5 hits total, OOL?
47f933cc-72de-442d-9320-7b2cc2539f98-image.png
@SixUnder no thats fine I would have scrambled anyway…submerged yr subs in sz6 as there was no difference they could have made to the fight.
Yes the end is in sight for the axis now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,3,3,2,4,3
Italians collect 1 PU (3 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 29 / 47
Russians : 32 / 47
Japanese : 15 / 12
Americans : 68 / 118
Chinese : 21 / 24
British : 38 / 50
UK_Pacific : 18 / 24
Italians : 4 / 1
ANZAC : 21 / 34
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 513 times
2 was rolled 533 times
3 was rolled 577 times
4 was rolled 532 times
5 was rolled 496 times
6 was rolled 504 times
Average roll : 3.468
Median : 3.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 3155
Null / Other
1 was rolled 56 times
2 was rolled 46 times
3 was rolled 69 times
4 was rolled 49 times
5 was rolled 47 times
6 was rolled 40 times
Average roll : 3.342
Median : 3.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 307
Germans Combat
1 was rolled 48 times
2 was rolled 78 times
3 was rolled 72 times
4 was rolled 63 times
5 was rolled 65 times
6 was rolled 70 times
Average roll : 3.578
Median : 3.500
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 396
British Combat
1 was rolled 56 times
2 was rolled 46 times
3 was rolled 69 times
4 was rolled 49 times
5 was rolled 47 times
6 was rolled 40 times
Average roll : 3.342
Median : 3.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 307
Italians Combat
1 was rolled 56 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 61 times
5 was rolled 54 times
6 was rolled 54 times
Average roll : 3.512
Median : 4.000
Variance : 0.364
Standard Deviation : 0.604
Total rolls : 334
Americans Combat
1 was rolled 56 times
2 was rolled 56 times
3 was rolled 60 times
4 was rolled 54 times
5 was rolled 34 times
6 was rolled 51 times
Average roll : 3.344
Median : 3.000
Variance : 1.370
Standard Deviation : 1.171
Total rolls : 311
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 84 times
2 was rolled 105 times
3 was rolled 86 times
4 was rolled 109 times
5 was rolled 80 times
6 was rolled 86 times
Average roll : 3.462
Median : 3.500
Variance : 1.343
Standard Deviation : 1.159
Total rolls : 550
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.378
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 45
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 32 times
3 was rolled 27 times
4 was rolled 16 times
5 was rolled 31 times
6 was rolled 34 times
Average roll : 3.563
Median : 3.000
Variance : 1.246
Standard Deviation : 1.116
Total rolls : 167
UK_Pacific Combat
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.563
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 103
Russians Combat
1 was rolled 95 times
2 was rolled 94 times
3 was rolled 97 times
4 was rolled 103 times
5 was rolled 102 times
6 was rolled 98 times
Average roll : 3.538
Median : 4.000
Variance : 0.114
Standard Deviation : 0.337
Total rolls : 589
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Caroline Islands to Midway
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Caroline Islands to Midway
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Purchase Units - French
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Western Germany
2 infantry moved from France to Northern Italy
Place Units - French
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Yugoslavia
1 fighter moved from 112 Sea Zone to 95 Sea Zone
1 fighter moved from 112 Sea Zone to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Baltic States
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in Yugoslavia
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 4 destroyers and 4 transports in 113 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
10 infantry placed in Germany
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,3,5,2,2,1
Germans collect 29 PUs (2 lost to blockades); end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.50
Russians : -0.17
Territory Summary for Germans :
Greater Southern Germany : 2 infantry
Slovakia Hungary : 1 fighter
Germany : 1 aaGun, 1 factory_major and 18 infantry
Southern Italy : 1 fighter
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 mech_infantry
Bessarabia : 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
125 Sea Zone : 1 flag
113 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 infantry and 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 31 / 40
Russians : 32 / 47
Japanese : 15 / 12
Americans : 68 / 118
Chinese : 21 / 24
British : 36 / 50
UK_Pacific : 18 / 24
Italians : 4 / 1
ANZAC : 21 / 30
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 518 times
2 was rolled 532 times
3 was rolled 576 times
4 was rolled 536 times
5 was rolled 500 times
6 was rolled 507 times
Average roll : 3.470
Median : 3.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 3169
Null / Other
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 68 times
4 was rolled 49 times
5 was rolled 48 times
6 was rolled 41 times
Average roll : 3.354
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 308
Germans Combat
1 was rolled 51 times
2 was rolled 79 times
3 was rolled 73 times
4 was rolled 66 times
5 was rolled 67 times
6 was rolled 71 times
Average roll : 3.570
Median : 4.000
Variance : 1.106
Standard Deviation : 1.051
Total rolls : 407
British Combat
1 was rolled 57 times
2 was rolled 45 times
3 was rolled 68 times
4 was rolled 49 times
5 was rolled 48 times
6 was rolled 41 times
Average roll : 3.354
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 308
Italians Combat
1 was rolled 56 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 61 times
5 was rolled 54 times
6 was rolled 54 times
Average roll : 3.512
Median : 4.000
Variance : 0.364
Standard Deviation : 0.604
Total rolls : 334
Americans Combat
1 was rolled 56 times
2 was rolled 56 times
3 was rolled 60 times
4 was rolled 54 times
5 was rolled 34 times
6 was rolled 51 times
Average roll : 3.344
Median : 3.000
Variance : 1.370
Standard Deviation : 1.171
Total rolls : 311
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 84 times
2 was rolled 105 times
3 was rolled 86 times
4 was rolled 109 times
5 was rolled 80 times
6 was rolled 86 times
Average roll : 3.462
Median : 3.500
Variance : 1.343
Standard Deviation : 1.159
Total rolls : 550
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.378
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 45
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 32 times
3 was rolled 27 times
4 was rolled 16 times
5 was rolled 31 times
6 was rolled 34 times
Average roll : 3.563
Median : 3.000
Variance : 1.246
Standard Deviation : 1.116
Total rolls : 167
UK_Pacific Combat
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.563
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 103
Russians Combat
1 was rolled 95 times
2 was rolled 94 times
3 was rolled 97 times
4 was rolled 104 times
5 was rolled 102 times
6 was rolled 98 times
Average roll : 3.539
Median : 4.000
Variance : 0.131
Standard Deviation : 0.362
Total rolls : 590
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Nenetsia
1 armour moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Belarus to Baltic States
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
9 armour and 4 artilleries moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Novgorod
5 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to Shantung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Amur to Korea
Russians take Korea from Japanese
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Nenetsia
1 armour moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Belarus to Baltic States
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
9 armour and 4 artilleries moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Novgorod
5 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to Shantung
Combat - Russians
Battle in Nenetsia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Nenetsia, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win with no units remaining. Battle score for attacker is -11
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Shantung
Russians attack with 1 fighter and 5 infantry
Japanese defend with 1 factory_minor and 8 infantry
Russians roll dice for 1 fighter and 5 infantry in Shantung, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 8 infantry in Shantung, round 2 : 4/8 hits, 2.67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Shantung
1 infantry owned by the Russians retreated to Jehol
Japanese win with 7 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 9 armour and 4 artilleries
Germans defend with 1 mech_infantry
Russians roll dice for 9 armour and 4 artilleries in Eastern Poland, round 2 : 6/13 hits, 5.83 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 9 armour and 3 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery moved from Russia to Vologda
1 bomber and 1 fighter moved from Novgorod to Belarus
4 aaGuns moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Shantung to Jehol
1 armour moved from Suiyuyan to Jehol
1 armour moved from Amur to Jehol
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Western Ukraine
1 fighter and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.67
Italians : 0.33
Russians : 1.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Formosa to Kiangsu
2 infantry moved from Shantung to Kiangsu
1 bomber moved from Formosa to 22 Sea Zone
1 bomber moved from Formosa to 34 Sea Zone
1 fighter moved from Formosa to Japan
2 fighters moved from Formosa to Shantung
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kiangsu
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 22 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from 34 Sea Zone to Okinawa
1 fighter moved from Kiangsu to Shantung
Place Units - Japanese
3 infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,6,1,4,3,6,3,5,5,4
Japanese collect 0 PUs (15 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : -0.33
Japanese : -0.83
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 3 fighters and 8 infantry
Kiangsu : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
Okinawa : 1 bomber
37 Sea Zone : 1 flag
6 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 28 / 40
Russians : 39 / 51
Japanese : 15 / 0
Americans : 68 / 118
Chinese : 18 / 24
British : 36 / 50
UK_Pacific : 18 / 24
Italians : 3 / 1
ANZAC : 21 / 30
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 531 times
2 was rolled 562 times
3 was rolled 586 times
4 was rolled 558 times
5 was rolled 505 times
6 was rolled 531 times
Average roll : 3.470
Median : 3.000
Variance : 1.262
Standard Deviation : 1.123
Total rolls : 3273
Null / Other
1 was rolled 59 times
2 was rolled 58 times
3 was rolled 65 times
4 was rolled 57 times
5 was rolled 38 times
6 was rolled 55 times
Average roll : 3.367
Median : 3.000
Variance : 1.261
Standard Deviation : 1.123
Total rolls : 332
Germans Combat
1 was rolled 55 times
2 was rolled 80 times
3 was rolled 75 times
4 was rolled 67 times
5 was rolled 68 times
6 was rolled 71 times
Average roll : 3.543
Median : 3.000
Variance : 0.871
Standard Deviation : 0.933
Total rolls : 416
British Combat
1 was rolled 55 times
2 was rolled 43 times
3 was rolled 66 times
4 was rolled 48 times
5 was rolled 47 times
6 was rolled 40 times
Average roll : 3.365
Median : 3.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 299
Italians Combat
1 was rolled 57 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 61 times
5 was rolled 55 times
6 was rolled 54 times
Average roll : 3.509
Median : 4.000
Variance : 0.358
Standard Deviation : 0.599
Total rolls : 336
Americans Combat
1 was rolled 59 times
2 was rolled 58 times
3 was rolled 65 times
4 was rolled 57 times
5 was rolled 38 times
6 was rolled 55 times
Average roll : 3.367
Median : 3.000
Variance : 1.261
Standard Deviation : 1.123
Total rolls : 332
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 86 times
2 was rolled 108 times
3 was rolled 87 times
4 was rolled 112 times
5 was rolled 81 times
6 was rolled 90 times
Average roll : 3.468
Median : 4.000
Variance : 1.453
Standard Deviation : 1.205
Total rolls : 564
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.378
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 45
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 27 times
2 was rolled 32 times
3 was rolled 27 times
4 was rolled 16 times
5 was rolled 31 times
6 was rolled 35 times
Average roll : 3.577
Median : 3.000
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 168
UK_Pacific Combat
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.563
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 103
Russians Combat
1 was rolled 98 times
2 was rolled 107 times
3 was rolled 104 times
4 was rolled 112 times
5 was rolled 111 times
6 was rolled 100 times
Average roll : 3.524
Median : 4.000
Variance : 0.259
Standard Deviation : 0.509
Total rolls : 632
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Philippines to Okinawa
8 bombers moved from Philippines to Japan
1 bomber moved from French Indo China to Japan
2 tactical_bombers moved from 25 Sea Zone to Japan
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
4 fighters moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Western Germany to Denmark
Americans take Denmark from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Philippines to Okinawa
8 bombers moved from Philippines to Japan
1 bomber moved from French Indo China to Japan
2 tactical_bombers moved from 25 Sea Zone to Japan
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
4 fighters moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Western Germany to Denmark
Americans take Denmark from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Japan
Americans attack with 9 bombers and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
AA fire in Japan : 2/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Americans lost in Japan
Americans roll dice for 9 bombers in Japan, round 2 : 4/9 hits, 6.00 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys in Japan, round 2 : 2/9 hits, 3.33 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in Japan
Americans roll dice for 7 bombers in Japan, round 3 : 5/7 hits, 4.67 expected hits
Japanese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Japan, round 3 : 2/8 hits, 3.00 expected hits
5 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan
Americans roll dice for 5 bombers in Japan, round 4 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Japan, round 4 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans win with 4 bombers remaining. Battle score for attacker is -31
Casualties for Americans: 5 bombers and 2 tactical_bombers
Casualties for Japanese: 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys
Battle in Okinawa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 bomber in Okinawa, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters and 2 infantry
Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
AA fire in Southern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters and 2 infantry in Southern Italy, round 2 : 7/11 hits, 5.33 expected hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 9/12 hits, 4.33 expected hits
2 aaGuns owned by the Italians, 1 armour owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
retreated to Southern Italy
Italians win with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for Americans: 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Non Combat Move - Americans
2 bombers moved from Southern Italy to Western Germany
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from France to Western Germany
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from Japan to Korea
1 bomber moved from Okinawa to Korea
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 armour placed in Northern Italy
3 armour placed in Western Germany
3 artilleries, 2 bombers and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Combat Hit Differential Summary :
Italians : 4.67
AA fire in Japan : : 0.50
Americans : 1.33
AA fire in Southern Italy : : 0.00
Japanese : -2.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung
1 artillery and 3 infantry moved from Anhwe to Shantung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung
1 artillery and 3 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 8 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 factory_minor, 3 fighters and 8 infantry
Chinese roll dice for 8 artilleries, 1 fighter and 9 infantry in Shantung, round 2 : 11/18 hits, 6.00 expected hits
Japanese roll dice for 3 fighters and 8 infantry in Shantung, round 2 : 5/11 hits, 4.67 expected hits
8 infantry owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 8 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 39
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 fighters and 8 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shantung to Jehol
Place Units - Chinese
3 artilleries placed in Anhwe
3 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 5.00
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 artillery and 1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Greater Southern Germany
2 artilleries moved from Western Germany to Greater Southern Germany
1 fighter moved from United Kingdom to Greater Southern Germany
2 fighters moved from United Kingdom to Greater Southern Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Philippines to Okinawa
8 bombers moved from Philippines to Japan
1 bomber moved from French Indo China to Japan
2 tactical_bombers moved from 25 Sea Zone to Japan
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
4 fighters moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Western Germany to Denmark
Americans take Denmark from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Japan
Americans attack with 9 bombers and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
AA fire in Japan : 2/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Americans lost in Japan
Americans roll dice for 9 bombers in Japan, round 2 : 4/9 hits, 6.00 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys in Japan, round 2 : 2/9 hits, 3.33 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in Japan
Americans roll dice for 7 bombers in Japan, round 3 : 5/7 hits, 4.67 expected hits
Japanese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Japan, round 3 : 2/8 hits, 3.00 expected hits
5 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan
Americans roll dice for 5 bombers in Japan, round 4 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Japan, round 4 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans win with 4 bombers remaining. Battle score for attacker is -31
Casualties for Americans: 5 bombers and 2 tactical_bombers
Casualties for Japanese: 3 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys
Battle in Okinawa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Okinawa, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 bomber in Okinawa, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters and 2 infantry
Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
AA fire in Southern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters and 2 infantry in Southern Italy, round 2 : 7/11 hits, 5.33 expected hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 9/12 hits, 4.33 expected hits
2 aaGuns owned by the Italians, 1 armour owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
retreated to Southern Italy
Italians win with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for Americans: 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Non Combat Move - Americans
2 bombers moved from Southern Italy to Western Germany
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from France to Western Germany
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from Japan to Korea
1 bomber moved from Okinawa to Korea
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 armour placed in Northern Italy
3 armour placed in Western Germany
3 artilleries, 2 bombers and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries, 1 fighter and 6 infantry moved from Jehol to Shantung
1 artillery and 3 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 8 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 factory_minor, 3 fighters and 8 infantry
Chinese roll dice for 8 artilleries, 1 fighter and 9 infantry in Shantung, round 2 : 11/18 hits, 6.00 expected hits
Japanese roll dice for 3 fighters and 8 infantry in Shantung, round 2 : 5/11 hits, 4.67 expected hits
8 infantry owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 8 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 39
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 fighters and 8 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shantung to Jehol
Place Units - Chinese
3 artilleries placed in Anhwe
3 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 5 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 artillery and 1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Greater Southern Germany
2 artilleries moved from Western Germany to Greater Southern Germany
1 fighter moved from United Kingdom to Greater Southern Germany
2 fighters moved from United Kingdom to Greater Southern Germany
Combat - British
Battle in Southern Italy
British attack with 2 artilleries, 4 fighters and 6 infantry
Germans defend with 1 fighter; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 4 fighters and 6 infantry in Southern Italy, round 2 : 4/12 hits, 4.00 expected hits
Italians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/7 hits, 2.67 expected hits
4 infantry owned by the Italians and 3 infantry owned by the British lost in Southern Italy
British roll dice for 2 artilleries, 4 fighters and 3 infantry in Southern Italy, round 3 : 5/9 hits, 3.50 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British captures 1PU while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter
Battle in Greater Southern Germany
British attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Greater Southern Germany, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
3 fighters moved from Greater Southern Germany to Western Germany
2 fighters moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 carrier and 2 cruisers moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from India to Egypt
1 transport moved from 39 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Burma to West India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Germans : 0.33
Italians : 4.67
British : 2.67
AA fire in Japan : : 0.50
Americans : 1.33
AA fire in Southern Italy : : 0.00
Chinese : 5.00
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC captures 0PUs while taking Japanese capital
ANZAC converts factory_major into different units
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
2 bombers moved from Queensland to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 51 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 bombers placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1
ANZAC collect 24 PUs (5 lost to blockades); end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC captures 0PUs while taking Japanese capital
ANZAC converts factory_major into different units
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
2 bombers moved from Queensland to India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 51 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 bombers placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1
ANZAC collect 24 PUs (5 lost to blockades); end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Purchase Units - French
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Combat - French
Non Combat Move - French
2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
3 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to France
Place Units - French
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
@wizmark I surrender! 私は降伏します Ich gebe auf Mi arrendo
posting your vic now
care to play one more time sir? you can pick which ever side you want. please IM me if so :}
that was a great game until about 2 turns ago.