Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
2 bombers moved from Western Ukraine to Rostov
1 mech_infantry moved from Romania to Belarus
1 armour moved from Romania to Belarus
Combat - Italians
Battle in Rostov
Italians attack with 2 bombers and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Western Ukraine
Place Units - Italians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.67
Russians : 1.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Belarus : 1 flag, 1 armour and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 60
Russians : 27 / 33
Japanese : 60 / 70
Americans : 55 / 80
Chinese : 3 / 4
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 17 / 22
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 151 times
2 was rolled 177 times
3 was rolled 179 times
4 was rolled 160 times
5 was rolled 159 times
6 was rolled 164 times
Average roll : 3.496
Median : 3.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 990
Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.588
Median : 4.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 34
Germans Combat
1 was rolled 17 times
2 was rolled 41 times
3 was rolled 31 times
4 was rolled 32 times
5 was rolled 34 times
6 was rolled 31 times
Average roll : 3.634
Median : 4.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 186
British Combat
1 was rolled 20 times
2 was rolled 9 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.269
Median : 3.000
Variance : 1.842
Standard Deviation : 1.357
Total rolls : 93
Italians Combat
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.400
Median : 3.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 110
Americans Combat
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 24 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.296
Median : 3.000
Variance : 1.663
Standard Deviation : 1.290
Total rolls : 98
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 31 times
5 was rolled 32 times
6 was rolled 36 times
Average roll : 3.517
Median : 3.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 205
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.573
Median : 3.000
Variance : 1.747
Standard Deviation : 1.322
Total rolls : 96
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 21 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.569
Median : 4.000
Variance : 0.248
Standard Deviation : 0.498
Total rolls : 109
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 4 transports moved from 111 Sea Zone to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
7 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
3 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western Germany
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Rostov
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 3 : 4/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Scotland
Germans attack with 1 fighter and 8 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 8 infantry in Scotland, round 2 : 2/9 hits, 1.83 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Scotland to 111 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 artillery, 1 bomber, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 4.00
British : 0.67
Russians : -0.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 aaGun and 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 9 mech_infantrys
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 16 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 51 / 61
Russians : 25 / 33
Japanese : 60 / 70
Americans : 55 / 80
Chinese : 3 / 4
British : 31 / 39
UK_Pacific : 6 / 9
Italians : 17 / 22
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 159 times
2 was rolled 183 times
3 was rolled 180 times
4 was rolled 162 times
5 was rolled 163 times
6 was rolled 169 times
Average roll : 3.486
Median : 3.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 1016
Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.588
Median : 4.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 34
Germans Combat
1 was rolled 25 times
2 was rolled 45 times
3 was rolled 32 times
4 was rolled 33 times
5 was rolled 36 times
6 was rolled 36 times
Average roll : 3.570
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 207
British Combat
1 was rolled 20 times
2 was rolled 10 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.255
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 94
Italians Combat
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.400
Median : 3.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 110
Americans Combat
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 24 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.296
Median : 3.000
Variance : 1.663
Standard Deviation : 1.290
Total rolls : 98
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 31 times
5 was rolled 32 times
6 was rolled 36 times
Average roll : 3.517
Median : 3.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 205
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.573
Median : 3.000
Variance : 1.747
Standard Deviation : 1.322
Total rolls : 96
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 22 times
5 was rolled 23 times
6 was rolled 17 times
Average roll : 3.584
Median : 4.000
Variance : 0.382
Standard Deviation : 0.618
Total rolls : 113
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Tambov to Rostov
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Tambov to Rostov
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Bryansk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 2.00 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
3 infantry moved from Samara to Tambov
2 aaGuns and 9 infantry moved from Buryatia to Amur
8 infantry moved from Russia to Bryansk
3 infantry moved from Novosibirsk to Vologda
2 armour and 3 mech_infantrys moved from Archangel to Vologda
2 armour moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : 1.17
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Jehol to Anhwe
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to French Indo China
2 bombers moved from French Indo China to 42 Sea Zone
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour, 2 artilleries, 4 carriers, 3 fighters, 6 infantry, 5 tactical_bombers and 5 transports moved from 36 Sea Zone to 55 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports in 55 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Northern Territory from ANZAC, taking 42 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
2 bombers moved from 42 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
3 infantry placed in Shantung
3 mech_infantrys placed in French Indo China
1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 58 PUs (5 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Americans : -0.67
Chinese : -0.33
Japanese : 2.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun and 1 infantry
Shan State : 1 flag, 1 artillery and 14 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag, 1 armour, 3 artilleries and 7 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 3 destroyers
25 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 4 transports
55 Sea Zone : 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports
Production/PUs Summary :
Germans : 49 / 61
Russians : 28 / 36
Japanese : 63 / 63
Americans : 55 / 80
Chinese : 2 / 4
British : 31 / 39
UK_Pacific : 5 / 9
Italians : 16 / 22
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 166 times
2 was rolled 186 times
3 was rolled 189 times
4 was rolled 169 times
5 was rolled 162 times
6 was rolled 168 times
Average roll : 3.461
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 1040
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Germans Combat
1 was rolled 26 times
2 was rolled 45 times
3 was rolled 33 times
4 was rolled 33 times
5 was rolled 36 times
6 was rolled 38 times
Average roll : 3.578
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 211
British Combat
1 was rolled 20 times
2 was rolled 10 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.255
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 94
Italians Combat
1 was rolled 24 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.375
Median : 3.000
Variance : 0.336
Standard Deviation : 0.580
Total rolls : 112
Americans Combat
1 was rolled 14 times
2 was rolled 22 times
3 was rolled 19 times
4 was rolled 25 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.304
Median : 3.000
Variance : 1.743
Standard Deviation : 1.320
Total rolls : 102
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 34 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 36 times
5 was rolled 33 times
6 was rolled 38 times
Average roll : 3.463
Median : 3.000
Variance : 0.420
Standard Deviation : 0.648
Total rolls : 227
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.598
Median : 3.000
Variance : 1.863
Standard Deviation : 1.365
Total rolls : 97
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 24 times
5 was rolled 24 times
6 was rolled 18 times
Average roll : 3.496
Median : 4.000
Variance : 0.394
Standard Deviation : 0.628
Total rolls : 125
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to New South Wales
1 bomber moved from Queensland to Hawaiian Islands
1 marine moved from Queensland to New South Wales
2 bombers moved from 42 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
2 bombers, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Sikang to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 fighter moved from Iceland to Scotland
2 fighters moved from United Kingdom to Scotland
7 infantry moved from United Kingdom to Scotland
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 bomber moved from India to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to New South Wales
1 bomber moved from Queensland to Hawaiian Islands
1 marine moved from Queensland to New South Wales
2 bombers moved from 42 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
2 bombers, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 26 PUs;
British buy 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Iceland to Scotland
2 fighters moved from United Kingdom to Scotland
7 infantry moved from United Kingdom to Scotland
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 bomber moved from India to Malaya
Combat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Scotland
British attack with 3 fighters and 7 infantry
Germans defend with 1 airfield and 7 infantry
British roll dice for 3 fighters and 7 infantry in Scotland, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 7 infantry in Scotland, round 2 : 0/7 hits, 2.33 expected hits
2 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters and 7 infantry in Scotland, round 3 : 3/10 hits, 2.67 expected hits
Germans roll dice for 5 infantry in Scotland, round 3 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters and 7 infantry in Scotland, round 4 : 5/10 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 7 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 7 infantry
Battle in Burma
British attack with 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys in Burma, round 2 : 5/32 hits, 6.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 armour, 1 artillery, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Persia to West India
4 infantry moved from Eastern Persia to 80 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Scotland to United Kingdom
1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Persia to India
Place Units - British
1 destroyer placed in 106 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -4.67
British : 0.33
Americans : -0.83
AA fire in Malaya : : 0.83
Chinese : 0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 bombers and 3 mech_infantrys
Russians defend with 4 infantry
Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Rostov
Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Western Ukraine
3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Ukraine
Italians undo move 1.
2 armour placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4
Italians collect 11 PUs (7 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : -2.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
Rostov : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 61
Russians : 26 / 36
Japanese : 61 / 63
Americans : 55 / 80
Chinese : 3 / 4
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 18 / 17
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 213 times
2 was rolled 219 times
3 was rolled 263 times
4 was rolled 207 times
5 was rolled 193 times
6 was rolled 201 times
Average roll : 3.425
Median : 3.000
Variance : 2.364
Standard Deviation : 1.538
Total rolls : 1296
Null / Other
1 was rolled 31 times
2 was rolled 21 times
3 was rolled 43 times
4 was rolled 26 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.256
Median : 3.000
Variance : 2.650
Standard Deviation : 1.628
Total rolls : 160
Germans Combat
1 was rolled 26 times
2 was rolled 45 times
3 was rolled 40 times
4 was rolled 36 times
5 was rolled 38 times
6 was rolled 40 times
Average roll : 3.600
Median : 4.000
Variance : 0.908
Standard Deviation : 0.953
Total rolls : 225
British Combat
1 was rolled 31 times
2 was rolled 21 times
3 was rolled 43 times
4 was rolled 26 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.256
Median : 3.000
Variance : 2.650
Standard Deviation : 1.628
Total rolls : 160
Italians Combat
1 was rolled 26 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 18 times
Average roll : 3.328
Median : 3.000
Variance : 0.358
Standard Deviation : 0.598
Total rolls : 122
Americans Combat
1 was rolled 16 times
2 was rolled 21 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.321
Median : 3.000
Variance : 1.384
Standard Deviation : 1.176
Total rolls : 106
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 38 times
Average roll : 3.437
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 231
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.570
Median : 3.000
Variance : 1.872
Standard Deviation : 1.368
Total rolls : 100
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.534
Median : 4.000
Variance : 0.422
Standard Deviation : 0.649
Total rolls : 131
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales
1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales
1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Western Ukraine to Rostov
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 submarine and 4 transports moved from 111 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
Combat - Germans
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
9 mech_infantrys moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 bomber placed in Western Germany
1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 aaGun, 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 7 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 56
Russians : 24 / 36
Japanese : 57 / 63
Americans : 55 / 80
Chinese : 3 / 4
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 18 / 17
ANZAC : 13 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 215 times
2 was rolled 222 times
3 was rolled 259 times
4 was rolled 205 times
5 was rolled 196 times
6 was rolled 203 times
Average roll : 3.426
Median : 3.000
Variance : 1.981
Standard Deviation : 1.407
Total rolls : 1300
Null / Other
1 was rolled 31 times
2 was rolled 22 times
3 was rolled 41 times
4 was rolled 25 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3.275
Median : 3.000
Variance : 2.046
Standard Deviation : 1.430
Total rolls : 160
Germans Combat
1 was rolled 27 times
2 was rolled 46 times
3 was rolled 40 times
4 was rolled 36 times
5 was rolled 39 times
6 was rolled 40 times
Average roll : 3.588
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 228
British Combat
1 was rolled 31 times
2 was rolled 22 times
3 was rolled 41 times
4 was rolled 25 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3.275
Median : 3.000
Variance : 2.046
Standard Deviation : 1.430
Total rolls : 160
Italians Combat
1 was rolled 26 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 18 times
Average roll : 3.328
Median : 3.000
Variance : 0.358
Standard Deviation : 0.598
Total rolls : 122
Americans Combat
1 was rolled 16 times
2 was rolled 21 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.321
Median : 3.000
Variance : 1.384
Standard Deviation : 1.176
Total rolls : 106
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 38 times
Average roll : 3.437
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 231
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.570
Median : 3.000
Variance : 1.872
Standard Deviation : 1.368
Total rolls : 100
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 24 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.515
Median : 4.000
Variance : 0.443
Standard Deviation : 0.665
Total rolls : 132