go ahead and scramble scotland
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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@SixUnder Wow! Don’t think Ive ever seen anything like that…the odds against must have been astronomical…wish I’d bought a lottery ticket today! :joy:
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@SixUnder If you have a pop at my channel fleet in your go…max scramble from london and from normandy… Ool is 1 hit on each capital ship, sub, us destroyer, 2nd hit on us carrier, uk dd, uk cruiser, 2nd hit uk carrier, us bb, uk bb,us fighters, uk fighters :+1:
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 3 bombers moved from Western Germany to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Novgorod to Archangel 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Novgorod to Archangel 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 5 infantry moved from Novgorod to Belarus 1 fighter moved from Western Germany to Belarus 1 artillery and 1 infantry moved from Finland to Karelia 7 infantry moved from Western Germany to Northern Italy 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Ukraine Germans attack with 3 bombers and 3 mech_infantrys Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 3 bombers and 1 mech_infantry in Ukraine, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 bomber and 2 mech_infantrys Casualties for Russians: 1 armour, 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 fighter and 5 infantry Russians defend with 4 infantry Germans roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Western Ukraine 2 fighters moved from Western Germany to Western Ukraine 1 fighter moved from Belarus to Novgorod Place Units - Germans 1 carrier placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4 Germans collect 48 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -0.00
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 6 mech_infantrys Germany : 1 aaGun, 1 factory_major and 5 infantry Holland Belgium : 1 infantry Northern Italy : 7 infantry Belarus : 1 flag, 2 infantry Karelia : 1 flag, 1 artillery and 1 infantry Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 3 mech_infantrys Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 2 fighters, 20 infantry and 17 mech_infantrys Vologda : 1 flag, 1 armour Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys Smolensk : 1 flag, 1 armour 112 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 4 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 59 Russians : 22 / 44 Japanese : 39 / 54 Americans : 60 / 95 Chinese : 8 / 11 British : 33 / 45 UK_Pacific : 13 / 14 Italians : 11 / 11 ANZAC : 21 / 29 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 392 times 2 was rolled 416 times 3 was rolled 461 times 4 was rolled 398 times 5 was rolled 385 times 6 was rolled 380 times Average roll : 3.456 Median : 3.000 Variance : 1.851 Standard Deviation : 1.360 Total rolls : 2432 Null / Other 1 was rolled 52 times 2 was rolled 38 times 3 was rolled 63 times 4 was rolled 46 times 5 was rolled 41 times 6 was rolled 37 times Average roll : 3.350 Median : 3.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 277 Germans Combat 1 was rolled 39 times 2 was rolled 67 times 3 was rolled 62 times 4 was rolled 51 times 5 was rolled 53 times 6 was rolled 59 times Average roll : 3.571 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 331 British Combat 1 was rolled 52 times 2 was rolled 38 times 3 was rolled 63 times 4 was rolled 46 times 5 was rolled 41 times 6 was rolled 37 times Average roll : 3.350 Median : 3.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 277 Italians Combat 1 was rolled 37 times 2 was rolled 31 times 3 was rolled 40 times 4 was rolled 34 times 5 was rolled 34 times 6 was rolled 32 times Average roll : 3.447 Median : 3.000 Variance : 0.267 Standard Deviation : 0.517 Total rolls : 208 Americans Combat 1 was rolled 36 times 2 was rolled 41 times 3 was rolled 35 times 4 was rolled 35 times 5 was rolled 21 times 6 was rolled 26 times Average roll : 3.216 Median : 3.000 Variance : 1.406 Standard Deviation : 1.186 Total rolls : 194 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 70 times 2 was rolled 91 times 3 was rolled 73 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 72 times Average roll : 3.460 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 463 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.441 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 34 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 25 times 2 was rolled 28 times 3 was rolled 27 times 4 was rolled 15 times 5 was rolled 30 times 6 was rolled 33 times Average roll : 3.608 Median : 3.000 Variance : 1.219 Standard Deviation : 1.104 Total rolls : 158 UK_Pacific Combat 1 was rolled 18 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.532 Median : 4.000 Variance : 0.337 Standard Deviation : 0.580 Total rolls : 94 Russians Combat 1 was rolled 51 times 2 was rolled 57 times 3 was rolled 63 times 4 was rolled 59 times 5 was rolled 64 times 6 was rolled 56 times Average roll : 3.560 Median : 4.000 Variance : 0.330 Standard Deviation : 0.575 Total rolls : 350
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese 2 infantry moved from Novosibirsk to Kansu 1 armour and 1 fighter moved from Tsinghai to Kansu 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery moved from Russia to Vologda 1 bomber moved from Russia to Belarus 2 fighters moved from Russia to Smolensk 1 armour moved from Russia to Vologda 1 infantry moved from Rostov to Ukraine 2 infantry moved from Amur to Buryatia
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese 2 infantry moved from Novosibirsk to Kansu 1 armour and 1 fighter moved from Tsinghai to Kansu 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery moved from Russia to Vologda 1 bomber moved from Russia to Belarus 2 fighters moved from Russia to Smolensk 1 armour moved from Russia to Vologda 1 infantry moved from Rostov to Ukraine 2 infantry moved from Amur to Buryatia Combat - Russians Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 bomber and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Buryatia Russians attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kansu Russians attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 armour, 1 infantry and 1 mech_infantry moved from Russia to Bryansk 2 fighters moved from Smolensk to Bryansk 1 infantry moved from Rostov to Bryansk 1 fighter moved from Kansu to Jehol Place Units - Russians 1 mech_infantry placed in Volgograd 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 armour and 3 infantry moved from Malaya to Shan State 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 3 fighters, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 2 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 1 armour and 3 infantry British defend with 1 artillery, 3 infantry and 1 mech_infantry Japanese roll dice for 1 armour and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State 1 armour owned by the Japanese retreated to Malaya UK_Pacific win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from 21 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Malaya Place Units - Japanese 3 infantry placed in Shantung 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone 3 armour placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,2,1,1 Japanese collect 28 PUs (10 lost to blockades); end with 29 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00 Japanese : 0.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 7 infantry and 1 mech_infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys Manchuria : 1 flag, 2 infantry Shensi : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Malaya : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Amur : 1 flag, 2 infantry 37 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport 6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 59 Russians : 27 / 39 Japanese : 38 / 29 Americans : 60 / 95 Chinese : 8 / 11 British : 33 / 45 UK_Pacific : 13 / 14 Italians : 11 / 11 ANZAC : 21 / 29 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 393 times 2 was rolled 429 times 3 was rolled 439 times 4 was rolled 396 times 5 was rolled 376 times 6 was rolled 386 times Average roll : 3.451 Median : 3.000 Variance : 1.298 Standard Deviation : 1.139 Total rolls : 2419 Null / Other 1 was rolled 39 times 2 was rolled 42 times 3 was rolled 36 times 4 was rolled 35 times 5 was rolled 21 times 6 was rolled 29 times Average roll : 3.218 Median : 3.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 202 Germans Combat 1 was rolled 40 times 2 was rolled 68 times 3 was rolled 62 times 4 was rolled 52 times 5 was rolled 54 times 6 was rolled 60 times Average roll : 3.571 Median : 3.000 Variance : 1.409 Standard Deviation : 1.187 Total rolls : 336 British Combat 1 was rolled 52 times 2 was rolled 38 times 3 was rolled 62 times 4 was rolled 45 times 5 was rolled 41 times 6 was rolled 35 times Average roll : 3.330 Median : 3.000 Variance : 1.844 Standard Deviation : 1.358 Total rolls : 273 Italians Combat 1 was rolled 37 times 2 was rolled 31 times 3 was rolled 40 times 4 was rolled 34 times 5 was rolled 34 times 6 was rolled 32 times Average roll : 3.447 Median : 3.000 Variance : 0.267 Standard Deviation : 0.517 Total rolls : 208 Americans Combat 1 was rolled 39 times 2 was rolled 42 times 3 was rolled 36 times 4 was rolled 35 times 5 was rolled 21 times 6 was rolled 29 times Average roll : 3.218 Median : 3.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 202 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 71 times 2 was rolled 93 times 3 was rolled 75 times 4 was rolled 89 times 5 was rolled 71 times 6 was rolled 74 times Average roll : 3.461 Median : 3.000 Variance : 0.985 Standard Deviation : 0.992 Total rolls : 473 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.444 Median : 3.000 Variance : 0.286 Standard Deviation : 0.535 Total rolls : 36 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 25 times 2 was rolled 28 times 3 was rolled 27 times 4 was rolled 15 times 5 was rolled 30 times 6 was rolled 33 times Average roll : 3.608 Median : 3.000 Variance : 1.219 Standard Deviation : 1.104 Total rolls : 158 UK_Pacific Combat 1 was rolled 21 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.563 Median : 4.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 103 Russians Combat 1 was rolled 57 times 2 was rolled 61 times 3 was rolled 66 times 4 was rolled 64 times 5 was rolled 71 times 6 was rolled 63 times Average roll : 3.576 Median : 4.000 Variance : 0.292 Standard Deviation : 0.541 Total rolls : 382
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Jehol to Shensi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Anhwe 1 bomber moved from Iwo Jima to Chahar 2 bombers moved from Iwo Jima to Shantung 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Jehol to Shensi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Anhwe 1 bomber moved from Iwo Jima to Chahar 2 bombers moved from Iwo Jima to Shantung 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Shantung AA fire in Shantung : 0/2 hits, 0.33 expected hits Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Philippines Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry Germans defend with 7 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits 7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 mech_infantry Casualties for Germans: 7 infantry Battle in Holland Belgium Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine Germans defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 3 bombers moved from Northern Italy to Normandy Bordeaux 4 fighters moved from Northern Italy to Normandy Bordeaux 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shensi to Jehol 1 bomber moved from Chahar to Jehol 2 bombers moved from Shantung to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone 6 fighters moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Iwo Jima to Guam 3 bombers moved from Western United States to Midway 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern France 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.33 AA fire in Shantung : : -0.33 Americans : 3.17 Japanese : 0.00
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Chahar Battle in Manchuria Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : 0.00
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 mech_infantry moved from Shan State to Malaya 3 artilleries and 3 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from Americans 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Jehol to Shensi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Anhwe 1 bomber moved from Iwo Jima to Chahar 2 bombers moved from Iwo Jima to Shantung 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Shantung AA fire in Shantung : 0/2 hits, 0.33 expected hits Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Philippines Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry Germans defend with 7 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits 7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 mech_infantry Casualties for Germans: 7 infantry Battle in Holland Belgium Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine Germans defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 3 bombers moved from Northern Italy to Normandy Bordeaux 4 fighters moved from Northern Italy to Normandy Bordeaux 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shensi to Jehol 1 bomber moved from Chahar to Jehol 2 bombers moved from Shantung to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone 6 fighters moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Iwo Jima to Guam 3 bombers moved from Western United States to Midway 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern France 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Chahar Battle in Manchuria Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 mech_infantry moved from Shan State to Malaya 3 artilleries and 3 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from Americans 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - British Battle in Greece Battle in Malaya British attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 4 armour and 1 mech_infantry in Malaya, round 2 : 3/5 hits, 2.33 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Malaya British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Malaya British win, taking Greece from Germans, taking Malaya from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 4 armour and 1 mech_infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Malaya to Burma 2 infantry and 1 mech_infantry moved from India to Burma 3 infantry moved from Burma to Shan State 1 carrier and 2 cruisers moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 artillery moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Southern France to Northern Italy 2 aaGuns and 3 infantry moved from Southern France to France Place Units - British 1 destroyer, 1 fighter and 1 tactical_bomber placed in 80 Sea Zone 1 transport placed in 81 Sea Zone 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,5,1,3,2,6,6,1,2,2,6,5,6,6,4,4,4,6,4,6 UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.33 British : 0.17 AA fire in Shantung : : -0.33 Americans : 3.17 Chinese : 1.67 Japanese : 1.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3 Italians collect 3 PUs (4 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 3 submarines moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 54 Sea Zone to 37 Sea Zone
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 3 submarines moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 7 submarines Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone 1 submarine owned by the ANZAC retreated to 42 Sea Zone Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 1 carrier Casualties for ANZAC: 6 submarines 4 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 3 submarines moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 7 submarines Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone 1 submarine owned by the ANZAC retreated to 42 Sea Zone Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 1 carrier Casualties for ANZAC: 6 submarines 4 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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@SixUnder With regard to the sea battle in sz 37 I elected to sink the carrier rather than spreading the hits out amongst all yr carriers as you would have lost more planes that way. The computer decided to lose tac bombers over fighters on the lost planes but if you want to edit it around feel free :+1:
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:53:12 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Germany to Greater Southern Germany 3 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy 2 mech_infantrys moved from Eastern Poland to Yugoslavia 1 mech_infantry moved from Eastern Poland to Bulgaria 2 bombers moved from Western Ukraine to Northern Italy 1 fighter moved from Novgorod to Western Ukraine 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 mech_infantry moved from Novgorod to Archangel 2 mech_infantrys moved from Novgorod to Eastern Poland 2 infantry moved from Germany to Western Germany Combat - Germans Battle in Northern Italy Germans attack with 2 bombers, 3 infantry and 6 mech_infantrys British defend with 1 artillery and 2 infantry; Americans defend with 4 armour and 1 factory_minor Germans roll dice for 2 bombers, 3 infantry and 6 mech_infantrys in Northern Italy, round 2 : 3/11 hits, 2.83 expected hits Americans roll dice for 4 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 4/7 hits, 3.00 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy Germans roll dice for 2 bombers and 5 mech_infantrys in Northern Italy, round 3 : 2/7 hits, 2.17 expected hits Americans roll dice for 4 armour in Northern Italy, round 3 : 3/4 hits, 2.00 expected hits 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 2 armour in Northern Italy, round 4 : 2/2 hits, 1.00 expected hits 1 bomber owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 bomber, 3 infantry and 5 mech_infantrys Casualties for British: 1 artillery and 2 infantry Casualties for Americans: 4 armour Battle in Greater Southern Germany Germans attack with 3 infantry British defend with 1 mech_infantry Germans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Western Germany Place Units - Germans 10 infantry placed in Western Germany 8 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1 Germans collect 36 PUs (2 lost to blockades); end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -0.33 Americans : 3.00