@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Western Ukraine to Rostov
1 mech_infantry moved from Romania to Northern Italy
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/6 hits, 2.33 expected hits
British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Western Ukraine
2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.50
Russians : -0.67
Territory Summary for Italians :
Northern Italy : 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 54
Russians : 26 / 41
Japanese : 51 / 50
Americans : 60 / 92
Chinese : 11 / 14
British : 36 / 49
UK_Pacific : 7 / 10
Italians : 15 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 351 times
2 was rolled 347 times
3 was rolled 404 times
4 was rolled 347 times
5 was rolled 342 times
6 was rolled 336 times
Average roll : 3.465
Median : 3.000
Variance : 1.446
Standard Deviation : 1.202
Total rolls : 2127
Null / Other
1 was rolled 48 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 40 times
5 was rolled 37 times
6 was rolled 35 times
Average roll : 3.369
Median : 3.000
Variance : 1.974
Standard Deviation : 1.405
Total rolls : 249
Germans Combat
1 was rolled 31 times
2 was rolled 54 times
3 was rolled 48 times
4 was rolled 42 times
5 was rolled 46 times
6 was rolled 46 times
Average roll : 3.584
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 267
British Combat
1 was rolled 48 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 40 times
5 was rolled 37 times
6 was rolled 35 times
Average roll : 3.369
Median : 3.000
Variance : 1.974
Standard Deviation : 1.405
Total rolls : 249
Italians Combat
1 was rolled 34 times
2 was rolled 30 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 26 times
Average roll : 3.394
Median : 3.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 193
Americans Combat
1 was rolled 27 times
2 was rolled 33 times
3 was rolled 29 times
4 was rolled 31 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.288
Median : 3.000
Variance : 1.015
Standard Deviation : 1.007
Total rolls : 160
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 74 times
3 was rolled 67 times
4 was rolled 77 times
5 was rolled 64 times
6 was rolled 68 times
Average roll : 3.482
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 417
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.476
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 9 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.566
Median : 3.000
Variance : 1.862
Standard Deviation : 1.364
Total rolls : 136
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.567
Median : 4.000
Variance : 0.404
Standard Deviation : 0.636
Total rolls : 90
Russians Combat
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 52 times
4 was rolled 50 times
5 was rolled 56 times
6 was rolled 49 times
Average roll : 3.565
Median : 4.000
Variance : 0.223
Standard Deviation : 0.472
Total rolls : 301
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Philippines
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 10 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Philippines
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 10 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 48 PUs;
Germans buy 1 destroyer, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Norway to Finland
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 4 transports moved from 126 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Denmark to Germany
3 bombers moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 bombers and 1 infantry in Holland Belgium, round 3 : 3/4 hits, 2.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Belarus, round 3 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 3 fighters and 1 mech_infantry in Southern France, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Germans
3 fighters moved from Southern France to Western Germany
3 bombers moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
6 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 1.00
Americans : 1.00
Russians : -0.67
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Germany : 1 aaGun, 1 factory_major, 5 infantry and 3 mech_infantrys
Belarus : 1 flag, 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 mech_infantry
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 19 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 25 / 41
Japanese : 45 / 50
Americans : 62 / 92
Chinese : 11 / 14
British : 36 / 49
UK_Pacific : 7 / 10
Italians : 15 / 14
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 357 times
2 was rolled 353 times
3 was rolled 413 times
4 was rolled 350 times
5 was rolled 348 times
6 was rolled 342 times
Average roll : 3.465
Median : 3.000
Variance : 1.588
Standard Deviation : 1.260
Total rolls : 2163
Null / Other
1 was rolled 49 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 41 times
5 was rolled 38 times
6 was rolled 35 times
Average roll : 3.369
Median : 3.000
Variance : 1.960
Standard Deviation : 1.400
Total rolls : 252
Germans Combat
1 was rolled 35 times
2 was rolled 58 times
3 was rolled 55 times
4 was rolled 43 times
5 was rolled 49 times
6 was rolled 51 times
Average roll : 3.570
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 291
British Combat
1 was rolled 49 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 41 times
5 was rolled 38 times
6 was rolled 35 times
Average roll : 3.369
Median : 3.000
Variance : 1.960
Standard Deviation : 1.400
Total rolls : 252
Italians Combat
1 was rolled 34 times
2 was rolled 30 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 26 times
Average roll : 3.394
Median : 3.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 193
Americans Combat
1 was rolled 27 times
2 was rolled 35 times
3 was rolled 29 times
4 was rolled 31 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.288
Median : 3.000
Variance : 1.116
Standard Deviation : 1.057
Total rolls : 163
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 74 times
3 was rolled 67 times
4 was rolled 77 times
5 was rolled 64 times
6 was rolled 68 times
Average roll : 3.482
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 417
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 22
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 9 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.566
Median : 3.000
Variance : 1.862
Standard Deviation : 1.364
Total rolls : 136
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.567
Median : 4.000
Variance : 0.404
Standard Deviation : 0.636
Total rolls : 90
Russians Combat
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 53 times
4 was rolled 50 times
5 was rolled 57 times
6 was rolled 49 times
Average roll : 3.568
Median : 4.000
Variance : 0.276
Standard Deviation : 0.526
Total rolls : 303
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 armour and 1 infantry moved from Tsinghai to Kansu
1 fighter moved from Russia to Kansu
1 fighter moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 armour and 1 infantry moved from Tsinghai to Kansu
1 fighter moved from Russia to Kansu
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 4 infantry
Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 4 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Italians: 2 aaGuns, 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 1 bomber, 2 fighters and 4 infantry
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 bomber, 2 fighters and 4 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Kansu
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kansu, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
1 armour owned by the Russians retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Kansu to Tsinghai
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 bomber moved from Rostov to Russia
1 armour and 2 mech_infantrys moved from Archangel to Bryansk
2 armour and 3 infantry moved from Russia to Bryansk
2 fighters moved from Rostov to Russia
2 infantry moved from Manchuria to Amur
2 aaGuns and 5 infantry moved from Manchuria to Jehol
Place Units - Russians
3 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,6,2,4,6,6,1,5,6,5,3,1,1,6,4,4
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : -1.00
Russians : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shantung to Anhwe
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 bombers moved from Malaya to 19 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 armour and 2 mech_infantrys moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Korea from Russians, taking 19 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking Manchuria from Chinese with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Shan State
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 2/5 hits, 1.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 3 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to French Indo China
2 bombers moved from 19 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
French : 0.33
ANZAC : -0.17
Americans : 0.33
UK_Pacific : 0.67
Japanese : 0.50
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 5 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Manchuria : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 2 armour and 1 mech_infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 flag, 1 airfield
Yakut S.S.R. : 1 flag
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery
36 Sea Zone : 1 destroyer and 3 transports
35 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
19 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 42 / 53
Russians : 28 / 44
Japanese : 55 / 54
Americans : 60 / 92
Chinese : 6 / 14
British : 36 / 49
UK_Pacific : 6 / 10
Italians : 11 / 14
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 345 times
2 was rolled 372 times
3 was rolled 401 times
4 was rolled 356 times
5 was rolled 340 times
6 was rolled 343 times
Average roll : 3.465
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 2157
Null / Other
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 30 times
4 was rolled 33 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.287
Median : 3.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 167
Germans Combat
1 was rolled 35 times
2 was rolled 58 times
3 was rolled 56 times
4 was rolled 44 times
5 was rolled 49 times
6 was rolled 52 times
Average roll : 3.578
Median : 3.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 294
British Combat
1 was rolled 49 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 41 times
5 was rolled 37 times
6 was rolled 34 times
Average roll : 3.352
Median : 3.000
Variance : 2.070
Standard Deviation : 1.439
Total rolls : 250
Italians Combat
1 was rolled 36 times
2 was rolled 31 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 30 times
Average roll : 3.426
Median : 3.000
Variance : 0.325
Standard Deviation : 0.570
Total rolls : 204
Americans Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 30 times
4 was rolled 33 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.287
Median : 3.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 167
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 80 times
3 was rolled 71 times
4 was rolled 82 times
5 was rolled 68 times
6 was rolled 70 times
Average roll : 3.483
Median : 4.000
Variance : 0.440
Standard Deviation : 0.664
Total rolls : 439
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.593
Median : 4.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 27
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 9 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.566
Median : 3.000
Variance : 1.862
Standard Deviation : 1.364
Total rolls : 136
UK_Pacific Combat
1 was rolled 18 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.532
Median : 4.000
Variance : 0.337
Standard Deviation : 0.580
Total rolls : 94
Russians Combat
1 was rolled 49 times
2 was rolled 54 times
3 was rolled 59 times
4 was rolled 56 times
5 was rolled 62 times
6 was rolled 53 times
Average roll : 3.562
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 333
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to France
3 bombers moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to France
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Normandy Bordeaux to France
@SixUnder scramble sz 6?
@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2:
@SixUnder scramble sz 6?
damn it, i forgot to get iwo back:/
@SixUnder so no scramble im guessing?
@wizmark I’ll take it as a no scramble…but if you did want to we can scratch your plane and 1 bomber :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to France
3 bombers moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to France
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Normandy Bordeaux to France
Combat - Americans
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 5 bombers and 4 submarines
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Guam from Japanese with 5 bombers and 3 submarines remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers and 1 transport
Battle in France
Americans attack with 3 bombers, 6 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Americans roll dice for 3 bombers, 6 fighters and 2 infantry in France, round 2 : 10/11 hits, 5.33 expected hits
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in France, round 2 : 3/7 hits, 2.50 expected hits
4 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in France
Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Germans: 1 armour, 4 infantry and 2 mech_infantrys
Battle in 19 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
5 bombers moved from 6 Sea Zone to Iwo Jima
1 bomber moved from 19 Sea Zone to Jehol
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
3 fighters moved from France to Normandy Bordeaux
3 bombers moved from France to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 airfield placed in Normandy Bordeaux
2 armour and 1 fighter placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 5.33
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Jehol
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -3.67
Japanese : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 fighters moved from India to French Indo China
1 artillery and 5 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to France
3 bombers moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to France
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Normandy Bordeaux to France
Combat - Americans
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 5 bombers and 4 submarines
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Guam from Japanese with 5 bombers and 3 submarines remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers and 1 transport
Battle in France
Americans attack with 3 bombers, 6 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Americans roll dice for 3 bombers, 6 fighters and 2 infantry in France, round 2 : 10/11 hits, 5.33 expected hits
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in France, round 2 : 3/7 hits, 2.50 expected hits
4 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in France
Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Germans: 1 armour, 4 infantry and 2 mech_infantrys
Battle in 19 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
5 bombers moved from 6 Sea Zone to Iwo Jima
1 bomber moved from 19 Sea Zone to Jehol
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
3 fighters moved from France to Normandy Bordeaux
3 bombers moved from France to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 airfield placed in Normandy Bordeaux
2 armour and 1 fighter placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Jehol
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 fighters moved from India to French Indo China
1 artillery and 5 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in French Indo China
British attack with 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
British roll dice for 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/9 hits, 3.67 expected hits
Japanese roll dice for 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/6 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in French Indo China
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in French Indo China, round 3 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 2 tactical_bombers in French Indo China, round 3 : 2/2 hits, 1.00 expected hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the British lost in French Indo China
British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 fighters and 3 mech_infantrys
Casualties for Japanese: 3 infantry and 3 tactical_bombers
Battle in Shan State
British attack with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 2.67 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 infantry moved from India to Burma
1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 carrier and 1 transport placed in 80 Sea Zone
1 transport placed in 81 Sea Zone
1 destroyer placed in 98 Sea Zone
1 artillery placed in Egypt
1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50
British : 2.00
Americans : 5.33
Chinese : -3.67
Japanese : 5.83
@wizmark actually I would lose another sub…you had destroyers there so the plane can hit them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
2 bombers moved from Western Ukraine to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour
AA fire in Southern France : 4/4 hits, 0.67 expected hits
2 bombers owned by the Italians and 2 fighters owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win with 2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -54
Casualties for Italians: 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Western Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4
Italians collect 9 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.67
AA fire in Southern France : : 3.33
Territory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 factory_minor
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 53
Russians : 28 / 44
Japanese : 46 / 54
Americans : 60 / 95
Chinese : 8 / 11
British : 36 / 45
UK_Pacific : 13 / 14
Italians : 11 / 11
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 394 times
2 was rolled 405 times
3 was rolled 447 times
4 was rolled 387 times
5 was rolled 377 times
6 was rolled 369 times
Average roll : 3.443
Median : 3.000
Variance : 1.621
Standard Deviation : 1.273
Total rolls : 2379
Null / Other
1 was rolled 56 times
2 was rolled 39 times
3 was rolled 62 times
4 was rolled 47 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.306
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 281
Germans Combat
1 was rolled 36 times
2 was rolled 60 times
3 was rolled 57 times
4 was rolled 44 times
5 was rolled 49 times
6 was rolled 55 times
Average roll : 3.581
Median : 3.000
Variance : 1.356
Standard Deviation : 1.165
Total rolls : 301
British Combat
1 was rolled 56 times
2 was rolled 39 times
3 was rolled 62 times
4 was rolled 47 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.306
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 281
Italians Combat
1 was rolled 37 times
2 was rolled 31 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 34 times
6 was rolled 32 times
Average roll : 3.447
Median : 3.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 208
Americans Combat
1 was rolled 36 times
2 was rolled 41 times
3 was rolled 35 times
4 was rolled 35 times
5 was rolled 21 times
6 was rolled 26 times
Average roll : 3.216
Median : 3.000
Variance : 1.406
Standard Deviation : 1.186
Total rolls : 194
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 70 times
2 was rolled 91 times
3 was rolled 72 times
4 was rolled 85 times
5 was rolled 70 times
6 was rolled 72 times
Average roll : 3.457
Median : 3.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 460
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.435
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 23
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 25 times
2 was rolled 28 times
3 was rolled 27 times
4 was rolled 15 times
5 was rolled 30 times
6 was rolled 33 times
Average roll : 3.608
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 158
UK_Pacific Combat
1 was rolled 18 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.532
Median : 4.000
Variance : 0.337
Standard Deviation : 0.580
Total rolls : 94
Russians Combat
1 was rolled 49 times
2 was rolled 54 times
3 was rolled 59 times
4 was rolled 56 times
5 was rolled 62 times
6 was rolled 53 times
Average roll : 3.562
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 333