I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3
Italians collect 3 PUs (4 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
3 submarines moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
3 submarines moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 7 submarines
Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Japanese
1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
3 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits
3 submarines owned by the ANZAC lost in 37 Sea Zone
1 submarine owned by the ANZAC retreated to 42 Sea Zone
Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 6 submarines
4 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
3 submarines moved from 36 Sea Zone to 37 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 7 submarines
Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Japanese
1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
3 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits
3 submarines owned by the ANZAC lost in 37 Sea Zone
1 submarine owned by the ANZAC retreated to 42 Sea Zone
Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 6 submarines
4 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.67
@SixUnder With regard to the sea battle in sz 37 I elected to sink the carrier rather than spreading the hits out amongst all yr carriers as you would have lost more planes that way. The computer decided to lose tac bombers over fighters on the lost planes but if you want to edit it around feel free :+1:
Test summary from TripleA, engine version: 1.9, time: 12:53:12 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Germany to Greater Southern Germany
3 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy
2 mech_infantrys moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Eastern Poland to Bulgaria
2 bombers moved from Western Ukraine to Northern Italy
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Eastern Poland
2 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Northern Italy
Germans attack with 2 bombers, 3 infantry and 6 mech_infantrys
British defend with 1 artillery and 2 infantry; Americans defend with 4 armour and 1 factory_minor
Germans roll dice for 2 bombers, 3 infantry and 6 mech_infantrys in Northern Italy, round 2 : 3/11 hits, 2.83 expected hits
Americans roll dice for 4 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 4/7 hits, 3.00 expected hits
3 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
Germans roll dice for 2 bombers and 5 mech_infantrys in Northern Italy, round 3 : 2/7 hits, 2.17 expected hits
Americans roll dice for 4 armour in Northern Italy, round 3 : 3/4 hits, 2.00 expected hits
2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 4 : 2/4 hits, 1.67 expected hits
Americans roll dice for 2 armour in Northern Italy, round 4 : 2/2 hits, 1.00 expected hits
1 bomber owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber, 3 infantry and 5 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Casualties for Americans: 4 armour
Battle in Greater Southern Germany
Germans attack with 3 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Northern Italy to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
8 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1
Germans collect 36 PUs (2 lost to blockades); end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -0.33
Americans : 3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Amur
1 fighter moved from Jehol to Amur
1 armour and 2 infantry moved from Kansu to Suiyuyan
8 armour, 4 artilleries, 3 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Western Ukraine
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 armour moved from Vologda to Belarus
1 artillery and 2 infantry moved from Vologda to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Amur
1 fighter moved from Jehol to Amur
1 armour and 2 infantry moved from Kansu to Suiyuyan
8 armour, 4 artilleries, 3 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Western Ukraine
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 armour moved from Vologda to Belarus
1 artillery and 2 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Amur
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 4 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 5 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Western Ukraine
Russians attack with 10 armour, 4 artilleries, 1 bomber, 3 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys; Italians defend with 1 factory_minor
AA fire in Western Ukraine : 1/5 hits, 0.83 expected hits
1 fighter owned by the Russians lost in Western Ukraine
Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 19/70 hits, 18.00 expected hits
Italians roll dice for 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys in Western Ukraine, round 2 : 20/53 hits, 20.33 expected hits
20 infantry owned by the Russians, 2 aaGuns owned by the Germans and 17 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 25 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 14/50 hits, 14.67 expected hits
Italians roll dice for 10 armour, 3 artilleries, 3 fighters, 3 infantry and 17 mech_infantrys in Western Ukraine, round 3 : 14/36 hits, 14.67 expected hits
14 infantry owned by the Russians, 3 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 15/36 hits, 12.33 expected hits
Italians roll dice for 10 armour, 3 artilleries, 3 fighters and 6 mech_infantrys in Western Ukraine, round 4 : 13/22 hits, 10.00 expected hits
2 mech_infantrys owned by the Russians, 11 infantry owned by the Russians, 3 artilleries owned by the Germans, 6 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 5 : 10/23 hits, 10.17 expected hits
Italians roll dice for 4 armour and 3 fighters in Western Ukraine, round 5 : 4/7 hits, 4.00 expected hits
4 mech_infantrys owned by the Russians, 3 fighters owned by the Germans and 4 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Russians: 1 fighter, 45 infantry and 6 mech_infantrys
Casualties for Germans: 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys
Battle in Suiyuyan
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Russia
1 mech_infantry moved from Volgograd to Bryansk
2 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Amur to Jehol
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
2 artilleries and 1 infantry placed in Ukraine
2 armour, 1 artillery and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.00
AA fire in Western Ukraine : : 0.17
Italians : 2.00
Russians : 0.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 23 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 battleships, 4 carriers, 5 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kiangsi
2 bombers moved from Japan to 35 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 8 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 1 transport; ANZAC defend with 1 cruiser and 1 fighter
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 8/13 hits, 7.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 35 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 3 carriers, 6 fighters and 1 transport in 35 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 1 transport in 35 Sea Zone, round 3 : 5/10 hits, 6.17 expected hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 6 fighters and 1 transport in 35 Sea Zone, round 4 : 3/8 hits, 4.33 expected hits
Americans roll dice for 1 battleship, 4 fighters and 1 transport in 35 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 5 fighters and 1 transport in 35 Sea Zone, round 5 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers, 4 fighters and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 2 battleships, 4 carriers, 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 1 transport
Casualties for ANZAC: 1 cruiser and 1 fighter
Battle in Kiangsi
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
4 fighters moved from 35 Sea Zone to Formosa
2 bombers moved from 35 Sea Zone to Formosa
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,3,1
Japanese collect 12 PUs (9 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans : -4.33
Chinese : 1.33
Japanese : -1.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 8 infantry
Formosa : 2 bombers and 4 fighters
Kiangsu : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Kweichow : 1 flag, 1 mech_infantry
Hopei : 1 flag
Anhwe : 1 flag, 1 infantry
37 Sea Zone : 1 flag
35 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 36 / 47
Russians : 32 / 47
Japanese : 21 / 12
Americans : 59 / 109
Chinese : 15 / 18
British : 35 / 48
UK_Pacific : 18 / 19
Italians : 9 / 4
ANZAC : 21 / 34
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 492 times
2 was rolled 529 times
3 was rolled 534 times
4 was rolled 506 times
5 was rolled 478 times
6 was rolled 475 times
Average roll : 3.456
Median : 3.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 3014
Null / Other
1 was rolled 50 times
2 was rolled 53 times
3 was rolled 49 times
4 was rolled 43 times
5 was rolled 36 times
6 was rolled 37 times
Average roll : 3.272
Median : 3.000
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 268
Germans Combat
1 was rolled 43 times
2 was rolled 74 times
3 was rolled 67 times
4 was rolled 58 times
5 was rolled 59 times
6 was rolled 64 times
Average roll : 3.570
Median : 3.000
Variance : 1.513
Standard Deviation : 1.230
Total rolls : 365
British Combat
1 was rolled 52 times
2 was rolled 42 times
3 was rolled 64 times
4 was rolled 45 times
5 was rolled 45 times
6 was rolled 37 times
Average roll : 3.351
Median : 3.000
Variance : 1.569
Standard Deviation : 1.252
Total rolls : 285
Italians Combat
1 was rolled 56 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 61 times
5 was rolled 54 times
6 was rolled 53 times
Average roll : 3.505
Median : 4.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 333
Americans Combat
1 was rolled 50 times
2 was rolled 53 times
3 was rolled 49 times
4 was rolled 43 times
5 was rolled 36 times
6 was rolled 37 times
Average roll : 3.272
Median : 3.000
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 268
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 84 times
2 was rolled 105 times
3 was rolled 84 times
4 was rolled 109 times
5 was rolled 79 times
6 was rolled 84 times
Average roll : 3.451
Median : 3.000
Variance : 1.491
Standard Deviation : 1.221
Total rolls : 545
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.378
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 45
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 32 times
3 was rolled 27 times
4 was rolled 16 times
5 was rolled 31 times
6 was rolled 34 times
Average roll : 3.563
Median : 3.000
Variance : 1.246
Standard Deviation : 1.116
Total rolls : 167
UK_Pacific Combat
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.563
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 103
Russians Combat
1 was rolled 95 times
2 was rolled 94 times
3 was rolled 97 times
4 was rolled 103 times
5 was rolled 102 times
6 was rolled 98 times
Average roll : 3.538
Median : 4.000
Variance : 0.114
Standard Deviation : 0.337
Total rolls : 589
I scrambled your fig out of the Philippines. Didnt really mater, everything on both side went :volcano: But if you want to reroll we can, doesnt matter to me, not looking good.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from Jehol to Anhwe
1 bomber moved from Guam to Kiangsu
1 bomber moved from Jehol to Kiangsu
1 bomber moved from Jehol to Kweichow
1 bomber moved from Queensland to 35 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from Jehol to Anhwe
1 bomber moved from Guam to Kiangsu
1 bomber moved from Jehol to Kiangsu
1 bomber moved from Jehol to Kweichow
1 bomber moved from Queensland to 35 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 3 bombers and 6 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marianas from Japanese with 3 bombers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Germany
Americans attack with 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine
Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 12 infantry
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 1 bomber and 12 infantry in Western Germany, round 2 : 2/13 hits, 4.17 expected hits
1 aaGun owned by the Germans, 1 bomber owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 1 infantry and 1 marine in Western Germany, round 3 : 6/13 hits, 6.00 expected hits
Germans roll dice for 9 infantry in Western Germany, round 3 : 2/9 hits, 3.00 expected hits
6 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Western Germany
Americans roll dice for 3 artilleries, 3 bombers and 5 fighters in Western Germany, round 4 : 5/11 hits, 5.50 expected hits
Germans roll dice for 3 infantry in Western Germany, round 4 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 1 artillery, 3 infantry and 1 marine
Casualties for Germans: 1 aaGun, 1 bomber and 12 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kiangsu, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Kiangsu to Philippines
2 bombers moved from Anhwe to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Queensland to Philippines
3 bombers moved from 6 Sea Zone to Philippines
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 artilleries moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -3.17
Italians : -0.33
Americans : -2.50
AA fire in Western Germany : : -0.50
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to Hopei
2 artilleries moved from Manchuria to Jehol
Place Units - Chinese
3 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 artillery moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
British take Albania from Italians
2 fighters moved from 99 Sea Zone to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from Jehol to Anhwe
1 bomber moved from Guam to Kiangsu
1 bomber moved from Jehol to Kiangsu
1 bomber moved from Jehol to Kweichow
1 bomber moved from Queensland to 35 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 3 bombers and 6 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marianas from Japanese with 3 bombers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Germany
Americans attack with 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine
Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 12 infantry
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 1 bomber and 12 infantry in Western Germany, round 2 : 2/13 hits, 4.17 expected hits
1 aaGun owned by the Germans, 1 bomber owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 1 infantry and 1 marine in Western Germany, round 3 : 6/13 hits, 6.00 expected hits
Germans roll dice for 9 infantry in Western Germany, round 3 : 2/9 hits, 3.00 expected hits
6 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Western Germany
Americans roll dice for 3 artilleries, 3 bombers and 5 fighters in Western Germany, round 4 : 5/11 hits, 5.50 expected hits
Germans roll dice for 3 infantry in Western Germany, round 4 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 1 artillery, 3 infantry and 1 marine
Casualties for Germans: 1 aaGun, 1 bomber and 12 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kiangsu, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Kiangsu to Philippines
2 bombers moved from Anhwe to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Queensland to Philippines
3 bombers moved from 6 Sea Zone to Philippines
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 artilleries moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry moved from Shensi to Hopei
2 artilleries moved from Manchuria to Jehol
Place Units - Chinese
3 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
British take Albania from Italians
2 fighters moved from 99 Sea Zone to Bulgaria
Combat - British
Battle in Yugoslavia
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
British roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
British roll dice for 1 armour and 1 artillery in Yugoslavia, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Yugoslavia
British roll dice for 1 armour in Yugoslavia, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Bulgaria
British attack with 1 artillery and 2 fighters
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 fighters in Bulgaria, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Bulgaria
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Removing units owned by British from Malta: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to 95 Sea Zone: 1 transport
EDIT: Adding units owned by British to Sicily: 1 aaGun and 1 infantry
EDIT: Changing ownership of Sicily from Italians to British
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Bulgaria to 97 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
1 carrier and 2 cruisers moved from 79 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Persia
1 armour moved from Malaya to Burma
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
2 infantry and 2 mech_infantrys moved from India to West India
2 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from Northwest Persia to Iraq
1 artillery and 5 infantry moved from Holland Belgium to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Northern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Northern Italy
1 artillery and 3 infantry moved from France to Northern Italy
2 artilleries and 3 infantry moved from France to Western Germany
Place Units - British
2 fighters placed in United Kingdom
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 bomber placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -1.17
Italians : -0.33
British : -1.17
Americans : -2.50
AA fire in Western Germany : : -0.50
Japanese : -1.67
@SixUnder no thats fine I would have scrambled anyway…submerged yr subs in sz6 as there was no difference they could have made to the fight.
Yes the end is in sight for the axis now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,3,3,2,4,3
Italians collect 1 PU (3 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 29 / 47
Russians : 32 / 47
Japanese : 15 / 12
Americans : 68 / 118
Chinese : 21 / 24
British : 38 / 50
UK_Pacific : 18 / 24
Italians : 4 / 1
ANZAC : 21 / 34
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 513 times
2 was rolled 533 times
3 was rolled 577 times
4 was rolled 532 times
5 was rolled 496 times
6 was rolled 504 times
Average roll : 3.468
Median : 3.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 3155
Null / Other
1 was rolled 56 times
2 was rolled 46 times
3 was rolled 69 times
4 was rolled 49 times
5 was rolled 47 times
6 was rolled 40 times
Average roll : 3.342
Median : 3.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 307
Germans Combat
1 was rolled 48 times
2 was rolled 78 times
3 was rolled 72 times
4 was rolled 63 times
5 was rolled 65 times
6 was rolled 70 times
Average roll : 3.578
Median : 3.500
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 396
British Combat
1 was rolled 56 times
2 was rolled 46 times
3 was rolled 69 times
4 was rolled 49 times
5 was rolled 47 times
6 was rolled 40 times
Average roll : 3.342
Median : 3.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 307
Italians Combat
1 was rolled 56 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 61 times
5 was rolled 54 times
6 was rolled 54 times
Average roll : 3.512
Median : 4.000
Variance : 0.364
Standard Deviation : 0.604
Total rolls : 334
Americans Combat
1 was rolled 56 times
2 was rolled 56 times
3 was rolled 60 times
4 was rolled 54 times
5 was rolled 34 times
6 was rolled 51 times
Average roll : 3.344
Median : 3.000
Variance : 1.370
Standard Deviation : 1.171
Total rolls : 311
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 84 times
2 was rolled 105 times
3 was rolled 86 times
4 was rolled 109 times
5 was rolled 80 times
6 was rolled 86 times
Average roll : 3.462
Median : 3.500
Variance : 1.343
Standard Deviation : 1.159
Total rolls : 550
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.378
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 45
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 32 times
3 was rolled 27 times
4 was rolled 16 times
5 was rolled 31 times
6 was rolled 34 times
Average roll : 3.563
Median : 3.000
Variance : 1.246
Standard Deviation : 1.116
Total rolls : 167
UK_Pacific Combat
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.563
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 103
Russians Combat
1 was rolled 95 times
2 was rolled 94 times
3 was rolled 97 times
4 was rolled 103 times
5 was rolled 102 times
6 was rolled 98 times
Average roll : 3.538
Median : 4.000
Variance : 0.114
Standard Deviation : 0.337
Total rolls : 589