moved from France to Normandy Bordeaux
3 bombers moved from France to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 airfield placed in Normandy Bordeaux
2 armour and 1 fighter placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Jehol
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 fighters moved from India to French Indo China
1 artillery and 5 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in French Indo China
British attack with 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
British roll dice for 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/9 hits, 3.67 expected hits
Japanese roll dice for 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/6 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in French Indo China
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in French Indo China, round 3 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 2 tactical_bombers in French Indo China, round 3 : 2/2 hits, 1.00 expected hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the British lost in French Indo China
British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 fighters and 3 mech_infantrys
Casualties for Japanese: 3 infantry and 3 tactical_bombers
Battle in Shan State
British attack with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 2.67 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 infantry moved from India to Burma
1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 carrier and 1 transport placed in 80 Sea Zone
1 transport placed in 81 Sea Zone
1 destroyer placed in 98 Sea Zone
1 artillery placed in Egypt
1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50
British : 2.00
Americans : 5.33
Chinese : -3.67
Japanese : 5.83
@wizmark actually I would lose another sub…you had destroyers there so the plane can hit them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
2 bombers moved from Western Ukraine to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour
AA fire in Southern France : 4/4 hits, 0.67 expected hits
2 bombers owned by the Italians and 2 fighters owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win with 2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -54
Casualties for Italians: 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Western Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4
Italians collect 9 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.67
AA fire in Southern France : : 3.33
Territory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 factory_minor
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 53
Russians : 28 / 44
Japanese : 46 / 54
Americans : 60 / 95
Chinese : 8 / 11
British : 36 / 45
UK_Pacific : 13 / 14
Italians : 11 / 11
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 394 times
2 was rolled 405 times
3 was rolled 447 times
4 was rolled 387 times
5 was rolled 377 times
6 was rolled 369 times
Average roll : 3.443
Median : 3.000
Variance : 1.621
Standard Deviation : 1.273
Total rolls : 2379
Null / Other
1 was rolled 56 times
2 was rolled 39 times
3 was rolled 62 times
4 was rolled 47 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.306
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 281
Germans Combat
1 was rolled 36 times
2 was rolled 60 times
3 was rolled 57 times
4 was rolled 44 times
5 was rolled 49 times
6 was rolled 55 times
Average roll : 3.581
Median : 3.000
Variance : 1.356
Standard Deviation : 1.165
Total rolls : 301
British Combat
1 was rolled 56 times
2 was rolled 39 times
3 was rolled 62 times
4 was rolled 47 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.306
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 281
Italians Combat
1 was rolled 37 times
2 was rolled 31 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 34 times
6 was rolled 32 times
Average roll : 3.447
Median : 3.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 208
Americans Combat
1 was rolled 36 times
2 was rolled 41 times
3 was rolled 35 times
4 was rolled 35 times
5 was rolled 21 times
6 was rolled 26 times
Average roll : 3.216
Median : 3.000
Variance : 1.406
Standard Deviation : 1.186
Total rolls : 194
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 70 times
2 was rolled 91 times
3 was rolled 72 times
4 was rolled 85 times
5 was rolled 70 times
6 was rolled 72 times
Average roll : 3.457
Median : 3.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 460
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.435
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 23
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 27 times
4 was rolled 15 times
5 was rolled 30 times
6 was rolled 33 times
Average roll : 3.608
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 158
UK_Pacific Combat
1 was rolled 18 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.532
Median : 4.000
Variance : 0.337
Standard Deviation : 0.580
Total rolls : 94
Russians Combat
1 was rolled 49 times
2 was rolled 54 times
3 was rolled 59 times
4 was rolled 56 times
5 was rolled 62 times
6 was rolled 53 times
Average roll : 3.562
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 333
lol
this game hates me
all 4 AA shots, hit
then i missed every shot
then all your land units hit
haha, i got spanked in southern france!@wizmark
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Celebes from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 3 transports
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
ANZAC win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Celebes from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 3 transports
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
ANZAC win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.00
@SixUnder Wow! Don’t think Ive ever seen anything like that…the odds against must have been astronomical…wish I’d bought a lottery ticket today! :joy:
@SixUnder If you have a pop at my channel fleet in your go…max scramble from london and from normandy… Ool is 1 hit on each capital ship, sub, us destroyer, 2nd hit on us carrier, uk dd, uk cruiser, 2nd hit uk carrier, us bb, uk bb,us fighters, uk fighters :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
3 bombers moved from Western Germany to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Archangel
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Archangel
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
5 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Finland to Karelia
7 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 3 bombers and 1 mech_infantry in Ukraine, round 3 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 5 infantry
Russians defend with 4 infantry
Germans roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine to Western Ukraine
2 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Belarus to Novgorod
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4
Germans collect 48 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -0.00
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 6 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 5 infantry
Holland Belgium : 1 infantry
Northern Italy : 7 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 2 fighters, 20 infantry and 17 mech_infantrys
Vologda : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 armour
112 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 59
Russians : 22 / 44
Japanese : 39 / 54
Americans : 60 / 95
Chinese : 8 / 11
British : 33 / 45
UK_Pacific : 13 / 14
Italians : 11 / 11
ANZAC : 21 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 392 times
2 was rolled 416 times
3 was rolled 461 times
4 was rolled 398 times
5 was rolled 385 times
6 was rolled 380 times
Average roll : 3.456
Median : 3.000
Variance : 1.851
Standard Deviation : 1.360
Total rolls : 2432
Null / Other
1 was rolled 52 times
2 was rolled 38 times
3 was rolled 63 times
4 was rolled 46 times
5 was rolled 41 times
6 was rolled 37 times
Average roll : 3.350
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 277
Germans Combat
1 was rolled 39 times
2 was rolled 67 times
3 was rolled 62 times
4 was rolled 51 times
5 was rolled 53 times
6 was rolled 59 times
Average roll : 3.571
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 331
British Combat
1 was rolled 52 times
2 was rolled 38 times
3 was rolled 63 times
4 was rolled 46 times
5 was rolled 41 times
6 was rolled 37 times
Average roll : 3.350
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 277
Italians Combat
1 was rolled 37 times
2 was rolled 31 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 34 times
6 was rolled 32 times
Average roll : 3.447
Median : 3.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 208
Americans Combat
1 was rolled 36 times
2 was rolled 41 times
3 was rolled 35 times
4 was rolled 35 times
5 was rolled 21 times
6 was rolled 26 times
Average roll : 3.216
Median : 3.000
Variance : 1.406
Standard Deviation : 1.186
Total rolls : 194
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 70 times
2 was rolled 91 times
3 was rolled 73 times
4 was rolled 86 times
5 was rolled 71 times
6 was rolled 72 times
Average roll : 3.460
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 463
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.441
Median : 3.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 34
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 27 times
4 was rolled 15 times
5 was rolled 30 times
6 was rolled 33 times
Average roll : 3.608
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 158
UK_Pacific Combat
1 was rolled 18 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.532
Median : 4.000
Variance : 0.337
Standard Deviation : 0.580
Total rolls : 94
Russians Combat
1 was rolled 51 times
2 was rolled 57 times
3 was rolled 63 times
4 was rolled 59 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.560
Median : 4.000
Variance : 0.330
Standard Deviation : 0.575
Total rolls : 350
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Novosibirsk to Kansu
1 armour and 1 fighter moved from Tsinghai to Kansu
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Russia to Vologda
1 bomber moved from Russia to Belarus
2 fighters moved from Russia to Smolensk
1 armour moved from Russia to Vologda
1 infantry moved from Rostov to Ukraine
2 infantry moved from Amur to Buryatia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Novosibirsk to Kansu
1 armour and 1 fighter moved from Tsinghai to Kansu
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Russia to Vologda
1 bomber moved from Russia to Belarus
2 fighters moved from Russia to Smolensk
1 armour moved from Russia to Vologda
1 infantry moved from Rostov to Ukraine
2 infantry moved from Amur to Buryatia
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Buryatia
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 armour, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 fighters moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter moved from Kansu to Jehol
Place Units - Russians
1 mech_infantry placed in Volgograd
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 armour and 3 infantry moved from Malaya to Shan State
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 3 fighters, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 armour and 3 infantry
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
1 armour owned by the Japanese retreated to Malaya
UK_Pacific win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
3 infantry placed in Shantung
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
3 armour placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,2,1,1
Japanese collect 28 PUs (10 lost to blockades); end with 29 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00
Japanese : 0.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 7 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Manchuria : 1 flag, 2 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 2 infantry
37 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 59
Russians : 27 / 39
Japanese : 38 / 29
Americans : 60 / 95
Chinese : 8 / 11
British : 33 / 45
UK_Pacific : 13 / 14
Italians : 11 / 11
ANZAC : 21 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 393 times
2 was rolled 429 times
3 was rolled 439 times
4 was rolled 396 times
5 was rolled 376 times
6 was rolled 386 times
Average roll : 3.451
Median : 3.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 2419
Null / Other
1 was rolled 39 times
2 was rolled 42 times
3 was rolled 36 times
4 was rolled 35 times
5 was rolled 21 times
6 was rolled 29 times
Average roll : 3.218
Median : 3.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 202
Germans Combat
1 was rolled 40 times
2 was rolled 68 times
3 was rolled 62 times
4 was rolled 52 times
5 was rolled 54 times
6 was rolled 60 times
Average roll : 3.571
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 336
British Combat
1 was rolled 52 times
2 was rolled 38 times
3 was rolled 62 times
4 was rolled 45 times
5 was rolled 41 times
6 was rolled 35 times
Average roll : 3.330
Median : 3.000
Variance : 1.844
Standard Deviation : 1.358
Total rolls : 273
Italians Combat
1 was rolled 37 times
2 was rolled 31 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 34 times
6 was rolled 32 times
Average roll : 3.447
Median : 3.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 208
Americans Combat
1 was rolled 39 times
2 was rolled 42 times
3 was rolled 36 times
4 was rolled 35 times
5 was rolled 21 times
6 was rolled 29 times
Average roll : 3.218
Median : 3.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 202
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 71 times
2 was rolled 93 times
3 was rolled 75 times
4 was rolled 89 times
5 was rolled 71 times
6 was rolled 74 times
Average roll : 3.461
Median : 3.000
Variance : 0.985
Standard Deviation : 0.992
Total rolls : 473
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 27 times
4 was rolled 15 times
5 was rolled 30 times
6 was rolled 33 times
Average roll : 3.608
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 158
UK_Pacific Combat
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.563
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 103
Russians Combat
1 was rolled 57 times
2 was rolled 61 times
3 was rolled 66 times
4 was rolled 64 times
5 was rolled 71 times
6 was rolled 63 times
Average roll : 3.576
Median : 4.000
Variance : 0.292
Standard Deviation : 0.541
Total rolls : 382
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Iwo Jima to Anhwe
1 bomber moved from Iwo Jima to Chahar
2 bombers moved from Iwo Jima to Shantung
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Iwo Jima to Anhwe
1 bomber moved from Iwo Jima to Chahar
2 bombers moved from Iwo Jima to Shantung
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Shantung
AA fire in Shantung : 0/2 hits, 0.33 expected hits
Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Philippines
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry
Germans defend with 7 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits
7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 7 infantry
Battle in Holland Belgium
Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
Germans defend with 1 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Northern Italy to Normandy Bordeaux
4 fighters moved from Northern Italy to Normandy Bordeaux
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Shensi to Jehol
1 bomber moved from Chahar to Jehol
2 bombers moved from Shantung to Jehol
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Iwo Jima to Guam
3 bombers moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.33
AA fire in Shantung : : -0.33
Americans : 3.17
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
2 artilleries and 1 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
2 artilleries and 1 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Chahar
Battle in Manchuria
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
Place Units - Chinese
2 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 mech_infantry moved from Shan State to Malaya
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Iwo Jima to Anhwe
1 bomber moved from Iwo Jima to Chahar
2 bombers moved from Iwo Jima to Shantung
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Shantung
AA fire in Shantung : 0/2 hits, 0.33 expected hits
Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Philippines
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry
Germans defend with 7 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits
7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 7 infantry
Battle in Holland Belgium
Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
Germans defend with 1 infantry
Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 bombers moved from Northern Italy to Normandy Bordeaux
4 fighters moved from Northern Italy to Normandy Bordeaux
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Shensi to Jehol
1 bomber moved from Chahar to Jehol
2 bombers moved from Shantung to Jehol
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Iwo Jima to Guam
3 bombers moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
2 artilleries and 1 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Chahar
Battle in Manchuria
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
Place Units - Chinese
2 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 mech_infantry moved from Shan State to Malaya
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
Battle in Malaya
British attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 4 armour and 1 mech_infantry in Malaya, round 2 : 3/5 hits, 2.33 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Malaya
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Malaya
British win, taking Greece from Germans, taking Malaya from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 4 armour and 1 mech_infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Burma
2 infantry and 1 mech_infantry moved from India to Burma
3 infantry moved from Burma to Shan State
1 carrier and 2 cruisers moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Southern France to Northern Italy
2 aaGuns and 3 infantry moved from Southern France to France
Place Units - British
1 destroyer, 1 fighter and 1 tactical_bomber placed in 80 Sea Zone
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,5,1,3,2,6,6,1,2,2,6,5,6,6,4,4,4,6,4,6
UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.33
British : 0.17
AA fire in Shantung : : -0.33
Americans : 3.17
Chinese : 1.67
Japanese : 1.17