@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 armour and 2 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Bryansk to Archangel
1 armour and 1 mech_infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 armour and 2 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Bryansk to Archangel
1 armour and 1 mech_infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Belarus to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 infantry placed in Volgograd
2 armour, 1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.00
Russians : -2.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
3 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to Sumatra
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 1/4 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery and 2 bombers in Sumatra, round 3 : 3/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
2 bombers moved from Sumatra to Malaya
2 armour and 2 mech_infantrys moved from French Indo China to Malaya
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 36 Sea Zone
1 armour and 2 infantry placed in Malaya
3 infantry placed in Shantung
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,6
Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 3 infantry
Malaya : 1 flag, 3 armour, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
6 Sea Zone : 2 battleships, 4 carriers, 4 fighters and 4 tactical_bombers
Production/PUs Summary :
Germans : 45 / 54
Russians : 28 / 41
Japanese : 54 / 50
Americans : 57 / 93
Chinese : 9 / 9
British : 33 / 45
UK_Pacific : 6 / 13
Italians : 16 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 316 times
2 was rolled 333 times
3 was rolled 358 times
4 was rolled 311 times
5 was rolled 305 times
6 was rolled 312 times
Average roll : 3.461
Median : 3.000
Variance : 1.014
Standard Deviation : 1.007
Total rolls : 1935
Null / Other
1 was rolled 25 times
2 was rolled 30 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.320
Median : 3.000
Variance : 0.779
Standard Deviation : 0.882
Total rolls : 150
Germans Combat
1 was rolled 31 times
2 was rolled 54 times
3 was rolled 47 times
4 was rolled 42 times
5 was rolled 46 times
6 was rolled 46 times
Average roll : 3.586
Median : 4.000
Variance : 1.092
Standard Deviation : 1.045
Total rolls : 266
British Combat
1 was rolled 42 times
2 was rolled 28 times
3 was rolled 52 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.329
Median : 3.000
Variance : 2.130
Standard Deviation : 1.459
Total rolls : 213
Italians Combat
1 was rolled 33 times
2 was rolled 27 times
3 was rolled 35 times
4 was rolled 28 times
5 was rolled 28 times
6 was rolled 25 times
Average roll : 3.375
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 176
Americans Combat
1 was rolled 25 times
2 was rolled 30 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.320
Median : 3.000
Variance : 0.779
Standard Deviation : 0.882
Total rolls : 150
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 71 times
3 was rolled 66 times
4 was rolled 74 times
5 was rolled 62 times
6 was rolled 68 times
Average roll : 3.489
Median : 4.000
Variance : 0.219
Standard Deviation : 0.468
Total rolls : 407
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.272
Standard Deviation : 0.521
Total rolls : 28
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 6 times
5 was rolled 19 times
6 was rolled 25 times
Average roll : 3.491
Median : 3.000
Variance : 1.940
Standard Deviation : 1.393
Total rolls : 112
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.567
Median : 4.000
Variance : 0.404
Standard Deviation : 0.636
Total rolls : 90
Russians Combat
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 52 times
4 was rolled 49 times
5 was rolled 56 times
6 was rolled 48 times
Average roll : 3.555
Median : 4.000
Variance : 0.238
Standard Deviation : 0.488
Total rolls : 299
@wizmark I had one combat, to take out the tt in sz 41, i edited it in and put the tac bomber from FIO and landed it in Malaya. Just a FYI
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to France
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to France
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Caroline Islands
Battle in Southern France
Americans attack with 2 bombers, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 3.17 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 3 : 5/7 hits, 3.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Caroline Islands from Japanese, taking Southern France from Italians with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 bombers moved from Southern France to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
3 bombers moved from Iwo Jima to Hawaiian Islands
1 battleship, 3 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
2 bombers moved from New South Wales to Queensland
1 marine moved from Northern Territory to Queensland
1 bomber moved from Western United States to Queensland
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Normandy Bordeaux
1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -1.33
AA fire in France : : -0.17
Americans : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
3 infantry moved from Sikang to Shensi
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
3 infantry moved from Sikang to Shensi
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - British
British converts factory_major into different units
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
3 fighters moved from United Kingdom to Holland Belgium
4 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter moved from Burma to Shan State
3 fighters moved from India to Shan State
1 tactical_bomber moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to France
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Caroline Islands
Battle in Southern France
Americans attack with 2 bombers, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 3.17 expected hits
Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 3 : 5/7 hits, 3.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Caroline Islands from Japanese, taking Southern France from Italians with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 bombers moved from Southern France to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
3 bombers moved from Iwo Jima to Hawaiian Islands
1 battleship, 3 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
2 bombers moved from New South Wales to Queensland
1 marine moved from Northern Territory to Queensland
1 bomber moved from Western United States to Queensland
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Normandy Bordeaux
1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
3 infantry moved from Sikang to Shensi
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 40 PUs;
British buy 2 artilleries, 1 battleship, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
3 fighters moved from United Kingdom to Holland Belgium
4 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter moved from Burma to Shan State
3 fighters moved from India to Shan State
1 tactical_bomber moved from Burma to Shan State
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 3 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
1 submarine owned by the British retreated to 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 5 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 3 infantry
British roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 1/11 hits, 4.50 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 3 : 6/11 hits, 4.50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from India to Burma
2 infantry moved from West India to India
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
3 fighters moved from Shan State to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
Place Units - British
1 battleship placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.00
British : -2.33
AA fire in France : : -0.17
Americans : 0.67
Chinese : -3.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Western Ukraine to Rostov
1 mech_infantry moved from Romania to Northern Italy
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/6 hits, 2.33 expected hits
British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Western Ukraine
2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.50
Russians : -0.67
Territory Summary for Italians :
Northern Italy : 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 54
Russians : 26 / 41
Japanese : 51 / 50
Americans : 60 / 92
Chinese : 11 / 14
British : 36 / 49
UK_Pacific : 7 / 10
Italians : 15 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 351 times
2 was rolled 347 times
3 was rolled 404 times
4 was rolled 347 times
5 was rolled 342 times
6 was rolled 336 times
Average roll : 3.465
Median : 3.000
Variance : 1.446
Standard Deviation : 1.202
Total rolls : 2127
Null / Other
1 was rolled 48 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 40 times
5 was rolled 37 times
6 was rolled 35 times
Average roll : 3.369
Median : 3.000
Variance : 1.974
Standard Deviation : 1.405
Total rolls : 249
Germans Combat
1 was rolled 31 times
2 was rolled 54 times
3 was rolled 48 times
4 was rolled 42 times
5 was rolled 46 times
6 was rolled 46 times
Average roll : 3.584
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 267
British Combat
1 was rolled 48 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 40 times
5 was rolled 37 times
6 was rolled 35 times
Average roll : 3.369
Median : 3.000
Variance : 1.974
Standard Deviation : 1.405
Total rolls : 249
Italians Combat
1 was rolled 34 times
2 was rolled 30 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 26 times
Average roll : 3.394
Median : 3.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 193
Americans Combat
1 was rolled 27 times
2 was rolled 33 times
3 was rolled 29 times
4 was rolled 31 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.288
Median : 3.000
Variance : 1.015
Standard Deviation : 1.007
Total rolls : 160
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 74 times
3 was rolled 67 times
4 was rolled 77 times
5 was rolled 64 times
6 was rolled 68 times
Average roll : 3.482
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 417
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.476
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 9 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.566
Median : 3.000
Variance : 1.862
Standard Deviation : 1.364
Total rolls : 136
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.567
Median : 4.000
Variance : 0.404
Standard Deviation : 0.636
Total rolls : 90
Russians Combat
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 52 times
4 was rolled 50 times
5 was rolled 56 times
6 was rolled 49 times
Average roll : 3.565
Median : 4.000
Variance : 0.223
Standard Deviation : 0.472
Total rolls : 301
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Philippines
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 10 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Philippines
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 10 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 48 PUs;
Germans buy 1 destroyer, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Norway to Finland
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 4 transports moved from 126 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Denmark to Germany
3 bombers moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 bombers and 1 infantry in Holland Belgium, round 3 : 3/4 hits, 2.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Belarus, round 3 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 3 fighters and 1 mech_infantry in Southern France, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Germans
3 fighters moved from Southern France to Western Germany
3 bombers moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
6 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 1.00
Americans : 1.00
Russians : -0.67
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Germany : 1 aaGun, 1 factory_major, 5 infantry and 3 mech_infantrys
Belarus : 1 flag, 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 mech_infantry
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 19 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 25 / 41
Japanese : 45 / 50
Americans : 62 / 92
Chinese : 11 / 14
British : 36 / 49
UK_Pacific : 7 / 10
Italians : 15 / 14
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 357 times
2 was rolled 353 times
3 was rolled 413 times
4 was rolled 350 times
5 was rolled 348 times
6 was rolled 342 times
Average roll : 3.465
Median : 3.000
Variance : 1.588
Standard Deviation : 1.260
Total rolls : 2163
Null / Other
1 was rolled 49 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 41 times
5 was rolled 38 times
6 was rolled 35 times
Average roll : 3.369
Median : 3.000
Variance : 1.960
Standard Deviation : 1.400
Total rolls : 252
Germans Combat
1 was rolled 35 times
2 was rolled 58 times
3 was rolled 55 times
4 was rolled 43 times
5 was rolled 49 times
6 was rolled 51 times
Average roll : 3.570
Median : 3.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 291
British Combat
1 was rolled 49 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 41 times
5 was rolled 38 times
6 was rolled 35 times
Average roll : 3.369
Median : 3.000
Variance : 1.960
Standard Deviation : 1.400
Total rolls : 252
Italians Combat
1 was rolled 34 times
2 was rolled 30 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 26 times
Average roll : 3.394
Median : 3.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 193
Americans Combat
1 was rolled 27 times
2 was rolled 35 times
3 was rolled 29 times
4 was rolled 31 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.288
Median : 3.000
Variance : 1.116
Standard Deviation : 1.057
Total rolls : 163
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 74 times
3 was rolled 67 times
4 was rolled 77 times
5 was rolled 64 times
6 was rolled 68 times
Average roll : 3.482
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 417
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 22
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 9 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.566
Median : 3.000
Variance : 1.862
Standard Deviation : 1.364
Total rolls : 136
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.567
Median : 4.000
Variance : 0.404
Standard Deviation : 0.636
Total rolls : 90
Russians Combat
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 53 times
4 was rolled 50 times
5 was rolled 57 times
6 was rolled 49 times
Average roll : 3.568
Median : 4.000
Variance : 0.276
Standard Deviation : 0.526
Total rolls : 303
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 armour and 1 infantry moved from Tsinghai to Kansu
1 fighter moved from Russia to Kansu
1 fighter moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 armour and 1 infantry moved from Tsinghai to Kansu
1 fighter moved from Russia to Kansu
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 4 infantry
Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 4 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Italians: 2 aaGuns, 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 1 bomber, 2 fighters and 4 infantry
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 bomber, 2 fighters and 4 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Kansu
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kansu, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
1 armour owned by the Russians retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Kansu to Tsinghai
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 bomber moved from Rostov to Russia
1 armour and 2 mech_infantrys moved from Archangel to Bryansk
2 armour and 3 infantry moved from Russia to Bryansk
2 fighters moved from Rostov to Russia
2 infantry moved from Manchuria to Amur
2 aaGuns and 5 infantry moved from Manchuria to Jehol
Place Units - Russians
3 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,6,2,4,6,6,1,5,6,5,3,1,1,6,4,4
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : -1.00
Russians : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shantung to Anhwe
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 bombers moved from Malaya to 19 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 armour and 2 mech_infantrys moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Korea from Russians, taking 19 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking Manchuria from Chinese with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Shan State
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 2/5 hits, 1.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 3 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to French Indo China
2 bombers moved from 19 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
French : 0.33
ANZAC : -0.17
Americans : 0.33
UK_Pacific : 0.67
Japanese : 0.50
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 5 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Manchuria : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 2 armour and 1 mech_infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 flag, 1 airfield
Yakut S.S.R. : 1 flag
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery
36 Sea Zone : 1 destroyer and 3 transports
35 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
19 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 42 / 53
Russians : 28 / 44
Japanese : 55 / 54
Americans : 60 / 92
Chinese : 6 / 14
British : 36 / 49
UK_Pacific : 6 / 10
Italians : 11 / 14
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 345 times
2 was rolled 372 times
3 was rolled 401 times
4 was rolled 356 times
5 was rolled 340 times
6 was rolled 343 times
Average roll : 3.465
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 2157
Null / Other
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 30 times
4 was rolled 33 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.287
Median : 3.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 167
Germans Combat
1 was rolled 35 times
2 was rolled 58 times
3 was rolled 56 times
4 was rolled 44 times
5 was rolled 49 times
6 was rolled 52 times
Average roll : 3.578
Median : 3.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 294
British Combat
1 was rolled 49 times
2 was rolled 31 times
3 was rolled 58 times
4 was rolled 41 times
5 was rolled 37 times
6 was rolled 34 times
Average roll : 3.352
Median : 3.000
Variance : 2.070
Standard Deviation : 1.439
Total rolls : 250
Italians Combat
1 was rolled 36 times
2 was rolled 31 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 30 times
Average roll : 3.426
Median : 3.000
Variance : 0.325
Standard Deviation : 0.570
Total rolls : 204
Americans Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 30 times
4 was rolled 33 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.287
Median : 3.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 167
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 68 times
2 was rolled 80 times
3 was rolled 71 times
4 was rolled 82 times
5 was rolled 68 times
6 was rolled 70 times
Average roll : 3.483
Median : 4.000
Variance : 0.440
Standard Deviation : 0.664
Total rolls : 439
French Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 33
ANZAC Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.593
Median : 4.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 27
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 9 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.566
Median : 3.000
Variance : 1.862
Standard Deviation : 1.364
Total rolls : 136
UK_Pacific Combat
1 was rolled 18 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.532
Median : 4.000
Variance : 0.337
Standard Deviation : 0.580
Total rolls : 94
Russians Combat
1 was rolled 49 times
2 was rolled 54 times
3 was rolled 59 times
4 was rolled 56 times
5 was rolled 62 times
6 was rolled 53 times
Average roll : 3.562
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 333
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to France
3 bombers moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to France
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Normandy Bordeaux to France
@SixUnder scramble sz 6?